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On June 10 2012 00:09 Slayer91 wrote:Show nested quote +On June 09 2012 22:50 TheYango wrote: With all the nerfs, I think we're fortunate that only Barbs are farming Iskatu, so they haven't hotfixed him.
Maybe that's why--Blizzard thinks we need the help. What's so good about iskatu? With exploding palm (the fire rune for chain reaction) backlash concussive wave cyclone builds monk can do it almost as well but it's tedious work, and most of your gold will come from quest gold. Are you selling a decent portion of the blues you get? I always hate blues because personally I never buy them there are always better rares but it's not true for other classes so maybe I should think about farming him more. Although I can just do azomodan runs so they might be more efficient after all.
I think that's for undergeared barbs who can't farm act 3 (possibly not even act 2?) yet.
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United States47024 Posts
On June 10 2012 00:09 Slayer91 wrote:Show nested quote +On June 09 2012 22:50 TheYango wrote: With all the nerfs, I think we're fortunate that only Barbs are farming Iskatu, so they haven't hotfixed him.
Maybe that's why--Blizzard thinks we need the help. What's so good about iskatu? With exploding palm (the fire rune for chain reaction) backlash concussive wave cyclone builds monk can do it almost as well but it's tedious work, and most of your gold will come from quest gold. Are you selling a decent portion of the blues you get? I always hate blues because personally I never buy them there are always better rares but it's not true for other classes so maybe I should think about farming him more. Although I can just do azomodan runs so they might be more efficient after all. Its tedious, but on average, I think the income comes out to something like 800k-1mil an hour. The main thing is that with Barb you can do the run with your eyes closed, at a rate of 1 min per run (if you start War Cry at the start of a run, it won't run out before the run is over).
Stuff that sells: - 200+ rolls in any prime stat (Even 200 Dex boots with no other useful stats go for like 100k) - Magic Find (high MF stuff sells, even with no other redeeming stats) - Combination of resist all and some of the above (self-explanatory) - Other stuff I can't think of atm.
It takes about 15 mins to get a full inventory. For each full inventory, I usually can get 2-3 items that are sellable. In the same amount of time trying to farm act 2, I would still be hunting for random elites to get stacks.
On June 10 2012 00:15 Dmn wrote: I think that's for undergeared barbs who can't farm act 3 (possibly not even act 2?) yet.
It's mostly for bridging the A2/A3 gap. A2 is just a bitch to farm, because even if you CAN farm it, most of the possible runs never feel like they're as profitable as Iskatu. Unless I'm missing some easy spot to get stacks, A2 just doesn't have the tight layouts that A1 does, so getting 5 stacks for Kulle/Belial is just annoying simply because of all the random areas you have to waste time in trying to find elites.
Obviously I would farm A3 if I could.
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u say "stacking vitality isnt good once you have 45k". thats utter bullshit.
while resist and armor does scale worse the more you get of it (i concider 75-80% on both as good), vitatlity is the only relyable way to upp your defense.
While its true that you dont NEED more vitality to clear everything than for ~50k hp, and therefore strengh is better from that point on, that ONLY goes for solo play. Some ppl simply have the role of a pure Tank. as a Tank, a 1-1 strength vit ratio or stacking strengh after 50k HP will simply make u worse and not better at tanking in a groupplay with 4 ppl and damage dealers.
Also, you only seem to think about SOFTCORE, where the game is more or less broken and safety means nothing. in hardcore, stacking more vitality after having 50k HP is simply a MUST. Ofc, you still need a good amount of strength because killspeed isnt unimportant for HC chars. but its still way less important than as much vitality as possible.
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On June 09 2012 22:50 TheYango wrote: With all the nerfs, I think we're fortunate that only Barbs are farming Iskatu, so they haven't hotfixed him.
Maybe that's why--Blizzard thinks we need the help.
I agree, although it's just testament to how much Barbarians need help T___T
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United States47024 Posts
On June 10 2012 00:21 KalWarkov wrote: u say "stacking vitality isnt good once you have 45k". thats utter bullshit.
while resist and armor does scale worse the more you get of it (i concider 75-80% on both as good), vitatlity is the only relyable way to upp your defense.
