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Witch Doctor - Builds/Discussion - Page 19

Forum Index > Diablo 3
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Prev 1 17 18 19 20 21 70 Next
udgnim
Profile Blog Joined April 2009
United States8024 Posts
May 30 2012 07:00 GMT
#361
my god A3 is by far more annoying to play through than A2

finally finished the beginning catapult quest and one of the first monsters I run into in the Keep are quill monsters
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
May 30 2012 07:34 GMT
#362
On May 30 2012 02:14 sob3k wrote:
Show nested quote +
On May 30 2012 01:13 TheFish7 wrote:
Here is my build: It has been serving me very well as I'm progressing through Hell. I know alot of people use something similar in inferno.

http://us.battle.net/d3/en/calculator/witch-doctor#afUdQP!ZUV!aYZZbY

Vision Quest is key since it makes it advantageous to keep your spells on cooldown, with all that mana regen it is fantastic to spam zombie charger.

Spirit Vessel and Jungle fortitude have saved my butt countless times now.

For poison dart I find that splinters does better DPS, but some people swear by flaming dart. Snake to the face can be good against certain fights, but I prefer to outright dps enemies down.

When you run into a tough fight, drop both big bad voodoo and fetish army, this will give you a ton of damage and mana regen, so just spam zombie charger.

It is extremely helpful to have stacks of soul harvest up whenever possible.

One of the issues I'm facing is that the soul harvest life regen rune is losing its utility since it doesn't scale with better gear. Right now at almost 25k HP, even if I harvest 5 enemies, I only gain about 1/3 of my life back, which means that in inferno I may try healing journey on spirit walk instead and use the soul harvest rune for something else.

I use the templar with all the utility spells, and I look for the following on my gear (in this order)
1. Int
2. Vit
3. Damage
4. +Mana or mana regen
5. MF
6. (always have run speed on your boots)


Just an FYI, pretty much every really successful WD in Inferno right now has totally stopped building any survivability (or at least never sacrificing damage for it). Most are below 25k health with 50-70k dps, as it currently no amount of mitigation will keep you alive for more than 2 hits in later Inferno A2-3-4, and they survive by killing mobs before they can be hit.

Vit is great for Hell and even parts of A1/A2 inferno, but it rapidly becomes worthless or severely undervalued compared to damage.

Also you need to pay more attention to the nonbasic stats (which is an issue i see alot of people fall into)

Start paying major attention to:

IAS, massive damage boost for splinters and other spammy stuff
Crit Chance and crit damage, these have huge dps increases once your weapon damage gets high



Yes I currently have some IAS and Crit chance on my gear.

I have a lot of gear with sockets, which allows me some freedom to look for stuff with non standard stats since I can stack int and vit using gems.

I'm going to look for vitality as long as it's useful. Its pretty useful in hell so far, so I will stick to my guns. I'm sure I will have to re-evaluate my strategy in inferno, especially if its as easy to get one shot as it seems.
~ ~ <°)))><~ ~ ~
Gaslo
Profile Joined February 2011
Finland951 Posts
May 30 2012 07:53 GMT
#363
Has there been any word about pets by blue posters? I mean they cant mean it to be this way, i tried to play some inferno focusing on dogs + gargantuan, and it was not even funny. First elite pack blew them out of they sky in like 0.2 seconds.

Well, back to the same strat that i used in hell, splinters and locust swarm. :I

What dps did you have for butcher btw? And does it need any special preparations if your gear is not full AH act4? My skills are slow field with 6sec rune, spirit walk, soul harvest and fetish army. I have been going back and forth between fetishes and horrify. Horrify gives me one extra get out of jail free card when my spirit walk is on CD, but on the other hand fetishes give me so much free DPS on elites, they can actually tank them for a few seconds.

