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Barbarian - Builds/Discussion - Page 214

Forum Index > Diablo 3
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shadowrunner99
Profile Blog Joined December 2011
Belarus93 Posts
October 28 2013 09:30 GMT
#4261
Have not played in a long time. Any help on what to change? My friend told me to get IK set and said it is much cheaper then in the past.

A link to my profile
http://us.battle.net/d3/en/profile/shadowrunner-1162/hero/13967798

I was going for All Res, Str, Vit. Is that still the same? Any good new guides? I have roughly 1 mil.
Big G
Profile Joined April 2011
Italy835 Posts
Last Edited: 2013-10-29 02:11:13
October 29 2013 02:10 GMT
#4262
Yeah IK set is the best for low budget gearing. You need all those stats you mentioned on defensive slots only (shoulders chest belt pants), others need offensive stats like cc (helm, bracers, gloves, jewelry) and attack speed (gloves, jewelry). Grab the cheapest Strongarm Bracers you find on AH and the best Echoing Fury you can afford, there is no reason nowadays to play with a shield.
Assuming you're going to buy IK boots or Firewalkers... you have a few options to get the additional 12% movement speed: Lacuni bracers, Inna's pants, Tyrael's Might, 300th Spear etc.. I have no idea of the actual prices since I stopped playing months ago... so choosing the best/cheapest solution is up to you.
zdonkulous
Profile Joined February 2014
1 Post
February 03 2014 22:38 GMT
#4263
Like many others before me, I've decided to come back to this game & would like a bit of gear upgrading advice.

Here's my profile:
http://us.battle.net/d3/en/profile/Static-1199/hero/3833065

Currently farming XP on Act 1 MP6 - MP8 without any major issues. I'd like any advice on the cheapest way to up my dps or build.

Thanks in advance!

Masheyoon
Profile Joined October 2009
United States781 Posts
February 04 2014 23:14 GMT
#4264
On September 29 2013 01:52 Masheyoon wrote:
I'm having a tough time with my barb on measly MP4. :/ It appears as though life on hit and life steal won't always work for some reason...

Anyway, I have a mere 9 million gold saved up, so I don't know where to start (what I should upgrade first and where I should be farming). Could anyone please help me out? Here's my barb: http://us.battle.net/d3/en/profile/Beesuit-1645/hero/34967104


Wow... looking back, it's hard to believe I went from struggling on MP4 to face-rolling MP10. I can even do the ubers without having to change my build (other than Blood Thirst > Brawler). I found WW+HoTA to be the most effective build (WW to mow down mobs, HoTA to bring down elite packs).

The only thing that grates on me (as it did when DIII was first released) is that while I didn't invest a penny of my own money on the AH, I was forced to flip, buy and resell on the RMAH in order to get decent gear. It's utterly ridiculous how hard it is to farm an item that is of any use to you (or worth selling).

On February 04 2014 07:38 zdonkulous wrote:
Like many others before me, I've decided to come back to this game & would like a bit of gear upgrading advice.

Here's my profile:
http://us.battle.net/d3/en/profile/Static-1199/hero/3833065

Currently farming XP on Act 1 MP6 - MP8 without any major issues. I'd like any advice on the cheapest way to up my dps or build.

Thanks in advance!



What's your budget? You need to increase your crit damage, and the cheapest way to do that (from what I can tell) is to get an EF with a socket (either CD with socket or high strength with socket). Also consider replacing your Jousting Mail for Inna's Temperance (high vitality). From there you can replace your IK boots for an Ice Climbers with lots more strength. Ice Climbers that don't have movement speed (you won't need it, since you'll already be at 24% with Inna's + Lacuni's) aren't too expensive.
RCMDVA
Profile Joined July 2011
United States708 Posts
February 05 2014 15:59 GMT
#4265
They just announced that you won't be able to enchant legacy items in RoS.

So the fire sale should really ramp up on the AH.

My barb is similarly geared... 200k-230kdps depending on wether or not I have a cold SoJ.

I played the PTR beta for around 2 hours... just zoned in and killed Ghom about 20 times on Torment 2/3...and found 3 decent rare sidegrades.

I'd just stick with what you have unless you see something for real cheap on the AH..because the pre-RoS 2.01 patch will be here possibliy within a month, and RoS is 6 weeks away. So unless you have some need to get to Paragon100 pre-RoS I'd just hold off buying new gear. Save the gold for RoS.

