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Monk - Builds/Discussion - Page 59

Forum Index > Diablo 3
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Prev 1 57 58 59 60 61 141 Next
Slayer91
Profile Joined February 2006
Ireland23462 Posts
June 12 2012 21:14 GMT
#1161
Not as good if you have high//unstable ping though xD
aka Teutonica
seiferoth10
Profile Joined May 2010
3362 Posts
June 12 2012 21:55 GMT
#1162
I tried dashing strike on a singular mob that had frozen (I already killed the rest of the pack), and I got hit by frozen every single time (~8 times), failing to dodge it with dashing strike. It's literally a half second of invulnerability, followed by a half second of stuck in place not attacking anything. If you can do it props to you, but literally timing the hit in a half second window consecutively and reliably, where if you miss you will certainly die, in an environment of changing latency, is pretty damn hard to say the least.

The biggest drawback though is the dash distance when not targeting a mob, if that was farther I think it would be a lot more usable.
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
Last Edited: 2012-06-12 22:04:54
June 12 2012 22:03 GMT
#1163
On June 13 2012 05:28 Slayer91 wrote:
I heard you can modify that build to do diablo in like 30 seconds. I think the build is called "demon hunter".


If I could get a link to something like that on the talent calculator that'd be great :O Right now I'm doing an extremely defensive build, but glass cannon sounds cool, too.
memes are a dish best served dank
Zedders
Profile Blog Joined April 2010
Canada450 Posts
June 12 2012 22:04 GMT
#1164
On June 13 2012 03:14 Slayer91 wrote:
Show nested quote +
On June 13 2012 02:43 Zedders wrote:
On June 13 2012 02:37 Slayer91 wrote:
You need to make your own conclusions to some extent. The basics are always:
-Life on hit (at least 600~ I'd say)
-Attack speed (>1.7 Attacks per second)
-Resistances (>500)
-Armour (>5000)
-HP (>20k)
Dex (>1000 prefered)

Gearing is a huge part of diablo don't expect it to be done for you.


But see that's only what you think.


not really. Multiplicative scaling is pretty bullshit meaning getting bare minimum balance values of resist armour and hp is basically required and the same thing with initail life on hit//attack speed and DPS in terms of dex/as/weapon dmg.

I've yet to see someone post a pic of their inferno monk with values less than these and doing well, and 1 or 2 values significantly higher. The closest you'll find is DW monks with 2 sick life on hit weapons and relatively low armour.

And also saying "that's only what you think" and then adding absolutely no insight doesn't really contribute to the thread. At least what I said works and all you've said is "but how do you know?". Because of experience and the way the numbers work out, what more do you want??

Also even without blind/resolve if you use deadly reach automatically you won't get zerged by melees the way ranged do which makes melee reduction not too important.

I don't disagree with what you said. I'm just saying I'd like to know what -most- people are playing because that is the gear that is the most valuable because the most people want it.

Also you have to think of the possibility that you don't know all the skill combinations possible to optimize the certain stat.

That's why originally I wanted to do a poll
Slayer91
Profile Joined February 2006
Ireland23462 Posts
Last Edited: 2012-06-12 22:28:40
June 12 2012 22:27 GMT
#1165
What do you mean what most people are playing? Do you mean what gear is valuable, in which case i'll tell you
-Gear with a single resist (depending on what the monk is picking for one with everything), dex, vit, and all resist
-Gloves with all that and attack speed
-Rings/amulet with attack speed or life on hit + any dex/vit/resist/resist all/armour even better
-Shield with high block value and block, good stats
-Weapon with high attack speed/life on hit and DPS.

I've read through every page on this thread and not one person has posted a screenshot of them having stats that completely disregards one or more of the min stats I mentioned and if they did they were asking for help because they were stuck, in which case everyone directed them to the stats they were missing on my list. (It's not MY list, it's just the list of stats you need for inferno)
You will find the occassional overgeared oddball with glass cannon gear who likes to play a gimped demon hunter but even they generally have >500 resist/5k armour/20k hp.