Oh, and what do you do against invincible minions? Like if they have something like fast too. It just feels super hard to get past those minions, to splinter that main guy, and when ever i do, the minions just block me, and force me to run with sw. :I
Daray
Profile Blog Joined August 2010
6006 Posts
May 30 2012 08:02 GMT
#364
invulnerable minions means skipping the pack or resetting
unsaintly
Profile Joined April 2010
Germany687 Posts
Last Edited: 2012-05-30 11:42:32
May 30 2012 11:40 GMT
#365
On May 30 2012 10:51 wintergt wrote:
Show nested quote +
On May 30 2012 10:19 diehilde wrote:
On May 30 2012 06:11 wintergt wrote:
Best for HC is actually a barbarian. Survivability is key. Kungen did the world first inferno Butcher kill on hc with 2 barbs and 2 monks and they steam-rolled it. If you are going to spend so much time grinding out your gear, might as well do it on the most safe character imo.

And I played my WD some more on inferno today. The glaring imbalance that is demon hunter DPS seems to become more prevalant, everyone in my games was actually talking about it (even a wizard) ! Sad to see how I bought a better weapon (up to 25k dps now) and still get out-damaged by the DPS classes with worse gear though. But I noticed something nice about WDs, how much my CC can really help the group on inferno. I have switched out Soul Harvest in favor of Hex, because that spell is just so good. And on many repeats whether or not I timed my CCs perfectly or not was the difference between breezing through the first phase of belial, or wiping there. Still not get to down him today though, my friend (DH who is in act 4) came to help me but he had bad lag issues .

Also leveling my own DH, with the bastion run.. 10k experience for a run that lasts no more than 20 seconds. (exploit pretty much, you don't have to kill anything, I am doing it with full red gear and 850 hp on act 3 nightmare)

sure but obviously hc players look for a challenge. Playing a barb is being a pussy. The ultimate challenge is playing a caster on inferno hc.

My take on this is that I would first make the safest character, so I always have someone you can farm with and fall back on, and then you make what you want. I did it like this on D2 also, first I made a hammerdin, he was my backbone character, after that came a sorceress, an amazon, etc.

Show nested quote +
On May 30 2012 10:04 unsaintly wrote:
Meh I'm kinda sad how stupid the WD plays past act 1 on inferno. Yeah you can VQ bear act 2 and even though my gear is pretty good (45k dmg and 33k hp with a bad 800dps weapon and not including my Inna's Glory and Boj Anglers because of a nice bug ) if you make one little mistake in act 3 or act 4 you're done sooo frustrating~~.

I'm debating rerolling a wizard so I'd have awesome gear right from the get go.

Yeah I did some act 3 and act 4 today, anything that hits me that isn't the weakest mob (fallen soldiers hitting for 20k) will either oneshot me or proc my Spirit Vessel. Fun. Pretty much every game I played act 2 and beyond in group evolved into a corpse hopping fest after meeting the first elite.

Btw I am amazed you get such a high DPS with such a relatively low DPS weapon. I am only at 25k and I already find it hard to upgrade any gear piece without spending millions. (my bank account currently is 246 gold)

Well I've spent millions of gold on the auction house. I don't think that I'm wearing one piece that I found for myself.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 30 2012 11:44 GMT
#366
On May 30 2012 20:40 unsaintly wrote:
Show nested quote +
On May 30 2012 10:51 wintergt wrote:
On May 30 2012 10:19 diehilde wrote:
On May 30 2012 06:11 wintergt wrote:
Best for HC is actually a barbarian. Survivability is key. Kungen did the world first inferno Butcher kill on hc with 2 barbs and 2 monks and they steam-rolled it. If you are going to spend so much time grinding out your gear, might as well do it on the most safe character imo.

