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Monk - Builds/Discussion - Page 7

Forum Index > Diablo 3
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Prev 1 5 6 7 8 9 141 Next
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2012-05-20 10:24:38
May 20 2012 10:23 GMT
#121
Just completed hell w/ 3 of my friends. I was main tank for group, this is what I was running.http://us.battle.net/d3/en/calculator/monk#abgXRh!YXd!ZZbZaa

Had around 35k health. Aside from getting hit from 4 arcane sentries, I don't really die that often,
liftlift > tsm
kaztah
Profile Joined September 2010
Norway1221 Posts
May 20 2012 10:27 GMT
#122
On May 20 2012 17:52 superstartran wrote:
Show nested quote +
On May 20 2012 11:10 kaztah wrote:
On May 20 2012 09:15 superstartran wrote:
On May 20 2012 05:36 Sabre. wrote:
anyone come across good builds for inferno? can be group or solo
finding things difficult in a2+
also do you use 1-H + shield ? dual wield ? 2-H ?



2H or 1H+Shield is the best, dual wield is a joke unless you have godly modifiers+stats.


Run Sweeping Winds, FoT with Quickening Rune, and Mantra of Healing with Boon of Protection. You have unlimited spirit regen from the bugged quickening rune that generates spirit off your sweeping winds, which thus allows you to constantly spam heal+shield from Mantra of Healing. That is the only viable build in Inferno right now past Act 1, anyone who says otherwise does not play Monks in Inferno.


Monk is an absolute trash class outside of that one "exploit." Just like how the Wizard is absolutely awful unless you cheese build with the low HP build that allows you to tank almost everything in the game except dots/environmental hazards and blow everything up.


How different is act 1 from the rest of the acts in inferno? I just finished act 1 today, so can't really say anything against what you're saying, but in my experience resist seems incredibly powerful.
I've boosted it up to 810 now which is 73% reduced damage on anything and I can currently tank insane amount of damage with it. Obviously it gimps my damage and to a certain extent my health, but the tradeoff seems well worth it.



You need a good amount of resist, but you should be dumping everything into Vit/Dex if possible since Evasion/HP will basically make you unkillable. No need to sacrafice so much into resist, you can get away with 60-65% depending on your party/spawns.

Act 1 is easy compared to Act 2. Act 2 is when it gets stupid hard and basically only one build is viable as a Monk. In Acts 3/4, you can't even solo unless you're cheesing the hell with the stupid AI that tends to bug out on corners and get lucky with the spawns. Mobs hit too hard, too many dumb things that can happen.

Show nested quote +
On May 20 2012 11:36 Cold1337 wrote:
is it just me? i have huge problems in inferno: i just killed leoric no problem, but i have no chance against almost every champion-pack.
i almost skipped every of them its impossible to get equip like that.
has anybody some tips?



SW/Mantra of Healing/FoT(Quickening Rune) allows you to take all the rare/champ mobs up towards the end of Act 2 if you're good enough to know when to also pop BoH and Serenity, plus decent gear. After that you 100% have to party otherwise you get murdered in Act 3/4 too much by all sorts of dumb mobs.


Ah okey, you're talking solo builds. I always play in 4 man groups, so the tanking is probably a bit different.
I speak fluent sarcasm.
clarksammich
Profile Joined May 2012
4 Posts
May 20 2012 11:00 GMT
#123
Can anyone explain why people prefer FoT over crippling wave? I've tried it multiple times, but don't really notice a difference in spirit regeneration. This is what I've been using up to level 50, welcome to suggestions: http://us.battle.net/d3/en/calculator/monk#WfgdiQ!YcU!aZaZYZ

I swap mangle out for concussion as needed. Also, I have cyclone mainly to keep things away from the wizard I usually duo with, though I use it solo as well. Constantly using cyclone to keep big groups of enemies within sweeping wind range, then holding space + m1 for static attacks makes things easy mode. Any advice/suggestions would be appreciated.
run.at.me
Profile Joined December 2011
Australia550 Posts
May 20 2012 11:56 GMT
#124
inferno elites, ARE FUCKING IMPOSSIBLE
i do like 7k dmg (8 k with heaven) got 4k armor and 32k hp still die in 2 seconds this game has become extremely frustrating
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
May 20 2012 12:35 GMT
#125
On May 20 2012 20:00 clarksammich wrote:
Can anyone explain why people prefer FoT over crippling wave? I've tried it multiple times, but don't really notice a difference in spirit regeneration. This is what I've been using up to level 50, welcome to suggestions: http://us.battle.net/d3/en/calculator/monk#WfgdiQ!YcU!aZaZYZ


Fists of Thunder with Quickening Rune combined with Sweeping Wind appears to be bugged which leads to you getting pretty much infinite Spirit for Mantra of Healing - Boon of Protection spam, that should be the main reason from what I've seen and heard.

