My DPS went down considerably, yet I just walk through Act 2 one-shotting everything, gathering up Archon armor pieces. Elite mobs take about 20 seconds to kill. For the first time I teleport through normal mobs ignoring them in search for elites. It feels like D2 again. Nostalgia is satisfied :D
June 26th -- Diablo III Patch 1.0.3a – v.1.0.3. 10235 - P…
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Reasonable
Ukraine1432 Posts
My DPS went down considerably, yet I just walk through Act 2 one-shotting everything, gathering up Archon armor pieces. Elite mobs take about 20 seconds to kill. For the first time I teleport through normal mobs ignoring them in search for elites. It feels like D2 again. Nostalgia is satisfied :D | ||
sandyph
Indonesia1640 Posts
- Rank 8 - Flawless Square: 100 gold (down from 20,000 gold) now I feel silly for spending hundreds of thousands gold to make flawless square gem ![]() | ||
HoriZoNXI
Australia310 Posts
On June 20 2012 15:48 sandyph wrote: now I feel silly for spending hundreds of thousands gold to make flawless square gem ![]() You can buy flawless square gems for like 250 gold a piece in the auction house. | ||
Condor
Netherlands188 Posts
On June 20 2012 15:31 xavra41 wrote: I think this patch is great, but I guess that I am alone in thinking that. Nope, fully agree, great patch. | ||
Everlong
Czech Republic1973 Posts
No, it's very good patch overall.. A lot of streamers and good players also say so. It's just this pessimistic unforgiving comunity that hates everything. | ||
Shottaz
United Kingdom414 Posts
Overall, great patch. | ||
Deleted User 47542
1484 Posts
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Schwopzi
Netherlands954 Posts
On June 20 2012 08:02 SKC wrote: It's two things, first you previously said "Blizzard never added an extra rare to elite packs", which is basically what they did. So it's not exactly surprising I thought you meant something else. Then there's the misconception that MF makes you find more magic/rare/legendary items, when what it does is make the items that drop have a better chance of being of a higher quality. It's not really a huge issue, but some times you can see people testing MF and having wrong conclusions because they don't see an increase on the amout of drops. It's just better to put things is words that are easily understandable. Guarateeing one of your drops to be rare means just that, guaranteeing one of the items that drops is a rare. Adding an extra item makes it clear is a completelly diferent mechanic unrelated to MF. Just to add a bit of information to the elite dropping x items now. In the patchnotes it does not only state that elites will drop 1 additional rare with 5 stacks of NV, it also states that elites in hell & inferno do not drop 2 magical items by default anymore. | ||
rezoacken
Canada2719 Posts
-IAS nerf. Seems 15% ias was a bit much compared to +stat, +crit. Isn't it more equal now between these 3 way of getting damage ? -Nerf damage. Seems like melee now have a chance and can have fun again in A3 ? Some people claim its too easy now even. Also since damage are nerfed.... resistances look now useful for ranged classes right ? Unless it was a small nerf of course but so far people seem to report its very easy with reasonable resistances. Shouldn't this make coop a lot better ? And playing with a melee friend that kinda tank viable again ? -Repair costs. Well glass canon gears have been hit very hard so I can understand that, but with the previous point if resistances are now really viable shouldn't also ranged die less ? -Better loot tables. Looks like going in A1 or A2 is now ok and you wouldn't feel inefficient playing with a friend that is still in those acts. -MF for pots. Yeah I dont really care. Granted, the item system is still horrible (dull affixes, sucky legendaries) but that is not something introduced in 1.0.3. | ||
GolemMadness
Canada11044 Posts
Also, is it just me, or is this the most pointless and random update ever? Weapon racks will no longer drop weapons 100% of the time | ||
FallDownMarigold
United States3710 Posts
On June 20 2012 16:26 rezoacken wrote: Hmmm so I cant test it for myself since I'm in vacations for 2 weeks but this patch looks fine. I don't get what the QQ is all about ? Please enlighten me. -IAS nerf. Seems 15% ias was a bit much compared to +stat, +crit. Isn't it more equal now between these 3 way of getting damage ? -Nerf damage. Seems like melee now have a chance and can have fun again in A3 ? Some people claim its too easy now even. Also since damage are nerfed.... resistances look now useful for ranged classes right ? Unless it was a small nerf of course but so far people seem to report its very easy with reasonable resistances. Shouldn't this make coop a lot better ? And playing with a melee friend that kinda tank viable again ? -Repair costs. Well glass canon gears have been hit very hard so I can understand that, but with the previous point if resistances are now really viable shouldn't also ranged die less ? -Better loot tables. Looks like going in A1 or A2 is now ok and you wouldn't feel inefficient playing with a friend that is still in those acts. -MF for pots. Yeah I dont really care. Granted, the item system is still horrible (dull affixes, sucky legendaries) but that is not something introduced in 1.0.3. reasonable post i agree with everything, especially the MF for pots -- that one seems like it was aimed at bots/farmers in any case | ||
