• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:40
CET 02:40
KST 10:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion6Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! Weekly Cups (Jan 12-18): herO, MaxPax, Solar win When will we find out if there are more tournament I am looking for StarCraft 2 Beta Patch files Stellar Fest "01" Jersey Charity Auction
Tourneys
$70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates Video Footage from 2005: The Birth of G2 in Spain BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2279 users

Witch Doctor - Builds/Discussion - Page 40

Forum Index > Diablo 3
Post a Reply
Prev 1 38 39 40 41 42 70 Next
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
June 23 2012 05:23 GMT
#781
On June 23 2012 08:31 DarKFoRcE wrote:
Can someone explain me how spirit walk exactly works? Started a WD in HC and dont want to risk experimenting


did you die again? :D

WD is one of the best HC chars, pretty safe. have a friend whos on belial now, he can easily make a2 elite runs alone or together with my monk.

no idea about spirit walk myself though. It seems like he just uses it and is invulnerable for some seconds when i see him use it oO
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
dezi
Profile Blog Joined April 2010
Germany1536 Posts
June 23 2012 06:20 GMT
#782
Anyone here playing a Tank WD? What shield should one get? I know it should be around 25% block chance and a good amount of block value and all resist. But what else - crit maybe? life reg? vita/int? ^^
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
June 23 2012 06:25 GMT
#783
look for vit first then int after that. ivory tower is pretty good one, and i guess a stormshield if you can get one.
UNFUCK YOURSELF
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
June 23 2012 09:05 GMT
#784
On June 23 2012 11:55 Resistentialism wrote:
While you're spirit walking you get a speed boost, and can phase through enemies (but not waller-affix walls). You can use spirit walk while jailed, snared, frozen or even hooked by the butcher to escape. If enemies do 50% of your max hp to your decoy, you go back to normal wherever your ghost-self managed to get to. You DON'T get warped back or anything like that. Certain things like the butcher charge attack can blast your decoy AND then immediately gib you if you are still standing in the same spot, like say if you activated it at the last second. There's some weirdness with spirit vessel and spirit walk going off at the same time, but needless to say you want both skills on 95% of WD builds.


but the damage my decoy takes is not damage i take, right?
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
lazyitachi
Profile Blog Joined December 2011
1043 Posts
June 23 2012 10:33 GMT
#785
On June 23 2012 18:05 DarKFoRcE wrote:
Show nested quote +
On June 23 2012 11:55 Resistentialism wrote:
While you're spirit walking you get a speed boost, and can phase through enemies (but not waller-affix walls). You can use spirit walk while jailed, snared, frozen or even hooked by the butcher to escape. If enemies do 50% of your max hp to your decoy, you go back to normal wherever your ghost-self managed to get to. You DON'T get warped back or anything like that. Certain things like the butcher charge attack can blast your decoy AND then immediately gib you if you are still standing in the same spot, like say if you activated it at the last second. There's some weirdness with spirit vessel and spirit walk going off at the same time, but needless to say you want both skills on 95% of WD builds.


but the damage my decoy takes is not damage i take, right?



###Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.
Your link to the spirit realm will end if your physical body sustains 50% of your maximum Life in damage.###

If the decoy is attacked, you won't take damage.. however, if it takes 50% damage then you will "materialise" from the spirit realm. So once you materialise, the enemy can target you again. Otherwise, you will be invul for 2 seconds (3 if Jaunt runed). Jaunt is amazing... especially for the invul and increased movement speed.


Pair with spirit vessel passive for best effect

###Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 3 seconds and heal to 10% of your maximum Life. This effect cannot occur more than once every 90 seconds.###

bloodbutt
Profile Joined June 2012
6 Posts
June 23 2012 18:32 GMT
#786
--- Nuked ---
BlackMagister
Profile Joined October 2008
United States5834 Posts
June 24 2012 05:41 GMT
#787
What scales with your pets tanking wise? Do they scale off your vitality? Resistances? I'm guessing not life regen and thorns because there is a passive specifically to add that. I've heard it is possible to make pets tank Inferno with heavy gearing, I'm just curious what you would need to build in order to get pets to tank for you. I also assume this just refers to the gargantuan.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
June 24 2012 08:50 GMT
#788
On June 24 2012 14:41 BlackMagister wrote:
What scales with your pets tanking wise? Do they scale off your vitality? Resistances? I'm guessing not life regen and thorns because there is a passive specifically to add that. I've heard it is possible to make pets tank Inferno with heavy gearing, I'm just curious what you would need to build in order to get pets to tank for you. I also assume this just refers to the gargantuan.

