Had around 35k health. Aside from getting hit from 4 arcane sentries, I don't really die that often,
Monk - Builds/Discussion - Page 7
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wei2coolman
United States60033 Posts
Had around 35k health. Aside from getting hit from 4 arcane sentries, I don't really die that often, | ||
kaztah
Norway1221 Posts
On May 20 2012 17:52 superstartran wrote: You need a good amount of resist, but you should be dumping everything into Vit/Dex if possible since Evasion/HP will basically make you unkillable. No need to sacrafice so much into resist, you can get away with 60-65% depending on your party/spawns. Act 1 is easy compared to Act 2. Act 2 is when it gets stupid hard and basically only one build is viable as a Monk. In Acts 3/4, you can't even solo unless you're cheesing the hell with the stupid AI that tends to bug out on corners and get lucky with the spawns. Mobs hit too hard, too many dumb things that can happen. SW/Mantra of Healing/FoT(Quickening Rune) allows you to take all the rare/champ mobs up towards the end of Act 2 if you're good enough to know when to also pop BoH and Serenity, plus decent gear. After that you 100% have to party otherwise you get murdered in Act 3/4 too much by all sorts of dumb mobs. Ah okey, you're talking solo builds. I always play in 4 man groups, so the tanking is probably a bit different. | ||
clarksammich
4 Posts
I swap mangle out for concussion as needed. Also, I have cyclone mainly to keep things away from the wizard I usually duo with, though I use it solo as well. Constantly using cyclone to keep big groups of enemies within sweeping wind range, then holding space + m1 for static attacks makes things easy mode. Any advice/suggestions would be appreciated. | ||
run.at.me
Australia550 Posts
i do like 7k dmg (8 k with heaven) got 4k armor and 32k hp still die in 2 seconds this game has become extremely frustrating | ||
Vaelone
Finland4400 Posts
On May 20 2012 20:00 clarksammich wrote: Can anyone explain why people prefer FoT over crippling wave? I've tried it multiple times, but don't really notice a difference in spirit regeneration. This is what I've been using up to level 50, welcome to suggestions: http://us.battle.net/d3/en/calculator/monk#WfgdiQ!YcU!aZaZYZ Fists of Thunder with Quickening Rune combined with Sweeping Wind appears to be bugged which leads to you getting pretty much infinite Spirit for Mantra of Healing - Boon of Protection spam, that should be the main reason from what I've seen and heard. What it does is Quickening procs from Sweeping Wind atm I think. | ||
LaNague
Germany9118 Posts
On May 20 2012 20:56 run.at.me wrote: inferno elites, ARE FUCKING IMPOSSIBLE i do like 7k dmg (8 k with heaven) got 4k armor and 32k hp still die in 2 seconds this game has become extremely frustrating probably is your gear, i have over 30k hp and 13k dps as a demon hunter in act 1 inferno. | ||
VoirDire
Sweden1923 Posts
On May 20 2012 21:50 LaNague wrote: probably is your gear, i have over 30k hp and 13k dps as a demon hunter in act 1 inferno. Monks die way, way more than DH since we must get close to do damage. | ||
VoirDire
Sweden1923 Posts
Sample build: http://us.battle.net/d3/en/calculator/monk#aVgXiQ!ZYV!YaYbZb What are some alternative inferno builds? I wonder if one could use way of the hundred fists with massive +life on hit? The second attack with the super fast 10 hits should heal for 10000 hp with +1000 life on leech. Should be doable with stacking affixes and high level amethysts on weapon sockets. | ||
tauliss
United States15 Posts
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bgx
Poland6595 Posts
Because of hard champ packs in NM i changed to dodge thunderfist which gives me around 45% dodge (AFAIR, servers are down atm cant check). I never really explored hundred fist and crippling wave. It seemed to me like its better suited for 2h weapons but i could be wrong. LINK to calculator Is there a way to optimize this? I play solo. | ||
superstartran
United States4013 Posts
On May 20 2012 22:55 VoirDire wrote: It seems like most inferno monks worth a damn use a variation of the FoT: Quickening/Mantra of healing: Boon of protection/sweeping wind combination. Most people combine that with 2 additional survival spells and the only real variation is which spirit spender one prefers, Wave of light, Exploding palm or Seven sided strike. Sample build: http://us.battle.net/d3/en/calculator/monk#aVgXiQ!ZYV!YaYbZb What are some alternative inferno builds? I wonder if one could use way of the hundred fists with massive +life on hit? The second attack with the super fast 10 hits should heal for 10000 hp with +1000 life on leech. Should be doable with stacking affixes and high level amethysts on weapon sockets. There are no viable Monk builds other than the one I listed past Act 2. Period. You don't do enough damage and you won't survive long enough. The scaling on all the Monk abilities suck a whole lot, and the bonuses you get from Dex are minimal in terms of damage. | ||