Masheyoon
Profile Joined October 2009
United States781 Posts
Last Edited: 2014-03-12 08:11:54
March 12 2014 05:16 GMT
#4266
Super TL;DR rant coming up:

Positive vibe: Loot 2.0 and Paragon 2.0 are great. The improvements made to the aesthetics of the game are impressive (the game looks better, runs smoother, and the waypoint layout is infinitely better, for example).

Everything else: The main issue I continue to have is with the way the cooldown system is designed. It's simply not fun to use the super cool skill once for 15 seconds, then be forced to wait 2 minutes before using it again. In fact, it's actually very discouraging (situation: "Should I use my super cool skill now? Nah, I might need it later." You end up rarely using it.) Were it designed differently, we'd have seen lots more of, for example, Barbarians using Call of the Ancients or Earthquake builds instead of just perma Wrath of the Berserker.

And there are plenty of suggestions that would improve on the current system enormously. One such suggestion, as an example, turns the WotB skill into an aura that can only be activated once every 2 minutes. Once activated, the WotB transformation will trigger if enough life has been lost, or if you've acquired a certain amount of kills in a single blow. That simple suggestion is already ridiculously better than the current "you must wait" system. Challenge requirements to use skill >>>>> being forced to wait to use skill.

A friend of mine told me that the developers responsible for D3's design choices are almost all MMO devs, which would explain the awful cooldown times. You don't need cooldowns to last for more than one or two seconds, and even then this is only to prevent you from spamming it.

Another issue I have is with the reduced monster density. It was so frantic and SO much fun in 1.0.8. The immense number of goatmen, for example, presented a situation that we had not seen in Diablo's 1 & 2. A density slider would be great. I assume this is due to the life steal nerf, but huge mobs + life steal >>>>> tiny mobs + no life steal.

And that brings me to another issue: life steal nerf. So... they want to remove or greatly reduce our ability to suvive? I don't know about everyone else, but constantly dying isn't my idea of a good end game. I mean, surely that's why they're removing it. Simply stacking LoH instead seems silly and pointless (might as well just leave LS the way it is). Isn't Diablo supposed to be a power fantasy game, by the way? Whatever happened to the "There is no such thing as too much power" design philosophy?


That's a big contradiction, no?

Beyond that, well, I tried... and I'm not trying to sound like a baby, but I just can't get used to this awful nerf. I know, WW + perma wrath was overpowered. But it had a unique charm to it. There's nothing like seeing a mob of some 30-40 goatmen in the Fields of Misery on screen and mowing them down. It was exciting and exhilarating. Overpowered? Okay, then why not balance it instead of axing it? Why ruin the fun for those who like spinning around at high speeds? Reduce fury generation, remove perma wrath, but the reduction to fury generation, removing perma wrath AND reducing WW speed is too much.

The reason why I returned to D3 was because two friends of mine had told me about how much fun the WW/HotA barb is to play. It reminded us of D2. No need to worry about stupid long cooldown times, lifesteal kept the action going and fury on crit kept things from being too tedious (now it takes so long and is so tedious just to conjure enough fury to get two or three hits off with HotA). I'm not going to invest months on end with the expansion as I did with my WW build only to have Blizzard ruin it because they don't know how to balance it (I've seen boulder barb builds, but I'm afraid I'll enjoy too much only to have Blizzard axe it).

I mean, isn't the point of Diablo to hunt for items so that you can get powerful enough to use the build you want? Isn't that the essence of the game? The WW barb is useless without good gear, and I spent over 3 billion gold and several months of playtime in order to get my barb good enough to handle MP10. You then keep them things fresh by having ladder resets.

I honestly believe Blizzard doesn't know how to balance their games correctly. Back in Diablo 2, people rightfully complained about Iron Maiden for over a decade because it rendered WW useless against it. Blizzard ignored those complaints until a few months prior to D3's release, where they basically said "Hey, look at how much we care about our customers! We're going fix an annoying problem for a 10 year old game!" And instead of balancing it, they just completely removed Iron Maiden from the game. (And it's not that I like overpowered builds, by the way; I disliked the Hammerdin in D2.) And take a look at the Hurricane rune: it doesn't suck up every single monster within its radius anymore. It WAS great, but now it's been nerfed to the point of being frustrating and simply not worth it.

People often debunk WW and call it "spin to win", which doesn't make any sense. The blizzard sorceress in Diablo 2 uses blizzard. Only. Would you then call it "blizz to- ...win?". It especially doesn't make any sense when you consider the simple fact that WW was downright awful against single targets regardless of how good your gear was, so you couldn't rely solely on WW.

In short, in attempting to balance the Barb, Blizzard made things tedious and frustrating with the combination of crit nerf, LS nerf, WW speed reduction, and mob density nerf. If they could just rework the cooldown system, things would be so much better.

