Monk - Builds/Discussion - Page 6
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kaztah
Norway1221 Posts
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Sabre.
United States10 Posts
finding things difficult in a2+ also do you use 1-H + shield ? dual wield ? 2-H ? | ||
HyunA
Romania362 Posts
On May 20 2012 01:21 ShaPeLesS wrote: When dual-wielding your weapons take turns to attack so if you have a weapon with 1.30AS and one with 1.50AS your first attack will have 1.30AS and the next one 1.50AS and this repeats itself. Let's say you are Dual-wielding two weapons: a (1)100dmg, 1.30attacks per second one and a (2)60dmg, 1.20 attacks per second one. If you only have (1) equipped you will have 100*1.30=130dps. If you equip (1) and (2) this is what's going to happen: You are going to make an attack with (1) and deal 100dmg, 1/1.30=10/13 of a second will have passed. After that you will make an attack with (2) and deal 60dmg, 1/1.50=2/3 of a second will have passed. In total: 160dmg over 10/13 + 2/3 = 56/39 of a second. DPS = 160/ (56/39) = 111DPS. As you can see, in this case dual-wielding will not be beneficial. I hope this clears up how dual-wielding works in D3. EDIT: I forgot to take into account the 15% increased attack speed when dual-wielding but I think the conclusion should be the same. so, in the end, it's better to dual weild or two hand? i don't really know how to play my monk :s | ||
xDaunt
United States17988 Posts
On May 20 2012 05:47 HyunA wrote: so, in the end, it's better to dual weild or two hand? i don't really know how to play my monk :s It depends upon what you want to do. 2H builds will generally do the most damage at the expense of defense. Dual wield builds are kind of an intermediary step between 2H and 1H+shield builds. The only thing that you need to keep in mind with dual wielding is that you are hurting your damage output if the two weapons that you are dual-wielding don't have VERY similar DPS. | ||
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Klogon
MURICA15980 Posts
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Serpico
4285 Posts
For a time I had dashing strike replacing blinding light because it gave me an escape tool and great mobility. It's something I think more people need to use against wallers and any mob pack in hell/inferno to position yourself just right. I'm getting worried that inferno might be so punishing even with great gear that you have no choice but to spec heavily into defensive skills with a shield being a requirement and less of an option to solo anything. I hope the gear really is good enough to allow people to branch out more in terms of specs, because that was the most fun of D2 for me really. Tank monk is cool, but I do want to be able to survive with a daibo or DW in inferno some day. I'm thinking it might just be a huge brick wall that takes a while to get torn down, and the dev team did say they expected everyone to be able to solo inferno at some point. | ||
HyunA
Romania362 Posts
On May 20 2012 06:12 xDaunt wrote: It depends upon what you want to do. 2H builds will generally do the most damage at the expense of defense. Dual wield builds are kind of an intermediary step between 2H and 1H+shield builds. The only thing that you need to keep in mind with dual wielding is that you are hurting your damage output if the two weapons that you are dual-wielding don't have VERY similar DPS. oh, okay. i was dualwelding since lvl 30 i think. now i have two spears: one with 334 dmg and one with 314 dmg. i'm pretty satisfied with the damage output and trying to build up more vitality now. | ||
xBlest
United States52 Posts
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wwiv
Singapore182 Posts
http://us.battle.net/d3/en/calculator/monk#WZiXgQ!YcX!ZcYbab my stats look like this with health regen aura and take the initiative + Show Spoiler + ![]() so basically, i m trying to build a range dps with hand of ytar AND still be able to tank lol. i try to get sweeping wind up to x3 stack and den start spamming hand of ytar (it up keeps the stack) for tanking i just sit around and keep selecting mantra of healing. i have a feeling this is a pretty inefficient way of playing considering my gear is pretty decent, is there anyway build the monk rangey and more interesting? | ||
superstartran
United States4013 Posts
On May 20 2012 05:36 Sabre. wrote: anyone come across good builds for inferno? can be group or solo finding things difficult in a2+ also do you use 1-H + shield ? dual wield ? 2-H ? 2H or 1H+Shield is the best, dual wield is a joke unless you have godly modifiers+stats. Run Sweeping Winds, FoT with Quickening Rune, and Mantra of Healing with Boon of Protection. You have unlimited spirit regen from the bugged quickening rune that generates spirit off your sweeping winds, which thus allows you to constantly spam heal+shield from Mantra of Healing. That is the only viable build in Inferno right now past Act 1, anyone who says otherwise does not play Monks in Inferno. Monk is an absolute trash class outside of that one "exploit." Just like how the Wizard is absolutely awful unless you cheese build with the low HP build that allows you to tank almost everything in the game except dots/environmental hazards and blow everything up. | ||
