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Necosarius
Sweden4042 Posts
April 02 2014 19:18 GMT
#2781
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Tarias
Netherlands480 Posts
April 02 2014 20:05 GMT
#2782
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Ramong
Denmark1706 Posts
April 04 2014 16:51 GMT
#2783
some tank/support build, or `? | ||
Amui
Canada10567 Posts
April 05 2014 20:58 GMT
#2784
DPs builds are quite a bit harder because monk has short range and low reach without epiphany. | ||
Amui
Canada10567 Posts
April 08 2014 11:34 GMT
#2785
Passives: 3 are locked. STI, OWE(requires 4 good affixes instead of 3 for gear, but frees up primaries) and Unity(pretty ludicrous impact for 1 passive slot) are pretty much required for group farming on higher torments. Last slot is fairly flexible. I like exalted soul so I can stockpile spirit to dump, but pick whatever you like. Probably going to be two archetypes, DPS, and support. I'm thinking that Ice Climbers is pretty much a necessity for any build that doesn't involve CDR epiphany. The ability to ignore slow/freeze/immobilize is so incredibly powerful on a melee. I've seen CDR epiphany with a 2hr, and while it's a good build for epic speed farming and low torments, it doesn't scale well into higher torment levels because the sustained DPS is fairly laughable. Support would probably aim for 4p inna's, although as far as builds go, I think you'd still be pigeonholed into taking EP, SW, CS, generator and DS, with one slot open. Epiphany doesn't fit because you don't have any spammable spenders(CS does poor damage relative to spirit cost). Support monk damage is so heavily reliant on other people blowing up EP'd targets that I don't see a spender going here. Sad as it may be, a runed mantra might still be the goto for this slot. DPS is probably going to involve LTK+epiphany. Bells can do slightly more in a MUCH larger AoE, but getting enough spirit to spam them seems difficult. With the LTK fireball spirit stone, you can do ~1300% weapon damage with LTK, and assuming you don't need the stun, you can rune fire and benefit all your skills. I don't know about the set though, lightning focus despite the epiphany damage being fire splits elements between lightning(cyclones, set lightning), and fire(epiphany/LTK) | ||
Daymor
New Zealand151 Posts
April 14 2014 22:08 GMT
#2786
But to be able to accomplish that I would need to have a lot of CDR to maximise Epiphany uptime and reduce the CD on the Air Ally active (+100 spirit from memory). Then also mix in a bit of cost reduction stuff, primary piece of course being Cindercoat. Unforunately I am not even close to where I want to be yet. | ||
Kirsed
9380 Posts
April 15 2014 02:23 GMT
#2787
http://us.battle.net/d3/en/profile/kirsed-1724/hero/6424245 | ||
Amui
Canada10567 Posts
April 15 2014 02:57 GMT
#2788
On April 15 2014 11:23 kirsed wrote: So I currently can kill fast enough in t3/4 but I can't get my toughness up high enough for t4 how can I itemize better? Also my profile is bugged or something I really have about 5.5 million toughness. http://us.battle.net/d3/en/profile/kirsed-1724/hero/6424245 OWE/STI doesn't show up because it's a passive. First of all I hate you for having all the drops I wish I could find. HP is a bit low, and you need to stack a resist(Probably lightning). It's really hard to find the pieces to do it, but it has to be done. OWE is giving you +157 to lightning and that's it. You simply aren't going to be able to tank T4 without getting your toughness up, even if you can nearly permastun because ground effects are probably instadeath. At 5.5m toughness you're around 2-3 shot range on T3, and on T4, definitely in 2 shot range for most things. Easiest piece to replace is probably going to be shoulder's, but after that you'd need to figure out what you're going to dump. While you probably don't need to get as tanky as me to do T4(I have probably 70-80% the damage you do, not including shard, but about 2.5x the toughness), you do need to get it at least to the 8-9m range. I am built more towards support monk though, so LTK hasn't been too big of an issue for me. EP and Cyclone speed up groups far more than a DPS monk would. | ||
anmolsinghmzn2009
India1783 Posts
April 15 2014 07:22 GMT
#2789
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Samba
Germany452 Posts
April 15 2014 07:40 GMT
#2790
But i really like the elemental-dmg stacking, i got 84% lightning so far. I love how you can just fly through rifts with dashing strike and Annihilation. Doing T2 atm. http://eu.battle.net/d3/en/profile/Samba-1157/hero/50295 Edit: And i found a 2k dps Odin Son, would you guys either use that or the Won Kim Lau? And btw why is nobody in the EU TL community? It only has like 20 member. | ||
Razhil
Belgium208 Posts
April 15 2014 09:40 GMT
#2791
On April 15 2014 16:22 anmolsinghmzn2009 wrote: Is deadly reach with scattered blows better for a lightening build than WotHF with FoF? Maybe somebody can confirm or prove me wrong there ? ^-^ Edit : nevermind, it was hotfixed and I didn't notice. Physical skills stay physical and weapon element have no influence whatsoever... So I don't know the answer to your question, sorry. | ||
