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June 26th -- Diablo III Patch 1.0.3a – v.1.0.3. 10235 - P…

Forum Index > Diablo 3
Post a Reply
Prev 1 19 20 21 22 23 45 Next All
Onioncookie
Profile Joined May 2010
Germany624 Posts
June 20 2012 00:59 GMT
#401
The repair cost increasment looks rly good at first glance ...

But what do you do if ur only having ilv63 items,just died 10 times in a row and ur gold balance is 0 ... reroll? :O
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 20 2012 01:03 GMT
#402
Smash vases and curse the gold botters? :D
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
June 20 2012 01:03 GMT
#403
This patch is such a big "fuck you" to hardcore players its unbelievable. Here i am, eagerly awaiting patch so i can progress in act 2 somewhat without farming goblins till my brain bleeds. And they go and buff the living hell out of bosses. The jailor on HC now? With that combo? How is anyone supposed to kill that without severly outgearing it?
darkcloud8282
Profile Joined December 2010
Canada776 Posts
June 20 2012 01:06 GMT
#404
Open weapon racks until you get a usable weapon. Go to Nightmare and kill stuff for loot. Sell.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 20 2012 01:07 GMT
#405
On June 20 2012 10:03 unkkz wrote:
This patch is such a big "fuck you" to hardcore players its unbelievable. Here i am, eagerly awaiting patch so i can progress in act 2 somewhat without farming goblins till my brain bleeds. And they go and buff the living hell out of bosses. The jailor on HC now? With that combo? How is anyone supposed to kill that without severly outgearing it?

Well they obviously want people to progress rather slower. Just farm stuff in A2, it's not like the chances are far worse than a3.
fishjie
Profile Blog Joined September 2010
United States1519 Posts
Last Edited: 2012-06-20 01:22:02
June 20 2012 01:21 GMT
#406
you lose durability even if you don't die, so the repair cost increase is stupid. now you lose money just by playing. and monsters dont drop much gold, and if the elites dont spawn with a bs combo and you do manage to kill them, they still might not drop a good loot that you can auction off.

translation you lose money just by playing the game because income < expenses (even if you dont die). horrible F----
FairForever
Profile Joined February 2011
Canada2392 Posts
June 20 2012 01:24 GMT
#407
I think they need to significantly lower regular repair costs and just increase the durability loss when you die - so you lose more gold for trying to zerg the monsters but not for regular play.
Babaganoush
Profile Joined November 2010
United States626 Posts
June 20 2012 01:26 GMT
#408
The repair cost IMO should have been exponential. They stated that they did this so people would stop corpse running, but losing this much money just because you got hit is a joke.

I'm a wizard so it doesnt really affect me, but I feel for you melees.
Stick a fork in those buns.
fishjie
Profile Blog Joined September 2010
United States1519 Posts
June 20 2012 01:28 GMT
#409
On June 20 2012 10:24 FairForever wrote:
I think they need to significantly lower regular repair costs and just increase the durability loss when you die - so you lose more gold for trying to zerg the monsters but not for regular play.


exactly! that's what any competent game developer would have done. don't punish people for playing the game ffs.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 20 2012 01:30 GMT
#410
On June 20 2012 10:28 fishjie wrote:
Show nested quote +
On June 20 2012 10:24 FairForever wrote:
I think they need to significantly lower regular repair costs and just increase the durability loss when you die - so you lose more gold for trying to zerg the monsters but not for regular play.


exactly! that's what any competent game developer would have done. don't punish people for playing the game ffs.

You're getting punished for getting hit, not playing the game.

The durability loss from regular play is trivial, anyway.
BlueBird.
Profile Joined August 2008
United States3889 Posts
Last Edited: 2012-06-20 01:31:47
June 20 2012 01:30 GMT
#411
On June 20 2012 10:26 Babaganoush wrote:
The repair cost IMO should have been exponential. They stated that they did this so people would stop corpse running, but losing this much money just because you got hit is a joke.

I'm a wizard so it doesnt really affect me, but I feel for you melees.


You practically can't die as a tank now, so it's kind of about the same repair bill as before.

Yaotzin, you do take durability loss as a melee, unless your using a weird build. It's unavoidable.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
fishjie
Profile Blog Joined September 2010
United States1519 Posts
June 20 2012 01:57 GMT
#412
On June 20 2012 10:30 Yaotzin wrote:
Show nested quote +
On June 20 2012 10:28 fishjie wrote:
On June 20 2012 10:24 FairForever wrote:
I think they need to significantly lower regular repair costs and just increase the durability loss when you die - so you lose more gold for trying to zerg the monsters but not for regular play.


exactly! that's what any competent game developer would have done. don't punish people for playing the game ffs.

You're getting punished for getting hit, not playing the game.

The durability loss from regular play is trivial, anyway.


and meelees get hit all the time.... because they are meelee.... so you are being punished for playing the game. its not trivial durability loss when gold isn't easy to make in the first place.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 20 2012 01:58 GMT
#413
Could someone see if Rakanoth still instagibs you with the teleport?
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
June 20 2012 01:59 GMT
#414
Nah, I'm starting to get fed up with Auction House Hero 3.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
June 20 2012 02:16 GMT
#415
On June 20 2012 10:30 Yaotzin wrote:
Show nested quote +
On June 20 2012 10:28 fishjie wrote:
On June 20 2012 10:24 FairForever wrote:
I think they need to significantly lower regular repair costs and just increase the durability loss when you die - so you lose more gold for trying to zerg the monsters but not for regular play.


exactly! that's what any competent game developer would have done. don't punish people for playing the game ffs.

