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Monk - Builds/Discussion - Page 57

Forum Index > Diablo 3
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Prev 1 55 56 57 58 59 141 Next
Depetrify
Profile Blog Joined March 2011
978 Posts
Last Edited: 2012-06-11 23:43:33
June 11 2012 23:42 GMT
#1121
On June 12 2012 08:39 Slayer91 wrote:
Your gear is pretty awesome. You can afford to drop some dex/vit for attack speed though, it's what you're really missing. Your resists are a bit low on account of having very few if not any double resist (all resist+phys resist+Dex+vit ) items.

Basically you have the tough decision on getting attack speed on rings/amulet or some other piece. Having a mace is an issue most people use 1.4 attack speed weapons.

I'm not certain if the best way might not be to just get more resists and tank everything out, you have insane amounts of dex that it's a shame to lose it.

My advice would be to actually sell your weapon for a 1.4 one with socket and similar DPS, the stats aren't that important, but there's no easy way of going about it.

You could also work around but using more weapon damage stuff, replace blind with sweeping wind would be the first thing I'd do. I never found blind that useful with deadly reach builds whiel sweeping wind is an insane portion of your DPS.



Ya, I was buying stuff with the highest dex possible, because it seemed most items other than gloves/neck/ring don't have attack speed or other helpful stats like that unless they're legendary or set items - which have terrible other stats.

At this point maybe I should just ditch the shield and be a squishy monk?
run.at.me
Profile Joined December 2011
Australia550 Posts
Last Edited: 2012-06-11 23:52:03
June 11 2012 23:51 GMT
#1122
slayer i don't use nataly's breaches or whatever, i use blackthorns (no inc. attk speed) but the helm does :D i got lucky enough to find the blackthorns actually.
lol yeah im a little concerned about the nerf, but ever since i could handle act 4 reaosnable ok i started wanting to max attack speed for fun.
while the nerf to inferno might make it a bit too easy, im looking forward to being able to sacrifice defensive stats for more dmg... i want like 50k+ with light obviously.

anyway, here are most of my items with exception to a few coz i got over it.
the sword is decent, but not the sword i plan to have for a long time (i was SO over my last wep, i really shouldn't have bought this one but i'm incredible impatient sometimes)

[image loading]
Slayer91
Profile Joined February 2006
Ireland23335 Posts
June 12 2012 00:13 GMT
#1123
Wow that ring and amulet wtffffffffffffffffff
run.at.me
Profile Joined December 2011
Australia550 Posts
June 12 2012 00:17 GMT
#1124
On June 12 2012 09:13 Slayer91 wrote:
Wow that ring and amulet wtffffffffffffffffff


lol i know right, and both were steals too, i was bidding like 9 mil on a diff amulet, then i lost that bid and all of a sudden this pops up for 5 mil, instant buy..

and the ring i got for 3.5 mil, easily worth 9-10mil plus hahaha
Depetrify
Profile Blog Joined March 2011
978 Posts
Last Edited: 2012-06-12 00:38:04
June 12 2012 00:37 GMT
#1125
Just replaced
[image loading] with
[image loading]
upped my DPS by 1k but I'm really regretting it, I hate it having no stats.
run.at.me
Profile Joined December 2011
Australia550 Posts
Last Edited: 2012-06-12 04:30:55
June 12 2012 04:30 GMT
#1126
slayer i just found a new wep doing act 3, i thought i'd share it with you for the lulz.

[image loading]
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
June 12 2012 05:01 GMT
#1127
A couple questions:

1. What is a good spirit dump for monk? No matter how many times I use it, I think that w/e that pillar of the ancients thing is sucks. It seems like it does no damage. I've just been using sweeping wind all the time, which is kinda boring. I wish tempest rush could be used, because thats a cool skill. Anyone know any good uses for it in inferno?

2. What are people's thoughts on transcendence vs resolve? I personally am starting to feel like transcendence might be a little better. I can basically generate another 10k life after emptying my spirit bar.