I don't know why you think its absolutely necessary to resort to statistics when absolutely everybody MUST use the same defensive stats to survive inferno and mathematically they scale best when stacked evenly at least to a point. Similarly with offensive stats. Therefore anyone not doing that is simply not optimal and I doubt you'll find anyone here doing anything radically different that you'd need a poll for.

As for skill combinations you will find everyone using the same pool of maybe 12 skills more or less with some slight variance and alternation but if anyone had a radically different skill combination and lets them use completely different gear I'm sure they would have posted by now instead of waiting for a poll.

Like a poll doesn't even tell you anything it's just a blank statistic you don't know where they are in inferno how well they're doing how much time they put in how much money they spent, why don't you read through 50 pages of this thread where you have 20+ people detailing their build thoughts, gearing thoughts, progress through inferno and gear/build changes as they progress. They will tell you more than a build ever will.

At the VERY LEAST it's safe to assume most people who would respond to a poll but haven't posted a lot in the thread will have simply read the thread and will be largely copying the builds of the more sucessful people.
aka Teutonica
sandroba
Profile Joined April 2006
Canada4998 Posts
June 12 2012 23:59 GMT
#1166
I agree with pretty much everything slayers is saying. However the way that a monk truly shines is on a party with a glass cannon using a completely defensive build. You just tank everything and watch mobs melt while protecting your dpser. I'm using this build http://us.battle.net/d3/en/calculator/monk#bhXYgR!ZUX!ZZcaYb and have 1.4k res 6.4k armor unbuffed, 37%block with highest block value, 1.4k dex for high dodge, and about 43k hp and I'm basically unkillable except for very rare situations normally involving multiple packs. My dps is is shit with this build at around 16k, but that's not my job.
Slayer91
Profile Joined February 2006
Ireland23462 Posts
June 13 2012 00:02 GMT
#1167
I hope you have a fucking barbarian if you have 1.4k resist there's no reason not to have one I heard having 2000 resist all is pretty effective.
aka Teutonica
sandroba
Profile Joined April 2006
Canada4998 Posts
June 13 2012 00:19 GMT
#1168
Yeah sometimes we roll with a barb so i get 2.1k res and I'm completely immortal. Time wise 2 people seems best though, the extra survival just allows me to smoke while i stand on top of desecration and arcane sentry =P
Jisall
Profile Blog Joined January 2011
United States2054 Posts
June 13 2012 00:55 GMT
#1169
On June 13 2012 06:14 Slayer91 wrote:
Not as good if you have high//unstable ping though xD


True, but if you have stable ping it is better if you can execute it.

On June 13 2012 06:55 seiferoth10 wrote:
I tried dashing strike on a singular mob that had frozen (I already killed the rest of the pack), and I got hit by frozen every single time (~8 times), failing to dodge it with dashing strike. It's literally a half second of invulnerability, followed by a half second of stuck in place not attacking anything. If you can do it props to you, but literally timing the hit in a half second window consecutively and reliably, where if you miss you will certainly die, in an environment of changing latency, is pretty damn hard to say the least.

The biggest drawback though is the dash distance when not targeting a mob, if that was farther I think it would be a lot more usable.


It is definitely hard. It is a very narrow timing window, but if you can hit it consistently, it is better then serenity. I get it around 3/4th of the time. I'm running a tanking build so if I miss it hurts, but i don't die. think of it like microing a banshee against marines or something.

I only use it to initiate on a group or if I am surrounded (in which case I dashing strike to the furthest mob away in the direction I want to flee, it ports you to the other side so its clear to run).
Monk: Because being a badass is more fun then playing a dude wearing a scarf.. ... Ite fuck it, Witch Doctor cuz I like killing stuff in a timely mannor.
Pwere
Profile Joined April 2010
Canada1557 Posts
June 13 2012 01:16 GMT
#1170
Dashing Strike has always been really good if you have a fast weapon, but it doesn't help you to actually kill elites you couldn't kill otherwise. FoThunderclap can already get you out of jails (although not as easily), and you already have serenity for "oh shit" moments.

