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Monk - Builds/Discussion - Page 5

Forum Index > Diablo 3
Post a Reply
Prev 1 2 3 4 5 6 7 139 140 141 Next
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
May 19 2012 03:39 GMT
#81
If there is no target to dash to, you'll only do a very short dash.
VoirDire
Profile Joined February 2009
Sweden1923 Posts
May 19 2012 03:48 GMT
#82
Here is a fun monk build for super tanking ability in hell mode:

http://us.battle.net/d3/en/calculator/monk#aTgVdh!dYe!Zaaccc

I just got 58 and I'm using this one. Focused on party play and specializing in tanking and single target damage, since other classes simply do AoE better.

Dodge synergy:
30% - From dexterity
16% - Fists of thunder - Lightning flash
15% - Mantra of evasion - Backlash
20% - Dashing strike - Blinding speed
15% - Guardian Path (Passive)

1- 0.7*0.84*0.85*0.85*0.8=-66.0136% chance to dodge, effectively increasing my life with 294%. When I get some crit gear I'll be using guiding light passive for additional dodge chance.

With Backlash I do 35% AoE damage as fire whenever I dodge an attack, and I dodge a lot. Exploding palm also does some AoE.
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
Last Edited: 2012-05-19 05:15:35
May 19 2012 05:15 GMT
#83
Just made this beast.
+ Show Spoiler +
[image loading]
Zinnwaldite
Profile Joined August 2010
Norway1567 Posts
May 19 2012 05:59 GMT
#84
Is the male monk based of of Rasputin? He kinda looks a bit like him,.,.
We promise with a view to hope, but the reason to "accomplish" what we promised would be fear.
Colm
Profile Blog Joined June 2011
United Kingdom51 Posts
May 19 2012 06:45 GMT
#85
Currently playing on Inferno and this is the build I run

http://us.battle.net/d3/en/calculator/monk#WeYXgh!Ycb!aZaZac

I currently run this and it puts me at 51% dodge. I don't take Pacifism because I feel the spirit regen from Chant of Resonance is to important. I sometimes switch crippling wave out for Way of the Hundred Fists, with fists of fury just because I hate being immobile
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
May 19 2012 07:14 GMT
#86
On May 19 2012 15:45 Colm wrote:
Currently playing on Inferno and this is the build I run

http://us.battle.net/d3/en/calculator/monk#WeYXgh!Ycb!aZaZac

I currently run this and it puts me at 51% dodge. I don't take Pacifism because I feel the spirit regen from Chant of Resonance is to important. I sometimes switch crippling wave out for Way of the Hundred Fists, with fists of fury just because I hate being immobile


I have used fists of thunder with thunderclap the entire game because I can't stand playing with the teleport.
azndsh
Profile Blog Joined August 2006
United States4447 Posts
May 19 2012 07:28 GMT
#87
play with 3 wizards, teleport into middle of enemy camp, use vortex, hope everything dies before your 3s invincibility runs out
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
Last Edited: 2012-05-19 07:37:31
May 19 2012 07:35 GMT
#88
http://us.battle.net/d3/en/calculator/monk#aZXgfh!YXb!aabaaa

Currently almost finished Act 3 Hell. I love 'thunderclapping' into a pack, cycloning everything nice and close, hitting a few times quick, and then vulture-kicking everything out before I take too much damage. Heal/serenity to live. Just enjoyable to play, i'll think about efficiency when I'm in inferno. xD

With blazing wrath going (which it usually is) have about 6.5k dps, so stuff dies reasonably fast.
kaztah
Profile Joined September 2010
Norway1221 Posts
May 19 2012 07:58 GMT
#89
I'm playing as a complete tank, with trash damage build for cooping. My main focus is actually resist for migation and abusing the "one with everything" passive. I'm running with about 420 resist all at level 55 in act3 currently. I'm pretty much unkillable, and use all my spirit to boost healing for teammembers with the mantra or to drag in groups of enemies.
Build
I speak fluent sarcasm.
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
Last Edited: 2012-05-19 08:06:27
May 19 2012 08:05 GMT
#90
On May 19 2012 14:59 Zinnwaldite wrote:
Is the male monk based of of Rasputin? He kinda looks a bit like him,.,.


Eh, he looks as similar to Rasputin as any Russian-looking person with a beard would. And besides, Rasputin wasn't bald.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
nebffa
Profile Blog Joined February 2009
Australia776 Posts
May 19 2012 09:13 GMT
#91
Ok guys I have a question - where do you get your good gear? My DPS is being outperformed a lot by the other classes by this point, and my health is also like half of everyone else lol. I know this class is good but from reading a bit I think maybe I have junk gear?
shrinkmaster
Profile Joined May 2010
Germany947 Posts
May 19 2012 10:36 GMT
#92
it seems like i just dont understand dual-wielding in d3 yet.
i'm in act 3 nightmare and have around 500 dex, 11% ias and some crit

my mainhand is a 192 dps sword, my offhand is a 139 dps dagger with 12% ias.
d3 shows my dps with this setup as 1380

the strange thing is: when i equip a blue shield with only 76 dex my dps climbs to 1590.

when the dps of the offhand needs to be about equal to the mainhand for optimal results like most people claim, then dual-wiedling is pretty stupid in the lower difficulties, because you will almost never have 2 weapons with very close dps stats.
Voltaire: The true triumph of reason is that it enables us to get along with those who do not possess it.
HyunA
Profile Joined July 2010
Romania362 Posts
May 19 2012 11:38 GMT
#93
can anyone recommend me a build for monk to solo hell?

i currently have 15k hp and 4.2k dmg lvl 53 monk.