Well, that's was my opinion about 2.0.2. I have more to say, but it's just a rant about how inconsistent Blizzard is, so no need to read any further. More TL;DR, but only a little:

+ Show Spoiler +
-When you kill an elite pack that has the plague affix, the plague pools will disappear when all of the elite monsters die. ... but when you kill an elite pack that has the arcane enchanted affix, the arcane beams will still spin around even after all of the monsters are killed.

-When you come across an elite pack that has the frozen affix, you'll be given opportunities to escape being frozen via visual cues from the ice crystals. ... but ... Blizzard, in their ultimate knowledge of how to not make any sense, decided that when you come across the jailer affix, you'll simply be frozen, or "jailed" in place without a moment's notice. No cues. No indications. Nothing. You'll just suddenly get stuck. (Simple and far superior alternative for the WoW designers at Blizzard to consider: throw "halos" or "rings" on the ground upon encountering the jailer affix, which will disappear and reapper else where, and if you step over one of them, you get "jailed". There. Challenging AND fair.)

-You can buy or sell Fiery Brimstones on the AH, but you can't buy or sell Demonic Essences on the AH.

-It took us two years, but now we finally have commas everywhere. But for those two years THERE WERE COMMAS WHEN SEARCHING FOR AH PRICES, BUT THERE WERE *NO* COMMAS WHEN SELLING OR TRADING GOLD! ... Really, you have to count your zeros and hope you don't make a mistake. ... fuck what the¿

All of this reminds of Diablo 3 at release. Blizzard did everything they could to diminish the player's ability to farm for themselves so as to encourage RMAH trading. Diablo was always a loot game, but Blizzard tried to pull a fast one in hopes of making more money. People wouldn't have it, so they pulled the "This game was always about loot, so we're going to remove the AH and put loot back in the game, just to show you guys how much we care and pay attention" card. Yeah, you could have, ya know, left loot in the game while also having the AH.

It's become really hard to trust Blizzard. It really seems like they don't what they're doing.
Big G
Profile Joined April 2011
Italy835 Posts
March 12 2014 14:07 GMT
#4267
Let me preface this by saying that I strongly believe that D3 developers don't play D3, so they have no idea of our experience as players. Simple as that. It took them 8 months to address the fact that 90% of players were doing Alkaizer runs and nothing else, so don't ever expect them to do something smart.

Life steal isn't necessary, loh/regen/health globes/potions/defensive skills are more than enough to survive now that everything can roll 300vit/80ar/sockets. Although I would say that removing life steal is another indirect nerf to 2H play, since loh isn't viable in that case.


That said, I hate the current state of barbarians. Pre-patch we had 2 OP skills in a sea of crap... now the OP skills are gone. The main issue I see is fury generation, due to a number of reasons:

- the amount of fury gained by receiving damage is negligible (this is one of the major flaws in class design IMO)

- primary skills suck, and suck even more with low attack speed / 2H. It was that way pre-patch, now it's worse since they nerfed fury generation AND ias on gear

- everything else either has a long cooldown (shouts, leap/charge) or it generates fury depending on the number of monsters hit. Which seems cool until you play the game (developers don't) and realize that 1.08 density is gone, so in 90% of the game you can hit one mob at a time

- Battle Rage needed a few alternatives pre-patch, exactly because it was the only decent (OP in reality) fury generator, but the problem was never addressed. Just a simple suggestion I made looong ago: make a skill/rune that fills the fury globe! That way you can circumvent some limitations (slow attack speed) while making the "+ maximum fury" affix relevant (it was relevant for HOTA builds, which are gone)

- speaking of affixes, barbarians have 2 class specific items: mighty belts can no longer roll life steal, so that's gone too. Mighty weapons can roll max fury, which as I said is useless, and life per fury spent (only legendary weapons maybe, I don't know). So that leaves us, in the best scenario, with a grand total of 1 semi-useful barbarian-specific affix. Pre-patch mighty weapons were useless because of Weapons Master, now that the passive has been nerfed they should be ok, right? Right?? Wrong! They nerfed the fury generation bonus for mighty weapons too, from 3 (which was already low by the way) to... 1. How cool!


So my first reaction, as always, was to put the fury passives and the full IK set on, and things went obviously better. Then I played a bit with my wizard, saw that I can farm 3 times faster, and I never touched the barbarian since then, except for farming white items at Normal difficulty in the Cursed Hold (since Sprint is useful there).

