On June 10 2012 10:02 TheYango wrote: Interesting.
What weapon are you using? I have an 1150 DPS 2-hander that I'm using on my Wizard that happens to give Str+Int, and I might try swapping it over to my Barb if I can get 2-hander gear for cheap, just for funsies. The weapon speed is only 0.90 though, so not sure if that would be a problem.
I bought the highest dps (moreso highest top end) weapon I could find for 2 million. Turns out I bought this:
for 2h spec that im running the weapon damage is more important than the DPS. I need it to be as high as possible so that insanity- > EQ can demolish everything.
After playing with leveling 2h barb for a bit I've pretty much convinced myself that polearms(haven't tried spears yet) are quite possibly the best weapon possible. Huge potential for animation canceling off of every attack. It feels like around 1/3 of the attack animation can be skipped, and with an extremely quick attack animation, allows for really strong kiting.
I bought a 1213 dps polearm a few days ago for 85k. I use it for butcher runs since I don't have high enough hp/resists for Act2 yet. It's crazy fast compared to my previous 500dps sword+board runs haha.
What is it that makes Kymbo's such a wanted item on a Barbarian? Is it the life on hit? Or is it the % life? Wouldn't a well rolled Ouroboros be better for a Barbarian?
On June 10 2012 13:33 Escavalier wrote: What is it that makes Kymbo's such a wanted item on a Barbarian? Is it the life on hit? Or is it the % life? Wouldn't a well rolled Ouroboros be better for a Barbarian?
Kymbos is wanted cause its cost effective and a good starter item, for most BIS its most likely a rare and not a unique, most uniques limit the rolls you can get to a max.
Kymbo already has %life and strength, not to mention it's affordable. Ouroboros on the other hand isn't just a barb item and is significantly more expensive, it can roll dex or int as well along with two other properties. It's much harder to find an Ouroboros with the desired stats.
On June 10 2012 00:21 KalWarkov wrote: u say "stacking vitality isnt good once you have 45k". thats utter bullshit.
while resist and armor does scale worse the more you get of it (i concider 75-80% on both as good), vitatlity is the only relyable way to upp your defense.
While its true that you dont NEED more vitality to clear everything than for ~50k hp, and therefore strengh is better from that point on, that ONLY goes for solo play. Some ppl simply have the role of a pure Tank. as a Tank, a 1-1 strength vit ratio or stacking strengh after 50k HP will simply make u worse and not better at tanking in a groupplay with 4 ppl and damage dealers.
Also, you only seem to think about SOFTCORE, where the game is more or less broken and safety means nothing. in hardcore, stacking more vitality after having 50k HP is simply a MUST. Ofc, you still need a good amount of strength because killspeed isnt unimportant for HC chars. but its still way less important than as much vitality as possible.
That's what we're talking about here is it not? :S
On June 10 2012 10:02 TheYango wrote: Interesting.
What weapon are you using? I have an 1150 DPS 2-hander that I'm using on my Wizard that happens to give Str+Int, and I might try swapping it over to my Barb if I can get 2-hander gear for cheap, just for funsies. The weapon speed is only 0.90 though, so not sure if that would be a problem.
I bought the highest dps (moreso highest top end) weapon I could find for 2 million. Turns out I bought this:
for 2h spec that im running the weapon damage is more important than the DPS. I need it to be as high as possible so that insanity- > EQ can demolish everything.
Just tried again Act2 and found out I can really make progress through it now. The few items I've bought at the AH (for approx 300k total), a few others found during Butcher runs, and the 1200 dps 2hander are really making a world of difference. Just ran into my first pack of elite wasps (fire chains, plagued, extra health, mortar). Killed them after 3 deaths which isn't good but isn't too bad either. Anyway I'm really having my best time in the game so far. (My stats: 23k hp, 700 res with shout, 5600 armor, 20k dps).
On June 10 2012 10:02 TheYango wrote: Interesting.
What weapon are you using? I have an 1150 DPS 2-hander that I'm using on my Wizard that happens to give Str+Int, and I might try swapping it over to my Barb if I can get 2-hander gear for cheap, just for funsies. The weapon speed is only 0.90 though, so not sure if that would be a problem.
I bought the highest dps (moreso highest top end) weapon I could find for 2 million. Turns out I bought this:
for 2h spec that im running the weapon damage is more important than the DPS. I need it to be as high as possible so that insanity- > EQ can demolish everything.
cool beans. What's ur crit chance? I really want to see you crit with that thing D:
Let me just say that I'm a gigantic noob, so if this question seems obvious I apologize in advance.
I'm playing a barb in both sc and hc. My sc barb is a straight tank, for co-op, but I decided to do a dps-focused build for my hc barb. My question is, how is a dps-focused barb expected to survive without using 2 1h weapons, via loh? It just seems that a 2-handed would both lose in the armor category as well as the on-hit category. Anyone have any suggestions?
On June 11 2012 02:21 SonicTitan wrote: Let me just say that I'm a gigantic noob, so if this question seems obvious I apologize in advance.
I'm playing a barb in both sc and hc. My sc barb is a straight tank, for co-op, but I decided to do a dps-focused build for my hc barb. My question is, how is a dps-focused barb expected to survive without using 2 1h weapons, via loh? It just seems that a 2-handed would both lose in the armor category as well as the on-hit category. Anyone have any suggestions?
Higher weapon damage (that's damage, not necessarily DPS). Favors certain skills like Earthquake.
I'd expect 2H to use Seismic Slam/Weapon Throw builds, rather than attempt to stick it out a long time in melee.
What's the gear priority with 2h builds? Crit/Crit damage/attack speed/Str/vit? I'm not sure how to order that.
