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Monk - Builds/Discussion - Page 10

Forum Index > Diablo 3
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Prev 1 8 9 10 11 12 141 Next
Rayeth
Profile Blog Joined April 2010
United States883 Posts
May 21 2012 21:21 GMT
#181
It seems like Act 2+ in Inferno need all kinds of farm from the previous Inferno acts to even be possible. I had to clear Act 1 Inferno multiple times to even be able to do much in Act 2 at all.
The Innocent shall suffer... big time.
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
May 21 2012 21:23 GMT
#182
On May 21 2012 21:47 Hollow wrote:
A guide to owning Inferno with a Monk by Hollow:

Find good gear
Get a good build
Get a frenzy shrine
Profit from near 25k dps

+ Show Spoiler +
[image loading]

:D

Not to be an ass, but you're running a nearly complete DPS build with a 190% (or something) damage modifier. This build isn't a solution to inferno past act 1 to be honest. It's lots of dodge but the first hits that comes through will destroy you.
Jisall
Profile Blog Joined January 2011
United States2054 Posts
May 21 2012 21:24 GMT
#183
On May 22 2012 06:23 Derez wrote:
Show nested quote +
On May 21 2012 21:47 Hollow wrote:
A guide to owning Inferno with a Monk by Hollow:

Find good gear
Get a good build
Get a frenzy shrine
Profit from near 25k dps

+ Show Spoiler +
[image loading]

:D

Not to be an ass, but you're running a nearly complete DPS build with a 190% (or something) damage modifier. This build isn't a solution to inferno past act 1 to be honest. It's lots of dodge but the first hits that comes through will destroy you.


If you merk the enemies fast enough they will have no time to hit you.
Monk: Because being a badass is more fun then playing a dude wearing a scarf.. ... Ite fuck it, Witch Doctor cuz I like killing stuff in a timely mannor.
Medrea
Profile Joined May 2011
10003 Posts
May 21 2012 22:12 GMT
#184
Nope, that's not true.

Those stats are pretty good for Act 1 Inferno if he is running at least 300 to everything though. If not then oh well.

A monk with those stats gets annihilated in Act 2.
twitch.tv/medrea
HyunA
Profile Joined July 2010
Romania362 Posts
May 21 2012 22:36 GMT
#185
hello.
i'm currently a 34k hp and 12k dps monk with the current skill build: http://us.battle.net/d3/en/calculator/monk#WTYXgQ!ZXd!ababYb

i have big troubles soloing inferno, i mean it's do-able but it takes a lot of dying and stuff.
if someone can help me with any advices @ the skills, gear or anything, please let me know.

i'm currently dual-weilding, 45% chance to dodge and i sometimes replace 7sided strike with cyclone strike.

thanks a lot
noD
Profile Blog Joined August 2010
2230 Posts
May 21 2012 22:39 GMT
#186
what is the quickening bug i hear so much here ?
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
Last Edited: 2012-05-21 22:55:54
May 21 2012 22:53 GMT
#187
On May 22 2012 07:39 noD wrote:
what is the quickening bug i hear so much here ?

Quickening rune on fists of thunder procs on crits from sweeping winds. It's mad spirit regen and bound to be bugfixed. You combine it with spamming mantra of healing with boon of protection.

I personally wouldn't bother with it until you're seriously stuck. It's a boring build and up to inferno there's absolutely no need to run it, there's plenty of builds that are more fun to play and don't exploit bugs in the game.
Hollow
Profile Blog Joined July 2005
Canada2180 Posts
May 21 2012 22:57 GMT
#188
It's true, the build I posted was just an experiment in Act 1 of Inferno. It ended up being very very easy to get through it with that build, but it's not succeeding in Act 2 at all.
Medrea
Profile Joined May 2011
10003 Posts
May 21 2012 23:11 GMT
#189
On May 22 2012 07:57 Hollow wrote:
It's true, the build I posted was just an experiment in Act 1 of Inferno. It ended up being very very easy to get through it with that build, but it's not succeeding in Act 2 at all.


Right. Dont worry about it though. You just have to wait until Blizzard hotfixes it. No idea how they didnt see this coming. We found this problem in under 6 days. They had this game in beta for like a year.
twitch.tv/medrea
Perscienter
Profile Joined June 2010
957 Posts
May 21 2012 23:15 GMT
#190
On May 22 2012 07:53 Derez wrote:
Show nested quote +
On May 22 2012 07:39 noD wrote:
what is the quickening bug i hear so much here ?

