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June 26th -- Diablo III Patch 1.0.3a – v.1.0.3. 10235 - P…

Forum Index > Diablo 3
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Reasonable
Profile Joined September 2010
Ukraine1432 Posts
June 20 2012 06:45 GMT
#441
I'm among those that are happy with this patch. I have to note that I didn't invest much at all into attack speed so I wasn't butthurt there. I did buy one IAS ring for 2 mils, but with a 2-hander it still feels worthy.

My DPS went down considerably, yet I just walk through Act 2 one-shotting everything, gathering up Archon armor pieces. Elite mobs take about 20 seconds to kill. For the first time I teleport through normal mobs ignoring them in search for elites. It feels like D2 again. Nostalgia is satisfied :D
sandyph
Profile Joined September 2010
Indonesia1640 Posts
June 20 2012 06:48 GMT
#442

- Rank 8 - Flawless Square: 100 gold (down from 20,000 gold)


now I feel silly for spending hundreds of thousands gold to make flawless square gem
Put quote here for readability
HoriZoNXI
Profile Joined May 2012
Australia310 Posts
June 20 2012 07:05 GMT
#443
On June 20 2012 15:48 sandyph wrote:
Show nested quote +

- Rank 8 - Flawless Square: 100 gold (down from 20,000 gold)


now I feel silly for spending hundreds of thousands gold to make flawless square gem


You can buy flawless square gems for like 250 gold a piece in the auction house.
Condor
Profile Blog Joined June 2010
Netherlands188 Posts
June 20 2012 07:14 GMT
#444
On June 20 2012 15:31 xavra41 wrote:
I think this patch is great, but I guess that I am alone in thinking that.


Nope, fully agree, great patch.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
June 20 2012 07:17 GMT
#445
On June 20 2012 16:14 Condor wrote:
Show nested quote +
On June 20 2012 15:31 xavra41 wrote:
I think this patch is great, but I guess that I am alone in thinking that.


Nope, fully agree, great patch.


No, it's very good patch overall.. A lot of streamers and good players also say so. It's just this pessimistic unforgiving comunity that hates everything.
Shottaz
Profile Joined December 2010
United Kingdom414 Posts
June 20 2012 07:22 GMT
#446
I haven't researched much about how all the gold sinks/economy interacts, but the gem change is pretty huge. I must have spent about 200k couple of days ago... wish I had waited.

Overall, great patch.
Praise the sun! \o/
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
June 20 2012 07:22 GMT
#447
The inferno damage nerf was probably a little bit too much, but otherwise it's a good patch.
Schwopzi
Profile Joined August 2010
Netherlands954 Posts
June 20 2012 07:26 GMT
#448
On June 20 2012 08:02 SKC wrote:
Show nested quote +
On June 20 2012 07:55 Babaganoush wrote:
On June 20 2012 07:52 SKC wrote:
On June 20 2012 07:49 Babaganoush wrote:
Yes I've been getting three rares from elite packs now. But again, the only change in 1.0.3. is that one rare is guaranteed, never was in 1.0.2.

And I frigging give up on Ghom for now. It's impossible. At least for a Wizard. I heard Barbs can tank it with enough resists and LoH.


No, the change is that the 1 rare item is aditional. That's a big diference. That means when you are getting 3 rares, you would have gotten only 2. Guaranteeing one rare would mean that you still got the same amount of items, but one of them would be rare 100% of the time. Not only it that would be a worse change for you, since it's basically -1 item drop per elite, it would probally make MF less usefull, since you only increased the chance of upgrading one of your drops, while now you still have the chance of upgrading both of them.


Maybe we have a miscommunication here. I never said one item was replaced from the table. I am just confirming that elite packs will drop a rare always at full stack post-1.0.3.


It's two things, first you previously said "Blizzard never added an extra rare to elite packs", which is basically what they did. So it's not exactly surprising I thought you meant something else.

Then there's the misconception that MF makes you find more magic/rare/legendary items, when what it does is make the items that drop have a better chance of being of a higher quality. It's not really a huge issue, but some times you can see people testing MF and having wrong conclusions because they don't see an increase on the amout of drops. It's just better to put things is words that are easily understandable. Guarateeing one of your drops to be rare means just that, guaranteeing one of the items that drops is a rare. Adding an extra item makes it clear is a completelly diferent mechanic unrelated to MF.


