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On June 20 2012 22:48 Yaotzin wrote: Yah I'm getting walled in perfectly all the time too. Thank gawd for teleport.
On my dh last night, I got walls on top of me a few times. I couldn't move at all.
Echoing other posters, I think act 3 drops have been nerfed. I killed Cydaea/Azmodan and over 20 champion/elite packs last night. I got mostly level 50ish trash rares and barely got any level 63 ones. Even level 62 and 61 rares were uncommon among all the level 50ish trash. Feels like they nerfed act 3 drop rates to compensate for making level 63 drops available in acts 1 and 2.
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On June 20 2012 19:15 Paekes wrote: inferno got too easy.....
Have you encountered Waller since the patch? Dear god they are insane now.
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dezi
Germany1536 Posts
This patch is insanely bad - i'm not a millionaire - just destroyed all i build up. Unfinished game just got worse ~
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On June 21 2012 00:17 dezi wrote: This patch is insanely bad - i'm not a millionaire - just destroyed all i build up. Unfinished game just got worse ~
I don't know what you're saying. Are you saying you went from being a millionaire to homeless? That probably means you're in the wrong act.
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On June 21 2012 00:17 dezi wrote: This patch is insanely bad - i'm not a millionaire - just destroyed all i build up. Unfinished game just got worse ~ I lost close to 50% of my dps, and most of my gear that I bought for 3m+ became uber crap... However, since I lost most of my gear (I was solo farming act3-4) I am now back in farming act2...It prolounged the game for me...not so bad so stop whining you will just have fun for a longer time on d3...
-The patch is good and it is way better now to play in team instead of alone since tanks can actually tank now! It is great and fun!!!
-Drops are still meh tho...but it is an improvement! Legendary buffs incoming cant be more happy!
-PvP on the way right when everyone will have cleared inferno at least once!
-If it is too easy, try hardcore whiners!
-AH needs some work but everyone knows it and they know it!
- The game is way better than at release already...give it some time and it will be a good game! D2 vanilla was pretty sucky just like d3 vanilla! Give it some times!
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They really did make farming a looot more painful, costly and less rewarding with this patch. Well, I never planned on making any money with the RMAH anyway, that'd be the only reason to endure this shit.
"Tried the adventuring life, didn't care for it. Too much pain, not enough profit."
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Just finished running from Reign of the black king to killing the butcher, this is the result:
![[image loading]](http://i.imgur.com/0bdXF.jpg)
Not one ilv63 rare and only two 62's.
It is worth checking all the little corners in maps for goblins now IMO, since once i had 5 stacks they were dropping 2-4 rares per kill.
Only died three times but it cost me almost 50k in repairs
I think i will stay in act 3 and just farm what i can of it, i got maybe 500k's worth of items from 4ish hours of farming.
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That's the problem I have. Most of the time, if you die from making some mistakes, the drops you will net in your run will not pay for the repair fee
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In case those missed it in the other thread, act 3/4 ilvl63 drop rate was severely nerfed. It went from ~25% to the 8% we have now. This is why your runs have become worse in terms of ilvl63 items. To clarify, that isn't 25% chance an ilvl63 rare will drop, it's 25% chance that when a rare drops it's ilvl63. However, now it's only 8% in the hardest acts of the game.
So not only did they make the farming take longer by emphasising hunting packs they made it 1/3 less potentially lucrative. It's not like with their awful as fuck item roll system having the old drop rate was game breaking. At least it was nice to get 15 shitty centurion spears in a row because you had a chance. Now, 8%? Well, fuck that, have fun.
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I've already been spoilt by the previous awesome drop rates for A3 and it feels like there's not much incentive for me to farm A3 anymore after the patch. I think I'll farm the AH if I need gold for now and see if anything will be done to the drop rates in the future.
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Bleh, after reading all these posts and farming for a few runs to no avail (no ilvl 63s), I'm probably just going to take a break from this game, I don't really like the direction it's heading in. It's just brainless farm since the mobs don't hit for anything, but the repairs outweigh most of the gold earned from the runs.
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I'd like to start by saying that I like this patch, think it was great for the game, and am looking forward to the game getting even better. I don't like every single last aspect of it, especially changing gear feels a little wrong, and lot of people lost virtual or even real money because their gear went down in value. This definitely happened to my friend playing a wizard who stacked basically all IAS, and even to me to a lesser extent. We both still feel the patch is for the best in the long run.
That said, I feel like this will be a breaking point for a lot of players. It seems like a lot of people were playing simply to get the best items in the game, period. Now that seems fine at first blush, but if you dig a little deeper into what that means, it is really hard to get "fun" into that equation. The logic pre-patch seemed to follow something like this:
"I farm act 3 to get the best items. I want to the best items so I can farm act 3 more and get more of the best items. I might go kill diablo once, then come back to farming act 3 (or maybe whimseyshire), so I can get more of the best items so I can farm act 3 some more."