Currently, no. They die like flies in Inferno, only fetishes are situationally useful because there's simply so many of them. Blizz will be fixing this in a later patch.
=Þ
trinxified
Profile Joined December 2010
Canada7774 Posts
June 24 2012 11:42 GMT
#789
Do WD's use shields? I picked up a nice Ivory Tower, 20% block chance, but I had no luck selling it in GAH or RMAH, so I'll keep it for my WD, currently only Level 30, but is this an item I can make use of in Inferno?
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
June 24 2012 12:31 GMT
#790
On June 24 2012 20:42 trinxified wrote:
Do WD's use shields? I picked up a nice Ivory Tower, 20% block chance, but I had no luck selling it in GAH or RMAH, so I'll keep it for my WD, currently only Level 30, but is this an item I can make use of in Inferno?

Glass cannons all the way. Mojos add too much damage to give up on.
=Þ
trinxified
Profile Joined December 2010
Canada7774 Posts
June 24 2012 12:33 GMT
#791
On June 24 2012 21:31 Heh_ wrote:
Show nested quote +
On June 24 2012 20:42 trinxified wrote:
Do WD's use shields? I picked up a nice Ivory Tower, 20% block chance, but I had no luck selling it in GAH or RMAH, so I'll keep it for my WD, currently only Level 30, but is this an item I can make use of in Inferno?

Glass cannons all the way. Mojos add too much damage to give up on.


Yeh I figured. Same with Wizards on sources... Though 2-handers are quite popular with Wizards, not sure with WDs.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
June 24 2012 12:43 GMT
#792
On June 24 2012 21:33 trinxified wrote:
Show nested quote +
On June 24 2012 21:31 Heh_ wrote:
On June 24 2012 20:42 trinxified wrote:
Do WD's use shields? I picked up a nice Ivory Tower, 20% block chance, but I had no luck selling it in GAH or RMAH, so I'll keep it for my WD, currently only Level 30, but is this an item I can make use of in Inferno?

Glass cannons all the way. Mojos add too much damage to give up on.


Yeh I figured. Same with Wizards on sources... Though 2-handers are quite popular with Wizards, not sure with WDs.

Splinters is the only reliable damage spell. Dire bats and zombie bears can work with a VQ build, but are nowhere as effective as hydra/blizzard.
=Þ
trinxified
Profile Joined December 2010
Canada7774 Posts
June 24 2012 12:52 GMT
#793
On June 24 2012 21:43 Heh_ wrote:
Show nested quote +
On June 24 2012 21:33 trinxified wrote:
On June 24 2012 21:31 Heh_ wrote:
On June 24 2012 20:42 trinxified wrote:
Do WD's use shields? I picked up a nice Ivory Tower, 20% block chance, but I had no luck selling it in GAH or RMAH, so I'll keep it for my WD, currently only Level 30, but is this an item I can make use of in Inferno?

Glass cannons all the way. Mojos add too much damage to give up on.


Yeh I figured. Same with Wizards on sources... Though 2-handers are quite popular with Wizards, not sure with WDs.

Splinters is the only reliable damage spell. Dire bats and zombie bears can work with a VQ build, but are nowhere as effective as hydra/blizzard.


VQ build? Anyway, I was rocking a 2-hander a few weeks ago with my Wizard, but that was before the IAS nerf. Finished Inferno quite easily too. Nowadays, people prefer the 1-hand/off-hand setup so they can kite better and cast spells faster.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
June 24 2012 12:56 GMT
#794
On June 24 2012 21:52 trinxified wrote:
Show nested quote +
On June 24 2012 21:43 Heh_ wrote:
On June 24 2012 21:33 trinxified wrote:
On June 24 2012 21:31 Heh_ wrote:
On June 24 2012 20:42 trinxified wrote:
Do WD's use shields? I picked up a nice Ivory Tower, 20% block chance, but I had no luck selling it in GAH or RMAH, so I'll keep it for my WD, currently only Level 30, but is this an item I can make use of in Inferno?

Glass cannons all the way. Mojos add too much damage to give up on.


Yeh I figured. Same with Wizards on sources... Though 2-handers are quite popular with Wizards, not sure with WDs.

Splinters is the only reliable damage spell. Dire bats and zombie bears can work with a VQ build, but are nowhere as effective as hydra/blizzard.


VQ build? Anyway, I was rocking a 2-hander a few weeks ago with my Wizard, but that was before the IAS nerf. Finished Inferno quite easily too. Nowadays, people prefer the 1-hand/off-hand setup so they can kite better and cast spells faster.

Vision quest. You get a ridiculous mana regen rate in exchange for having 4 spells on cooldown. I don't like it, although some people swear by it. You should test it out and draw your own conclusions.

