Do you really HAVE to be a close-range WD to farm well in higher MP's and gear levels?
Yes. If you want as many kills as possible with as high MF as possible, per time spent, you need to use bears/bats.
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WakaDoDo
Sweden1183 Posts
July 24 2013 17:29 GMT
#1321
Do you really HAVE to be a close-range WD to farm well in higher MP's and gear levels? Yes. If you want as many kills as possible with as high MF as possible, per time spent, you need to use bears/bats. | ||
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Black Gun
Germany4482 Posts
July 24 2013 18:03 GMT
#1322
On July 24 2013 23:22 zazen wrote: Show nested quote + On July 08 2013 01:40 Snuggles wrote: http://d3up.com/b/842668 Here's my WD so far. I went for the cheapest I possibly could, made about 20 mill in mistakes (didn't come back to the thread in time to heed the advice ;_;) before I realized I could just look at someone elses WD for an idea of what to buy. The 1Handers were suuuper expensive so I decided to just hold on to my gold and lvl my paragon and hope for drops to sell or keep. Any tips for my gear? I'm just getting by in Act 1 MP4 and 5, haven't gone any higher, but it's pretty tough whenever I run into elites that knock me back and interrupt my CoB. What MP do you guys think I should stay on to be effective? I'm on the same boat... Recently got to 60, made a couple of mistakes that have cost me ~10 million (despite thinking that I'm an excellent AH buyer), and to be perfectly honest, I'm still unsure in what kind of build I'm settling with. Not sure if I go with Stone of Jordan, and if yes, poison or fire dmg, not sure if I go with my current Skorn or the Manajuma's set, and the passives, I just wish I had another slot. ![]() Do you really HAVE to be a close-range WD to farm well in higher MP's and gear levels? I'm thinking of reverting back to my old Thing of the Deep + Spirit barrage (WoS) build that is so, so good in MP 1-4... My problem with close range is dying to arcane/plague/molten more often and sometimes being ganged up too quickly by heavy hitting mobs, particulary in higher MP's. you just gotta have more ehp and dps to outheal all the damage. once you are able to facetank shit, you become incredibly effective. and yes, wd has to use bears or firebats for efficient high mp farming. | ||
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bypLy
757 Posts
August 03 2013 01:48 GMT
#1323
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Black Gun
Germany4482 Posts
August 03 2013 02:07 GMT
#1324
On August 03 2013 10:48 bypLy wrote: is there any significant difference between skorn and 1 hander + mojo? what setup would you recommend? i get same dps with both possibilities for the same price but the 1 hander option has more attack speed. usually, 1h/mojo gives more sheet dps but 2h is more mana efficient and can deal with reflect packs on high mps more easily. do you realize that attack speed is a bad thing on almost all wd builds? (except for 0dog) | ||
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WakaDoDo
Sweden1183 Posts
August 03 2013 09:05 GMT
#1325
do you realize that attack speed is a bad thing on almost all wd builds? (except for 0dog) Atm I want nothing else but more IAS. http://eu.battle.net/d3/en/profile/WakaDoDo-2746/hero/15069941 | ||
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bypLy
757 Posts
August 03 2013 10:38 GMT
#1326
however in this case i might not have enough mana and then 1 hand + mojo might be better than skorn, because i can get mana affices etc? please share your experience edit: i am playing firebats build on mp8-10 atm | ||
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Black Gun
Germany4482 Posts
August 03 2013 16:26 GMT
#1327
On August 03 2013 19:38 bypLy wrote: thank you, yes i realize that AS is bad for wd. And skorn also seems to be better in terms of life leech. Btw do you need the zunis 4 piece bonus? I feel that I can get much more dps without it and all the pros on d3 progress dont use it, however in this case i might not have enough mana and then 1 hand + mojo might be better than skorn, because i can get mana affices etc? please share your experience edit: i am playing firebats build on mp8-10 atm the top chars on d3progress use pure poser builds that dont work in practice. (or at least not as good as more balanced builds that achieve less flashy dps numbers....) they are NOT pro builds! imho, the 4piece bonus is extremely helpful. i wouldnt go without it. the only option one could consider is a 1h/mojo build with zuni mojo and mempo. but that will require a high dps high int high cc zuni mojo, with cc not being a native stat on it, plus a crit mempo. and in the end, my skorn wd will still clear mobs as quickly as that setup, for one fourth of the cost. | ||
