On June 09 2012 01:00 Gaslo wrote: Havent seen much Whirlwind being used in D3, is the skill viable still?
I used it a bit earlier today on some act 3 farming, and although it's a fun skill it doesn't really serve any purpose (unless you're using the whirlwind/sprint build). I remember some time ago someone had made a crit based whirldwind build, but I honestly think you'd be much better off using something else.
So yes, it could be viable, but other abilities are more viable, so it's rather useless anyway. Fury spenders in general suck.
On June 09 2012 00:17 TheRealArtemis wrote: I hope you guys can help me. Im level 60, inferno act 2. I still feel the common demon packs can give me more trouble then whats it worth. (elites are also bit too hard)
I hope you can perhaps guide me into being a better barb. What to aim for on AH etc. I know all resist, armor and vit are good. But should I try to spend millions on LoH? Perhaps more on a Block chance shield, instead of resis and armor? I dunno.
Feel free to ask me what my other gear have in stats, if it helps you guide me =) thx.
Btw, I only solo sometimes to farm. Mostly I play with my DH brother.
bad str to vita ratio - replace 200 STR with 200 VITA and youre better off.
also, you need a lot more resistances and armor. like - even if those stats were unbuffed, youd still need slightly more resis - and i guess those are buffed^^ wouldnt spend much on LoH right now - even though some ppl say its essential (im against that btw), with a limited amount of money you should obviously focus on res/armor/vita
No, 1:1 ratio is good, don't replace 200 str with 200 vit, that's awful. 47k hp is enough, and trading str for more vit won't benefit you at all. However, you are right in that he needs more resists/armor. I'm wondering if that screenshot is when using both armor passives/warcry/enchantress (you can't be with that amount of str/vit).
1-1 ratio is good in case you reached the right amount of vit. in his case, id at least focus purely on vit now instead of str till hes at 1.4k vit or sth. for someone who killed diablo, 1-1 ratio might be optimal, but if he has problems to survive stuff, vit is much more important right now. but ye, armor/res is the key. thats why u NEED warcry. barb without warcry is like a solo wizard without diamond skin^^
No offense, but you're talking pure bullshit. Tell me, how far into inferno are you? You don't need 1,4k vitality, HP is not the key to surviving. Armor, resists and good block% and block amount are. 47k hp is enough, although getting above 50k wouldn't hurt, but to do that I would much rather find some +life% as that would scale a lot better with the amount of vit he has as relative to his life% (the more vit you have the better life% becomes and the more life% you have the better vit becomes, they scale with each other, that's common sense).
I would even go as far and claim it is better to have 200 more str than vit, cause you usually have a decent amount of life% to give you the amount of HP you need with slightly less vitality. DPS is far more important than what people give it credit for.
I got the whole earthquake build from a guy on youtube. I think he has some videos posted in this thread. First, battle rage, then wrath of the bersker, then the +2000% earthquake, to stack alot of dmg vs the elite packs.
So, I use revenge in order to gain more health in battle?
WOTB/EQ build is a sort-of gimmicky build that works best with 2 handers, and is most of the time used on farm content to kill off elites super quickly. It is not a good build in general.
In your current build you have absolutely no way of regaining health (except for ignore pain which is a 4% life steal for 5 seconds every 30). You need revenge and also preferably furious charge. Especially since you also dont have any life on hit.
Ah, I see. I will try out the revenge instead of earthquake tonight.
On June 09 2012 00:17 TheRealArtemis wrote: I hope you guys can help me. Im level 60, inferno act 2. I still feel the common demon packs can give me more trouble then whats it worth. (elites are also bit too hard)
I hope you can perhaps guide me into being a better barb. What to aim for on AH etc. I know all resist, armor and vit are good. But should I try to spend millions on LoH? Perhaps more on a Block chance shield, instead of resis and armor? I dunno.
Feel free to ask me what my other gear have in stats, if it helps you guide me =) thx.
Btw, I only solo sometimes to farm. Mostly I play with my DH brother.
bad str to vita ratio - replace 200 STR with 200 VITA and youre better off.
also, you need a lot more resistances and armor. like - even if those stats were unbuffed, youd still need slightly more resis - and i guess those are buffed^^ wouldnt spend much on LoH right now - even though some ppl say its essential (im against that btw), with a limited amount of money you should obviously focus on res/armor/vita
No, 1:1 ratio is good, don't replace 200 str with 200 vit, that's awful. 47k hp is enough, and trading str for more vit won't benefit you at all. However, you are right in that he needs more resists/armor. I'm wondering if that screenshot is when using both armor passives/warcry/enchantress (you can't be with that amount of str/vit).
