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Barbarian - Builds/Discussion - Page 161

Forum Index > Diablo 3
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LingsAreBunnies
Profile Joined September 2011
United States103 Posts
September 28 2012 06:17 GMT
#3201
well currently I have around 740ish all resists buffed in 1.04, and with my current dps 1 crit heals around 6k per target, so I heal up pretty fast. trash packs all die to 1-2 cleaves because of rupture, and elites generally die in 2-3 hammers. vs most bursty elites or ccs I just pop ignore pain and most elites die in 2-3 hits. Only times I die in current inferno is if I get chain cced or its a high damage elite with shielding + cc.

when I tried 1.05 though, I facerolled MP 3, but on MP 4 I started to get oneshotted frequently, and a lot of times Im dying very quickly even with ignore pain up.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
September 28 2012 07:37 GMT
#3202
Maybe one of you guys can answer my question (it's been repeatedly ignored on the diablo general thread):

Barb belts on the PTR. I'd like to know if:
A) they can now roll with lvl63 amounts of str/vit/AR etc
B) they can roll lifesteal higher than 3.0%

I infuriatingly can't get on the PTR myself, and it would take someone <5 seconds to check this out, but I can't find the information anywhere online.
Sometimes I sits and thinks, and sometimes I just sits
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
September 28 2012 07:42 GMT
#3203
On September 28 2012 15:17 LingsAreBunnies wrote:
well currently I have around 740ish all resists buffed in 1.04, and with my current dps 1 crit heals around 6k per target, so I heal up pretty fast. trash packs all die to 1-2 cleaves because of rupture, and elites generally die in 2-3 hammers. vs most bursty elites or ccs I just pop ignore pain and most elites die in 2-3 hits. Only times I die in current inferno is if I get chain cced or its a high damage elite with shielding + cc.

when I tried 1.05 though, I facerolled MP 3, but on MP 4 I started to get oneshotted frequently, and a lot of times Im dying very quickly even with ignore pain up.

Sounds like you're surviving current inferno because you basically hulksmash anything before it can hit you. I'd suggest trying to get more health and lifesteal to make you a bit more durable, but it's hard to give proper advice because I can't get on PTR.

Why not try a throwing barb? :D You have the stupid crazy damage to make it work really well, hehe.
Sometimes I sits and thinks, and sometimes I just sits
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
September 28 2012 07:55 GMT
#3204
On September 28 2012 12:26 vol_ wrote:
I'm thinking I need health on my amulet as I'm working on the IK set which will drop my health a bit. I want to be able to drop health on my MH too.
I guess I should replace the vile ward but damn they are so sexy ( Any other suggestions?
http://us.battle.net/d3/en/profile/Sol-6226/hero/15778362

There's nothing really especially I'd recommend. Overall your barb looks pretty good!
Pieces I think look most eligible to replace would be your shoulders, chest + legs. They have all the stats you want, just not really enough of them. Your neck and left ring could probably be replaced with something juicier also, but I don't know what your stats will be like when you have more IK so it's hard to say exactly what to go for.

Bear in mind that, with the upcoming LOH nerf due to proc coefficient 60% nerf, you may want to try gaining some lifesteal items to replace the loss.
Sometimes I sits and thinks, and sometimes I just sits
LingsAreBunnies
Profile Joined September 2011
United States103 Posts
September 28 2012 07:56 GMT
#3205
arent that many up on the ah, but none of the barb belts seemed to have rolled anything higher than normal stats.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
September 28 2012 08:38 GMT
#3206
On September 28 2012 16:56 LingsAreBunnies wrote:
arent that many up on the ah, but none of the barb belts seemed to have rolled anything higher than normal stats.

Could you try searching for:

MIGHTY belt
Rare (yellow)
All Resistance: 71

Lvl62 items can roll a max of 70 All Resistance. Therefore, if you can find ANY rare mighty belts with 71 All Resistance we will know they can now roll at ilvl63 stats
Sometimes I sits and thinks, and sometimes I just sits
vol_
Profile Joined May 2010
Australia1608 Posts
Last Edited: 2012-09-28 10:50:51
September 28 2012 09:26 GMT
#3207
Thanks for the advice Hairy.
The IK chest is pretty much the same as mine with more str and AR with a hit to VIT unless you are made of money.
Im planning on getting some of that lifesteal from the IK belt which will drop my STR about 100 and maybe a small health loss.