3. Which mantra is best? I used to like MoH with boon of inspiration, but now I'm debating between MoE with hard target or MoH with the +20% resist rune.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
June 12 2012 05:20 GMT
#1128
1. mantra of evasion and/or mystic ally. tempest rush isn't very good

2. transcendence is nice when you're undergeared but resolve is generally better. transcendence is like a 360 heal per hit, which is equivalent to 400~450 life on hit divided by however many targets you're hitting. it's kinda nice cus u can save up spirit and heal a bunch at once though

3. moe + hard target is generally the best. moh with 20 res is okay but it doesn't give as much survivability unless your resistance far, far outstrips your armor (like if your resistance = your armor outstrips)
seiferoth10
Profile Joined May 2010
3362 Posts
June 12 2012 05:25 GMT
#1129
1. Spirit dump should be spamming your mantra every 3 seconds for its secondary effect. Unless you have ridiculous attack speed, that should suffice while still giving you enough spirit for your other skills. Most of us don't have a damage skill spirit dump, we just turn on Sweeping Wind and use our spirit to survive long enough to kill stuff.

2. Depends. Some people dump transcendence and rely on LoH. I've seen a few in here stacking Life on spirit spent, and obviously transcendence helps that (your mantra spam will heal for ridiculous amounts). For Resolve, obviously you have to apply it, and you can't do that on ranged mobs.

3. Mantra should be (provided you're not run.at.me geared yet) MoE with the armor rune.
Derrida
Profile Joined March 2011
2885 Posts
June 12 2012 06:48 GMT
#1130
So I've hit 60 with my monk recently after getting bored of my wizard.

My question is, for a monk who will go tank for his ranged friends, why are tank monks using shield? doesn't the skill that gives %15 dodge for dual wield provide much more avoidance than the shields +armor and block values combined?
#1 Grubby Fan.
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
June 12 2012 07:00 GMT
#1131
On June 12 2012 15:48 Derrida wrote:
So I've hit 60 with my monk recently after getting bored of my wizard.

My question is, for a monk who will go tank for his ranged friends, why are tank monks using shield? doesn't the skill that gives %15 dodge for dual wield provide much more avoidance than the shields +armor and block values combined?


Its because there are other passive skills that are better and dodge is multiplicative and not additive.
Derrida
Profile Joined March 2011
2885 Posts
June 12 2012 07:10 GMT
#1132
On June 12 2012 16:00 Xanbatou wrote:
Show nested quote +
On June 12 2012 15:48 Derrida wrote:
So I've hit 60 with my monk recently after getting bored of my wizard.

My question is, for a monk who will go tank for his ranged friends, why are tank monks using shield? doesn't the skill that gives %15 dodge for dual wield provide much more avoidance than the shields +armor and block values combined?


Its because there are other passive skills that are better and dodge is multiplicative and not additive.


ah that explains it, thanks a lot
#1 Grubby Fan.
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
June 12 2012 07:33 GMT
#1133
On June 12 2012 16:10 Derrida wrote:
Show nested quote +
On June 12 2012 16:00 Xanbatou wrote:
On June 12 2012 15:48 Derrida wrote:
So I've hit 60 with my monk recently after getting bored of my wizard.

My question is, for a monk who will go tank for his ranged friends, why are tank monks using shield? doesn't the skill that gives %15 dodge for dual wield provide much more avoidance than the shields +armor and block values combined?


Its because there are other passive skills that are better and dodge is multiplicative and not additive.


ah that explains it, thanks a lot


Regardless, you can dual-wield all the way up to act 2 inferno. I didn't have any difficulties playing the game at all until act 2. Really don't want to have to switch to a shield...
Derrida
Profile Joined March 2011
2885 Posts
June 12 2012 08:47 GMT
#1134
Ok, so I just hit 60 few hours ago. Had a 3m gold saved up from my wizard, so I geared up to the best of my knowledge. I will be tanking for my group, 2 wizards and a DH, while they do shit loads of DPS. They are currently in A3, I rerolled to create a tank.

Here are my stats:
[image loading]

I think the stats are pretty good for for Act1, but I would need improvements for Act3, such as LoH. Any recommendations from here on for me? My main issue is survivability, and creating the opportunity for my group to burst targets down.
#1 Grubby Fan.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
June 12 2012 11:00 GMT
#1135
Resists and LoH would definitely need an upgrade, otherwise you should be fine
seiferoth10
Profile Joined May 2010
3362 Posts
June 12 2012 11:02 GMT
#1136
You could drop a bunch of life (~15k) for a lot more dex and some resist. For having OWE, your resist is pretty low, try to stack all resist + specific resist on your items. You could use a little more attack speed, a little more life on hit, but those are minor compared to dex and resist.

run.at.me, I'm very curious about your shield and where you got your +chance to crit, if you would be so kind.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
June 12 2012 11:05 GMT
#1137
Yeah never gem vit wtf. You don't need life on a monk. You could drop literally 1/2 your life pool and not make a difference.
Derrida
Profile Joined March 2011
2885 Posts
Last Edited: 2012-06-12 11:29:46
June 12 2012 11:27 GMT
#1138
On June 12 2012 20:05 Slayer91 wrote:
Yeah never gem vit wtf. You don't need life on a monk. You could drop literally 1/2 your life pool and not make a difference.