What it does is Quickening procs from Sweeping Wind atm I think.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
May 20 2012 12:50 GMT
#126
On May 20 2012 20:56 run.at.me wrote:
inferno elites, ARE FUCKING IMPOSSIBLE
i do like 7k dmg (8 k with heaven) got 4k armor and 32k hp still die in 2 seconds this game has become extremely frustrating



probably is your gear, i have over 30k hp and 13k dps as a demon hunter in act 1 inferno.
VoirDire
Profile Joined February 2009
Sweden1923 Posts
May 20 2012 12:53 GMT
#127
On May 20 2012 21:50 LaNague wrote:
Show nested quote +
On May 20 2012 20:56 run.at.me wrote:
inferno elites, ARE FUCKING IMPOSSIBLE
i do like 7k dmg (8 k with heaven) got 4k armor and 32k hp still die in 2 seconds this game has become extremely frustrating



probably is your gear, i have over 30k hp and 13k dps as a demon hunter in act 1 inferno.

Monks die way, way more than DH since we must get close to do damage.
VoirDire
Profile Joined February 2009
Sweden1923 Posts
May 20 2012 13:55 GMT
#128
It seems like most inferno monks worth a damn use a variation of the FoT: Quickening/Mantra of healing: Boon of protection/sweeping wind combination. Most people combine that with 2 additional survival spells and the only real variation is which spirit spender one prefers, Wave of light, Exploding palm or Seven sided strike.

Sample build:

http://us.battle.net/d3/en/calculator/monk#aVgXiQ!ZYV!YaYbZb

What are some alternative inferno builds?

I wonder if one could use way of the hundred fists with massive +life on hit? The second attack with the super fast 10 hits should heal for 10000 hp with +1000 life on leech. Should be doable with stacking affixes and high level amethysts on weapon sockets.
tauliss
Profile Joined December 2011
United States15 Posts
May 20 2012 15:10 GMT
#129
I solo all inferno act 1 as a monk with mantra of conviction. Very very easily.
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2012-05-20 16:05:05
May 20 2012 16:00 GMT
#130
My monk is 33-34 lvl at Act1 NM in HC. Basically i was always using thunder first with either thunderclap (for maxining speed and aoe also works great with maintaining sweeping wind) or + dodge one (3rd rune). But i would prefer to explore your ideas what at level say 35 which ill be getting soon is the best for surviving rare packs, deadly reach ? I use 2 fast 1handers.

Because of hard champ packs in NM i changed to dodge thunderfist which gives me around 45% dodge (AFAIR, servers are down atm cant check).

I never really explored hundred fist and crippling wave. It seemed to me like its better suited for 2h weapons but i could be wrong.

LINK to calculator

Is there a way to optimize this?

I play solo.
Stork[gm]
superstartran
Profile Joined March 2010
United States4013 Posts
May 20 2012 16:36 GMT
#131
On May 20 2012 22:55 VoirDire wrote:
It seems like most inferno monks worth a damn use a variation of the FoT: Quickening/Mantra of healing: Boon of protection/sweeping wind combination. Most people combine that with 2 additional survival spells and the only real variation is which spirit spender one prefers, Wave of light, Exploding palm or Seven sided strike.

Sample build:

http://us.battle.net/d3/en/calculator/monk#aVgXiQ!ZYV!YaYbZb

What are some alternative inferno builds?

I wonder if one could use way of the hundred fists with massive +life on hit? The second attack with the super fast 10 hits should heal for 10000 hp with +1000 life on leech. Should be doable with stacking affixes and high level amethysts on weapon sockets.



There are no viable Monk builds other than the one I listed past Act 2. Period. You don't do enough damage and you won't survive long enough. The scaling on all the Monk abilities suck a whole lot, and the bonuses you get from Dex are minimal in terms of damage.
VoirDire
Profile Joined February 2009
Sweden1923 Posts
May 20 2012 17:13 GMT
#132
On May 21 2012 01:36 superstartran wrote:
Show nested quote +
On May 20 2012 22:55 VoirDire wrote:
It seems like most inferno monks worth a damn use a variation of the FoT: Quickening/Mantra of healing: Boon of protection/sweeping wind combination. Most people combine that with 2 additional survival spells and the only real variation is which spirit spender one prefers, Wave of light, Exploding palm or Seven sided strike.

Sample build:

http://us.battle.net/d3/en/calculator/monk#aVgXiQ!ZYV!YaYbZb

What are some alternative inferno builds?

I wonder if one could use way of the hundred fists with massive +life on hit? The second attack with the super fast 10 hits should heal for 10000 hp with +1000 life on leech. Should be doable with stacking affixes and high level amethysts on weapon sockets.



There are no viable Monk builds other than the one I listed past Act 2. Period. You don't do enough damage and you won't survive long enough. The scaling on all the Monk abilities suck a whole lot, and the bonuses you get from Dex are minimal in terms of damage.