Just to add a bit of information to the elite dropping x items now. In the patchnotes it does not only state that elites will drop 1 additional rare with 5 stacks of NV, it also states that elites in hell & inferno do not drop 2 magical items by default anymore.
Only the dead have seen the end of war
rezoacken
Profile Joined April 2010
Canada2719 Posts
June 20 2012 07:26 GMT
#449
Hmmm so I cant test it for myself since I'm in vacations for 2 weeks but this patch looks fine. I don't get what the QQ is all about ? Please enlighten me.

-IAS nerf. Seems 15% ias was a bit much compared to +stat, +crit. Isn't it more equal now between these 3 way of getting damage ?
-Nerf damage. Seems like melee now have a chance and can have fun again in A3 ? Some people claim its too easy now even. Also since damage are nerfed.... resistances look now useful for ranged classes right ? Unless it was a small nerf of course but so far people seem to report its very easy with reasonable resistances. Shouldn't this make coop a lot better ? And playing with a melee friend that kinda tank viable again ?
-Repair costs. Well glass canon gears have been hit very hard so I can understand that, but with the previous point if resistances are now really viable shouldn't also ranged die less ?
-Better loot tables. Looks like going in A1 or A2 is now ok and you wouldn't feel inefficient playing with a friend that is still in those acts.
-MF for pots. Yeah I dont really care.


Granted, the item system is still horrible (dull affixes, sucky legendaries) but that is not something introduced in 1.0.3.
Either we are alone in the Universe or we are not. Both are equally terrifying.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
Last Edited: 2012-06-20 07:47:18
June 20 2012 07:46 GMT
#450
After over 80 hours played, finally found my first legendary today. It was a crappy axe that'll probably sell for less than 100k, but still pretty cool! :D

Also, is it just me, or is this the most pointless and random update ever?

Weapon racks will no longer drop weapons 100% of the time
http://na.op.gg/summoner/userName=FLABREZU
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
June 20 2012 07:46 GMT
#451
On June 20 2012 16:26 rezoacken wrote:
Hmmm so I cant test it for myself since I'm in vacations for 2 weeks but this patch looks fine. I don't get what the QQ is all about ? Please enlighten me.

-IAS nerf. Seems 15% ias was a bit much compared to +stat, +crit. Isn't it more equal now between these 3 way of getting damage ?
-Nerf damage. Seems like melee now have a chance and can have fun again in A3 ? Some people claim its too easy now even. Also since damage are nerfed.... resistances look now useful for ranged classes right ? Unless it was a small nerf of course but so far people seem to report its very easy with reasonable resistances. Shouldn't this make coop a lot better ? And playing with a melee friend that kinda tank viable again ?
-Repair costs. Well glass canon gears have been hit very hard so I can understand that, but with the previous point if resistances are now really viable shouldn't also ranged die less ?
-Better loot tables. Looks like going in A1 or A2 is now ok and you wouldn't feel inefficient playing with a friend that is still in those acts.
-MF for pots. Yeah I dont really care.


Granted, the item system is still horrible (dull affixes, sucky legendaries) but that is not something introduced in 1.0.3.


reasonable post i agree with everything, especially the MF for pots -- that one seems like it was aimed at bots/farmers in any case
Technique
Profile Joined March 2010
Netherlands1542 Posts
June 20 2012 08:19 GMT
#452
Why those ghosts (great span etc) don't drop any items at all anymore?

What's the point of that?
If you think you're good, you suck. If you think you suck, you're getting better.
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
June 20 2012 09:21 GMT
#453
On June 20 2012 12:10 matiK23 wrote:
I don't care about anything. I will abide to any rule, nerf, whatever. Just please Blizzard....get rid of shielding and enrage timers. That's all I want. Shielding, Jailing, Fire Chain is not my idea of fun.


lol jailer +mortar + waller blues and a shielding + invulnerable minions + teleporting last night in the same area. my demon hunter didn't stand a fucking chance. i gave up after an hour of struggling and no way to progress because the shit was right in front of the exit i needed to take and i had no way to lure them away. nearly finished all my gold on repairing.
6 poll is a good skill toi have
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
Last Edited: 2012-06-20 09:29:09
June 20 2012 09:28 GMT
#454
DMG nerf is too low, prepatch i was taking ~14k dmg from lowest monsters in A3, now Im taking ~9k ffs...

Wizard with 6,8k+ armor 800@, so there is still absolutely no way that DHs or WDs (since they can have max 4k armor even with shield and 500res with rop1 gear in game...) with no skills to increase armor/resists can ever make durable char - great work Blizz.

