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On May 23 2012 00:50 daredpanda wrote:For monk items. Do you mainly get items that up the dex? My friends right not has his items devoted to vit, life regen and vampiric weapons. So relatively low dps. His idea to out last the monsters. working so far in nightmare. not sure bout hell or inferno yet. any thoughts? here's his build currently http://us.battle.net/d3/en/calculator/monk#aZfgXQ!YZX!ZZZaZa
I've traditionally had about a 1:0.8 ratio for dexterity to vitality into hell. However, I've recently started upgrading my equipment and adding vitality at a faster clip than dexterity, so my vitality is now a little higher than my dex. I'm level 53 now with 3500 DPS and 36k hp in Act 1 hell. So far it's been pretty easy.
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A2 Hell here, I've been finding Vit more useful as well since if I can tank hits I can win drawn-out battles vs. elites with Boon of Protection spam. But I'm guessing this will change come Inferno with its enrage timers.
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On May 23 2012 02:00 archon256 wrote: A2 Hell here, I've been finding Vit more useful as well since if I can tank hits I can win drawn-out battles vs. elites with Boon of Protection spam. But I'm guessing this will change come Inferno with its enrage timers.
That's what I was thinking. The enrage timers for Inferno is 2 or 3 mins. I forget. But those enrage timers are to tell you whether or not your DPS is high enough. For the Butcher, the entire floor catches on fire. So that can be problematic.
What I've been hearing is that ActII Inferno is darn near impossible for monks. I cannot confirm personally. I main wizard and my monk is far from inferno atm. Can anyone confirm this?
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United States2822 Posts
Been reading on Reddit that the Sweeping Wind + Quickening synergy is nerfed.
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Good to hear. That combo was way too good compared to everything else.
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On May 23 2012 02:13 archon256 wrote: Good to hear. That combo was way too good compared to everything else.
Not good to hear. That combo was the only thing making Monk worth something. :/
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But that's fine, now they can adjust accordingly. In the worst case scenario I'll just put my monk on the backburner and farm gear for him with another class.
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On May 23 2012 01:18 xDaunt wrote:Show nested quote +On May 23 2012 00:50 daredpanda wrote:For monk items. Do you mainly get items that up the dex? My friends right not has his items devoted to vit, life regen and vampiric weapons. So relatively low dps. His idea to out last the monsters. working so far in nightmare. not sure bout hell or inferno yet. any thoughts? here's his build currently http://us.battle.net/d3/en/calculator/monk#aZfgXQ!YZX!ZZZaZa I've traditionally had about a 1:0.8 ratio for dexterity to vitality into hell. However, I've recently started upgrading my equipment and adding vitality at a faster clip than dexterity, so my vitality is now a little higher than my dex. I'm level 53 now with 3500 DPS and 36k hp in Act 1 hell. So far it's been pretty easy.
Haha I played up to Act 3 Hell with 16k health, only up to 20k even now still at Act 3 Hell. Around 4.5k damage though, thats probably awful as well for all I know.
Anyway playing most of the time solo and super defensive with shield and this build which probably doesn't make any sense but I'm managing somehow. Not bothering with any offensive skills as they weren't really doing anything in the first place with my damage, although I switch Blinding Light for Spirit Ally for bosses.
http://us.battle.net/d3/en/calculator/monk#abgXYh!ZXY!cZaZca
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Pretty sure I'm done with my monk. I get one shot by normal white mobs in act 3 inferno. This shit isn't doable.
In the process of making a wizard now.
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On May 23 2012 02:36 Vaelone wrote:Show nested quote +On May 23 2012 01:18 xDaunt wrote:On May 23 2012 00:50 daredpanda wrote:For monk items. Do you mainly get items that up the dex? My friends right not has his items devoted to vit, life regen and vampiric weapons. So relatively low dps. His idea to out last the monsters. working so far in nightmare. not sure bout hell or inferno yet. any thoughts? here's his build currently http://us.battle.net/d3/en/calculator/monk#aZfgXQ!YZX!ZZZaZa I've traditionally had about a 1:0.8 ratio for dexterity to vitality into hell. However, I've recently started upgrading my equipment and adding vitality at a faster clip than dexterity, so my vitality is now a little higher than my dex. I'm level 53 now with 3500 DPS and 36k hp in Act 1 hell. So far it's been pretty easy. Haha I played up to Act 3 Hell with 16k health, only up to 20k even now still at Act 3 Hell. Around 4.5k damage though, thats probably awful as well for all I know. Anyway playing most of the time solo and super defensive with shield and this build which probably doesn't make any sense but I'm managing somehow. Not bothering with any offensive skills as they weren't really doing anything in the first place with my damage, although I switch Blinding Light for Spirit Ally for bosses. http://us.battle.net/d3/en/calculator/monk#abgXYh!ZXY!cZaZca When I was running hell, I was at 35k health hitting for around 5k each. This was before I heard about sweeping winds + fot (quickening rune). then I stop itemizing for vit so hard, went back down to 25k, but was hitting for 8k.
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On May 23 2012 02:40 Canas wrote: Pretty sure I'm done with my monk. I get one shot by normal white mobs in act 3 inferno. This shit isn't doable.
In the process of making a wizard now. lol Yeah, SAME HERE. my lvl 60 monk, is super geard. still gets stomped by inferno mobs >.<
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I'm in act 2 inferno monk and from my experience you need to go vitality for monk. Monks are tanks, they're better tanks than barbs because of their heals/bubble spells that gives you about 8 sec~ ish of dmg for your party. That's very important. Going DPS is an option, but dps is useless imo in inferno because you need to get close to the enemy and they'll maul you if you do. On top of that the demon hunter/wiz will always out dps you by multiples. DPS is worthless under those considerations. You might as well just tank up with 60K HP as a pure tank.
