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June 26th -- Diablo III Patch 1.0.3a – v.1.0.3. 10235 - P…

Forum Index > Diablo 3
Post a Reply
Prev 1 18 19 20 21 22 45 Next All
Blind
Profile Blog Joined December 2002
United States2529 Posts
June 19 2012 22:31 GMT
#381
On June 20 2012 07:28 tuho12345 wrote:
Guarantee 3 rares my ass, fuck u Blizz it's only 1 for me.

Where did it say guarantee 3 rares? I recall Blizzard saying bosses only guarantee 1 rare now. In return for this nerf on drops, rare and champion packs are guaranteed to drop 1 rare now.
Zealotdriver
Profile Blog Joined December 2009
United States1557 Posts
June 19 2012 22:32 GMT
#382
Jesus H. Christ. Finally. Thank you blizzard, this patch is huge.
Turn off the radio
Trajan98
Profile Joined October 2010
Canada203 Posts
June 19 2012 22:34 GMT
#383
Does Whimsyshire have the same drop rates as act 3/4 with this patch?
crms
Profile Joined February 2010
United States11933 Posts
June 19 2012 22:35 GMT
#384
On June 20 2012 07:32 Zealotdriver wrote:
Jesus H. Christ. Finally. Thank you blizzard, this patch is huge.


are you for real? ugh.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
tuho12345
Profile Blog Joined July 2011
4482 Posts
June 19 2012 22:36 GMT
#385
On June 20 2012 07:31 Blind wrote:
Show nested quote +
On June 20 2012 07:28 tuho12345 wrote:
Guarantee 3 rares my ass, fuck u Blizz it's only 1 for me.

Where did it say guarantee 3 rares? I recall Blizzard saying bosses only guarantee 1 rare now. In return for this nerf on drops, rare and champion packs are guaranteed to drop 1 rare now.


Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality


It's used to be 1-2 right? now an additional must be 2-3 or am I wrong at math?
crms
Profile Joined February 2010
United States11933 Posts
June 19 2012 22:37 GMT
#386
elites never dropped guaranteed rares even at 5 stack as far as I can recall. It was just much more likely due to the MF bonus + whatever MF you were wearing/swapped when they died.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 19 2012 22:38 GMT
#387
It was 1 or 0, I forget. Definitely not 2.
Babaganoush
Profile Joined November 2010
United States626 Posts
June 19 2012 22:39 GMT
#388
On June 20 2012 07:36 tuho12345 wrote:
Show nested quote +
On June 20 2012 07:31 Blind wrote:
On June 20 2012 07:28 tuho12345 wrote:
Guarantee 3 rares my ass, fuck u Blizz it's only 1 for me.

Where did it say guarantee 3 rares? I recall Blizzard saying bosses only guarantee 1 rare now. In return for this nerf on drops, rare and champion packs are guaranteed to drop 1 rare now.


Show nested quote +
Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality


It's used to be 1-2 right? now an additional must be 2-3 or am I wrong at math?


Where the hell does it say "We have added an extra rare to elite packs" Read the preview notes again. If you read CAREFULLY, it stated that the TWO guaranteed rares from a bosses from a FULL NV STACK has been reduced to ONE. HOWEVER, the ELITE PACKS now drop a GUARANTEED *ONE* RARE AT FULL STACK.

Pre-1.0.3. it was never guaranteed elite packs would drop a rare at full stack. Now it is.

1.0.3.:
ONE guaranteed rare per elite pack at FULL NV.
ONE guaranteed rare per boss at FULL NV.

User was warned for this post
Stick a fork in those buns.
Steglich
Profile Joined September 2011
Denmark282 Posts
June 19 2012 22:41 GMT
#389
I might actually play Diablo now, after this patch!
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2012-06-19 22:45:33
June 19 2012 22:42 GMT
#390
On June 20 2012 07:39 Babaganoush wrote:
Show nested quote +
On June 20 2012 07:36 tuho12345 wrote:
On June 20 2012 07:31 Blind wrote:
On June 20 2012 07:28 tuho12345 wrote:
Guarantee 3 rares my ass, fuck u Blizz it's only 1 for me.