Pretty much still the best way to "play" game is to have pure DPS glasscanon builds, vitality, armor and resistances are still totally useless stats and all you can do is terrain abuse, endless kiting even vs normal mobs and all this patch changed is that if DH spends 100M on gear instead of 20M, he will now maybe have chance to surive 1 hit instead of insta death to everything. Just base whole gameplay on killing monsters with long ranged shots outside of screen, and hoping to smoke screen/dogde everything.

Good thing though is that they dinally turned A1-A2 to real Diablo...
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
HolydaKing
Profile Joined February 2010
21254 Posts
June 20 2012 09:39 GMT
#455
On June 20 2012 18:28 Sek-Kuar wrote:
DMG nerf is too low, prepatch i was taking ~14k dmg from lowest monsters in A3, now Im taking ~9k ffs...

Wizard with 6,8k+ armor 800@, so there is still absolutely no way that DHs or WDs (since they can have max 4k armor even with shield and 500res with rop1 gear in game...) with no skills to increase armor/resists can ever make durable char - great work Blizz.

Pretty much still the best way to "play" game is to have pure DPS glasscanon builds, vitality, armor and resistances are still totally useless stats and all you can do is terrain abuse, endless kiting even vs normal mobs and all this patch changed is that if DH spends 100M on gear instead of 20M, he will now maybe have chance to surive 1 hit instead of insta death to everything. Just base whole gameplay on killing monsters with long ranged shots outside of screen, and hoping to smoke screen/dogde everything.

Good thing though is that they dinally turned A1-A2 to real Diablo...

Exactly what i felt about playing my WD and DH. I'd much prefer it if all characters did about the same amount of damage and had decent chances of surviving in survival equipment. Hope my monk will be more fun eventually.
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
June 20 2012 09:55 GMT
#456
Is it just me or rares/chamions doesnt show their abilities anymore?

That would cause MAJOR PROBLEMS in hardcore...
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2012-06-20 10:01:25
June 20 2012 09:56 GMT
#457
If youre taking 9K thats 5 hits before dying with 40K life. I still don't see a issue here. Ranged are not supposed to tank 15hits.

I was having a very fine time with my wizard dying in 3 hits. Now you say I can achieve 5 hits with prismatic ? great. And with my 1500 life per second regen, thats one hit refilled in 6second And then you think about playing with a barb friend and its definetly worth it I think.

I wont speak about WD and DH since I dont play them but my WD friend was able to withstand 2 hits before nerf, if he is now at 4 he's probably very happy.

Of course you can argue I don't play this patch yet but so far I have only seen glasscanon complaining that they still die but have bigger repair bills. It sucks having to find allres but at least now it looks viable, no ?

On the other hand, WD pets still suck it seems. This is unacceptable.
Either we are alone in the Universe or we are not. Both are equally terrifying.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
June 20 2012 09:56 GMT
#458
Well, I think a lot of people that are complaining about repair costs were playing beyond their gear. But because the penalty for death was so low, it didn't really matter. If you played diablo 2 at the beginning, you would lose 5-10 minutes of xp (more at higher levels). So if you died 6-7 an hours, you wouldn't be able to level. I guess people who thought they were 'farming' act 3 are actually only geared for act 2.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 20 2012 10:06 GMT
#459
On June 20 2012 18:28 Sek-Kuar wrote:
DMG nerf is too low, prepatch i was taking ~14k dmg from lowest monsters in A3, now Im taking ~9k ffs...

With what resists?
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
Last Edited: 2012-06-20 10:12:46
June 20 2012 10:10 GMT
#460
On June 20 2012 18:56 rezoacken wrote:
If youre taking 9K thats 5 hits before dying with 40K life. I still don't see a issue here. Ranged are not supposed to tank 15hits.


What game genre are you talking about? Different genre have different standars...

Im talking about Diablo, which is supposed to be action RPG, not this I dont know how to call it where you have to kite and terrain abuse every normal mob you meet.

Honestly, D2 was like 100 more action than D3 even in A1 with A3 gear... I really wonder what should be D3 genre called.


On June 20 2012 19:06 Yaotzin wrote:
Show nested quote +
On June 20 2012 18:28 Sek-Kuar wrote:
DMG nerf is too low, prepatch i was taking ~14k dmg from lowest monsters in A3, now Im taking ~9k ffs...

With what resists?


Its written 1 line under that ^^ 6,8k+ armor 800allres, pretty much double of what can top geared DH have...
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
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