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Monk - Builds/Discussion - Page 14
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tuho12345
4482 Posts
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Amui
Canada10567 Posts
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Ryndika
1489 Posts
Act 1 just for now, I hope I can keep soloing in further acts in similiar ways. Need better gear still but I only get crap loot that is worth nothing... :/ On May 23 2012 14:34 tuho12345 wrote: Hope I can keep rolling with my monk in hell, my equipments are pretty shitty. If I can't, then will be switching class to WD or DH for sure ![]() Hell is very fun to solo with monk. ^^ | ||
javy_
United States1677 Posts
On May 23 2012 14:55 Amui wrote: Act 2 is pretty ridiculous. 50k hp, ~150 of every resist(using transcedence, -20% target damage, and armor passive), 11k dps, and I get absolutely stomped by most white mobs. Oh well at least I have wizard friends to carry me through because all I'm good for is peeling for the duration of serenity and blinding flash. you need more like 500+ resists | ||
Medrea
10003 Posts
But items dont have the budget for melee classes yet either. Need to wait on a hotfix to the game. | ||
ShadowDrgn
United States2497 Posts
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Vaelone
Finland4400 Posts
On May 23 2012 17:19 ShadowDrgn wrote: Is it just me, or is Tempest Rush super laggy? I don't have any lag normally, but half the time when I use that skill to run away, I rubber band back to where I started. It's going to get me killed on hardcore pretty soon. I'm getting the rubber banding a lot without Tempest Rush when running away, really annoying. | ||
JoeSchmoe
Canada2058 Posts
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Noocta
France12578 Posts
I just started playing today and my spirit regen is a LOT lower than yesterday. | ||
Mikelius
Germany517 Posts
http://us.battle.net/d3/en/calculator/monk#aeXiTQ!YcX!abZbbZ | ||
pschiu
Singapore410 Posts
On May 23 2012 21:35 Noocta wrote: So.. the FoT Quickening bug is fixed now ? I just started playing today and my spirit regen is a LOT lower than yesterday. Yeah, yesterday when there were rumours of it being fixed, I tested it and it wasn't fixed for me. But today, it's been fixed. The funny thing is, it didn't get me as down as I thought it would. Even with the bug, my monk is still stagnating in Inferno act 1, and even without it, still capable of hanging out anywhere below that anyway. Time to continue with my real life? ![]() | ||
wwiv
Singapore182 Posts
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archon256
United States363 Posts
On May 24 2012 01:02 pschiu wrote: Yeah, yesterday when there were rumours of it being fixed, I tested it and it wasn't fixed for me. But today, it's been fixed. The funny thing is, it didn't get me as down as I thought it would. Even with the bug, my monk is still stagnating in Inferno act 1, and even without it, still capable of hanging out anywhere below that anyway. Time to continue with my real life? ![]() Did you really buy D3 for just one char? | ||
semantics
10040 Posts
On May 23 2012 12:35 run.at.me wrote: I find it hard to believe these stats can get you far at all, I have 1300 dex 1100 vitality(42khp), 5.5k armor (I use 1h+ shield) with 11k dps (soon to upgrade my 1h significantly) and 400 resistances across the board... And I'm still dying to hard elites in act 1 inferno :/ I don't use the mantra glitch, maybe that's why. Still I'm thinking of switching to duel wield and sacking the armor passive I currently use now (replacing it with the dodge bonus passive). Dno just seems really hard you're tanking yes if i wanted to tank it would be hard but if all i wanted to do is kill shit and die until the dungeon is clear this works just fine stack conviction aura and other crap for more damage and kill thins inbetween blinding them and serenity. I die alot but i can still kill shit in time, only thing that hard is some champions are just impossible heal them selves too much inbetween deaths. Only thing death costs you in this game is a small repair bill and some time depending on how far your last check point is. | ||
Ghostcom
Denmark4781 Posts
I'm kinda looking to go back to a full dodge build, but I doubt I'll be able to do more than 1 or 2 strikes before having to run away again >_> I've also wondered if one could use the extra spirit regen (infused with light) after BoH and then keep the "bug" build otherwise intact, but I figured that since they allegedly also "fixed" boon it might be pointless to spam it at all now - inputs would be greatly appreciated! | ||
NotAPro
Canada146 Posts
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dreamsmasher
816 Posts
On May 24 2012 06:03 Ghostcom wrote: Anyone got a good build to use for late stages hell farm/early stages inferno now that they've fixed the bug? I'm kinda looking to go back to a full dodge build, but I doubt I'll be able to do more than 1 or 2 strikes before having to run away again >_> I've also wondered if one could use the extra spirit regen (infused with light) after BoH and then keep the "bug" build otherwise intact, but I figured that since they allegedly also "fixed" boon it might be pointless to spam it at all now - inputs would be greatly appreciated! i've been using this after the nerf to mantra of healing's bubble: http://us.battle.net/d3/en/calculator/monk#bgXihY!YXU!Zacbab there's some swappables, for example sometimes i use the 25% dmg reduction etc... its mostly about being active and timing your interrupts to either maximize your dps (if you're getting kited or its a bubble mob). i use firestorm precisely due to its range. it's much slower than the old run in there and spam healing bubble until your fingers bleed but it works fairly well. (i'm in act III hell as a 59 and beating most of the elite mobs fairly easy). i also find that this build generally doesn't have too much trouble with bubbled mobs. i use templar and sometimes for the immortal minion mobs i have to block them into a wall and tank behind my templar. one with everything should be replaced by a different passive if you don't have high enough resist yet. but its fucking amazing if you do. i prioritize vitality over everything except on weapons. | ||
Ghostcom
Denmark4781 Posts
On May 24 2012 06:19 dreamsmasher wrote: i've been using this after the nerf to mantra of healing's bubble: http://us.battle.net/d3/en/calculator/monk#bgXihY!YXU!Zacbab there's some swappables, for example sometimes i use the 25% dmg reduction etc... its mostly about being active and timing your interrupts to either maximize your dps (if you're getting kited or its a bubble mob). i use firestorm precisely due to its range. it's much slower than the old run in there and spam healing bubble until your fingers bleed but it works fairly well. (i'm in act III hell as a 59 and beating most of the elite mobs fairly easy). i also find that this build generally doesn't have too much trouble with bubbled mobs. i use templar and sometimes for the immortal minion mobs i have to block them into a wall and tank behind my templar. one with everything should be replaced by a different passive if you don't have high enough resist yet. but its fucking amazing if you do. i prioritize vitality over everything except on weapons. Thanks! | ||
HyunA
Romania362 Posts
don't get me wrong, i love the game and i love monk, but i don't think things will get any better soon and i seriously want to pwn some meat in inferno. what do you guys think? | ||
Medrea
10003 Posts
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