1-1 ratio is good in case you reached the right amount of vit. in his case, id at least focus purely on vit now instead of str till hes at 1.4k vit or sth. for someone who killed diablo, 1-1 ratio might be optimal, but if he has problems to survive stuff, vit is much more important right now. but ye, armor/res is the key. thats why u NEED warcry. barb without warcry is like a solo wizard without diamond skin^^
No offense, but you're talking pure bullshit. Tell me, how far into inferno are you? You don't need 1,4k vitality, HP is not the key to surviving. Armor, resists and good block% and block amount are. 47k hp is enough, although getting above 50k wouldn't hurt, but to do that I would much rather find some +life% as that would scale a lot better with the amount of vit he has as relative to his life% (the more vit you have the better life% becomes and the more life% you have the better vit becomes, they scale with each other, that's common sense).
I would even go as far and claim it is better to have 200 more str than vit, cause you usually have a decent amount of life% to give you the amount of HP you need with slightly less vitality. DPS is far more important than what people give it credit for.
I got the whole earthquake build from a guy on youtube. I think he has some videos posted in this thread. First, battle rage, then wrath of the bersker, then the +2000% earthquake, to stack alot of dmg vs the elite packs.
So, I use revenge in order to gain more health in battle?
WOTB/EQ build is a sort-of gimmicky build that works best with 2 handers, and is most of the time used on farm content to kill off elites super quickly. It is not a good build in general.
In your current build you have absolutely no way of regaining health (except for ignore pain which is a 4% life steal for 5 seconds every 30). You need revenge and also preferably furious charge. Especially since you also dont have any life on hit.
im in a3. so you tell me more vitality rather than strengh is bullshit? dont forget vitality ups armor as well with the passive... 60k HP is still a lot better than 47k HP. let me do the math for you: you survivte 20-25% longer. without looking at the slightly upped armor... its obviously not essential since res and armor are way more important. But hell, dont say i talk bullshit when i say vitality is by far better than strengh when it comes to roflstomp A2...
On June 09 2012 00:17 TheRealArtemis wrote: I hope you guys can help me. Im level 60, inferno act 2. I still feel the common demon packs can give me more trouble then whats it worth. (elites are also bit too hard)
I hope you can perhaps guide me into being a better barb. What to aim for on AH etc. I know all resist, armor and vit are good. But should I try to spend millions on LoH? Perhaps more on a Block chance shield, instead of resis and armor? I dunno.
Feel free to ask me what my other gear have in stats, if it helps you guide me =) thx.
Btw, I only solo sometimes to farm. Mostly I play with my DH brother.
bad str to vita ratio - replace 200 STR with 200 VITA and youre better off.
also, you need a lot more resistances and armor. like - even if those stats were unbuffed, youd still need slightly more resis - and i guess those are buffed^^ wouldnt spend much on LoH right now - even though some ppl say its essential (im against that btw), with a limited amount of money you should obviously focus on res/armor/vita
No, 1:1 ratio is good, don't replace 200 str with 200 vit, that's awful. 47k hp is enough, and trading str for more vit won't benefit you at all. However, you are right in that he needs more resists/armor. I'm wondering if that screenshot is when using both armor passives/warcry/enchantress (you can't be with that amount of str/vit).
1-1 ratio is good in case you reached the right amount of vit. in his case, id at least focus purely on vit now instead of str till hes at 1.4k vit or sth. for someone who killed diablo, 1-1 ratio might be optimal, but if he has problems to survive stuff, vit is much more important right now. but ye, armor/res is the key. thats why u NEED warcry. barb without warcry is like a solo wizard without diamond skin^^
No offense, but you're talking pure bullshit. Tell me, how far into inferno are you? You don't need 1,4k vitality, HP is not the key to surviving. Armor, resists and good block% and block amount are. 47k hp is enough, although getting above 50k wouldn't hurt, but to do that I would much rather find some +life% as that would scale a lot better with the amount of vit he has as relative to his life% (the more vit you have the better life% becomes and the more life% you have the better vit becomes, they scale with each other, that's common sense).
I would even go as far and claim it is better to have 200 more str than vit, cause you usually have a decent amount of life% to give you the amount of HP you need with slightly less vitality. DPS is far more important than what people give it credit for.