I used to run it all the time, but I dropped it when I switched from Keen Eye/Lightning Flash to Thunderclap. I found that either BoH + Fear or Earth Ally allowed me to manage slightly more elites.

If Dashing Strike didn't whiff so often or worked like Barb's charge, where you can aim it wherever you want, it would make the Monk so much more enjoyable to play. I really don't know why they gimped this skill with the shitty range w/o target. 20% dodge rune is really good too, considering you'll be stuck in animation mode for ~1 sec.
Jisall
Profile Blog Joined January 2011
United States2054 Posts
June 13 2012 01:40 GMT
#1171
On June 13 2012 10:16 Pwere wrote:
Dashing Strike has always been really good if you have a fast weapon, but it doesn't help you to actually kill elites you couldn't kill otherwise. FoThunderclap can already get you out of jails (although not as easily), and you already have serenity for "oh shit" moments.

I used to run it all the time, but I dropped it when I switched from Keen Eye/Lightning Flash to Thunderclap. I found that either BoH + Fear or Earth Ally allowed me to manage slightly more elites.

If Dashing Strike didn't whiff so often or worked like Barb's charge, where you can aim it wherever you want, it would make the Monk so much more enjoyable to play. I really don't know why they gimped this skill with the shitty range w/o target. 20% dodge rune is really good too, considering you'll be stuck in animation mode for ~1 sec.


I'm farming act 1 inferno, working on resists and armor atm, I can solo any elite pack now. Dashing Strike is really good if you know how to use it. I never liked the earth ally or any of those, I would rather spend the skill on something I can control. 10% life isn't that great when you consider our heals are flat.

The reason I stopped using thunderclap is because if you use it on a molton elite you will get hit by the fire (correct me if wrong, that my experience with it tho). I use BoH with the extra heal on it. I can prolly switch it up to the 15% attack now that I think about it. MoE spam usually keeps me full. My BoH is my "Oh shit" ability now.
Monk: Because being a badass is more fun then playing a dude wearing a scarf.. ... Ite fuck it, Witch Doctor cuz I like killing stuff in a timely mannor.
Depetrify
Profile Blog Joined March 2011
978 Posts
Last Edited: 2012-06-13 16:24:08
June 13 2012 16:19 GMT
#1172
I'm having a lot of trouble deciding whether or not to change my vit items to resistance after the previous argument in this thread...If I go on the auction house and search for other items with the same amount of dex and vit as mine, there are usually none - maybe a few............But I could easily get rid of vit on a ton of items and add like 40 more resist? But is 40 resist worth 150 vit?

all my stats and stuff http://imgur.com/a/TbdXR *all up to date but the amulet which is replaced with this*

+ Show Spoiler +
On June 12 2012 09:37 Depetrify wrote:
Just replaced
[image loading] with
[image loading]
upped my DPS by 1k but I'm really regretting it, I hate it having no stats.




Yes I know I need a quicker weapon

Also, what needs to be replaced the most? Other than the fact that I hate the look of my helm lol

sandroba
Profile Joined April 2006
Canada4998 Posts
Last Edited: 2012-06-13 17:42:48
June 13 2012 17:40 GMT
#1173
I would sugest helm of command or tzo krin's, way more armor and resists and you can cut the vit a bit to maybe 30-35k health if you get your resists high enough. And of course a faster weapon, I like the minimum of 1.6 as and 400 LoH seems enough. With your current jewellery prob tzo krin will be better since you lack AS. Try to get one with high spi->life and either high armor or high single res that you are stacking. Some of your gear you could sell for a fortune to DHs and buy better ones for yourself for less, trading all res for specific res and armor.
Edit: Also your shield is nice but know that you are giving up possibly 140 res in that slot alone. High % block works a lot better when you have enough mitigation, which is not the case for you.
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
June 13 2012 17:44 GMT
#1174
What rune are people using with serenity? Up until now, I've been using the run that makes serenity last for four seconds. Has anyone used the last rune though? The one that makes monsters take 50% of damage blocked while serenity is active?
Dead9
Profile Blog Joined February 2008
United States4725 Posts
June 13 2012 17:48 GMT
#1175
it sux cus it's capped by ur maxhp or something
Slayer91
Profile Joined February 2006
Ireland23462 Posts
June 13 2012 18:06 GMT
#1176
On June 14 2012 02:44 Xanbatou wrote:
What rune are people using with serenity? Up until now, I've been using the run that makes serenity last for four seconds. Has anyone used the last rune though? The one that makes monsters take 50% of damage blocked while serenity is active?