But regardless, you'll still need high attack speed for splinter spam.
=Þ
BlackMagister
Profile Joined October 2008
United States5834 Posts
June 24 2012 16:07 GMT
#795
On June 24 2012 17:50 Heh_ wrote:
Show nested quote +
On June 24 2012 14:41 BlackMagister wrote:
What scales with your pets tanking wise? Do they scale off your vitality? Resistances? I'm guessing not life regen and thorns because there is a passive specifically to add that. I've heard it is possible to make pets tank Inferno with heavy gearing, I'm just curious what you would need to build in order to get pets to tank for you. I also assume this just refers to the gargantuan.

Currently, no. They die like flies in Inferno, only fetishes are situationally useful because there's simply so many of them. Blizz will be fixing this in a later patch.

Ah this is why I was asking.
http://www.reddit.com/r/Diablo/comments/ujm1r/witch_doctor_summons_testing_in_a2_inferno_and/

This guys reddit thread seems to imply they at least scale with resists even though it doesn't seem viable to do on Inferno even though they do scale with resist.
exog
Profile Joined April 2010
Norway279 Posts
June 24 2012 17:59 GMT
#796
With vision quest you can spam whatever spell you want. ATM im at nightmare, just pop all your shit to get the +300% mana regen and hold in dire bats key. Works quite good until now at least.
sirkyan
Profile Joined July 2010
211 Posts
June 24 2012 18:19 GMT
#797
Am I the only one to roll with a dot-spec? It's super effective, it improves survivability a lot, helps mana management means you don't need VQ, helps kiting, and so on.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
June 24 2012 18:51 GMT
#798
On June 25 2012 03:19 sirkyan wrote:
Am I the only one to roll with a dot-spec? It's super effective, it improves survivability a lot, helps mana management means you don't need VQ, helps kiting, and so on.


It's good through inferno act 1. Then things become impossible to kite
I'll always be your shadow and veil your eyes from states of ain soph aur.
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
Last Edited: 2012-06-24 21:30:32
June 24 2012 21:27 GMT
#799
Not sure if anyone else is doing this, but I figure I'll share a great build I stumbled upon on the Blizzard's D3 forums yesterday. It's basically VQ + Dire Bats, but with a nice twist that will really make your mana regen skyrocket. I've done some of my own modifications to it and I'll discuss them a bit when I describe the build. This is intended for Inferno players, if you're not level 60 then the required abilities might not be available for you.

One ridiculously nice thing about this is that post patch 1.0.3, there are probably tons of people who did Splinters build who are now feeling like they need a new build. I was one of this people, and this build is great because if you were geared for a Splinters build, then you'll be perfectly fine doing this build with that exact same gear. There are Tank Doctor builds out there that I hear are very effective, but that requires a bunch of new gear.

My Stats:
39k HP
~310 on All Resists
37.5k Damage

With these stats + this build, Act I is a complete cakewalk and Act 2 is overall pretty easy. I haven't really tried Act 3 yet since I just found out this build yesterday, but I'll report back once I do.

Skills:

Spirit Barrage - Well of Souls
Firebats - Dire Bats
Soul Harvest - Siphon
Horrify - Frightening Aspect
Spirit Walk - Healing Journey
Hex - Jinx
Vision Quest
Spirit Vessel
Rush of Essence

The key here is Spirit Barrage + Rush of Essence + VQ. Without RoE and Spirit Barrage, VQ alone simply does not give you enough mana regen to spam Dire Bats to your heart's content. Dire Bats is 122 mana per cast, and with VQ + my base mana regen, I only get 60 mana per second - nowhere close to enough. However, with RoE and Soul Harvest+Horrify+Spirit Walk popped, that mana regen goes up to 97. However, this still isn't enough to spam Dire Bats constantly, and that's where Spirit Barrage comes in. The beauty of Spirit Barrage is that every time you cast it with VQ and RoE+Soul Harvest+Horrify+Spirit Walk's mana regen bonuses all stacking, you get 13 more mana regen. So, with a few casts of Spirit [/b]Barrage, I get my mana regen up to a nice comfy 150-ish with only 4 casts of Spirit Barrage. If I spam Spirit Barrage as much as I can, I can get my mana regen up to 280, which, needless to say, is way more than enough to spam Dire Bats all day.

Now, explanation of runes chosen, and possible variations.

Firebats + Dire Bats: self-explanatory. One key point is that you're supposed to kite those pesky elite mobs, and it works out such that the Dire Bats often hit multiple elites if you're kiting away since they're chasing you and tend to line up sometimes.

Spirit Barrage + Well of Souls: This comes down to which rune you think is most effective at dealing additional damage if you want damage, or you could use the rune that heals you for 3% of the damage Spirit Barrage does. If I'm spamming Spirit Barrage then Well of Souls seems like the best rune for more damage. The healing rune looks very appealing to me and I might try it out sometime, because by my calculations, it'll heal you for 800-3600 HP per cast (if your damage is similar to mine, of course), which is great since this build encourages you to spam it. Post 1.0.3, enemies don't really 1-shot you anymore so incorporating healing should be a lot more viable. The mana regen rune doesn't seem necessary since this build stacks VQ and RoE to give you ridiculous mana regen anyway. One thing about Spirit Barrage is that it goes through walls that Waller elites make, which is an awesome way to continue doing damage to them if the walls are blocking you from using Dire Bats.