anmolsinghmzn2009
India1783 Posts
April 15 2014 19:08 GMT
#2792
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Kirsed
9380 Posts
April 16 2014 01:59 GMT
#2793
On April 15 2014 11:57 Amui wrote: Show nested quote + On April 15 2014 11:23 kirsed wrote: So I currently can kill fast enough in t3/4 but I can't get my toughness up high enough for t4 how can I itemize better? Also my profile is bugged or something I really have about 5.5 million toughness. http://us.battle.net/d3/en/profile/kirsed-1724/hero/6424245 OWE/STI doesn't show up because it's a passive. First of all I hate you for having all the drops I wish I could find. HP is a bit low, and you need to stack a resist(Probably lightning). It's really hard to find the pieces to do it, but it has to be done. OWE is giving you +157 to lightning and that's it. You simply aren't going to be able to tank T4 without getting your toughness up, even if you can nearly permastun because ground effects are probably instadeath. At 5.5m toughness you're around 2-3 shot range on T3, and on T4, definitely in 2 shot range for most things. Easiest piece to replace is probably going to be shoulder's, but after that you'd need to figure out what you're going to dump. While you probably don't need to get as tanky as me to do T4(I have probably 70-80% the damage you do, not including shard, but about 2.5x the toughness), you do need to get it at least to the 8-9m range. I am built more towards support monk though, so LTK hasn't been too big of an issue for me. EP and Cyclone speed up groups far more than a DPS monk would. So I solved my most of my problems today. Then almost the minute I fix my toughness problems SoH gets nerfed and now I'm worried about not being able to do anything again. Good thing I still have my wkl and fulminators. | ||
Amui
Canada10567 Posts
April 24 2014 12:20 GMT
#2794
http://us.battle.net/d3/en/calculator/monk#WdVSfQ!XUhb!baacZc Support monk for groups. I'm thinking about swapping cyclone to bladestorm now that you can't fill the screen with cyclones any more, as well as nerfed cyclone damage, especially since you want to stack physical for the massive EP detonations. Doombringer+fist of azturrasq woud probably be ideal. Need a fist though to really pump the damage beyond 100% maxHP damage. This build does have rather large issues with actually killing shit alone though. Anything with more than 30-40m hp pretty much requires outside assistance to be efficient. Some variant of http://us.battle.net/d3/en/calculator/monk#UdVfZQ!XUgb!baaaYc used for farming mats and stuff. Nothing much to say here, although LTK is still pretty bad as far as a spender goes, basically requires cyclone strike to be useful. Lastly, http://us.battle.net/d3/en/calculator/monk#TPjSck!SVZb!ccbbZY The farm build. Hexing pants, magefist and CDR everywhere. Air ally is there because I don't have enough CDR to keep epiphany up all the time, so I need the option to activate air ally to keep TR up. Could probably replace it with BF:FitL for the increased SSS burst if you have enough CDR. Stack fire, born's/cpt crimson set etc. Paragon points into CDR&resource cost reduction. Gearing wise I think I prioritized damage reduction much more than most other people did. With more than 1800 all resist and 10k armor self buffed, I can eat a ton of damage despite only having 330k hp. Ultimate goal is to swap the 2p borns to 2p aughilds, and to find a good RoRG. From there it's pretty much finding a few build specific legendaries to round it out, along with a lightning/fire/physical SoJ. | ||
Invoker
Belgium686 Posts
April 26 2014 13:44 GMT
#2795
I had 1400 alres but I dropped it down to 1100 because I didn't need it that much. And I'm mostly playing T3-T4. I'm about to complete Blackthorne's anyway, just 1 piece of gear away. Then I'll be immune to Plagued, Desecrator and Molten. I got Arcane amulet and Ice Climbers already. It's gonna be piece of cake to walk around in T6. I just need to stack more armor and then I can easily tank everything with Serenity and Mantra of Healing. I don't even die that much in T4 now. 1 time in 5 rifts maybe, if I'm not being careful... | ||
Amui
Canada10567 Posts
April 27 2014 12:02 GMT
#2796
On April 26 2014 22:44 Invoker wrote: I don't think 1800 all res is that useful. It just bloats your toughness for no reason at the later stages of the game. Better to stack %X life after sustaining a decent mitigation. I had 1400 alres but I dropped it down to 1100 because I didn't need it that much. And I'm mostly playing T3-T4. I'm about to complete Blackthorne's anyway, just 1 piece of gear away. Then I'll be immune to Plagued, Desecrator and Molten. I got Arcane amulet and Ice Climbers already. It's gonna be piece of cake to walk around in T6. I just need to stack more armor and then I can easily tank everything with Serenity and Mantra of Healing. I don't even die that much in T4 now. 1 time in 5 rifts maybe, if I'm not being careful... What do you mean stacked damage reduction is bloat? Life is bloat. Boosting HP in D3 is the easiest way to survive burst, but for sustaining, mitigation is far, far better. Yes it gets increasingly inefficient to boost all resist, but with OWE, it ups the gearing requirements, but it doesn't cost you anything if you do get good pieces, the all resist is basically free. No other class can get 5 primaries on everything. I'm wondering what you've specced btw. I'd assume lightning LTK, so that with immunity to most effects you can rely on permastun+serenity, but just want to make sure. It's a good build for soloing, with 20m+LTK's and stuff, but for groups physical stacked EP, spamming cyclone strike does far, far more than LTK spam would. In terms of DPS, monks simply doesn't compete with stuff like triple EQ jump barb, geared WD(various), wizard(multiple specs). | ||