On June 09 2012 00:47 TheRealArtemis wrote:
I got the whole earthquake build from a guy on youtube. I think he has some videos posted in this thread. First, battle rage, then wrath of the bersker, then the +2000% earthquake, to stack alot of dmg vs the elite packs.
So, I use revenge in order to gain more health in battle?
WOTB/EQ build is a sort-of gimmicky build that works best with 2 handers, and is most of the time used on farm content to kill off elites super quickly. It is not a good build in general.
In your current build you have absolutely no way of regaining health (except for ignore pain which is a 4% life steal for 5 seconds every 30). You need revenge and also preferably furious charge. Especially since you also dont have any life on hit.
im in a3. so you tell me more vitality rather than strengh is bullshit? dont forget vitality ups armor as well with the passive... 60k HP is still a lot better than 47k HP. let me do the math for you: you survivte 20-25% longer. without looking at the slightly upped armor... its obviously not essential since res and armor are way more important. But hell, dont say i talk bullshit when i say vitality is by far better than strengh when it comes to roflstomp A2...
Dropping strength for vitality when you are already at 47k hp with a 1:1 ratio is indeed bullshit. I am fully aware of the fact that you gain armor from vitality, but you also gain that from strength, so the only difference between str and vitality is that str gives you dmg while vit gives you more HP. Vitality is far from much better than strength for roflstomping A2, I'd say the extra DPS is much more helpful than the extra HP.
Go ahead and neglect the strength stat, stack HP and have fun killing A4 elites with 8k dps.
Strength is by far better than vitality when it comes to roflstomping acts. When you have a reasonable health pool along with necessary resist, MDR, and armor to roflstomp an act, you don't need anymore HP. You want more strength in order to kill shit faster...
Having more HP is only going to help if you stand there taking everything (arcane, frozen, desecrate, big hits) if that's what you want to do than okay...
On June 08 2012 22:16 Dead9 wrote: just drop like 100k on an 800+ dps socketed weapon and slot in a purple gem should be fine for act 2, especially if you already have a kymbos
You can't do that on EU I think.. 100K gets you nothing on the AH.
100k 800 dps socketed weapons on AH atm, are you thinking about 900 dps?
On June 09 2012 00:11 crms wrote: good thing 2H gear is ridiculously cheap.. already up to 60k dps and I think I've spent ~2.5M (1.9M just on the helm). Sure, I don't have BIS by any means (like some of my tank gear) but I haven't had to sell off any of my 'precious' tanking gear to fund the switch.
Pretty neat, excited to try when I get home from work.
When you get a chance can you make a post with your new gear/stats/skill build etc. I swapped to 2h for a few hrs last week and got roflstomped. So I'm sure I was doing it wrong. 2h seems more fun so if I can swap cheaply I may consider it.
On June 09 2012 00:11 crms wrote: good thing 2H gear is ridiculously cheap.. already up to 60k dps and I think I've spent ~2.5M (1.9M just on the helm). Sure, I don't have BIS by any means (like some of my tank gear) but I haven't had to sell off any of my 'precious' tanking gear to fund the switch.
Pretty neat, excited to try when I get home from work.
When you get a chance can you make a post with your new gear/stats/skill build etc. I swapped to 2h for a few hrs last week and got roflstomped. So I'm sure I was doing it wrong. 2h seems more fun so if I can swap cheaply I may consider it.
As you see, he went full out. He has 11-80 resistances. I was able to find comprable pieces to his gear on the AH for 200k-800k for generic armor (belts, boots, pants, shoulders, gloves). Rings, Amulets and Weapon will be the big spenders but luckily I already had decent enough rings/amulet. I just need a big weapon. My 2H is some shitty 1050 100str/100vit axe that I happened to find but didn't sell yet.
On June 09 2012 01:17 KalWarkov wrote: im in a3. so you tell me more vitality rather than strengh is bullshit? dont forget vitality ups armor as well with the passive... 60k HP is still a lot better than 47k HP. let me do the math for you: you survivte 20-25% longer. without looking at the slightly upped armor...
25% more HP doesn't make you live 25% longer, because you're time to live isn't solely based on your max HP pool. You're going to be getting a lot of your lifetime out of healing effects.
On June 09 2012 02:04 skyR wrote: Having more HP is only going to help if you stand there taking everything (arcane, frozen, desecrate, big hits) if that's what you want to do than okay...