Soul Harvest + Siphon: I basically opted for more healing, but I can rationalize why any rune besides the mana regen rune (again, you already get enough mana regen as it is) could be useful. The slowing rune would be useful for making kiting more effective, but healing is very nice too. And, to state the obvious, it's also a nice way to give a hefty damage boost to your Dire Bat spamming. Experiment!

Horrify + Frightening Aspect: The cool thing about this is that I did some calculations, and doubling my armor for 8 seconds gives me roughly the same damage reduction as if I had 600 all resists. Thus, I can effectively have damage reduction equivalent to 600 all resist for a significant amount of time in my battles, without investing ridiculous sums of gold to get equipment with tons of all resist. All the other runes look useful as well except for the mana regen rune for the same reasons as before. Face of Death can be very nice for periodic CC, and since this build emphasizes kiting, Stalker could also be very useful since movement speed is always awesome for kiting.

Spirit Walk + Healing Journey: Just decided to opt for more healing since this build doesn't give me any passive health regen. Jaunt can also be very useful for obvious reasons - you can run further away before it wears off, which can be invaluable when kiting. Other runes don't seem that great since they just add on a meager amount of damage or give you mana regen which you clearly don't need more of.

Hex + Jinx: Very useful for just giving you an opportunity to unload on an opponent. Spamming Dire Bats on a Hexed target with Jinx can be pretty powerful. The only other rune that looks somewhat useful is Hedge Magic, but I tried it and didn't really like how it worked.

I'd like to add that with this build, you're maxing out the efficacy of Spirit Vessel since it affects the cooldowns of Soul Harvest, Spirit Walk, and Horrify, all of which are abilities you're using!

In conclusion, I hope this helps some people and I would love to hear suggested improvements/alternatives to my version of this build.
RaiZ
Profile Blog Joined April 2003
2813 Posts
June 24 2012 21:42 GMT
#800
On June 24 2012 21:43 Heh_ wrote:
Show nested quote +
On June 24 2012 21:33 trinxified wrote:
On June 24 2012 21:31 Heh_ wrote:
On June 24 2012 20:42 trinxified wrote:
Do WD's use shields? I picked up a nice Ivory Tower, 20% block chance, but I had no luck selling it in GAH or RMAH, so I'll keep it for my WD, currently only Level 30, but is this an item I can make use of in Inferno?

Glass cannons all the way. Mojos add too much damage to give up on.


Yeh I figured. Same with Wizards on sources... Though 2-handers are quite popular with Wizards, not sure with WDs.

Splinters is the only reliable damage spell. Dire bats and zombie bears can work with a VQ build, but are nowhere as effective as hydra/blizzard.

You can also rely on barrage. I was reluctant at first, but there are so many thing that actually make sense really : 3 importants things though : You should get Rush of Essence, Spirit barrage with willing's rune (mana) and possibly mana regen / sec.
I'm using it more and more because barrage actually passes through a lot of walls and does slightly more damage than splinters. If you wan tto use PTV, you should get a lot of mana regen because it's already hard to keep attacking without it.
At least it works wonderfully against elites (haven't tried act4 inferno yet, but i don't see why it wouldn't tbh).
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Prev 1 38 39 40 41 42 70 Next
Please log in or register to reply.
Live Events Refresh
Next event in 9h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft493
SpeCial 127
Nathanias 80
PiLiPiLi 8
StarCraft: Brood War
GuemChi 1104
Shuttle 111
HiyA 73
Sharp 44
Stormgate
Artosis864
Dota 2
febbydoto7
League of Legends
C9.Mang0494
Counter-Strike
fl0m280
taco 227
Foxcn225
Super Smash Bros
PPMD52
Other Games
summit1g6382
XaKoH 447
Maynarde178
JimRising 156
Mew2King28
minikerr26
Liquid`Ken2
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 94
• HeavenSC 8
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• Migwel
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
StarCraft: Brood War
• Mapu7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21391
Other Games
• imaqtpie2422
• Scarra1238
Upcoming Events
OSC
9h 21m
Shameless vs MaNa
Nicoract vs Percival
Krystianer vs TBD
Cure vs SHIN
PiGosaur Monday
23h 21m
The PondCast
1d 8h
OSC
1d 9h
Big Brain Bouts
3 days
Serral vs TBD
BSL 21
4 days
BSL 21
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

IPSL Winter 2025-26
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.