In RoS things will be different IF we manage to find some useful legendaries/set, until then I think the class will be pretty boring. What really bothers me is the fact that Avalanche (unlocked at lv61) fits a 2H build, but I struggle to find a decent one. I played a lot with Furious Charge (Merciless Assault) + Rend, but it is really viable only in high density dungeons.



Masheyoon
Profile Joined October 2009
United States781 Posts
March 12 2014 18:50 GMT
#4268
^Indeed. And with the mob density nerf, people have gone back to doing almost only Keep Depth runs.

Yeah, I've heard good things about the timebubble/frozen orb wizard. Supposedly it's one of the most effective and enjoyable builds at the moment. I want to try it, but like I said, I'm worried I'll enjoy it too much, which always seems to result in Blizzard saying "You know what, there are too many people having fun with this build, let's nerf it to bits so that it's just as boring and tedious as everything else."
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
March 12 2014 19:05 GMT
#4269
On March 13 2014 03:50 Masheyoon wrote:
^Indeed. And with the mob density nerf, people have gone back to doing almost only Keep Depth runs.

Yeah, I've heard good things about the timebubble/frozen orb wizard. Supposedly it's one of the most effective and enjoyable builds at the moment. I want to try it, but like I said, I'm worried I'll enjoy it too much, which always seems to result in Blizzard saying "You know what, there are too many people having fun with this build, let's nerf it to bits so that it's just as boring and tedious as everything else."

i read your previous post and had a similar concern with barb. i main wizard, but i wanted to roll a barb because i wanted to start collecting gear for a crusader. i did primarily a bash/hota build, which was fine until i got to 60 and wanted to do torment. clearing trash was incredibly frustrating because they wouldnt group for me to use hota and killing elites is essentially a waste of time because they rarely drop anything worth the time of killing them with their insane health.

i switched to a ww build that i remembered from months and months ago, but i couldnt kill all the trash and would run out of fury and have to chase them with bash. it was incredibly frustrating. so, i quit the barb and went back to my wizard that is much more fun and better at killing trash.

i feel barb became very boring. however, i have read other people's views that he is still one of the best, so what can i say.... i rarely play him anyways.
Big G
Profile Joined April 2011
Italy835 Posts
March 13 2014 12:04 GMT
#4270
On March 13 2014 04:05 dAPhREAk wrote:
i feel barb became very boring. however, i have read other people's views that he is still one of the best, so what can i say.... i rarely play him anyways.

He is still one of the best for 30 seconds run (CotA) thanks to WotB/Slaughter, and Sprint/WW is still decent against white mobs, although terrible vs elites. In general I would say its only advantage is mobility (sprint, charge, leap)... apart from that, barbarians are in a really bad spot.
andrewlt
Profile Joined August 2009
United States7702 Posts
March 13 2014 15:07 GMT
#4271
I definitely agreed with the WotB nerf and the CM/WW nerf. However, the wizard came out of it with many viable builds (fun and decently effective) while the barb didn't. I tried playing my barb and my biggest frustration was with fury generation and the size of the AoE abilities. I tried both HotA and seismic slam and my god, the amount of space covered by those abilities is just tiny. WW is fun, but fury runs out way too fast and takes too long to recharge. Not to mention that A1 and A2 mob density is ass again.

dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
March 13 2014 17:42 GMT
#4272
On March 13 2014 21:04 Big G wrote:
Show nested quote +
On March 13 2014 04:05 dAPhREAk wrote:
i feel barb became very boring. however, i have read other people's views that he is still one of the best, so what can i say.... i rarely play him anyways.

He is still one of the best for 30 seconds run (CotA) thanks to WotB/Slaughter, and Sprint/WW is still decent against white mobs, although terrible vs elites. In general I would say its only advantage is mobility (sprint, charge, leap)... apart from that, barbarians are in a really bad spot.

i did cota runs with a barb that did an amazing hota/wotb build. it was absolute perfection when teamed up with a pull monk and archon wizards to clean up trash (me). however, i spend most of my time playing alone (cue the lone ranger theme song) and find cota runs to be boring., so this doesnt really work out for me.

i tried sprint/ww, but found it wanting on high torment levels. it didnt clean up the trash.

i am curious what farming builds people use so i can try it out. maybe give it a second shot as i do want to collect str gear for crusader.
Lylat
Profile Joined August 2009
France8575 Posts
Last Edited: 2014-03-14 18:35:35
March 14 2014 18:35 GMT
#4273
So I haven't played in months, came back and it's a whole different game lol
What are the new barb builds ?
here is my profile : http://eu.battle.net/d3/en/profile/Lylat-1825/hero/13745194
What should I look for ? I don't have much money, something like 40M
Masheyoon
Profile Joined October 2009
United States781 Posts
Last Edited: 2014-03-14 21:00:23
March 14 2014 20:59 GMT
#4274
I'm going to chime in and ask for some advice too. I unsocketed some of my radiant stars and am currently undecided on whether or not I should sell them so that I can purchase some half decent gear for my Wizard. I didn't expect Blizzard to ruin barbs this badly so I didn't save up on any gold...
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
Last Edited: 2014-03-18 13:02:24
March 18 2014 13:02 GMT
#4275
Alright the AH is now down.