VoirDire
Sweden1923 Posts
On May 21 2012 01:36 superstartran wrote: There are no viable Monk builds other than the one I listed past Act 2. Period. You don't do enough damage and you won't survive long enough. The scaling on all the Monk abilities suck a whole lot, and the bonuses you get from Dex are minimal in terms of damage. Right now it seems impossible, but in the future when inferno farmed gear will be cheap at the AH some other builds will hopefully emerge. I think life leech stuff and additional spirit generation will make a world of difference, and let monk use other non-bugged spirit generators. | ||
Gevna
France2332 Posts
http://us.battle.net/d3/en/calculator/monk#adXgfQ!YXd!YZcccZ I just want to loot weapons with spirit regen to change my mantra. | ||
Valravn
Sweden64 Posts
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Medrea
10003 Posts
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Noocta
France12578 Posts
Edit : I found the explanation: http://us.battle.net/d3/en/forum/topic/5149148024 Does this mean you need to stack some crit ? :/ I have barely any crit atm. Like 5% perhaps. | ||
Regina
Netherlands148 Posts
anyway even if that bug gets fixed, run with 40% attack speed and some spirit regen and you should be fine too. i have been tanking all kind of shits with same strat only w/o quickinging, didnt knew it before. About the mantra of healing spam, its just the most obvious thing to do and the best imo, all other spells doesnt give you enough avoidance and also keep enough + healing for whenever you dont dodge a strike. | ||
Jisall
United States2054 Posts
On May 21 2012 05:23 Medrea wrote: Act 1 Inferno is a cakewalk I just run around it in DPS shit doing whatever. Act 2 Inferno and beyond is fundamentally broken. Lol act two is a bitch because of all teh elemental damage. | ||
Noocta
France12578 Posts
On May 21 2012 06:06 Regina wrote: it means your AOE can crit and regen spirit. Intended is only crits of your FoT. So you go with sweeping + fire glyph (bigest range) and you can either spam mantra of healing + shield, and on not so extreem packs eitehr cyclone pull + fear, or you can go with wave of light i think its called. and use your mantra of healing only when needed. anyway even if that bug gets fixed, run with 40% attack speed and some spirit regen and you should be fine too. i have been tanking all kind of shits with same strat only w/o quickinging, didnt knew it before. About the mantra of healing spam, its just the most obvious thing to do and the best imo, all other spells doesnt give you enough avoidance and also keep enough + healing for whenever you dont dodge a strike. I run some test on it, to see how it fell. The major problem I see with it is the initial cost of Sweeping Wind. Sometime if I start a pack with not enough spirit to use it, I have huge trouble getting enough spirit do it and start spamming the Boon shield thing before dying. :< | ||
Zanti
United Kingdom26 Posts
http://us.battle.net/d3/en/calculator/monk#aWXigQ!YXf!aZZZaZ This is the build I'm currently using, works pretty well in hell atm. Having the jump to engage/disengage with the ability to then switch autos to reduce damage vs packs is pretty useful. The healing mantra passive regen bonus is godly for engaging seeing as you can almost always engage with sweeping wind and get into the muck of the fight without worrying about dying basically ever because you can just spam healing mantra to keep your team up and have 2 panic burst heals with shielding that can also be used to save allies. Also, giving +16% damage to your entire team is significant at my current progression, as a duo of witchdoctor monk we can absolutely destroy packs and have no damage/survivability issues at all except against certain elite spell combos (like fast, vortex, fire chains.. or electric molten wallers.. can be tricky sometimes). Then again, I'm not the kind of person that is a huge fan of glass cannoning or being a DPS in general, have always favoured playing a healing/defensive class in basically every game I've played ever | ||
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