It's not even necessarily good for that. Max HP gives you a buffer to not get bursted down, but it doesn't improve your ability to stabilize against damage. For that, it's better to kill things faster (damage), or increase the effectiveness of your healing and mitigation (resists, armor, block, LoH, etc.).
I don't see the point in getting extra HP past the point where you're not going to get spiked down (for A2, this is probably around 40k HP, somewhat higher for A3/A4 I imagine). After that it should be up to your Revenge and LoH healing to stabilize you until the monsters are dead.
I switched to 2h and I'm sitting at 25k dps unbuffed (80k with everything up) with around 30k life. When I get more vitality, I'm going to basically roflstomp everything.
On June 09 2012 01:17 KalWarkov wrote: im in a3. so you tell me more vitality rather than strengh is bullshit? dont forget vitality ups armor as well with the passive... 60k HP is still a lot better than 47k HP. let me do the math for you: you survivte 20-25% longer. without looking at the slightly upped armor...
25% more HP doesn't make you live 25% longer, because you're time to live isn't solely based on your max HP pool. You're going to be getting a lot of your lifetime out of healing effects.
On June 09 2012 02:04 skyR wrote: Having more HP is only going to help if you stand there taking everything (arcane, frozen, desecrate, big hits) if that's what you want to do than okay...
It's not even necessarily good for that. Max HP gives you a buffer to not get bursted down, but it doesn't improve your ability to stabilize against damage. For that, it's better to kill things faster (damage), or increase the effectiveness of your healing and mitigation (resists, armor, block, LoH, etc.).
I don't see the point in getting extra HP past the point where you're not going to get spiked down (for A2, this is probably around 40k HP, somewhat higher for A3/A4 I imagine). After that it should be up to your Revenge and LoH healing to stabilize you until the monsters are dead.
Well, max HP does affect how much revenge/charge heals you and vitality does give you armor as well, so it does help you sustain yourself and it's not only a buffer to survive damage spikes, specially compared to strenght. If you start comparing it to mitigation it obviously starts to get a little more complicad.
On June 09 2012 00:11 crms wrote: good thing 2H gear is ridiculously cheap.. already up to 60k dps and I think I've spent ~2.5M (1.9M just on the helm). Sure, I don't have BIS by any means (like some of my tank gear) but I haven't had to sell off any of my 'precious' tanking gear to fund the switch.
Pretty neat, excited to try when I get home from work.
When you get a chance can you make a post with your new gear/stats/skill build etc. I swapped to 2h for a few hrs last week and got roflstomped. So I'm sure I was doing it wrong. 2h seems more fun so if I can swap cheaply I may consider it.
As you see, he went full out. He has 11-80 resistances. I was able to find comprable pieces to his gear on the AH for 200k-800k for generic armor (belts, boots, pants, shoulders, gloves). Rings, Amulets and Weapon will be the big spenders but luckily I already had decent enough rings/amulet. I just need a big weapon. My 2H is some shitty 1050 100str/100vit axe that I happened to find but didn't sell yet.
I'm glad to see another build with a 2h and fury spenders. After watching Kripp and the other guys, I was afraid to be forced to use a super defensive build.
People stop buying crappy weapons with elemental damage. Only the basic damage is used for skills bonuses. Always go for weapons with +%damage. If the weapon has sockets always put amethysts for life on hit. Rubies are only helpful at lower levels. I rather have +300-400 life on hit than +34-40 damage. 2h are only for chars with good equipment. For chars with normal equipment is much better to use 1h+shield(high block chance)+resistance+all passives skills defensive. Frenzy+sidearm is best skill that can deal damage to both single targets and packs of monsters. WOTB with the double damage rune for elites (burst damage). You can ussually kill at least a champion in the 15sec and you're also immune to stuns/freezes. Revenge+30% chance rune is a must. Iron skin+life steal rune for shit moments. Leap+300% defense rune or charge+life heal rune for dodging attacks/aoe damage/charges/freezes etc. All items should have all resists/vitality/strength stats. I recomend strength/vitality around 1:1 ratio. If you have a really good shield you can go for more strength (stormshield with 40% block owns everything). Resistances to easily farm ACT 1 -500, ACT 2 -800, ACT 3 1k, ACT 4 1k+.