Quickening rune on fists of thunder procs on crits from sweeping winds. It's mad spirit regen and bound to be bugfixed. You combine it with spamming mantra of healing with boon of protection.

I personally wouldn't bother with it until you're seriously stuck. It's a boring build and up to inferno there's absolutely no need to run it, there's plenty of builds that are more fun to play and don't exploit bugs in the game.

Where's the bug? A critical hit is a critical hit. So you have synergy. GREAT! In my opinion, that's what everything should be about. No more linear masturbation.
VoirDire
Profile Joined February 2009
Sweden1923 Posts
May 21 2012 23:18 GMT
#191
On May 22 2012 08:15 Perscienter wrote:
Show nested quote +
On May 22 2012 07:53 Derez wrote:
On May 22 2012 07:39 noD wrote:
what is the quickening bug i hear so much here ?

Quickening rune on fists of thunder procs on crits from sweeping winds. It's mad spirit regen and bound to be bugfixed. You combine it with spamming mantra of healing with boon of protection.

I personally wouldn't bother with it until you're seriously stuck. It's a boring build and up to inferno there's absolutely no need to run it, there's plenty of builds that are more fun to play and don't exploit bugs in the game.

Where's the bug? A critical hit is a critical hit. So you have synergy. GREAT! In my opinion, that's what everything should be about. No more linear masturbation.

I'm not sure its working as intended though

To quote myself from another thread:

4. Monks also have 1 broken build: The combination of fists of thunder: quickening rune, Mantra of healing with Boon of Protection, Sweeping Wind + Transcendence passive. Here is how it works:

The quickening rune makes it so that 15 spirit is generated on critical hits. The sweeping wind attacks every enemy withing 12 yards, critting about 1-3 times per second generating massive spirit to the monk. Mantra of healing with boon of protection creates a shield for 2 seconds which absorbs 15% of all damage, as well as gives him 1240 life regen for 3 seconds. Transcendence additionally gives the monk 62 life per spirit spent. Mantra of healing costs 50 spirit so that's 3100 life. Combined monk can stand in the middle of any pack of mobs that doesn't 1-2 shot him and just spam-click Mantra of healing and be virtually invulnerable. I expect that more than half of all monks in inferno uses this build (including myself).

http://www.teamliquid.net/forum/viewmessage.php?topic_id=339179
Jisall
Profile Blog Joined January 2011
United States2054 Posts
May 21 2012 23:24 GMT
#192
On May 22 2012 08:18 VoirDire wrote:
Show nested quote +
On May 22 2012 08:15 Perscienter wrote:
On May 22 2012 07:53 Derez wrote:
On May 22 2012 07:39 noD wrote:
what is the quickening bug i hear so much here ?

Quickening rune on fists of thunder procs on crits from sweeping winds. It's mad spirit regen and bound to be bugfixed. You combine it with spamming mantra of healing with boon of protection.

I personally wouldn't bother with it until you're seriously stuck. It's a boring build and up to inferno there's absolutely no need to run it, there's plenty of builds that are more fun to play and don't exploit bugs in the game.

Where's the bug? A critical hit is a critical hit. So you have synergy. GREAT! In my opinion, that's what everything should be about. No more linear masturbation.

I'm not sure its working as intended though

To quote myself from another thread:

Show nested quote +
4. Monks also have 1 broken build: The combination of fists of thunder: quickening rune, Mantra of healing with Boon of Protection, Sweeping Wind + Transcendence passive. Here is how it works:

The quickening rune makes it so that 15 spirit is generated on critical hits. The sweeping wind attacks every enemy withing 12 yards, critting about 1-3 times per second generating massive spirit to the monk. Mantra of healing with boon of protection creates a shield for 2 seconds which absorbs 15% of all damage, as well as gives him 1240 life regen for 3 seconds. Transcendence additionally gives the monk 62 life per spirit spent. Mantra of healing costs 50 spirit so that's 3100 life. Combined monk can stand in the middle of any pack of mobs that doesn't 1-2 shot him and just spam-click Mantra of healing and be virtually invulnerable. I expect that more than half of all monks in inferno uses this build (including myself).