EDIT: Also while I'm on the topic. It seems that when I am running Warden/Butcher a lot more gold drops when I'm using a 2h than it did 1h/shield. Like gold drops prob the same amount but the amount that drops is always 700+ per drop. I dunno. I'm sure it's nothing but I never saw big gold drops on my 1h/shield runs.
On June 10 2012 00:21 KalWarkov wrote: u say "stacking vitality isnt good once you have 45k". thats utter bullshit.
while resist and armor does scale worse the more you get of it (i concider 75-80% on both as good), vitatlity is the only relyable way to upp your defense.
While its true that you dont NEED more vitality to clear everything than for ~50k hp, and therefore strengh is better from that point on, that ONLY goes for solo play. Some ppl simply have the role of a pure Tank. as a Tank, a 1-1 strength vit ratio or stacking strengh after 50k HP will simply make u worse and not better at tanking in a groupplay with 4 ppl and damage dealers.
Also, you only seem to think about SOFTCORE, where the game is more or less broken and safety means nothing. in hardcore, stacking more vitality after having 50k HP is simply a MUST. Ofc, you still need a good amount of strength because killspeed isnt unimportant for HC chars. but its still way less important than as much vitality as possible.
That's what we're talking about here is it not? :S
I believe the guy that asked the question and sparked the discussion said he played mostly with his DH friend, so not exactly.
What's the best way to bridge the gap between A2 and A3 Inferno? Maghda runs? Kulle runs? Farming Iskatu? It seems to me like the price of blue weapons seems to have dropped drastically, so is Iskatu still profitable?
@SKC Oh I see - wasn't around for when that was sparked so that clears things up. Most of the advice being seeked out (that I've seen) has been for solo, should have clarified that I was talking about solo
@Escavalier Personally I did Warden&Butcher runs until I was way overgeared, then Act 2 was easy, and then Act 3 manageable but tedious. Geared up a little slower in Act 3 doing 5NV siege runs and now Act 3 is pretty easy, unless I get champ soul rippers with molten/plague and shielding, will usually die twice to them. I did get a little lucky with drops so I was able to gear up enough to go from Act 1 to Act 3 within 4-5 days
Stats: 50k hp (1k vit, +36% life) 10k armor 900-1k+ res all 23k dps (1h) 1k+ LoH
Build: leap iron impact revenge provocation ignore pain iron hide wotb insanity frenzy sidearm war cry impunity
I believe my stats coming out of Act 1 then into Act 2 were slightly worse than they are now, with the main difference being that I bought IAS gloves, rings and ammy without sacrificing any stats. Adding LoH on top of that made grinding Act 3 much easier.
Seismic Slam is a pretty standard choice for 2H builds. Either that or Weapon Throw, but I think Weapon Throw has more gear demands to make it sustainable.
On June 10 2012 10:02 TheYango wrote: Interesting.
What weapon are you using? I have an 1150 DPS 2-hander that I'm using on my Wizard that happens to give Str+Int, and I might try swapping it over to my Barb if I can get 2-hander gear for cheap, just for funsies. The weapon speed is only 0.90 though, so not sure if that would be a problem.
I bought the highest dps (moreso highest top end) weapon I could find for 2 million. Turns out I bought this:
for 2h spec that im running the weapon damage is more important than the DPS. I need it to be as high as possible so that insanity- > EQ can demolish everything.
Are you doing act 2, 3 or 4 ?
act 3 mostly. I did testing in all of the acts.
act 1 with my current gear is a walkover as 2h, it's insanely better than sword/shield, i just run through 1-2 shotting everything, elites die in 1/2 a second to cooldowns as does warden/butcher.
act 2 I can die if I'm really uncareful but more of the same, pretty easy, but it's so lame to farm 5 NV in act2. I like belial fight though, he's fun. Also, you can kill belial before he even does the AOE phase. Overall I think 2H is better here too, assuming you have the gear.
act 3.. ooof it's weird, I'm not sure which is better. Elities are way easier as 2h and I don't have to run from any combo, I just need the right initiation. As tank gear, the non-elities are way easier but I can't do every elite pack (at least efficiently, some not at all) and it takes forever. Siegebreaker I can kill either during first CD's or he lives with like 25% and I run around and kill him on the 2nd set.
However, the new hot fix changes everything. If you're currently a tank spec, keep it up but NEVER SOLO AGAIN. 4 player games with monsters doing single player damage is A JOKE. I was tanking my normal act 3 cydrea->azmodan 4 player games and it's nearly impossible to die anymore. Sure there can be a hellacious affix that's hard but on the whole having 3 big dps behind you but only taking single player damage is a dream. Everything dies fast as hell and you can tank forever.
I've also been doing these same runs as 2H with our monk tanking and it's pretty fun for a change of pace. I die too much to non-elites (i feel like a glass cannon.. well I am!) but I can still blow cooldowns on elites and nuke the crap out of them to be a worthwhile spot. Also the bosses, I absolutely embarrass.
tl;dr 2h is way nicer for act1/2, 3 it's a toss-up, with better gear I think 2H would be better but I just don't have 2H gear that matches my current tank set. Also, if you're tanking stop soloing, single player damage in 4 player games is a joke, have other people kill stuff for you!
Is there some method to dealing with these 2 mobs that I'm missing?
With 950 resists, the Colossal Gorgors (left one) hits me for 11-13k per "clap" which cannot be avoided. I have 55k hp and I can't tank a normal version of it before it kills me.
The Blood Clan Warriors (right one) occasionally enrages which gives them a ~9k knockback attack that slows me and is also unavoidable. What the fuck am I supposed to do against them when they come in packs of 7+ like they usually do?