Derez
Netherlands6068 Posts
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VoirDire
Sweden1923 Posts
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kaztah
Norway1221 Posts
On May 20 2012 09:15 superstartran wrote: 2H or 1H+Shield is the best, dual wield is a joke unless you have godly modifiers+stats. Run Sweeping Winds, FoT with Quickening Rune, and Mantra of Healing with Boon of Protection. You have unlimited spirit regen from the bugged quickening rune that generates spirit off your sweeping winds, which thus allows you to constantly spam heal+shield from Mantra of Healing. That is the only viable build in Inferno right now past Act 1, anyone who says otherwise does not play Monks in Inferno. Monk is an absolute trash class outside of that one "exploit." Just like how the Wizard is absolutely awful unless you cheese build with the low HP build that allows you to tank almost everything in the game except dots/environmental hazards and blow everything up. How different is act 1 from the rest of the acts in inferno? I just finished act 1 today, so can't really say anything against what you're saying, but in my experience resist seems incredibly powerful. I've boosted it up to 810 now which is 73% reduced damage on anything and I can currently tank insane amount of damage with it. Obviously it gimps my damage and to a certain extent my health, but the tradeoff seems well worth it. | ||
LoLAdriankat
United States4307 Posts
On May 20 2012 10:53 VoirDire wrote: I think it's a little sad that there seems to be no viable build for monks in hell/inferno except tank builds that does crap damage. Yeah, I'm pretty bummed out that a lot of the cool skills acquired at 55+ aren't even viable. I was looking forward to Essence Burn + Fulminating Onslaught. | ||
Cold1337
Germany24 Posts
i almost skipped every of them ![]() has anybody some tips? | ||
LoLAdriankat
United States4307 Posts
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electrondude
Germany27 Posts
But since you asked for solo farm give http://us.battle.net/d3/en/calculator/monk#beiXgQ!YcU!cbYbaZ a try .(maybe change some passive like cooldown reduction and try to wear as much dex as possible as long as you are able to survive) Use your shield to get 3 stacks up and try to play it like a range char. Make sure to use your shift key to abuse the range of deadly reach and use knockback to keep those mobs at a safe distance . But beware some elite pack will take ages . | ||
superstartran
United States4013 Posts
On May 20 2012 11:10 kaztah wrote: How different is act 1 from the rest of the acts in inferno? I just finished act 1 today, so can't really say anything against what you're saying, but in my experience resist seems incredibly powerful. I've boosted it up to 810 now which is 73% reduced damage on anything and I can currently tank insane amount of damage with it. Obviously it gimps my damage and to a certain extent my health, but the tradeoff seems well worth it. You need a good amount of resist, but you should be dumping everything into Vit/Dex if possible since Evasion/HP will basically make you unkillable. No need to sacrafice so much into resist, you can get away with 60-65% depending on your party/spawns. Act 1 is easy compared to Act 2. Act 2 is when it gets stupid hard and basically only one build is viable as a Monk. In Acts 3/4, you can't even solo unless you're cheesing the hell with the stupid AI that tends to bug out on corners and get lucky with the spawns. Mobs hit too hard, too many dumb things that can happen. On May 20 2012 11:36 Cold1337 wrote: is it just me? i have huge problems in inferno: i just killed leoric no problem, but i have no chance against almost every champion-pack. i almost skipped every of them ![]() has anybody some tips? SW/Mantra of Healing/FoT(Quickening Rune) allows you to take all the rare/champ mobs up towards the end of Act 2 if you're good enough to know when to also pop BoH and Serenity, plus decent gear. After that you 100% have to party otherwise you get murdered in Act 3/4 too much by all sorts of dumb mobs. | ||
Jisall
United States2054 Posts
http://us.battle.net/d3/en/calculator/monk#aWXfih!Yca!aaaZZb dual wielding for maximum spirit generation. I run it as an AoE grinder. 2-hits on lightning, third on crippling wave. I do the spell that drags everything in and then cast the heal and winds spell. the rest of my shit either heals me or makes me move in between waves faster to keep up my wind. Works like a charm. if I get low on life I spam the thing that pushes everything towards you. as soon as they die the healthglobes spawm on top of me and I get insaine regen. | ||
Amui
Canada10567 Posts
Been using this right now, currently onto act 3 hell, with pretty ridiculously good gear for this point in time(I AH for deals every couple of hours. Have 33k hp, 4.2k damage and ~30% dodge. I feel like I kill stuff fast, although that's probably more due to gear than anything. Only really have problems with stuff that's really, really hard on melee like firechains molten vortex and stuff like that. In terms of gemming I'm going pretty much pure amethysts except for weaps, which are rubies. | ||
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