I am also patiently waiting for a nice LS offhand to come up on AH but I am not sure how much LOH I should retain for after the patch keeping in mind I plan to have around 5.6-6% LS.

As for Mighty belts they will have higher stats, all the class specific gear does. Life Steal does not have an affix level higher than 61 thou which is 2.8-3%, there are only the two-hander LS affixes with a higher amount.

Lings- it sounds like you have some pretty sweet healing with lifesteal but your AR and health pool are too low. Your left ring and ammy could do with some vit but prob best to wait for patch for those upgrades.
Jaedong gives me a deep resonance.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
September 28 2012 10:35 GMT
#3208
On September 28 2012 18:26 vol_ wrote:
I am also patiently waiting for a nice LS offhand to come up on AH but I am not sure how much LOH I should retain for after the patch keeping in mind I plan to have around 5.6-6% LS.

I'd suggest you start doing some maths!
Work out exactly how much lifesteal compares to LOH for you. Then work out how much lifesteal would be comparable to ~50% of your current LOH value (as that's roughly how much healing you will lose).

As for Mighty belts they will have higher stats, all the class specific gear does. Life Steal does not have an affix level higher than 61 thou which is 2.8-3%, there are only the two-hander LS affixes with a higher amount.

Can you confirm this? A 3% lifesteal cap on belts sounds plausible, but if better stat mighty belts can drop after the patch I'll save my money till then.
Sometimes I sits and thinks, and sometimes I just sits
Burrfoot
Profile Blog Joined July 2012
United States1176 Posts
September 28 2012 10:47 GMT
#3209
If you check the Prima D3 strategy guide (PDF format of course *cough*) the affix list there is pretty clear there isn't a Life Steal affix higher than 3%. Of course that guide is fail now, but this is from the PTR:

[image loading]
http://us.battle.net/d3/en/profile/Davlok-1847/career
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
September 28 2012 10:56 GMT
#3210
Ok TYVM
The ability for mighty belts to roll at ilvl63 (regardless of a 3% lifesteal cap) is enough for me to wait for the patch before buying.
Sometimes I sits and thinks, and sometimes I just sits
Zeon0
Profile Joined September 2010
Austria2995 Posts
September 28 2012 11:11 GMT
#3211
i cant try the PTR with my crappy slow internet (8gb is too much^^), what should i look out for in 1.0.4 to be prepared for the patch? i'm using the standard ww build: http://eu.battle.net/d3/en/profile/Zeon-2165/hero/9284377
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
vol_
Profile Joined May 2010
Australia1608 Posts
September 28 2012 11:17 GMT
#3212
Im not really looking to swap my LOH with LS so much but add a bit more healing depending on whats coming, yet not have to stack too much as it is expensive and eats into your DPS
The question I am asking I guess is how much will I need for the content post patch but that is hard to know at this stage.
It is kind of a stupid question to ask till we know more about the level of incoming damage we will be seeing and what level MP we will actually be farming so nvm
I guess the required amount of healing for the WW build is something we best revisit when we get to play the patch more.
Jaedong gives me a deep resonance.
Charger
Profile Blog Joined September 2010
United States2405 Posts
September 28 2012 14:30 GMT
#3213
IMO the ideal build is going to incorporate both loh and ls. Focus on loh over ls if you have lower dps and more ls and less loh if you have higher dps. I played around with monster power 5 last night for a bit and I felt best when I had about 700 loh/3 ls as opposed to 300 loh/5.5 ls or 1300 loh/0 ls (as it was pre patch). My character sheet damage is 50k for reference. This needs much more testing than what I put into it in one short testing but it's my initial feeling.
It's easy to be a Monday morning quarterback.
Balmix
Profile Joined May 2010
France12 Posts
September 28 2012 18:06 GMT
#3214
I'm thinking about upgrading my main hand, I should already have enough LoH/LS, I just wonder about dps.