Right now it seems impossible, but in the future when inferno farmed gear will be cheap at the AH some other builds will hopefully emerge. I think life leech stuff and additional spirit generation will make a world of difference, and let monk use other non-bugged spirit generators.
Gevna
Profile Joined August 2010
France2332 Posts
May 20 2012 17:28 GMT
#133
I'm in act 4 in hell mostly 4 players, so I play a really defensive build. I feel immortal with it even if I think it can be better :
http://us.battle.net/d3/en/calculator/monk#adXgfQ!YXd!YZcccZ

I just want to loot weapons with spirit regen to change my mantra.
Valravn
Profile Joined January 2009
Sweden64 Posts
May 20 2012 20:18 GMT
#134
How would you describe the playstyle of the Monk in Hardcore NM+? Tanky as fuck or some kind of dps/heal/tank hybrid? Mainly gonna run solo.
Idra rage makes me moist
Medrea
Profile Joined May 2011
10003 Posts
May 20 2012 20:23 GMT
#135
Act 1 Inferno is a cakewalk I just run around it in DPS shit doing whatever. Act 2 Inferno and beyond is fundamentally broken.
twitch.tv/medrea
Noocta
Profile Joined June 2010
France12578 Posts
Last Edited: 2012-05-20 20:48:25
May 20 2012 20:46 GMT
#136
Everyone keep talking about the Quickening rune bug, but what is it ? It work even on non critical ?

Edit : I found the explanation:
http://us.battle.net/d3/en/forum/topic/5149148024

Does this mean you need to stack some crit ? :/
I have barely any crit atm. Like 5% perhaps.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Regina
Profile Joined November 2010
Netherlands148 Posts
May 20 2012 21:06 GMT
#137
it means your AOE can crit and regen spirit. Intended is only crits of your FoT. So you go with sweeping + fire glyph (bigest range) and you can either spam mantra of healing + shield, and on not so extreem packs eitehr cyclone pull + fear, or you can go with wave of light i think its called. and use your mantra of healing only when needed.

anyway even if that bug gets fixed, run with 40% attack speed and some spirit regen and you should be fine too. i have been tanking all kind of shits with same strat only w/o quickinging, didnt knew it before. About the mantra of healing spam, its just the most obvious thing to do and the best imo, all other spells doesnt give you enough avoidance and also keep enough + healing for whenever you dont dodge a strike.
Jisall
Profile Blog Joined January 2011
United States2054 Posts
May 20 2012 21:09 GMT
#138
On May 21 2012 05:23 Medrea wrote:
Act 1 Inferno is a cakewalk I just run around it in DPS shit doing whatever. Act 2 Inferno and beyond is fundamentally broken.


Lol act two is a bitch because of all teh elemental damage.
Monk: Because being a badass is more fun then playing a dude wearing a scarf.. ... Ite fuck it, Witch Doctor cuz I like killing stuff in a timely mannor.
Noocta
Profile Joined June 2010
France12578 Posts
May 20 2012 21:13 GMT
#139
On May 21 2012 06:06 Regina wrote:
it means your AOE can crit and regen spirit. Intended is only crits of your FoT. So you go with sweeping + fire glyph (bigest range) and you can either spam mantra of healing + shield, and on not so extreem packs eitehr cyclone pull + fear, or you can go with wave of light i think its called. and use your mantra of healing only when needed.

anyway even if that bug gets fixed, run with 40% attack speed and some spirit regen and you should be fine too. i have been tanking all kind of shits with same strat only w/o quickinging, didnt knew it before. About the mantra of healing spam, its just the most obvious thing to do and the best imo, all other spells doesnt give you enough avoidance and also keep enough + healing for whenever you dont dodge a strike.


I run some test on it, to see how it fell.
The major problem I see with it is the initial cost of Sweeping Wind.
Sometime if I start a pack with not enough spirit to use it, I have huge trouble getting enough spirit do it and start spamming the Boon shield thing before dying. :<
" I'm not gonna fight you. I'm gonna kick your ass ! "
Zanti
Profile Joined April 2011
United Kingdom26 Posts
May 20 2012 21:42 GMT
#140
Been running as a group of 3/4 as a more heavily utility based/tanky monk.

http://us.battle.net/d3/en/calculator/monk#aWXigQ!YXf!aZZZaZ

This is the build I'm currently using, works pretty well in hell atm. Having the jump to engage/disengage with the ability to then switch autos to reduce damage vs packs is pretty useful. The healing mantra passive regen bonus is godly for engaging seeing as you can almost always engage with sweeping wind and get into the muck of the fight without worrying about dying basically ever because you can just spam healing mantra to keep your team up and have 2 panic burst heals with shielding that can also be used to save allies. Also, giving +16% damage to your entire team is significant at my current progression, as a duo of witchdoctor monk we can absolutely destroy packs and have no damage/survivability issues at all except against certain elite spell combos (like fast, vortex, fire chains.. or electric molten wallers.. can be tricky sometimes). Then again, I'm not the kind of person that is a huge fan of glass cannoning or being a DPS in general, have always favoured playing a healing/defensive class in basically every game I've played ever
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