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Broetchenholer
Germany1947 Posts
August 27 2013 09:40 GMT
#1328
I am trying to use a dot/fireandforget build right now for fun, it's bad for efficiency and i know it, but, yay, me likes it. This is me: http://eu.battle.net/d3/de/profile/Frust-2252/hero/815386 Now, while in theory haunting is a great skill for this build, it gives me the nightmares for how stupid it is. It spreads absolutely randomly, sometimes even to fuckingcrates, so many times a huge pack comes in, gets 3 times haunting on them and in the end, all 3 somehow vanished although the initial monsters did die through locusts and haunting and acid cloud...And while it is okay vs champions, it's terrible against bosses. I mainly use it to get some mana to get my bats flowing, but the bats are the second really bad spell. I LOVE them, but they don't do what they should. which is mawing down bosses. You just can't channel them cause you need to move. Plus, i can only have 1 haunting up against most bosses and therefor, don't have the mana to channel them. So this doesn't work. I am set on using locusts, i like acid cloud and i guess arrow is needed to get single targets down. So, i need one big spell to actually kill bosses that is not zhombiecharger (i 've got principles!) and ideally one more to get the mana needed help with the process. I basically want to lay 3 spells consistently and not just use left and right button manaefficiently. Any suggestions? :D | ||
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Like a Boss
502 Posts
On August 27 2013 18:40 Broetchenholer wrote: Hey guys, i have been played a bit more D3 recently and had some fun again, so, i might continue. Currently on my Witch doctor and i am running into some questions concerning skills. I am trying to use a dot/fireandforget build right now for fun, it's bad for efficiency and i know it, but, yay, me likes it. This is me: http://eu.battle.net/d3/de/profile/Frust-2252/hero/815386 Now, while in theory haunting is a great skill for this build, it gives me the nightmares for how stupid it is. It spreads absolutely randomly, sometimes even to fuckingcrates, so many times a huge pack comes in, gets 3 times haunting on them and in the end, all 3 somehow vanished although the initial monsters did die through locusts and haunting and acid cloud...And while it is okay vs champions, it's terrible against bosses. I mainly use it to get some mana to get my bats flowing, but the bats are the second really bad spell. I LOVE them, but they don't do what they should. which is mawing down bosses. You just can't channel them cause you need to move. Plus, i can only have 1 haunting up against most bosses and therefor, don't have the mana to channel them. So this doesn't work. I am set on using locusts, i like acid cloud and i guess arrow is needed to get single targets down. So, i need one big spell to actually kill bosses that is not zhombiecharger (i 've got principles!) and ideally one more to get the mana needed help with the process. I basically want to lay 3 spells consistently and not just use left and right button manaefficiently. Any suggestions? :D I would get the plague bats, they have a decent range and you can turn around to aim bosses if they move without interrupting channeling and amazing dps. | ||
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KalWarkov
Germany4126 Posts
On August 27 2013 18:40 Broetchenholer wrote: Hey guys, i have been played a bit more D3 recently and had some fun again, so, i might continue. Currently on my Witch doctor and i am running into some questions concerning skills. I am trying to use a dot/fireandforget build right now for fun, it's bad for efficiency and i know it, but, yay, me likes it. This is me: http://eu.battle.net/d3/de/profile/Frust-2252/hero/815386 Now, while in theory haunting is a great skill for this build, it gives me the nightmares for how stupid it is. It spreads absolutely randomly, sometimes even to fuckingcrates, so many times a huge pack comes in, gets 3 times haunting on them and in the end, all 3 somehow vanished although the initial monsters did die through locusts and haunting and acid cloud...And while it is okay vs champions, it's terrible against bosses. I mainly use it to get some mana to get my bats flowing, but the bats are the second really bad spell. I LOVE them, but they don't do what they should. which is mawing down bosses. You just can't channel them cause you need to move. Plus, i can only have 1 haunting up against most bosses and therefor, don't have the mana to channel them. So this doesn't work. I am set on using locusts, i like acid cloud and i guess arrow is needed to get single targets down. So, i need one big spell to actually kill bosses that is not zhombiecharger (i 've got principles!) and ideally one more to get the mana needed help with the process. I basically want to lay 3 spells consistently and not just use left and right button manaefficiently. Any suggestions? :D item suggestion: you could build a 120k dps WD with more EHP than u currently have for your vile ward alone. it boggles my mind you have 1 expensive items while the rest of your gear is quite bad. I played a WD the last 2 weeks... compare our WDs - mine costs about 8 million total (with bids) http://eu.battle.net/d3/de/profile/DiaBoLuS-2643/hero/30336717 | ||