Somewhere along the way, fun has to factor into that, and it seems really hard to get to. Now you might say "I was farming act 3 to sell stuff on the RMAH." Which is a totally fair point, and something I indulged in a bit. However, with the change in loot, ilvl 63 stuff will be more accessible to everyone. Being one of the "elite" (and I use that term loosely) that can farm act3/whimseyshire isn't nearly as valuable, in terms of real money, as it was prepatch.
What I'm getting at is I think a lot of people stopped having fun actually playing the game(killing monsters, with a small chance for cool loot) a while ago, and this patch will really bring that to the front. The "loot" aspect of the equation has been greatly reduced, and I think a lot of the "fun" part of the game for a lot of people went with it. I still enjoy killing monsters, with a small chance at good loot, in large part because I'm still doing it with friends. But I can see a lot of people leaving the game now, because the "loot fun" part has been reduced.
Hope that makes some sense.
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Maybe it's just me, but I always though that Diablo was all about "loot fun"...:/
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Catyoul
France2377 Posts
On June 20 2012 23:37 Big G wrote:Show nested quote +On June 20 2012 23:15 Catyoul wrote:
Previous numbers for loots in act 3 and act 4 :
ilvl 62 was ~25% ilvl 63 was ~20%
New numbers for act 3 and 4 :
ilvl 62 is 16.1% ilvl 63 is 8.0%
Source? It was possible before the patch to know if an item was ilvl 62 or 63 from the name/skin. Those numbers were collected from independent people stats on reddit.
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On June 21 2012 01:03 crms wrote: In case those missed it in the other thread, act 3/4 ilvl63 drop rate was severely nerfed. It went from ~25% to the 8% we have now. This is why your runs have become worse in terms of ilvl63 items. To clarify, that isn't 25% chance an ilvl63 rare will drop, it's 25% chance that when a rare drops it's ilvl63. However, now it's only 8% in the hardest acts of the game.
So not only did they make the farming take longer by emphasising hunting packs they made it 1/3 less potentially lucrative. It's not like with their awful as fuck item roll system having the old drop rate was game breaking. At least it was nice to get 15 shitty centurion spears in a row because you had a chance. Now, 8%? Well, fuck that, have fun.
I see a lot of posts quoting this 25% number but no source. I do not remember ever seeing blizzard ever post pre-patch drops numbers.
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Act 3 farming was obviously way better than it was intended to be, I don't understand how anyone is surprised that it was nerfed. And anyone that can't even afford their repairs from their runs clearly is dying to much to be in that area and should be somewhere easier.
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On June 21 2012 01:03 crms wrote: To clarify, that isn't 25% chance an ilvl63 rare will drop, it's 25% chance that when a rare drops it's ilvl63. However, now it's only 8% in the hardest acts of the game.
I run with very little MF, and I am getting much more than 3 times as many rares dropping as I did before (thanks to guaranteed rare from 5NV).
Admittedly I only farmed A2 before, but gonna try A3 when my internet next becomes playable. I think people went into this patch thinking that if they were suicide farming A3 before, they could now get 3 times as much good gear dropping every run which is not even close to what the patch is trying to achieve.
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With the A3 drop nerf, I finally realize the errors of my ways: D3 is not an RPG game. Rather, it is a much more advanced multiplayer version of the game Recettear, where you manage an item shop and occasionally (and completely optional) go into a dungeon to gather loot to sell.
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On June 21 2012 01:39 dmfg wrote:Show nested quote +On June 21 2012 01:03 crms wrote: To clarify, that isn't 25% chance an ilvl63 rare will drop, it's 25% chance that when a rare drops it's ilvl63. However, now it's only 8% in the hardest acts of the game. I run with very little MF, and I am getting much more than 3 times as many rares dropping as I did before (thanks to guaranteed rare from 5NV). Admittedly I only farmed A2 before, but gonna try A3 when my internet next becomes playable. I think people went into this patch thinking that if they were suicide farming A3 before, they could now get 3 times as much good gear dropping every run which is not even close to what the patch is trying to achieve.
it doesn't matter how many rares you get if none of them are ilvl63... I'd take 5 ilvl63s over 25 ilv60-62s. Also nobody expected what you said, they straight up nerfed the act3/4 drop rate of ilvl63s. Nobody in act3 will be getting as good of gear, at least as efficiently as before.
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On June 21 2012 01:25 HardlyNever wrote:
Hope that makes some sense.
It doesn't because the precendent of the diablo franchise is about efficiently farming loot. It's the only reason the game lasted 10+ years. Do you think killing mephisto 900,000,000 would have been 'fun' if the loot didn't drop? Looting, trading, selling, that's it, that's diablo.
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