Even if I don't care about damage but survivability? Do you mean to say that the armor and dodge values that I would get from gemming dex instead of vit would make up for the lost hp?
#1 Grubby Fan.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2012-06-12 11:35:12
June 12 2012 11:30 GMT
#1139
On June 12 2012 20:27 Derrida wrote:
Show nested quote +
On June 12 2012 20:05 Slayer91 wrote:
Yeah never gem vit wtf. You don't need life on a monk. You could drop literally 1/2 your life pool and not make a difference.


Even if I don't care about damage but survivability? Do you mean to say that the armor and dodge values that I would get from gemming dex instead of vit would increase my damage without damaging my survival?


All your healing is flat, life of hit, regen, peaceful repose, breath of heaven, transcendence. ALL of it is based on flat values, meaning HP is almost useless. Elite fights often last 30 seconds+ meaning its a battle of your mitigationxhealing+total EHP versus their DPS. Having 20k more hp obviously helps very little and less and less the longer the fight goes on, meanwhiel resists and armour help slightly less in the first burst of damage and then are almost everything as the fight goes on.

The reason barbarians stack HP is because they have %HP based healing, the main one revenge relies on being in melee range of a lot of things which is another good thing to have high HP until it strats to proc.

The reason you'd gem dex is because aside from the armour and dodge which obviously helps Dex significantly increases your damage output which shortens the length of fights, sometimes by a lot when you consider 3 second bursts while invul. Long fights not only take lots of time but also increase chance of some bullshit jail+arcane while serenity on CD, or losing focus for a second and getting mortar instagibbed, etcetc. Also, generally even if their DPS is slightly above your healing output your total EHP will outlast that as long as the fight doesn't go too long. Vit doesn't really do a whole lot for your survivability at all.

The only reasons I can think of to stack a certain hp value is to tank belials hit without getting 1 shot and azomodans fireball. (and diablos cage, but I think that gets you to 1 hp, right?) but even then resists and armour still let you do that and only belials 1 hit is really important azmodans fireball aren't that big a deal.
Derrida
Profile Joined March 2011
2885 Posts
June 12 2012 11:38 GMT
#1140
On June 12 2012 20:30 Slayer91 wrote:
Show nested quote +
On June 12 2012 20:27 Derrida wrote:
On June 12 2012 20:05 Slayer91 wrote:
Yeah never gem vit wtf. You don't need life on a monk. You could drop literally 1/2 your life pool and not make a difference.


Even if I don't care about damage but survivability? Do you mean to say that the armor and dodge values that I would get from gemming dex instead of vit would increase my damage without damaging my survival?


All your healing is flat, life of hit, regen, peaceful repose, breath of heaven, transcendence. ALL of it is based on flat values, meaning HP is almost useless. Elite fights often last 30 seconds+ meaning its a battle of your mitigationxhealing+total EHP versus their DPS. Having 20k more hp obviously helps very little and less and less the longer the fight goes on, meanwhiel resists and armour help slightly less in the first burst of damage and then are almost everything as the fight goes on.

The reason barbarians stack HP is because they have %HP based healing, the main one revenge relies on being in melee range of a lot of things which is another good thing to have high HP until it strats to proc.

The reason you'd gem dex is because aside from the armour and dodge which obviously helps Dex significantly increases your damage output which shortens the length of fights, sometimes by a lot when you consider 3 second bursts while invul. Long fights not only take lots of time but also increase chance of some bullshit jail+arcane while serenity on CD, or losing focus for a second and getting mortar instagibbed, etcetc. Also, generally even if their DPS is slightly above your healing output your total EHP will outlast that as long as the fight doesn't go too long. Vit doesn't really do a whole lot for your survivability at all.

The only reasons I can think of to stack a certain hp value is to tank belials hit without getting 1 shot and azomodans fireball. (and diablos cage, but I think that gets you to 1 hp, right?) but even then resists and armour still let you do that and only belials 1 hit is really important azmodans fireball aren't that big a deal.


Okay this makes a lot of sense, thank you.
#1 Grubby Fan.
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