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Muecke
Germany150 Posts
http://eu.battle.net/d3/en/profile/Hadley-2309/hero/3549684 ![]() | ||
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bruteMax
Canada339 Posts
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Promises
Netherlands1821 Posts
The reason I ask was that I was just having some random fun with various builds but apart from how effective it felt I often didn't really know how good it actually was; leaping spiders for one felt rather clumsy, but might put out a good stack of dps, while Splinterspam felt effective but i'm not sure if it's actually higher damage then say, spirit spam or something ^^ Hopefully I'm not asking an overly-answered question, but some scouring on google etc didnt quite give me any succes =) | ||
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Frolossus
United States4779 Posts
March 20 2014 18:55 GMT
#1334
gruesome feast feels less useful cause health globes seem to drop less frequently | ||
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dAPhREAk
Nauru12397 Posts
March 20 2014 19:23 GMT
#1335
On March 21 2014 03:55 Frolossus wrote: what passives are people running on WD now since the patch hit? gruesome feast feels less useful cause health globes seem to drop less frequently pierce teh veil and fetish sycophants seems to be very popular. | ||
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Infundibulum
United States2552 Posts
March 23 2014 17:52 GMT
#1336
On March 21 2014 03:55 Frolossus wrote: what passives are people running on WD now since the patch hit? gruesome feast feels less useful cause health globes seem to drop less frequently i took off GF as well, seemed like i never got to 5 stacks on it anymore. Rush of Essence is good if you use spirit barrage - well of souls or the mana on hit rune, you can build a lot of mana regen that will let you hold down the right mouse button for a good while. Fetish Sycophants - with certain skills you can generate a lot of the little buggers. I use plague bats and it works well, they block and do decent damage when they crit too. Kind of obsoleted by the new 4pc Zuni bonus though? Grave Injustice - i still use this, it helps reset long cooldowns (BBV) by clearing trash between elite packs. The reduced density has made it less valuable though so i'm on the fence about it. Pierce the veil - seems better now, you can do a 'manaless' build with the Vampire Bats rune which offsets the drawback. Blood Ritual - still good, even better now that LS is gonna be gone -- As for active skills, I dropped Soul Harvest as well after the Int nerf. I think you need like 6500+ Int to reach the old bonus of 130 per enemy. Wall of zombies with the taunt rune is really good for gathering up enemies to AoE, esp if you party lacks a monk with cyclone strike. | ||
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Grovbolle
Denmark3811 Posts
March 24 2014 08:19 GMT
#1337
This is my build, you can switch Grave Injustice with Spirit Vessel if you want. | ||
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RuskiPanda
United States2906 Posts
April 02 2014 21:02 GMT
#1338
Basically I'm wondering if it's worth investing in LS damage over haunt at all (since they both roll only on shoulder/chest/mojo) or whether i just keep LS as a secondary DoT and to proc the slow from the Hwoj wrap. | ||
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dezi
Germany1536 Posts
April 03 2014 01:41 GMT
#1339
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RuskiPanda
United States2906 Posts
April 03 2014 08:40 GMT
#1340
On April 03 2014 10:41 dezi wrote: Got a Manajumas set today, offhand has +14% bat damage (26% with boots). Old Offhand has 9,5% crit and thus shows higher sheet DPS but as we all know +%skill damage isn't valued there but i'm so fucking unsure if i should reroll for crit (sitting at 41,9% now with 252% crit damage). Usually you want about 10% crit damage for every 1% crit chance I think so you probably don't need to worry about the crit chance unless you dump a lot more into CD. | ||
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