After 1week return to D3, I've realised that barbs are in a pretty bad spot when it comes to sustain. The 1 effective way i've realised is by stacking toughness & hp, using our skills that heal % of max hp. Overpower & Rend are good examples. With enough toughness, you can still run around using Rend to sustain yourself without dying.

The 2 effective build i've seen that doesn't depend on LS is the thunderfury-barb & the good old rend/run away barb. Yes, the item. That weapon is basically the BIS 1hander with insane damage and proc rate, especially comboed with Frenzy. The sustain is done via Life per Fury spent(using health globe bonuses) and stacking defenses to make effective use of the static life gained and using HOTA to spend fury.

I am trying not to despair for when ROS hits, as my goal is to be T6 viable(aka can kill elites in T6).

I may just roll a wizard and use the insane 4piece tal rasha set and be done with D3
Mew Mew Pew Pew
andrewlt
Profile Joined August 2009
United States7702 Posts
March 23 2014 03:46 GMT
#4276
Ok, how does dual wielding work vs 1h + shield? I'm currently using frenzy, rend and seismic slam. Both my dps and toughness go down when equipping an offhand weapon (it is considerably weaker than my main hand weapon). Should I trust the char screen numbers showing my dps went down by around 7% when using those skills above?
Amui
Profile Blog Joined August 2010
Canada10567 Posts
March 23 2014 04:25 GMT
#4277
On March 23 2014 12:46 andrewlt wrote:
Ok, how does dual wielding work vs 1h + shield? I'm currently using frenzy, rend and seismic slam. Both my dps and toughness go down when equipping an offhand weapon (it is considerably weaker than my main hand weapon). Should I trust the char screen numbers showing my dps went down by around 7% when using those skills above?

If your offhand sucks compared to MH you can lose a ton of damage.
Porouscloud - NA LoL
Gorsameth
Profile Joined April 2010
Netherlands22440 Posts
March 23 2014 16:47 GMT
#4278
On March 23 2014 12:46 andrewlt wrote:
Ok, how does dual wielding work vs 1h + shield? I'm currently using frenzy, rend and seismic slam. Both my dps and toughness go down when equipping an offhand weapon (it is considerably weaker than my main hand weapon). Should I trust the char screen numbers showing my dps went down by around 7% when using those skills above?

Dual wield gives an attack speed bonus so that increases your dps.
However since your alternating weapon swings you can actually lose damage if your offhand is a lot worse then your mainhand.

If your weapons are roughly equivalent you gain dps. If there not you probably lose dps.
It ignores such insignificant forces as time, entropy, and death
zipz0p
Profile Joined February 2010
United States123 Posts
April 09 2014 22:00 GMT
#4279
Is anyone still playing Barb in RoS? Fury generation has been a touch problematic.

My solution to the issue is twofold: Let elemental damage happen and use the Superstition passive, and use Reaper's Wraps bracers to generate fury from health globes. Now that Malthael occasionally drops the relevant mats, this should become more reasonable for people to do (I just got lucky).

Here's my build:
http://us.battle.net/d3/en/calculator/barbarian#bZkRlT!Vjei!Zccb.b

And my character:
http://us.battle.net/d3/en/profile/zipz0p-1261/hero/3782228

I've heard good things about certain weapons and stacking, say, fire damage, but at my gear level, I'm not sure it matters much, or would be that great. I can do Torment 3 solo pretty reasonably, and with some powerful damage dealers tank that kind of stuff just fine.

I don't know if this is really that great, but it's my most effective build to date. Fury generation is hard, and I don't like moving slowly whirlwinding... maybe I should suck it up and go back to whirlwind anyway, though. What are other people doing?
u gotta skate
Dakkas
Profile Joined October 2010
2550 Posts
April 09 2014 23:46 GMT
#4280
I can assure you that stacking +x elemental damage is one of the best ways of doing higher Torment levels along with CC/CD. It has replaced AS as the holy trifecta.

The offset of using WW is that you'll rarely encounter fury problems if you're using Wind Shear so you spend less time using the weaker fury generators. Up to you really.
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