While its true that you dont NEED more vitality to clear everything than for ~50k hp, and therefore strengh is better from that point on, that ONLY goes for solo play. Some ppl simply have the role of a pure Tank. as a Tank, a 1-1 strengh vit ratio or stacking strengh after 50k HP will simply make u worse and not better at tanking in a groupplay with 4 ppl and damage dealers.
Also, you only seem to think about SOFTCORE, where the game is more or less broken and safety means nothing. in hardcore, stacking more vitality after having 50k HP is simply a MUST. Ofc, you still need a good amount of strengh because killspeed isnt unimportant for HC chars. but its still way less important than as much vitality as possible. If you're going to mention HC and group play, you have to say that explicitly. You can't suddenly bring them into the discussion because most people are working with the assumption of solo SC play.
And there are a LOT more differences between hardcore and softcore than Vit being more valuable.
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On June 10 2012 00:24 TheYango wrote:Show nested quote +On June 10 2012 00:21 KalWarkov wrote: u say "stacking vitality isnt good once you have 45k". thats utter bullshit.
while resist and armor does scale worse the more you get of it (i concider 75-80% on both as good), vitatlity is the only relyable way to upp your defense.
While its true that you dont NEED more vitality to clear everything than for ~50k hp, and therefore strengh is better from that point on, that ONLY goes for solo play. Some ppl simply have the role of a pure Tank. as a Tank, a 1-1 strengh vit ratio or stacking strengh after 50k HP will simply make u worse and not better at tanking in a groupplay with 4 ppl and damage dealers.
Also, you only seem to think about SOFTCORE, where the game is more or less broken and safety means nothing. in hardcore, stacking more vitality after having 50k HP is simply a MUST. Ofc, you still need a good amount of strengh because killspeed isnt unimportant for HC chars. but its still way less important than as much vitality as possible. If you're going to mention HC and group play, you have to say that explicitly. You can't suddenly bring them into the discussion because most people are working with the assumption of solo SC play. And there are a LOT more differences between hardcore and softcore than Vit being more valuable.
Also don't forget patch 1.03. Mobs won't have any damage increase in a party game.
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United States47024 Posts
On June 10 2012 00:30 Coolness53 wrote:Show nested quote +On June 10 2012 00:24 TheYango wrote:On June 10 2012 00:21 KalWarkov wrote: u say "stacking vitality isnt good once you have 45k". thats utter bullshit.
while resist and armor does scale worse the more you get of it (i concider 75-80% on both as good), vitatlity is the only relyable way to upp your defense.
While its true that you dont NEED more vitality to clear everything than for ~50k hp, and therefore strengh is better from that point on, that ONLY goes for solo play. Some ppl simply have the role of a pure Tank. as a Tank, a 1-1 strengh vit ratio or stacking strengh after 50k HP will simply make u worse and not better at tanking in a groupplay with 4 ppl and damage dealers.
Also, you only seem to think about SOFTCORE, where the game is more or less broken and safety means nothing. in hardcore, stacking more vitality after having 50k HP is simply a MUST. Ofc, you still need a good amount of strengh because killspeed isnt unimportant for HC chars. but its still way less important than as much vitality as possible. If you're going to mention HC and group play, you have to say that explicitly. You can't suddenly bring them into the discussion because most people are working with the assumption of solo SC play. And there are a LOT more differences between hardcore and softcore than Vit being more valuable. Also don't forget patch 1.03. Mobs won't have any damage increase in a party game.  According to the June 8 hotfix notes, that's actually in the game now.
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On June 10 2012 00:35 TheYango wrote:Show nested quote +On June 10 2012 00:30 Coolness53 wrote:On June 10 2012 00:24 TheYango wrote:On June 10 2012 00:21 KalWarkov wrote: u say "stacking vitality isnt good once you have 45k". thats utter bullshit.
while resist and armor does scale worse the more you get of it (i concider 75-80% on both as good), vitatlity is the only relyable way to upp your defense.