Invoker
Belgium686 Posts
April 27 2014 17:57 GMT
#2797
Currently I got 1362 all res, which gives me %79.56 damage reduction, but if I boost it to 1722 it only gives me %3.55 more reduction, which is not that much. It doesn't really worth dropping armor or damage or even life bonus just to get it from 1362 to 1722. And since I'll become immune to this kind of damages soon, there is no reason to push my resistances any further. It's decent this way. OFC I'm currently a lightning monk but this can change easily, I got a lot of gear waiting in my stash to be used for different kind of builds. I'm not even using my Arcane immune amulet as of now, it's just waiting in the stash for T6. And ofcourse I'm gonna use EP with FiW : ) | ||
Keirathi
United States4679 Posts
April 27 2014 19:27 GMT
#2798
I'm going to pull some numbers out of my ass here, but it's just for demonstration. Lets say at 1000 all resist, you have 75% damage reduction (or, 25% damage taken). If we add 100 AR, then at 1100 all resists, you have 76% damage reduction, or 24% damage taken. If we remove 100 AR, then at 900 AR we have 73.96% damage reduction, or 26.04% damage taken. 900 = 26.04/73.96 1000 = 25/75 1100 = 24/76 Now, you might be saying: but you just proved that 100 additional AR was more valuable at 900 AR than 1000! When you were at 900 AR, adding 100 more bumped your damage reduction up 1.04%, compared to only 1% when you were at 1000 AR and added 100 more. But, nope. Those numbers are misleading. By going from 26.04% damage taken, to 25% damage taken, you are taking 25/26.04 = 0.96% less damage than before. By going from 25% damage taken to 24% damage taken, you are taking 24/25 = 0.96% less damage than before. TL;DR: Damage reduction per point of armor and all resist are linear, not diminishing. | ||
Amui
Canada10567 Posts
April 27 2014 20:29 GMT
#2799
On April 28 2014 04:27 Keirathi wrote: All resists does *NOT* have diminishing returns. I'm going to pull some numbers out of my ass here, but it's just for demonstration. Lets say at 1000 all resist, you have 75% damage reduction (or, 25% damage taken). If we add 100 AR, then at 1100 all resists, you have 76% damage reduction, or 24% damage taken. If we remove 100 AR, then at 900 AR we have 73.96% damage reduction, or 26.04% damage taken. 900 = 26.04/73.96 1000 = 25/75 1100 = 24/76 Now, you might be saying: but you just proved that 100 additional AR was more valuable at 900 AR than 1000! When you were at 900 AR, adding 100 more bumped your damage reduction up 1.04%, compared to only 1% when you were at 1000 AR and added 100 more. But, nope. Those numbers are misleading. By going from 26.04% damage taken, to 25% damage taken, you are taking 25/26.04 = 0.96% less damage than before. By going from 25% damage taken to 24% damage taken, you are taking 24/25 = 0.96% less damage than before. TL;DR: Damage reduction per point of armor and all resist are linear, not diminishing. Not quite. all resist and armor give linear gains relative to base HP. Each point relative to the last is less effective %wise though. With your numbers, 1k AR is 300% bonus eHP, or 333 per 100%. 900 AR is 366% eHP, 1100 is 433% eHP Going from 900 to 1000, that 100 AR takes you from 27.27% damage taken to 25%, or 8.335% less damage taken Going from 1000 to 1100, that 100 AR gives you 23.08% damage taken, or 7.685% less damage taken. Each point of all resist gives you the same increase in %eHP relative to base, but the relative value goes down. You can't get enough all resist for stacking more to become a bad idea though, especially on a monk where you don't even give up a primary for all resist. In game, 300 all resist=100% bonus eHP. Even at 1800, an extra 100 provides 5.2% extra damage mitigation. Also character sheet damage reduction is misleading. Each additional point of damage reduction is worth more than the last. Especially once you get into the 80%+ range, a single additional % is worth 5% damage reduction, increasing rapidly from there. Source: MT'd in WoW, had to learn all this shit. | ||
Keirathi
United States4679 Posts
April 28 2014 00:59 GMT
#2800
Basically the key is that although the %damage reduction per point of all res or armor does seem to have diminishing returns, each point of %damage reduction is better than the last so it's (at least for almost all intents and purposes) a linearly scaling model. | ||
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