my current skill build: http://us.battle.net/d3/en/calculator/monk#WeXiTh!ZYX!aZbZba
Noocta
Profile Joined June 2010
France12578 Posts
May 19 2012 13:42 GMT
#94
So, i've been wondering.. what's better between Crippling waves and way of the hundred fist ?
I'm really torn on what to use between these two as spirit generator.
" I'm not gonna fight you. I'm gonna kick your ass ! "
xDaunt
Profile Joined March 2010
United States17988 Posts
May 19 2012 14:25 GMT
#95
On May 19 2012 19:36 shrinkmaster wrote:
it seems like i just dont understand dual-wielding in d3 yet.
i'm in act 3 nightmare and have around 500 dex, 11% ias and some crit

my mainhand is a 192 dps sword, my offhand is a 139 dps dagger with 12% ias.
d3 shows my dps with this setup as 1380

the strange thing is: when i equip a blue shield with only 76 dex my dps climbs to 1590.

when the dps of the offhand needs to be about equal to the mainhand for optimal results like most people claim, then dual-wiedling is pretty stupid in the lower difficulties, because you will almost never have 2 weapons with very close dps stats.

If the dps of your offhand isn't within 15% of your main hand, you're better off just using the main hand with a shield.
Elegance
Profile Blog Joined February 2009
Canada917 Posts
Last Edited: 2012-05-19 15:57:51
May 19 2012 15:54 GMT
#96
Here is my tank build that I've been using while soloing hell

http://us.battle.net/d3/en/calculator/monk#WeXgYQ!bUY!aZZacb

The triple defensive skills work so well it is just hard to die. The catch is that you have to have a good weapon. Everything else, just stack dex, vitality and one resistance of your choice. The only questionable skill for me right now is Mantra of healing's rune: boon of protection. It is very handy at times to pop it as it has no cooldown but I sometimes think that it costs too much spirit. The 2 heals are just amazing, but today i found the effectiveness of blinding flash as well (for just 10 spirit, it earns you valuable time and extra damage). Wave of light with its rune has two purposes: 1) when there are a lot of monsters and you have lots of spirit, lots of damage. 2) another defensive skill which knocks back all enemies while healing you with spirit spent
Power of Ze
Elegance
Profile Blog Joined February 2009
Canada917 Posts
May 19 2012 16:03 GMT
#97
On May 19 2012 16:58 kaztah wrote:
I'm playing as a complete tank, with trash damage build for cooping. My main focus is actually resist for migation and abusing the "one with everything" passive. I'm running with about 420 resist all at level 55 in act3 currently. I'm pretty much unkillable, and use all my spirit to boost healing for teammembers with the mantra or to drag in groups of enemies.
Build

I actually really like your build, the triple defensive is quite similar to mine, but your runeword for crippling wave + your choice of passives are definitely worth trying.
Power of Ze
ShaPeLesS
Profile Joined September 2010
Bulgaria87 Posts
Last Edited: 2012-05-19 17:00:50
May 19 2012 16:21 GMT
#98
On May 19 2012 23:25 xDaunt wrote:
Show nested quote +
On May 19 2012 19:36 shrinkmaster wrote:
it seems like i just dont understand dual-wielding in d3 yet.
i'm in act 3 nightmare and have around 500 dex, 11% ias and some crit

my mainhand is a 192 dps sword, my offhand is a 139 dps dagger with 12% ias.
d3 shows my dps with this setup as 1380

the strange thing is: when i equip a blue shield with only 76 dex my dps climbs to 1590.

when the dps of the offhand needs to be about equal to the mainhand for optimal results like most people claim, then dual-wiedling is pretty stupid in the lower difficulties, because you will almost never have 2 weapons with very close dps stats.

If the dps of your offhand isn't within 15% of your main hand, you're better off just using the main hand with a shield.


When dual-wielding your weapons take turns to attack so if you have a weapon with 1.30AS and one with 1.50AS your first attack will have 1.30AS and the next one 1.50AS and this repeats itself.

Let's say you are Dual-wielding two weapons: a (1)100dmg, 1.30attacks per second one and a (2)60dmg, 1.20 attacks per second one.

If you only have (1) equipped you will have 100*1.30=130dps.

If you equip (1) and (2) this is what's going to happen:
You are going to make an attack with (1) and deal 100dmg, 1/1.30=10/13 of a second will have passed. After that you will make an attack with (2) and deal 60dmg, 1/1.50=2/3 of a second will have passed. In total: 160dmg over 10/13 + 2/3 = 56/39 of a second. DPS = 160/ (56/39) = 111DPS.

As you can see, in this case dual-wielding will not be beneficial.

I hope this clears up how dual-wielding works in D3.

EDIT: I forgot to take into account the 15% increased attack speed when dual-wielding but I think the conclusion should be the same.


"Nothing is true, everything is permitted"
MagickMan
Profile Joined March 2011
Australia498 Posts
May 19 2012 16:24 GMT
#99
http://us.battle.net/d3/en/calculator/monk#WigXRQ!ZUY!ZaaZaa
Was having no problem tanking a 4man group in act 4 hell at level 54-55, stacking fire resist and a 1hand fast wep with a shield. Havent found a more viable build for hell yet since, however ill switch the the group bubble and the 15% bubble on mantra for certain trash, i was also using a wind mystic ally up untill act 2 hell, after that he was just getting 2shot and was not worth the slot. :D
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
Last Edited: 2012-05-19 18:27:38
May 19 2012 17:36 GMT
#100
I don't see too many people using One With Everything, is resistance stacking not super effective on Hell/Inferno?

Also here's what I'm currently finishing up Nightmare with: http://us.battle.net/d3/en/calculator/monk#UigdjQ!ZXY!bbabbb
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