http://www.teamliquid.net/forum/viewmessage.php?topic_id=339179

I like the build it reminds me of the hammerdin. Guy was a boss and a half.
Monk: Because being a badass is more fun then playing a dude wearing a scarf.. ... Ite fuck it, Witch Doctor cuz I like killing stuff in a timely mannor.
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-05-21 23:27:15
May 21 2012 23:26 GMT
#193
Sweeping wind doesnt critically hit. Its just triggering the effect for no good reason. I have this problem with my friends that think DoTs and effects over time "tick" but anyone can look down and see that its a realtime per frame effect. Just like Diablo 2.
twitch.tv/medrea
noD
Profile Blog Joined August 2010
2230 Posts
May 21 2012 23:32 GMT
#194
well u still die to shieldning and arcanes ...
VoirDire
Profile Joined February 2009
Sweden1923 Posts
May 21 2012 23:35 GMT
#195
On May 22 2012 08:26 Medrea wrote:
Sweeping wind doesnt critically hit. Its just triggering the effect for no good reason. I have this problem with my friends that think DoTs and effects over time "tick" but anyone can look down and see that its a realtime per frame effect. Just like Diablo 2.

I've found that it triggers more often when I have more +chance to crit. Maybe it does something like 1% weapon damage 15 times per second per vortex?
Urth
Profile Blog Joined November 2007
United States1250 Posts
May 21 2012 23:40 GMT
#196
I'm not completely sure that it is a bug. I've noticed the vampiric+molten/plague will regenerate health from the molten/plague damage. That seems sorta similar, and could be what blizzard was intending for.
BY.HERO FIGHTING!!!!
VoirDire
Profile Joined February 2009
Sweden1923 Posts
May 21 2012 23:44 GMT
#197
On May 22 2012 08:40 Urth wrote:
I'm not completely sure that it is a bug. I've noticed the vampiric+molten/plague will regenerate health from the molten/plague damage. That seems sorta similar, and could be what blizzard was intending for.

I think it's the same with arcane, plagued and desecrater.
Medrea
Profile Joined May 2011
10003 Posts
May 21 2012 23:51 GMT
#198
On May 22 2012 08:35 VoirDire wrote:
Show nested quote +
On May 22 2012 08:26 Medrea wrote:
Sweeping wind doesnt critically hit. Its just triggering the effect for no good reason. I have this problem with my friends that think DoTs and effects over time "tick" but anyone can look down and see that its a realtime per frame effect. Just like Diablo 2.

I've found that it triggers more often when I have more +chance to crit. Maybe it does something like 1% weapon damage 15 times per second per vortex?


Yeah thats probably why it works. Critical strike chance most likely still affects over time damage.

If you've noticed the way it gives spirit is a little wonky. For starters you need to be actively attacking the target with the correct punch, another punch wont work. Second of all, it doesnt give you the spirit in a very dependable manner either. Its up to Blizzards servers to give you all of it.
twitch.tv/medrea
ulan-bat
Profile Blog Joined August 2011
China403 Posts
May 22 2012 03:30 GMT
#199
Seeing as AR (attack rating) doesn't seem to exist in D3, you have a fixed dodge chance whatever the ennemy right?
I was wondering how much better dexterity was over vitality before Inferno and the highest levels?

If you look at the numbers, the two stats break even at 1000hp, both giving 10hp for 1 point.

At the highest level you'll definitely need both maxed, but while leveling I think having a ton of dexterity seems the right way to go as you increase your dps too. You obviously need to have a minimum of vitality to avoid one-shots though, with Serenity (Peaceful repose rune) you should be fine.
"Short games, shorts, summer weather, those things bring the heat!" - EG.iNcontroL
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-05-22 03:38:35
May 22 2012 03:37 GMT
#200
You want Vit, Dex, and resistances.

The resist all passive will also give you physical resistance BTW.

This makes Highest resistance to all passive and 100 percent of your Dex as armor passive mandatory passives, giving the monk only one real passive slot to play with. That slot should either be healing done per spirit spent, or damage reduction when attacking.

If it comes down to the math of vit versus dex for survivable Vitality will win. But it's hard to quantify these because everything will one shot you if you have under 100k life starting somewhere around mid Act 2.
twitch.tv/medrea
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