Where did it say guarantee 3 rares? I recall Blizzard saying bosses only guarantee 1 rare now. In return for this nerf on drops, rare and champion packs are guaranteed to drop 1 rare now.


Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality


It's used to be 1-2 right? now an additional must be 2-3 or am I wrong at math?


Where the hell does it say "We have added an extra rare to elite packs" Read the preview notes again. If you read CAREFULLY, it stated that the TWO guaranteed rares from a bosses from a FULL NV STACK has been reduced to ONE. HOWEVER, the ELITE PACKS now drop a GUARANTEED *ONE* RARE AT FULL STACK.

Pre-1.0.3. it was never guaranteed elite packs would drop a rare at full stack. Now it is.

1.0.3.:
ONE guaranteed rare per elite pack at FULL NV.
ONE guaranteed rare per boss at FULL NV.


"Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality" means "We have added an extra rare to elite packs". They didn't just guarantee one of the drops would be a rare.

He was wrong that elites had a guarateed rare before the patch. They could drop only blues. But they did add an extra rare item to elite packs in this patch.

Ps. Excessive Caps usage like that can be annoying.
Mysticesper
Profile Joined January 2011
United States1183 Posts
June 19 2012 22:45 GMT
#391
Rare packs CAN drop 3 rares at once now, at least I've personally seen it.

but it certainly isn't guaranteed.
SKC
Profile Joined October 2010
Brazil18828 Posts
June 19 2012 22:47 GMT
#392
On June 20 2012 07:45 Mysticesper wrote:
Rare packs CAN drop 3 rares at once now, at least I've personally seen it.

but it certainly isn't guaranteed.


Yes, because they could drop 2 rares before. Or they could drop 2 blues. Now you simply add +1 rare item to what they dropped before.
Babaganoush
Profile Joined November 2010
United States626 Posts
June 19 2012 22:49 GMT
#393
Yes I've been getting three rares from elite packs now. But again, the only change in 1.0.3. is that one rare is guaranteed, never was in 1.0.2.

And I frigging give up on Ghom for now. It's impossible. At least for a Wizard. I heard Barbs can tank it with enough resists and LoH.
Stick a fork in those buns.
SKC
Profile Joined October 2010
Brazil18828 Posts
June 19 2012 22:52 GMT
#394
On June 20 2012 07:49 Babaganoush wrote:
Yes I've been getting three rares from elite packs now. But again, the only change in 1.0.3. is that one rare is guaranteed, never was in 1.0.2.

And I frigging give up on Ghom for now. It's impossible. At least for a Wizard. I heard Barbs can tank it with enough resists and LoH.


No, the change is that the 1 rare item is aditional. That's a big diference. That means when you are getting 3 rares, you would have gotten only 2. Guaranteeing one rare would mean that you still got the same amount of items, but one of them would be rare 100% of the time. Not only it that would be a worse change for you, since it's basically -1 item drop per elite, it would probally make MF less usefull, since you only increased the chance of upgrading one of your drops, while now you still have the chance of upgrading both of them.
serum321
Profile Joined January 2012
United States606 Posts
June 19 2012 22:52 GMT
#395
I have literally 0 magic find, but I've gotten 2 rares off a elite/champion back before (with a 5 stack), and I've killed a dozen elite/champions in a row (with a 5 stack) and gotten 0 rares. The change just guarantees I get at least 1 each time now, any more than that was never guaranteed.
Babaganoush
Profile Joined November 2010
United States626 Posts
June 19 2012 22:55 GMT
#396
On June 20 2012 07:52 SKC wrote:
Show nested quote +
On June 20 2012 07:49 Babaganoush wrote:
Yes I've been getting three rares from elite packs now. But again, the only change in 1.0.3. is that one rare is guaranteed, never was in 1.0.2.