Technique
Netherlands1542 Posts
What's the point of that? | ||
eu.exodus
South Africa1186 Posts
On June 20 2012 12:10 matiK23 wrote: I don't care about anything. I will abide to any rule, nerf, whatever. Just please Blizzard....get rid of shielding and enrage timers. That's all I want. Shielding, Jailing, Fire Chain is not my idea of fun. lol jailer +mortar + waller blues and a shielding + invulnerable minions + teleporting last night in the same area. my demon hunter didn't stand a fucking chance. i gave up after an hour of struggling and no way to progress because the shit was right in front of the exit i needed to take and i had no way to lure them away. nearly finished all my gold on repairing. | ||
Sek-Kuar
Czech Republic593 Posts
Wizard with 6,8k+ armor 800@, so there is still absolutely no way that DHs or WDs (since they can have max 4k armor even with shield and 500res with rop1 gear in game...) with no skills to increase armor/resists can ever make durable char - great work Blizz. Pretty much still the best way to "play" game is to have pure DPS glasscanon builds, vitality, armor and resistances are still totally useless stats and all you can do is terrain abuse, endless kiting even vs normal mobs and all this patch changed is that if DH spends 100M on gear instead of 20M, he will now maybe have chance to surive 1 hit instead of insta death to everything. Just base whole gameplay on killing monsters with long ranged shots outside of screen, and hoping to smoke screen/dogde everything. Good thing though is that they dinally turned A1-A2 to real Diablo... | ||
HolydaKing
21253 Posts
On June 20 2012 18:28 Sek-Kuar wrote: DMG nerf is too low, prepatch i was taking ~14k dmg from lowest monsters in A3, now Im taking ~9k ffs... Wizard with 6,8k+ armor 800@, so there is still absolutely no way that DHs or WDs (since they can have max 4k armor even with shield and 500res with rop1 gear in game...) with no skills to increase armor/resists can ever make durable char - great work Blizz. Pretty much still the best way to "play" game is to have pure DPS glasscanon builds, vitality, armor and resistances are still totally useless stats and all you can do is terrain abuse, endless kiting even vs normal mobs and all this patch changed is that if DH spends 100M on gear instead of 20M, he will now maybe have chance to surive 1 hit instead of insta death to everything. Just base whole gameplay on killing monsters with long ranged shots outside of screen, and hoping to smoke screen/dogde everything. Good thing though is that they dinally turned A1-A2 to real Diablo... Exactly what i felt about playing my WD and DH. I'd much prefer it if all characters did about the same amount of damage and had decent chances of surviving in survival equipment. Hope my monk will be more fun eventually. | ||
Sek-Kuar
Czech Republic593 Posts
That would cause MAJOR PROBLEMS in hardcore... | ||
rezoacken
Canada2719 Posts
I was having a very fine time with my wizard dying in 3 hits. Now you say I can achieve 5 hits with prismatic ? great. And with my 1500 life per second regen, thats one hit refilled in 6second ![]() I wont speak about WD and DH since I dont play them but my WD friend was able to withstand 2 hits before nerf, if he is now at 4 he's probably very happy. Of course you can argue I don't play this patch yet but so far I have only seen glasscanon complaining that they still die but have bigger repair bills. It sucks having to find allres but at least now it looks viable, no ? On the other hand, WD pets still suck it seems. This is unacceptable. | ||
vthree
Hong Kong8039 Posts
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Yaotzin
South Africa4280 Posts
On June 20 2012 18:28 Sek-Kuar wrote: DMG nerf is too low, prepatch i was taking ~14k dmg from lowest monsters in A3, now Im taking ~9k ffs... With what resists? | ||
Sek-Kuar
Czech Republic593 Posts
On June 20 2012 18:56 rezoacken wrote: If youre taking 9K thats 5 hits before dying with 40K life. I still don't see a issue here. Ranged are not supposed to tank 15hits. What game genre are you talking about? Different genre have different standars... Im talking about Diablo, which is supposed to be action RPG, not this I dont know how to call it where you have to kite and terrain abuse every normal mob you meet. Honestly, D2 was like 100 more action than D3 even in A1 with A3 gear... I really wonder what should be D3 genre called. Its written 1 line under that ^^ 6,8k+ armor 800allres, pretty much double of what can top geared DH have... | ||
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