While its true that you dont NEED more vitality to clear everything than for ~50k hp, and therefore strengh is better from that point on, that ONLY goes for solo play. Some ppl simply have the role of a pure Tank. as a Tank, a 1-1 strengh vit ratio or stacking strengh after 50k HP will simply make u worse and not better at tanking in a groupplay with 4 ppl and damage dealers.
Also, you only seem to think about SOFTCORE, where the game is more or less broken and safety means nothing. in hardcore, stacking more vitality after having 50k HP is simply a MUST. Ofc, you still need a good amount of strengh because killspeed isnt unimportant for HC chars. but its still way less important than as much vitality as possible. If you're going to mention HC and group play, you have to say that explicitly. You can't suddenly bring them into the discussion because most people are working with the assumption of solo SC play. And there are a LOT more differences between hardcore and softcore than Vit being more valuable. Also don't forget patch 1.03. Mobs won't have any damage increase in a party game.  According to the June 8 hotfix notes, that's actually in the game now.
Oh Snaps! That is awesome thanks Yango!
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On June 10 2012 00:21 KalWarkov wrote: u say "stacking vitality isnt good once you have 45k". thats utter bullshit.
while resist and armor does scale worse the more you get of it (i concider 75-80% on both as good), vitatlity is the only relyable way to upp your defense.
While its true that you dont NEED more vitality to clear everything than for ~50k hp, and therefore strengh is better from that point on, that ONLY goes for solo play. Some ppl simply have the role of a pure Tank. as a Tank, a 1-1 strength vit ratio or stacking strengh after 50k HP will simply make u worse and not better at tanking in a groupplay with 4 ppl and damage dealers.
Also, you only seem to think about SOFTCORE, where the game is more or less broken and safety means nothing. in hardcore, stacking more vitality after having 50k HP is simply a MUST. Ofc, you still need a good amount of strength because killspeed isnt unimportant for HC chars. but its still way less important than as much vitality as possible.
Yes, I was talking about solo softcore, since group play and especially HC is a completely different game. Don't try to correct me by bringing that into the discussion when it wasn't a part of it in the first place.
The reason you don't want to stack more vitality is cause you can't realistically obtain more than around 50k hp without dropping other stats to the point where it is not worth it, unless you're in mostly high-rolled t16 gear, which is not the case for someone trying to break through act 3/4 for the first time.
Also, resists and armor doesn't scale worse the more you get of it. Learn the maths before making assumptions.
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I have been lurking on your forum for quite some time. (can read / not post at work) The information has been quite helpful as I have been pushing into Inferno. I just downed Magna after five attempts, and most of the trash is giving me great difficulties. I know I need upgrades (obviously), but not certain where to start first. Butcher was only producing around 100k gold / hour for me (2-3 warden/butcher 5 stacks) so if the answer is 'stormshield' I head down that road, but it's probably 300 hours of playing to obtain that one item, unless a lucky A1 drop occurs that I can sell.
Stats: http://i.imgur.com/YEy5Z.jpg gear: http://i.imgur.com/OX19Q.jpg
Unbuffed stats (with enchantress in town) str: 594 vit 834 hp 33k dps: 5684.56 block 28% for 3.7-4.7k phys / cold / fire / lightning / poison / holy 510 / 544 / 546 / 598 / 510 / 510 LoH: 165 Melee dmg reduction: 15%
Current build: http://us.battle.net/d3/en/calculator/barbarian#WSPVTk!bXe!acZcZc
I enjoy the dps from WotB and EQ in order to knock a boss down quick. I have having issues staying alive with mobs, as the revenge / LoH is not keeping me up, this was never an issue in A1.
I'm currently thinking that either my wpn needs upgrading (ugh, expensive), or I should move toward a Helm of Command.
ps: my enchantress is becoming useless as she is dying quite a bit... are you guys experiencing this too?
