Monk - Builds/Discussion - Page 5
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LoLAdriankat
United States4307 Posts
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VoirDire
Sweden1923 Posts
http://us.battle.net/d3/en/calculator/monk#aTgVdh!dYe!Zaaccc I just got 58 and I'm using this one. Focused on party play and specializing in tanking and single target damage, since other classes simply do AoE better. Dodge synergy: 30% - From dexterity 16% - Fists of thunder - Lightning flash 15% - Mantra of evasion - Backlash 20% - Dashing strike - Blinding speed 15% - Guardian Path (Passive) 1- 0.7*0.84*0.85*0.85*0.8=-66.0136% chance to dodge, effectively increasing my life with 294%. When I get some crit gear I'll be using guiding light passive for additional dodge chance. With Backlash I do 35% AoE damage as fire whenever I dodge an attack, and I dodge a lot. Exploding palm also does some AoE. | ||
SnipedSoul
Canada2158 Posts
+ Show Spoiler + ![]() | ||
Zinnwaldite
Norway1567 Posts
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Colm
United Kingdom51 Posts
http://us.battle.net/d3/en/calculator/monk#WeYXgh!Ycb!aZaZac I currently run this and it puts me at 51% dodge. I don't take Pacifism because I feel the spirit regen from Chant of Resonance is to important. I sometimes switch crippling wave out for Way of the Hundred Fists, with fists of fury just because I hate being immobile ![]() | ||
SnipedSoul
Canada2158 Posts
On May 19 2012 15:45 Colm wrote: Currently playing on Inferno and this is the build I run http://us.battle.net/d3/en/calculator/monk#WeYXgh!Ycb!aZaZac I currently run this and it puts me at 51% dodge. I don't take Pacifism because I feel the spirit regen from Chant of Resonance is to important. I sometimes switch crippling wave out for Way of the Hundred Fists, with fists of fury just because I hate being immobile ![]() I have used fists of thunder with thunderclap the entire game because I can't stand playing with the teleport. | ||
azndsh
United States4447 Posts
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ThaZenith
Canada3116 Posts
Currently almost finished Act 3 Hell. I love 'thunderclapping' into a pack, cycloning everything nice and close, hitting a few times quick, and then vulture-kicking everything out before I take too much damage. Heal/serenity to live. Just enjoyable to play, i'll think about efficiency when I'm in inferno. xD With blazing wrath going (which it usually is) have about 6.5k dps, so stuff dies reasonably fast. | ||
kaztah
Norway1221 Posts
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Vod.kaholic
United States1052 Posts
On May 19 2012 14:59 Zinnwaldite wrote: Is the male monk based of of Rasputin? He kinda looks a bit like him,.,. Eh, he looks as similar to Rasputin as any Russian-looking person with a beard would. And besides, Rasputin wasn't bald. | ||
nebffa
Australia776 Posts
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shrinkmaster
Germany947 Posts
i'm in act 3 nightmare and have around 500 dex, 11% ias and some crit my mainhand is a 192 dps sword, my offhand is a 139 dps dagger with 12% ias. d3 shows my dps with this setup as 1380 the strange thing is: when i equip a blue shield with only 76 dex my dps climbs to 1590. when the dps of the offhand needs to be about equal to the mainhand for optimal results like most people claim, then dual-wiedling is pretty stupid in the lower difficulties, because you will almost never have 2 weapons with very close dps stats. | ||
HyunA
Romania362 Posts
i currently have 15k hp and 4.2k dmg lvl 53 monk. my current skill build: http://us.battle.net/d3/en/calculator/monk#WeXiTh!ZYX!aZbZba | ||
Noocta
France12578 Posts
I'm really torn on what to use between these two as spirit generator. | ||
xDaunt
United States17988 Posts
On May 19 2012 19:36 shrinkmaster wrote: it seems like i just dont understand dual-wielding in d3 yet. i'm in act 3 nightmare and have around 500 dex, 11% ias and some crit my mainhand is a 192 dps sword, my offhand is a 139 dps dagger with 12% ias. d3 shows my dps with this setup as 1380 the strange thing is: when i equip a blue shield with only 76 dex my dps climbs to 1590. when the dps of the offhand needs to be about equal to the mainhand for optimal results like most people claim, then dual-wiedling is pretty stupid in the lower difficulties, because you will almost never have 2 weapons with very close dps stats. If the dps of your offhand isn't within 15% of your main hand, you're better off just using the main hand with a shield. | ||
Elegance
Canada917 Posts
http://us.battle.net/d3/en/calculator/monk#WeXgYQ!bUY!aZZacb The triple defensive skills work so well it is just hard to die. The catch is that you have to have a good weapon. Everything else, just stack dex, vitality and one resistance of your choice. The only questionable skill for me right now is Mantra of healing's rune: boon of protection. It is very handy at times to pop it as it has no cooldown but I sometimes think that it costs too much spirit. The 2 heals are just amazing, but today i found the effectiveness of blinding flash as well (for just 10 spirit, it earns you valuable time and extra damage). Wave of light with its rune has two purposes: 1) when there are a lot of monsters and you have lots of spirit, lots of damage. 2) another defensive skill which knocks back all enemies while healing you with spirit spent | ||
Elegance
Canada917 Posts
On May 19 2012 16:58 kaztah wrote: I'm playing as a complete tank, with trash damage build for cooping. My main focus is actually resist for migation and abusing the "one with everything" passive. I'm running with about 420 resist all at level 55 in act3 currently. I'm pretty much unkillable, and use all my spirit to boost healing for teammembers with the mantra or to drag in groups of enemies. Build I actually really like your build, the triple defensive is quite similar to mine, but your runeword for crippling wave + your choice of passives are definitely worth trying. | ||
ShaPeLesS
Bulgaria87 Posts
On May 19 2012 23:25 xDaunt wrote: If the dps of your offhand isn't within 15% of your main hand, you're better off just using the main hand with a shield. When dual-wielding your weapons take turns to attack so if you have a weapon with 1.30AS and one with 1.50AS your first attack will have 1.30AS and the next one 1.50AS and this repeats itself. Let's say you are Dual-wielding two weapons: a (1)100dmg, 1.30attacks per second one and a (2)60dmg, 1.20 attacks per second one. If you only have (1) equipped you will have 100*1.30=130dps. If you equip (1) and (2) this is what's going to happen: You are going to make an attack with (1) and deal 100dmg, 1/1.30=10/13 of a second will have passed. After that you will make an attack with (2) and deal 60dmg, 1/1.50=2/3 of a second will have passed. In total: 160dmg over 10/13 + 2/3 = 56/39 of a second. DPS = 160/ (56/39) = 111DPS. As you can see, in this case dual-wielding will not be beneficial. I hope this clears up how dual-wielding works in D3. EDIT: I forgot to take into account the 15% increased attack speed when dual-wielding but I think the conclusion should be the same. | ||
MagickMan
Australia498 Posts
Was having no problem tanking a 4man group in act 4 hell at level 54-55, stacking fire resist and a 1hand fast wep with a shield. Havent found a more viable build for hell yet since, however ill switch the the group bubble and the 15% bubble on mantra for certain trash, i was also using a wind mystic ally up untill act 2 hell, after that he was just getting 2shot and was not worth the slot. :D | ||
Vaelone
Finland4400 Posts
Also here's what I'm currently finishing up Nightmare with: http://us.battle.net/d3/en/calculator/monk#UigdjQ!ZXY!bbabbb | ||
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