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June 26th -- Diablo III Patch 1.0.3a – v.1.0.3. 10235 - P…

Forum Index > Diablo 3
Post a Reply
Prev 1 23 24 25 26 27 45 Next All
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
June 20 2012 13:32 GMT
#481
The normal monsters in Act II, III and IV has become weaker but the champions/elite's packs I feel got buffed. Omg, wallers now just wall me in perfectly every time, even in a open area and then desecrate and arcane enchant me to death.
Pokemon Master
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 20 2012 13:48 GMT
#482
Yah I'm getting walled in perfectly all the time too. Thank gawd for teleport.
hfxRos
Profile Joined March 2011
Canada87 Posts
June 20 2012 13:51 GMT
#483
On June 20 2012 18:55 Sek-Kuar wrote:
Is it just me or rares/chamions doesnt show their abilities anymore?

That would cause MAJOR PROBLEMS in hardcore...


I encountered this bug once last night. Every other pack showed their abilities.
Warri
Profile Joined May 2010
Germany3208 Posts
June 20 2012 14:10 GMT
#484
On June 20 2012 22:48 Yaotzin wrote:
Yah I'm getting walled in perfectly all the time too. Thank gawd for teleport.

Yeah its crazy lol. They actually work together now to create longer walls and cut a corner to prevent running around too.
I hate it :D
Razith
Profile Joined February 2011
Canada431 Posts
June 20 2012 14:15 GMT
#485
I really like the new drop changes: champ/elite packs dropping a guaranteed yellow and all ilevels dropping in Inferno. Now I'm actually swapping out to my MF gear before killing the packs in hopes of getting an ilevel 63 item.

The thing is, although I only found 1 meaningful item yesterday (which I actually used as an upgrade holy shit), it was a lot more fun than how the game was previously. Rolling on those high ilevel rares is addicting as hell, knowing that 2h could roll to be one of the best item in the game.

Even if there is going to be a large influx of ilevel 61+ items, its still a ridiculous chance to roll a perfect ilevel 63 item. There will be more gear available to everyone to push through inferno with whatever creative builds they can come up with, but top-end items will still retain their value.
Catyoul *
Profile Joined April 2004
France2377 Posts
June 20 2012 14:15 GMT
#486
Previous numbers for loots in act 3 and act 4 :

ilvl 62 was ~25%
ilvl 63 was ~20%

New numbers for act 3 and 4 :

ilvl 62 is 16.1%
ilvl 63 is 8.0%
Razith
Profile Joined February 2011
Canada431 Posts
June 20 2012 14:22 GMT
#487
On June 20 2012 23:15 Catyoul wrote:
Previous numbers for loots in act 3 and act 4 :

ilvl 62 was ~25%
ilvl 63 was ~20%

New numbers for act 3 and 4 :

ilvl 62 is 16.1%
ilvl 63 is 8.0%


I find it interesting how they're spreading these numbers around. Unfortunately we don't have the player number actively participating in each Act of Inferno, so we can't see the overall amount of each ilevel coming into the game, but I'm wondering if they're trying to reduce ilevel 62 & 63 overall and increase 61.
FairForever
Profile Joined February 2011
Canada2392 Posts
June 20 2012 14:30 GMT
#488
I LOVE this patch.

Nether Tentacles was nerfed for me but I like how i'm not punished for going with a res build DH instead of a glass cannon. I also find i'm so much more careful playing the game and trying to avoid deaths, rather than being too lazy and letting myself die.
escobari
Profile Joined July 2010
Finland192 Posts
June 20 2012 14:30 GMT
#489
>Fixed a bug where players could turn in the same quest
this is such bs, they had already nerfed all the useable ones, so why do it again. where the hell am I supposed to level hc char now?
bonifaceviii
Profile Joined May 2010
Canada2890 Posts
June 20 2012 14:30 GMT
#490
Question about D2 for someone who played single-player only:

When Blizzard reset the ladders in D2 was that for hardcore, softcore or both? Due to the existence of the RMAH Blizzard doesn't have the freedom to reset the softcore ladder in D3, and I'm wondering if that is different from what happened in D2.
Stay a while and listen || http://www.teamliquid.net/forum/viewmessage.php?topic_id=354018
Zocat
Profile Joined April 2010
Germany2229 Posts
June 20 2012 14:35 GMT
#491
On June 20 2012 23:15 Razith wrote:
I really like the new drop changes: champ/elite packs dropping a guaranteed yellow and all ilevels dropping in Inferno. Now I'm actually swapping out to my MF gear before killing the packs in hopes of getting an ilevel 63 item.


Your MF gear will not help with the ilevel.
It will only make a lv 63 blue to a lv 63 rare. That's all. Not a 62 to a 63.
Big G
Profile Joined April 2011
Italy835 Posts
June 20 2012 14:37 GMT
#492
On June 20 2012 23:15 Catyoul wrote:


Previous numbers for loots in act 3 and act 4 :

ilvl 62 was ~25%
ilvl 63 was ~20%


New numbers for act 3 and 4 :

ilvl 62 is 16.1%
ilvl 63 is 8.0%

Source?

Dfgj
Profile Joined May 2008
Singapore5922 Posts
June 20 2012 14:38 GMT
#493
On June 20 2012 23:30 escobari wrote:
>Fixed a bug where players could turn in the same quest
this is such bs, they had already nerfed all the useable ones, so why do it again. where the hell am I supposed to level hc char now?

By playing the game.
ZasZ.
Profile Joined May 2010
United States2911 Posts
June 20 2012 14:39 GMT
#494
On June 20 2012 23:30 bonifaceviii wrote:
Question about D2 for someone who played single-player only:

When Blizzard reset the ladders in D2 was that for hardcore, softcore or both? Due to the existence of the RMAH Blizzard doesn't have the freedom to reset the softcore ladder in D3, and I'm wondering if that is different from what happened in D2.