You're getting punished for getting hit, not playing the game.

The durability loss from regular play is trivial, anyway.

Pretty sure weapons lose durability from attacking.
fishjie
Profile Blog Joined September 2010
United States1519 Posts
June 20 2012 02:18 GMT
#416
On June 20 2012 11:16 Dfgj wrote:
Show nested quote +
On June 20 2012 10:30 Yaotzin wrote:
On June 20 2012 10:28 fishjie wrote:
On June 20 2012 10:24 FairForever wrote:
I think they need to significantly lower regular repair costs and just increase the durability loss when you die - so you lose more gold for trying to zerg the monsters but not for regular play.


exactly! that's what any competent game developer would have done. don't punish people for playing the game ffs.

You're getting punished for getting hit, not playing the game.

The durability loss from regular play is trivial, anyway.

Pretty sure weapons lose durability from attacking.


yes they definitely do.

terrible blizzard design. i really hope they roll this one back. its hard enough to earn gold as it is, even without dying to bs like nightmare frozen arcane jailers. or invulernable minions firechain molten etc etc etc. ugh.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2012-06-20 02:22:00
June 20 2012 02:21 GMT
#417
On June 20 2012 11:16 Dfgj wrote:
Show nested quote +
On June 20 2012 10:30 Yaotzin wrote:
On June 20 2012 10:28 fishjie wrote:
On June 20 2012 10:24 FairForever wrote:
I think they need to significantly lower regular repair costs and just increase the durability loss when you die - so you lose more gold for trying to zerg the monsters but not for regular play.


exactly! that's what any competent game developer would have done. don't punish people for playing the game ffs.

You're getting punished for getting hit, not playing the game.

The durability loss from regular play is trivial, anyway.

Pretty sure weapons lose durability from attacking.

Yep.

So they should remove durability altogether, yes? Since it only punishes you for playing the game.

Oh wait, they did that and everyone cried about that too.
StUfF
Profile Joined September 2010
Australia1437 Posts
June 20 2012 02:30 GMT
#418
On June 20 2012 10:03 unkkz wrote:
This patch is such a big "fuck you" to hardcore players its unbelievable. Here i am, eagerly awaiting patch so i can progress in act 2 somewhat without farming goblins till my brain bleeds. And they go and buff the living hell out of bosses. The jailor on HC now? With that combo? How is anyone supposed to kill that without severly outgearing it?


He only has 4 modifiers, what happened when you find the same champion/elite in the wild? God forbid you actually play the game instead of skipping packs/leave game.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
June 20 2012 02:37 GMT
#419
On June 20 2012 11:21 Yaotzin wrote:
Show nested quote +
On June 20 2012 11:16 Dfgj wrote:
On June 20 2012 10:30 Yaotzin wrote:
On June 20 2012 10:28 fishjie wrote:
On June 20 2012 10:24 FairForever wrote:
I think they need to significantly lower regular repair costs and just increase the durability loss when you die - so you lose more gold for trying to zerg the monsters but not for regular play.


exactly! that's what any competent game developer would have done. don't punish people for playing the game ffs.

You're getting punished for getting hit, not playing the game.

The durability loss from regular play is trivial, anyway.

Pretty sure weapons lose durability from attacking.

Yep.

So they should remove durability altogether, yes? Since it only punishes you for playing the game.

Oh wait, they did that and everyone cried about that too.

Where did that conclusion come from o_O I was pointing out that your statement was wrong, durability loss happens regardless of being hit.
fishjie
Profile Blog Joined September 2010
United States1519 Posts
Last Edited: 2012-06-20 02:49:39
June 20 2012 02:49 GMT
#420
On June 20 2012 11:21 Yaotzin wrote:
Show nested quote +
On June 20 2012 11:16 Dfgj wrote:
On June 20 2012 10:30 Yaotzin wrote:
On June 20 2012 10:28 fishjie wrote:
On June 20 2012 10:24 FairForever wrote:
I think they need to significantly lower regular repair costs and just increase the durability loss when you die - so you lose more gold for trying to zerg the monsters but not for regular play.


exactly! that's what any competent game developer would have done. don't punish people for playing the game ffs.

You're getting punished for getting hit, not playing the game.

The durability loss from regular play is trivial, anyway.

Pretty sure weapons lose durability from attacking.

Yep.

So they should remove durability altogether, yes? Since it only punishes you for playing the game.

Oh wait, they did that and everyone cried about that too.


wtf are you talking about when'd they remove durability?

bottom line its a stupid change. they could have accomplished the same thing by keeping repair cost same but increasing durability damage on death. instead you punish people for playing the game by making it so that they easily lose more money than they make. even if they dont die. please explain how that is not a punishment. go ahead. because you actually have completely failed to do so.

troll more please.
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