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On June 10 2012 01:05 Krauug wrote:I have been lurking on your forum for quite some time. (can read / not post at work) The information has been quite helpful as I have been pushing into Inferno. I just downed Magna after five attempts, and most of the trash is giving me great difficulties. I know I need upgrades (obviously), but not certain where to start first. Butcher was only producing around 100k gold / hour for me (2-3 warden/butcher 5 stacks) so if the answer is 'stormshield' I head down that road, but it's probably 300 hours of playing to obtain that one item, unless a lucky A1 drop occurs that I can sell. Stats: http://i.imgur.com/YEy5Z.jpggear: http://i.imgur.com/OX19Q.jpgUnbuffed stats (with enchantress in town) str: 594 vit 834 hp 33k dps: 5684.56 block 28% for 3.7-4.7k phys / cold / fire / lightning / poison / holy 510 / 544 / 546 / 598 / 510 / 510 LoH: 165 Melee dmg reduction: 15% Current build: http://us.battle.net/d3/en/calculator/barbarian#WSPVTk!bXe!acZcZcI enjoy the dps from WotB and EQ in order to knock a boss down quick. I have having issues staying alive with mobs, as the revenge / LoH is not keeping me up, this was never an issue in A1. I'm currently thinking that either my wpn needs upgrading (ugh, expensive), or I should move toward a Helm of Command. ps: my enchantress is becoming useless as she is dying quite a bit... are you guys experiencing this too?
Stormshield isn't needed but it is amazing. I would look at your gear and start trying to find bargains. I would say start looking for items that have low bids and bid on them with a short time left on them. Get some more Life on Hit with Kymbo & weapon.
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On June 10 2012 01:05 Krauug wrote:I have been lurking on your forum for quite some time. (can read / not post at work) The information has been quite helpful as I have been pushing into Inferno. I just downed Magna after five attempts, and most of the trash is giving me great difficulties. I know I need upgrades (obviously), but not certain where to start first. Butcher was only producing around 100k gold / hour for me (2-3 warden/butcher 5 stacks) so if the answer is 'stormshield' I head down that road, but it's probably 300 hours of playing to obtain that one item, unless a lucky A1 drop occurs that I can sell. Stats: http://i.imgur.com/YEy5Z.jpggear: http://i.imgur.com/OX19Q.jpgUnbuffed stats (with enchantress in town) str: 594 vit 834 hp 33k dps: 5684.56 block 28% for 3.7-4.7k phys / cold / fire / lightning / poison / holy 510 / 544 / 546 / 598 / 510 / 510 LoH: 165 Melee dmg reduction: 15% Current build: http://us.battle.net/d3/en/calculator/barbarian#WSPVTk!bXe!acZcZcI enjoy the dps from WotB and EQ in order to knock a boss down quick. I have having issues staying alive with mobs, as the revenge / LoH is not keeping me up, this was never an issue in A1. I'm currently thinking that either my wpn needs upgrading (ugh, expensive), or I should move toward a Helm of Command. ps: my enchantress is becoming useless as she is dying quite a bit... are you guys experiencing this too?
Your resists are good for act2, but stop following the advice from everyone sayin: "you must have stormshield, string of ears, helm of command, justice lantern and X amount of life on hit". Your shield is better than most stormshields, with the exception of the 29%+ block ones which goes for 10 mill+. Your weapon could definitely need an upgrade and you can get a close to 900 dps blue wep for a few hundred ks, which I'd recommend getting.
However, you lack a lot of armor, strength and vitality (which also gives you armor). You see, most of the gear you have gives you a decent amount of resists, but very little str/vit. This doesn't work well because you need to balance your stats, as they work in relation with each other. The stats that are good (resists in this case) doesn't really help you as much as they should, because the others stats are too low to support them.
The way I like to treat the value of my gear is by counting both strength and vitality as one stat, and sum them up, in additon to looking at the amount of resistance and other helpful extra stats. If you look at your gear this way, you can see most of your items only gives you between 50-150+ stats in total (str+vit summed up) and 40-60 resists all. For act 2 I would look for gear that gives you between 120-250+ stats in addition to 50+ resist all. For act 3 you're going to need gear that gives you 150-300+ stats in addition to 60+ resist all. Higher tier items are also preferable because they give more base armor.