I thought everyone used the massive heal on it.
aka Teutonica
KOVU
Profile Joined September 2010
Denmark708 Posts
June 13 2012 18:23 GMT
#1177
On June 14 2012 03:06 Slayer91 wrote:
Show nested quote +
On June 14 2012 02:44 Xanbatou wrote:
What rune are people using with serenity? Up until now, I've been using the run that makes serenity last for four seconds. Has anyone used the last rune though? The one that makes monsters take 50% of damage blocked while serenity is active?


I thought everyone used the massive heal on it.

With LoHit you will heal a lot during 4 seconds
Slayer91
Profile Joined February 2006
Ireland23462 Posts
June 13 2012 18:23 GMT
#1178
You'll heal alot during 3 seconds too, what's your point?
aka Teutonica
Elegance
Profile Blog Joined February 2009
Canada917 Posts
June 13 2012 18:26 GMT
#1179
I've used both before. Personally I like the heal better but there are times where I had the 4 second instead
Power of Ze
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2012-06-13 18:38:02
June 13 2012 18:36 GMT
#1180
On June 13 2012 10:40 Jisall wrote:
Show nested quote +
On June 13 2012 10:16 Pwere wrote:
Dashing Strike has always been really good if you have a fast weapon, but it doesn't help you to actually kill elites you couldn't kill otherwise. FoThunderclap can already get you out of jails (although not as easily), and you already have serenity for "oh shit" moments.

I used to run it all the time, but I dropped it when I switched from Keen Eye/Lightning Flash to Thunderclap. I found that either BoH + Fear or Earth Ally allowed me to manage slightly more elites.

If Dashing Strike didn't whiff so often or worked like Barb's charge, where you can aim it wherever you want, it would make the Monk so much more enjoyable to play. I really don't know why they gimped this skill with the shitty range w/o target. 20% dodge rune is really good too, considering you'll be stuck in animation mode for ~1 sec.


I'm farming act 1 inferno, working on resists and armor atm, I can solo any elite pack now. Dashing Strike is really good if you know how to use it. I never liked the earth ally or any of those, I would rather spend the skill on something I can control. 10% life isn't that great when you consider our heals are flat.

The reason I stopped using thunderclap is because if you use it on a molton elite you will get hit by the fire (correct me if wrong, that my experience with it tho). I use BoH with the extra heal on it. I can prolly switch it up to the 15% attack now that I think about it. MoE spam usually keeps me full. My BoH is my "Oh shit" ability now.
You can use thunderclap without teleporting if you hold shift and aim behind the monster. As long as your cursor isn't over any monster, you won't teleport, which is key to controlling it (and a pain in the ass to use effectively). I started using Earth Ally for Siegebreaker runs, when I could barely survive 3 hits. It's really good to tank banelings too, and helps a ton vs most elites in Act 4. The 10% extra life doesn't hurt, but you mainly want the 3 second taunt that works against basically everything. Some people use Air Ally to spread Resolve around with its damage aura; not bad either, but I prefer Earth.

On June 14 2012 02:44 Xanbatou wrote:
What rune are people using with serenity? Up until now, I've been using the run that makes serenity last for four seconds. Has anyone used the last rune though? The one that makes monsters take 50% of damage blocked while serenity is active?
I tried the last rune and in practice it does basically nothing. The heal isn't bad, but as soon as you have 1k LoHit and good attack speed, extra attack time is better. It means you can attack for 3 instead of 2 seconds, considering you'll need about 1 second to get out of all the desecrate/arcane/plague you jumped into. If you heal 2k+ per second, the extra second is much better, mostly vs shielding and other tough crap where spirit is tight.
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