On June 09 2012 02:47 p14c wrote: People stop buying crappy weapons with elemental damage. Only the basic damage is used for skills bonuses. Always go for weapons with +%damage. If the weapon has sockets always put amethysts for life on hit. Rubies are only helpful at lower levels. I rather have +300-400 life on hit than +34-40 damage. 2h are only for chars with good equipment. For chars with normal equipment is much better to use 1h+shield(high block chance)+resistance+all passives skills defensive. Frenzy+sidearm is best skill that can deal damage to both single targets and packs of monsters. WOTB with the double damage rune for elites (burst damage). You can ussually kill at least a champion in the 15sec and you're also immune to stuns/freezes. Revenge+30% chance rune is a must. Iron skin+life steal rune for shit moments. Leap+300% defense rune or charge+life heal rune for dodging attacks/aoe damage/charges/freezes etc. All items should have all resists/vitality/strength stats. I recomend strength/vitality around 1:1 ratio. If you have a really good shield you can go for more strength (stormshield with 40% block owns everything). Resistances to easily farm ACT 1 -500, ACT 2 -800, ACT 3 1k, ACT 4 1k+.
On June 09 2012 02:47 p14c wrote: People stop buying crappy weapons with elemental damage. Only the basic damage is used for skills bonuses. Always go for weapons with +%damage. If the weapon has sockets always put amethysts for life on hit. Rubies are only helpful at lower levels. I rather have +300-400 life on hit than +34-40 damage. 2h are only for chars with good equipment. For chars with normal equipment is much better to use 1h+shield(high block chance)+resistance+all passives skills defensive. Frenzy+sidearm is best skill that can deal damage to both single targets and packs of monsters. WOTB with the double damage rune for elites (burst damage). You can ussually kill at least a champion in the 15sec and you're also immune to stuns/freezes. Revenge+30% chance rune is a must. Iron skin+life steal rune for shit moments. Leap+300% defense rune or charge+life heal rune for dodging attacks/aoe damage/charges/freezes etc. All items should have all resists/vitality/strength stats. I recomend strength/vitality around 1:1 ratio. If you have a really good shield you can go for more strength (stormshield with 40% block owns everything). Resistances to easily farm ACT 1 -500, ACT 2 -800, ACT 3 1k, ACT 4 1k+.
Elemental damage is only added on each attack. The basic weapon damage is the one that get's multiplied by skills and strength. So a weapon with +500 cold damage will do only +500 cold on each attack no matter the skill. The sad part is that when you look at weapon stats the DPS includes elemental damage. People who played diablo 2 already know this
With 2h 900+ dps mighty weapon and over +800 life on hit (needed); w/ shout I have close to 19k DPS.
Basically all you do is hit sprint with your battle rage shout up, and right click (but don't hold it) to pass through enemies. This causes tornadoes to stack right on top of the pack / mob. Keep doing this until you're getting 4+ tornado stacks in the group, which at that point you are generating so much rage / getting some much life form your LoH that you can now just hold whirlwind and keep passing back and forth through the groups with sprint constantly up (to get tornadoes to proc behind you). Use your Wrath of the Beserker from the start, and with its rune and the insane rage generation it stays up constantly (WotB also ignores freezing and other CC's so you pretty much just roll everything).
The best part about this build is that when you're searching for rares, you can spam sprint everywhere and ignore mobs. Tornadoes pop behind you, and the mobs chasing you run into them, giving you more rage to sprint even longer.
Key things to get this build working:
Battlerage MUST be up at all times; this is your main mechanic for generating rage.
When you first initiate, save your rage for sprint and only tap whirlwind to pass through mob packs. This is the 2nd most crucial part; you need the tornadoes stacking and generating your rage.
You need to be accustomed to how far you have to run to get a tornado to proc. Eventually you'll get a feel where you can just pace back and forth popping tornadoes in the same spot.
Once the insane regen kicks in, just hold your WW and keep passing back and forth through the mob packs keeping sprint up constantly, stacking tornadoes.
You can use WotB whenever. I use it at the start to just help set up things smoothly.
Strengths: -Lots of mobility; can kite, search, grab health globes easily. -Very High DPS
Weakness: -Self-perpetuating build. If you don't set up properly and lose your rage regen, let your shout drop, forget to hit sprint, let your WotB drop, it can be very hard to get going.
-Iterating on the previous point, if you get a mob pick with tough affixes (firechain, molten, shielding, mortar for example) on a pack of mobs such as Beserker Trolls (I thinks that's what they are, the dudes who wind up and slam the ground and get their mace's stuck if they miss), its very hard to set up properly without dropping like a rock. Most times I just kite them around with sprint and they run into my tornadoes.