To get these sort of items without having to spend several million for each piece, you're going to need to spend some time on the AH looking for the good deals. Look often, look for items with 1d11h left, and if you find a good deal, don't hesitate to hit the buyout button, or someone else will do it quicker.
Chest, shoulders, belt and legs usually give more stats than bracers, boots and gloves. Chest and legs usually also give more vitality than strength, and shoulders and belt gives more strength than vitality. Bracers, boots and gloves usually give about evenly much strength and vitality, but they can also have a significant amount more str or vit than the other. Helms are a bit special, as they can also have a gem which gives you a lot of life%, but they can also have a lot of str/vit. Life%, +armor, +physical resist and +fire resist are also good stats in addition to the core stats, and these should be valued.
Amulets and rings can have a lot of different stats, but I usually look for strength, vitality, attack speed, life on hit and resist all. For weapons DPS is the most important stat (don't listen to people telling you to spend 5+ millions on a 900 dps life on hit weapon, it is not worth it) and on shield it's block% and block amount. Don't rely on your weapon and shield to give you the stats you lack on other pieces of gear. Try to balance out your stats so that you have about a 1:1 - 1.2:1 strength to vitality ratio with a good amount of resists. "Minimum" for act 3 should be around 1-1.3k+ str and vitality with around 850-900+ resists depending on the quality of your other stats.
For your build, I'd recommend dropping EQ for leap with iron impact and tough as nails in place for superstition or inspiring presence (I think most people would stick with superstition, but I don't personally use it and don't want you to feel obliged to having to stick 100% to the norm).
Gearing up your enchantress with high int items and a high DPS weapons to bring her DPS to at least above 3k could also be helpful, and although she is dead a lot of the time, she still provides you with the 15% armor buff.
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On June 10 2012 00:17 TheYango wrote:Show nested quote +On June 10 2012 00:09 Slayer91 wrote:On June 09 2012 22:50 TheYango wrote: With all the nerfs, I think we're fortunate that only Barbs are farming Iskatu, so they haven't hotfixed him.
Maybe that's why--Blizzard thinks we need the help. What's so good about iskatu? With exploding palm (the fire rune for chain reaction) backlash concussive wave cyclone builds monk can do it almost as well but it's tedious work, and most of your gold will come from quest gold. Are you selling a decent portion of the blues you get? I always hate blues because personally I never buy them there are always better rares but it's not true for other classes so maybe I should think about farming him more. Although I can just do azomodan runs so they might be more efficient after all. Its tedious, but on average, I think the income comes out to something like 800k-1mil an hour. The main thing is that with Barb you can do the run with your eyes closed, at a rate of 1 min per run (if you start War Cry at the start of a run, it won't run out before the run is over). Stuff that sells: - 200+ rolls in any prime stat (Even 200 Dex boots with no other useful stats go for like 100k) - Magic Find (high MF stuff sells, even with no other redeeming stats) - Combination of resist all and some of the above (self-explanatory) - Other stuff I can't think of atm. It takes about 15 mins to get a full inventory. For each full inventory, I usually can get 2-3 items that are sellable. In the same amount of time trying to farm act 2, I would still be hunting for random elites to get stacks. Show nested quote +On June 10 2012 00:15 Dmn wrote: I think that's for undergeared barbs who can't farm act 3 (possibly not even act 2?) yet.
It's mostly for bridging the A2/A3 gap. A2 is just a bitch to farm, because even if you CAN farm it, most of the possible runs never feel like they're as profitable as Iskatu. Unless I'm missing some easy spot to get stacks, A2 just doesn't have the tight layouts that A1 does, so getting 5 stacks for Kulle/Belial is just annoying simply because of all the random areas you have to waste time in trying to find elites. Obviously I would farm A3 if I could.