My current is
969dps
socket 70% cd
110str
100vit

It's going to suck losing out on these stats, but since it appears RLTW generate so much of our dmg, I wonder if i should just go for something like 1100dmg+socket and no stats.

Any advice? Rough groundrules?
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2012-09-28 21:11:27
September 28 2012 21:06 GMT
#3215
your weapon is equivalent to one with

(110 + your strength w/o the weapon + 100) / (your strength w/o the weapon + 100) * 969 dps,

a socket and no str on it.


for example, if you currently have 1500 strength excluding the mainhand, then your current weapon yields the same damage as one with 1710/1600*969 = 1035 dps. (and a socket.)

so yes, a 1100+ one with a socket and no stats would improve your dps. my experience, however, is that weapons with 1050-1100 dps, a socket and a moderate amount of str, say 50-120, are quite underpriced and offer more bang for buck than for example one with 1150 dps and no str.


edit: i would also suggest to buy a "high-end" weapon now for the following reason: due to the patch, many people are delaying all buys right now because they think that prices are gonna drop or builds with new gear reqs are gonna emerge. while this might be true for jewelry and armory, it certainly is not for weapons. the difference in base damage between a lvl 60 and a lvl63 weapon is so big that it will never be high-end, even with lvl 63 affixes. therefore, the prices for average or slightly above average weapons will drop, imho the range from 1000-1160 dps, roughly speaking. anything above that will not drop in price or only slightly. but because people are not willing to spend much right now, these weapons will probably be slightly undervalued in the current economy and actually get more expensive after the patch.
"What am I supposed to do against this?" - "Lose!" :-]
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2012-09-29 02:19:37
September 29 2012 02:18 GMT
#3216
ok, now i was able to play on the ptr myself.

some thoughts:

- overpower with crushing advance reduces damage taken by 35%, which equals to an increase of ehp of 53.8%. (1/0.65 = 1.5384..)
at the same time, warcry with impunity offers an increase of ehp of 44% after the patch. as the effect of overpower can be kept up quite easily during fights, i think that it might be the preferable skill for beefing up.
- i have over 50% cc without and over 60% cc with wotb as well as a decent attack speed. still, i was not able to keep up wotb with an axe unless there are at least 3 monsters or 2 which get hit perfectly. i was already using animosity btw. this is particularly troublesome as fights against yellow elites typically end with the boss being left over without minions or trash mobs left. in this situation, wotb runs out quickly. if things stay like that, i wonder if it might even be worth it to replace wotb altogether.

has anybody been able to keep up wotb without using either a mighty weapon or 5 piece IK?
"What am I supposed to do against this?" - "Lose!" :-]
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
September 29 2012 04:17 GMT
#3217
What's the best way for a HC Barb to deal with the Fallen Maniacs in Act 3?
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
September 29 2012 05:36 GMT
#3218
On September 29 2012 13:17 HolyArrow wrote:
What's the best way for a HC Barb to deal with the Fallen Maniacs in Act 3?

hmm, maybe sprint with run like the wind? it is generally good to have mobility in hc, and this skill allows to kite not only the fallen maniacs but any kind of dangerous mob. imho it might be worth it, even though it is unusual for the cookie cutter hc builds.
"What am I supposed to do against this?" - "Lose!" :-]
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
September 29 2012 07:46 GMT
#3219
On September 29 2012 13:17 HolyArrow wrote:
What's the best way for a HC Barb to deal with the Fallen Maniacs in Act 3?

I'd say any mobility-based abilities. Basically anything that lets you get the hell away from them ASAP (12%, or even 24% speed, would also really help).


Sprint
Furious Charge
Leap
Sometimes I sits and thinks, and sometimes I just sits
Duvon
Profile Joined October 2011
Sweden2360 Posts
September 29 2012 07:56 GMT
#3220
Before inferno, weapon throw works great, all mobs where maniacs appear are kiteable.
It probably works in inferno as well, but you need great gear so as to kill packs decently fast.
Nothing is impossible, only some things for some people.
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