This is my build http://us.battle.net/d3/en/calculator/monk#UZQXgR!dUY!cZZZab
The kick with sweeping armada rune should knock back/slow if you get swarmed and allows you and keeps the monsters in a safe distance from your dps buddies. Mantra of healing wtih boon of protection is a bubble for 2 sec. If you have a high attack speed item dual wield it with guardian path and you can practically spam this move nonstop. Heal and serenity is obvious choice. and Inner sanctuary is utilized in party fights as a force field on narrow areas. Very useful when you're going up against only close range unique in inferno.
If you do this build and you get a good dps partner, act 1 inferno is a piece of cake, Me and my friends do inferno act 1 runs in order to gear up for act 2.
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On May 23 2012 03:01 koreanfather wrote:I'm in act 2 inferno monk and from my experience you need to go vitality for monk. Monks are tanks, they're better tanks than barbs because of their heals/bubble spells that gives you about 8 sec~ ish of dmg for your party. That's very important. Going DPS is an option, but dps is useless imo in inferno because you need to get close to the enemy and they'll maul you if you do. On top of that the demon hunter/wiz will always out dps you by multiples. DPS is worthless under those considerations. You might as well just tank up with 60K HP as a pure tank. This is my build http://us.battle.net/d3/en/calculator/monk#UZQXgR!dUY!cZZZabThe kick with sweeping armada rune should knock back/slow if you get swarmed and allows you and keeps the monsters in a safe distance from your dps buddies. Mantra of healing wtih boon of protection is a bubble for 2 sec. If you have a high attack speed item dual wield it with guardian path and you can practically spam this move nonstop. Heal and serenity is obvious choice. and Inner sanctuary is utilized in party fights as a force field on narrow areas. Very useful when you're going up against only close range unique in inferno. If you do this build and you get a good dps partner, act 1 inferno is a piece of cake, Me and my friends do inferno act 1 runs in order to gear up for act 2.
act 1
Not to be mean or try and troll or anything, but...
act 1
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How in the hell do you solo Izual in Hell ? His damage is way too high and you can't dodge his normal attacks.
Well, nevermind, he's doable, but I had to switch to 1H+shield, which I didn't need to do for everything until this point. :/
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On May 23 2012 02:16 Noocta wrote:Show nested quote +On May 23 2012 02:13 archon256 wrote: Good to hear. That combo was way too good compared to everything else.
Not good to hear. That combo was the only thing making Monk worth something. :/
Not true, boon of protection spam is broken as well!
I think theoretically monks are off-tanks because unless you go dodge builds you get lots of -damage, -movement,-attack speed,+healing builds, only dodge relys on you getting hit. So if you get say a barb to tank and you just spam boon on him when he needs it and then you can get some damage with your resolve passive running and possibly crippling wave with concussion if its needed + whatever defensive spells are needed.
I think the main problem with monk is he has no good spirit damage abilities aside from sweeping wind. 7 sided strikes is more a tank ability on 30 s cd.
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okay so i soloed everything ez until act 1 inferno. i'm a 38k hp 11k dps (DW) monk and hell is too easy and inferno too hard for me. i'm struggling now to farm the quest prime evil from act 4 hell to get some money and gear up more for inferno. i use this build atm and i play solo: http://eu.battle.net/d3/en/calculator/monk#bTYXgh!dXU!ZbaZYa any suggestions? thx.
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On May 23 2012 05:09 HyunA wrote:okay so i soloed everything ez until act 1 inferno. i'm a 38k hp 11k dps (DW) monk and hell is too easy and inferno too hard for me. i'm struggling now to farm the quest prime evil from act 4 hell to get some money and gear up more for inferno. i use this build atm and i play solo: http://eu.battle.net/d3/en/calculator/monk#bjYgXh!ZdX!ZcaYZaany suggestions? thx. You are just asking for trouble by not using and gearing for One With Everything.
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On May 23 2012 05:13 xDaunt wrote:Show nested quote +On May 23 2012 05:09 HyunA wrote:okay so i soloed everything ez until act 1 inferno. i'm a 38k hp 11k dps (DW) monk and hell is too easy and inferno too hard for me. i'm struggling now to farm the quest prime evil from act 4 hell to get some money and gear up more for inferno. i use this build atm and i play solo: http://eu.battle.net/d3/en/calculator/monk#bjYgXh!ZdX!ZcaYZaany suggestions? thx. You are just asking for trouble by not using and gearing for One With Everything. oh, sorry. i used the build with resolve so much that i put it up instinctively. i use OWE instead of resolve, so i have 131 resistance to all elements now. i changed the link above.
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On May 23 2012 02:11 scintilliaSD wrote: Been reading on Reddit that the Sweeping Wind + Quickening synergy is nerfed.
Not nerfed. Confirmed working as of 30 seconds ago.
Act 2 Inferno gear is inappropriate for Act 2 Inferno, so Act 1 inferno gear is even worse. With a very strong Act 3 level set I am getting closer and closer to making a stand in Act 2 inferno.
At the moment everyone needs to roll a wizard. You can use the monk to power gear a wizard.
EDIT:Or a better option would be to run Pony Land as best you can (corpse chest hopping or rare pack bypass) and gear up. ATM my Wizard friend can tackle Inferno Act 4 fairly conventionally. Was able to get 5 stacks of the buff rolling and killed Izual.
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*throws up hands* elite packs piss me off. Act 2 Hell and I run into a dungeon with not one not two but three elite packs all with vampiric/arcane/frozen or arcane/frozen/desecration. I don't think I've been this angry at a game in ages. I just can't live. I am going to end up a tank at this rate, I guess that's kinda the point I suppose..
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