. I got to Iskatu finally thanks to some help from another barb here, and am finding mostly lvl 54-57 items with some 60s thrown in, very strange. I have found some money makers, but i wouldn't say im anywhere near 800-1 mil an hr more like 550k when everythings averaged out and thats mostly cause you get so much essences to sell and the gold from pickup.
I found 2 weapons that sold for like 400k each first hour doing it, and am on 10th hr? And havent found anything like those seems really hit or miss. The person who said he made 30 mil in one day doing this must be able to do it with like 300% mf or something 0.o.
Although 500k consistently an hr isnt bad its just very grindy.
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United States47024 Posts
TBH I stopped turning everything into Essences. Most ilvl 63 drops vendor for 700-1k. Essences only sell for ~1k each, so once you factor in the transaction fee of 15%, the difference is pretty minimal anyway (not worth the auction slot).
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On June 10 2012 08:19 TheYango wrote: TBH I stopped turning everything into Essences. Most ilvl 63 drops vendor for 700-1k. Essences only sell for ~1k each, so once you factor in the transaction fee of 15%, the difference is pretty minimal anyway (not worth the auction slot).
I dont turn the <60 drops into essences only the >/=60 drops. Ive been selling exquisite essence for 1750ish each? Seems fine they sell in about 25 seconds usually and you can cancel anytime.
Also the legendary essences pop up and those are worth 20k a pop, Turning a 500$ vendor item into 20000 is nice.
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On June 10 2012 08:11 BlueBird. wrote: I found 2 weapons that sold for like 400k each first hour doing it, and am on 10th hr? And havent found anything like those seems really hit or miss. The person who said he made 30 mil in one day doing this must be able to do it with like 300% mf or something 0.o.
Although 500k consistently an hr isnt bad its just very grindy. I think that figure is referring to me, but what I wrote was 30 mil over 20 hours, which was divided over 5 days and 10 play sessions or so (it's too boring to do for more than an hour or two at a time). The last ~10 hours of that I'd been running with about 100% MF but it doesn't feel like it made too much difference. The big drops you sell for 1-10mil are what pull the average up from 400k per hour or so and as you'd expect they're quite inconsistent.
The minimum stats I've been running it with are about 40k hp, 40k dps fully buffed with Wrath of the Berserker, Brawler, Battle Rage, and 600 resists with War Cry. Doubled health globe healing from Pound of Flesh is pretty useful along with +5 to +10 pickup radius since it allows you to get the health globes from vermin killed at the edge of Earthquake's range.
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early results of 2H build..
normal mobs are much more of a pain in the ass, elites are far easier. there hasn't been one pack of act 3 elites ive had to run away from, 85% of the time ill kill the pack in 5 seconds, 10% ill die and have to go again, 5% ill have to die more than once and it's annoying.
will test more! ^^
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United States47024 Posts
On June 10 2012 09:39 crms wrote: early results of 2H build..
normal mobs are much more of a pain in the ass, elites are far easier. there hasn't been one pack of act 3 elites ive had to run away from, 85% of the time ill kill the pack in 5 seconds, 10% ill die and have to go again, 5% ill have to die more than once and it's annoying.
will test more! ^^ What skill build are you using? Seismic Slam? Weapon Throw? Or just a standard melee build?
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http://us.battle.net/d3/en/calculator/barbarian#WeRPTk!ZYS!aYbZbZ
seismic slam, i find this the best because slam works for the white mobs, and all my cd's work for elites.
i'm pure dps, no resistances at all. I don't think this is the best way to do it but it's super cheap. I didn't have to sell any of my tanking gear and i bought slightly better than average stuff. Ideally I'd have all resist on all applicable pieces and still a ton of dps. Someday 
ps this build would be even better if shit didn't always run away. ~_~
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United States47024 Posts
Interesting.
What weapon are you using? I have an 1150 DPS 2-hander that I'm using on my Wizard that happens to give Str+Int, and I might try swapping it over to my Barb if I can get 2-hander gear for cheap, just for funsies. The weapon speed is only 0.90 though, so not sure if that would be a problem.
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