Why is that question for single-player only? When ladder reset in D2, all characters, hardcore and softcore, were changed from ladder characters to regular characters. If you wanted a ladder character you had to start fresh. As a result there was a D2 softcore ladder, D2 hardcore ladder, LoD softcore ladder, and LoD hardcore ladder.

But you're right, with the RMAH they don't really have the option of resetting the softcore ladder in D3. But it's not the sort of thing they should be thinking about doing until the game has plateaued a bit in terms of gaming experience. I forget when they introduced ladder resets to D2 but I feel like it wasn't at launch.
Avean
Profile Blog Joined September 2010
Norway449 Posts
June 20 2012 14:39 GMT
#495
On June 20 2012 23:37 Big G wrote:
Show nested quote +
On June 20 2012 23:15 Catyoul wrote:


Previous numbers for loots in act 3 and act 4 :

ilvl 62 was ~25%
ilvl 63 was ~20%


New numbers for act 3 and 4 :

ilvl 62 is 16.1%
ilvl 63 is 8.0%

Source?



Drop rates were enhanced not lowered .....
serum321
Profile Joined January 2012
United States606 Posts
June 20 2012 14:42 GMT
#496
On June 20 2012 18:28 Sek-Kuar wrote:
DMG nerf is too low, prepatch i was taking ~14k dmg from lowest monsters in A3, now Im taking ~9k ffs...

Wizard with 6,8k+ armor 800@, so there is still absolutely no way that DHs or WDs (since they can have max 4k armor even with shield and 500res with rop1 gear in game...) with no skills to increase armor/resists can ever make durable char - great work Blizz.

Pretty much still the best way to "play" game is to have pure DPS glasscanon builds, vitality, armor and resistances are still totally useless stats and all you can do is terrain abuse, endless kiting even vs normal mobs and all this patch changed is that if DH spends 100M on gear instead of 20M, he will now maybe have chance to surive 1 hit instead of insta death to everything. Just base whole gameplay on killing monsters with long ranged shots outside of screen, and hoping to smoke screen/dogde everything.

Good thing though is that they dinally turned A1-A2 to real Diablo...


Its like we're playing a different game. As a dh with ~30k hp and 450 all resist (not sure about armor, maybe ~2200) I'm now able to take 3-4 spears in act 3 without dying. I'm even considering switching to a "tank" dh build with shadow power-gloom, sentry-guardian turret, and numbing traps for an additional 105% damage reduction so in theory I'll be able to take 7-8 hits which should give me plenty of time to regen/life steal and thats wo using a shield. I have a decent 1-hander w/ ~600 loh so I could use a shield also if wanted and take even more hits. I'm only waiting til this weekend to do a little more farming so I can get some crit chance gloves and another ring because I'm going to use night stalker to build up disclipine to keep shadow power active when needed. There is no way this build would have worked before 1.03.
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
June 20 2012 14:42 GMT
#497
On June 20 2012 23:39 ZasZ. wrote:
Show nested quote +
On June 20 2012 23:30 bonifaceviii wrote:
Question about D2 for someone who played single-player only:

When Blizzard reset the ladders in D2 was that for hardcore, softcore or both? Due to the existence of the RMAH Blizzard doesn't have the freedom to reset the softcore ladder in D3, and I'm wondering if that is different from what happened in D2.


But you're right, with the RMAH they don't really have the option of resetting the softcore ladder in D3. But it's not the sort of thing they should be thinking about doing until the game has plateaued a bit in terms of gaming experience. I forget when they introduced ladder resets to D2 but I feel like it wasn't at launch.


Blizzard could create a separate ladder game-mode in the same way that HC is currently implemented, with a separate AH and no RMAH. Players can then create a new ladder-char or continue on their regular characters. When the ladder is reset, all ladder chars are dumped on the regular stack, just like with D2.

Due to the RMAH, Blizzard can't reset the current game-state, but nothing prevents them from adding a resettable game-mode in parallel in an upcoming patch.
Such flammable little insects!
Big G
Profile Joined April 2011
Italy835 Posts
June 20 2012 14:43 GMT
#498
On June 20 2012 23:39 Avean wrote:
Show nested quote +
On June 20 2012 23:37 Big G wrote:
On June 20 2012 23:15 Catyoul wrote:


Previous numbers for loots in act 3 and act 4 :

ilvl 62 was ~25%
ilvl 63 was ~20%


New numbers for act 3 and 4 :

ilvl 62 is 16.1%
ilvl 63 is 8.0%

Source?



Drop rates were enhanced not lowered .....

Yeah that's why I want to know where those numbers come from (I mean, the previous drop rates).


TheMango
Profile Joined April 2007
United States1967 Posts
June 20 2012 14:49 GMT
#499
On June 20 2012 23:15 Catyoul wrote:
Previous numbers for loots in act 3 and act 4 :

ilvl 62 was ~25%
ilvl 63 was ~20%

New numbers for act 3 and 4 :

ilvl 62 is 16.1%
ilvl 63 is 8.0%


I've done only act3 runs pre and post patch, and I'm pretty sure they lowered ilvl 63 item drop rate for act3. Not sure why they did that
Moderator
Oldfool
Profile Joined January 2011
Australia394 Posts
June 20 2012 14:50 GMT
#500
Every session I play since 1.0.3 I find more and more things that were supposedly fixed but are clearly not! And even more bugs that appear on top of that!
"The trouble with quotes on the internet is that it is difficult to discern whether or not they are genuine." - Abraham Lincoln
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