And I frigging give up on Ghom for now. It's impossible. At least for a Wizard. I heard Barbs can tank it with enough resists and LoH.


No, the change is that the 1 rare item is aditional. That's a big diference. That means when you are getting 3 rares, you would have gotten only 2. Guaranteeing one rare would mean that you still got the same amount of items, but one of them would be rare 100% of the time. Not only it that would be a worse change for you, since it's basically -1 item drop per elite, it would probally make MF less usefull, since you only increased the chance of upgrading one of your drops, while now you still have the chance of upgrading both of them.


Maybe we have a miscommunication here. I never said one item was replaced from the table. I am just confirming that elite packs will drop a rare always at full stack post-1.0.3.
Stick a fork in those buns.
SKC
Profile Joined October 2010
Brazil18828 Posts
June 19 2012 23:02 GMT
#397
On June 20 2012 07:55 Babaganoush wrote:
Show nested quote +
On June 20 2012 07:52 SKC wrote:
On June 20 2012 07:49 Babaganoush wrote:
Yes I've been getting three rares from elite packs now. But again, the only change in 1.0.3. is that one rare is guaranteed, never was in 1.0.2.

And I frigging give up on Ghom for now. It's impossible. At least for a Wizard. I heard Barbs can tank it with enough resists and LoH.


No, the change is that the 1 rare item is aditional. That's a big diference. That means when you are getting 3 rares, you would have gotten only 2. Guaranteeing one rare would mean that you still got the same amount of items, but one of them would be rare 100% of the time. Not only it that would be a worse change for you, since it's basically -1 item drop per elite, it would probally make MF less usefull, since you only increased the chance of upgrading one of your drops, while now you still have the chance of upgrading both of them.


Maybe we have a miscommunication here. I never said one item was replaced from the table. I am just confirming that elite packs will drop a rare always at full stack post-1.0.3.


It's two things, first you previously said "Blizzard never added an extra rare to elite packs", which is basically what they did. So it's not exactly surprising I thought you meant something else.

Then there's the misconception that MF makes you find more magic/rare/legendary items, when what it does is make the items that drop have a better chance of being of a higher quality. It's not really a huge issue, but some times you can see people testing MF and having wrong conclusions because they don't see an increase on the amout of drops. It's just better to put things is words that are easily understandable. Guarateeing one of your drops to be rare means just that, guaranteeing one of the items that drops is a rare. Adding an extra item makes it clear is a completelly diferent mechanic unrelated to MF.
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
June 19 2012 23:03 GMT
#398
On June 20 2012 07:22 ShivaN wrote:
Has anyone else noticed since the patch that Azmodan's Hell Grasps are doing dmg way outside of their graphical range as they spread out? Making him pretty impossible for me, as I've died to it every attempt now. ;\


Nothing has changed, I have experienced this before, as well as with meteors in A4, Ghom "invisible death" poin clouds and many others.
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
Dfgj
Profile Joined May 2008
Singapore5922 Posts
June 19 2012 23:36 GMT
#399
On June 20 2012 08:03 Sek-Kuar wrote:
Show nested quote +
On June 20 2012 07:22 ShivaN wrote:
Has anyone else noticed since the patch that Azmodan's Hell Grasps are doing dmg way outside of their graphical range as they spread out? Making him pretty impossible for me, as I've died to it every attempt now. ;\


Nothing has changed, I have experienced this before, as well as with meteors in A4, Ghom "invisible death" poin clouds and many others.

Also confirming this, Azmodan's Hell grasp has been glitchy since well before the patch.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
June 20 2012 00:10 GMT
#400
Ghom is just fucking ridiculous now. The entire place is covered in gas in like a minute, so it's just impossible to survive.
http://na.op.gg/summoner/userName=FLABREZU
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