And I played my WD some more on inferno today. The glaring imbalance that is demon hunter DPS seems to become more prevalant, everyone in my games was actually talking about it (even a wizard) ! Sad to see how I bought a better weapon (up to 25k dps now) and still get out-damaged by the DPS classes with worse gear though. But I noticed something nice about WDs, how much my CC can really help the group on inferno. I have switched out Soul Harvest in favor of Hex, because that spell is just so good. And on many repeats whether or not I timed my CCs perfectly or not was the difference between breezing through the first phase of belial, or wiping there. Still not get to down him today though, my friend (DH who is in act 4) came to help me but he had bad lag issues .

Also leveling my own DH, with the bastion run.. 10k experience for a run that lasts no more than 20 seconds. (exploit pretty much, you don't have to kill anything, I am doing it with full red gear and 850 hp on act 3 nightmare)

sure but obviously hc players look for a challenge. Playing a barb is being a pussy. The ultimate challenge is playing a caster on inferno hc.

My take on this is that I would first make the safest character, so I always have someone you can farm with and fall back on, and then you make what you want. I did it like this on D2 also, first I made a hammerdin, he was my backbone character, after that came a sorceress, an amazon, etc.

On May 30 2012 10:04 unsaintly wrote:
Meh I'm kinda sad how stupid the WD plays past act 1 on inferno. Yeah you can VQ bear act 2 and even though my gear is pretty good (45k dmg and 33k hp with a bad 800dps weapon and not including my Inna's Glory and Boj Anglers because of a nice bug ) if you make one little mistake in act 3 or act 4 you're done sooo frustrating~~.

I'm debating rerolling a wizard so I'd have awesome gear right from the get go.

Yeah I did some act 3 and act 4 today, anything that hits me that isn't the weakest mob (fallen soldiers hitting for 20k) will either oneshot me or proc my Spirit Vessel. Fun. Pretty much every game I played act 2 and beyond in group evolved into a corpse hopping fest after meeting the first elite.

Btw I am amazed you get such a high DPS with such a relatively low DPS weapon. I am only at 25k and I already find it hard to upgrade any gear piece without spending millions. (my bank account currently is 246 gold)

Well I've spent millions of gold on the auction house. I don't think that I'm wearing one piece that I found for myself.


Why are you using such a crap weapon
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
unsaintly
Profile Joined April 2010
Germany687 Posts
Last Edited: 2012-05-30 14:01:06
May 30 2012 13:52 GMT
#367
On May 30 2012 20:44 sob3k wrote:
Show nested quote +
On May 30 2012 20:40 unsaintly wrote:
On May 30 2012 10:51 wintergt wrote:
On May 30 2012 10:19 diehilde wrote:
On May 30 2012 06:11 wintergt wrote:
Best for HC is actually a barbarian. Survivability is key. Kungen did the world first inferno Butcher kill on hc with 2 barbs and 2 monks and they steam-rolled it. If you are going to spend so much time grinding out your gear, might as well do it on the most safe character imo.

And I played my WD some more on inferno today. The glaring imbalance that is demon hunter DPS seems to become more prevalant, everyone in my games was actually talking about it (even a wizard) ! Sad to see how I bought a better weapon (up to 25k dps now) and still get out-damaged by the DPS classes with worse gear though. But I noticed something nice about WDs, how much my CC can really help the group on inferno. I have switched out Soul Harvest in favor of Hex, because that spell is just so good. And on many repeats whether or not I timed my CCs perfectly or not was the difference between breezing through the first phase of belial, or wiping there. Still not get to down him today though, my friend (DH who is in act 4) came to help me but he had bad lag issues .

Also leveling my own DH, with the bastion run.. 10k experience for a run that lasts no more than 20 seconds. (exploit pretty much, you don't have to kill anything, I am doing it with full red gear and 850 hp on act 3 nightmare)

sure but obviously hc players look for a challenge. Playing a barb is being a pussy. The ultimate challenge is playing a caster on inferno hc.

My take on this is that I would first make the safest character, so I always have someone you can farm with and fall back on, and then you make what you want. I did it like this on D2 also, first I made a hammerdin, he was my backbone character, after that came a sorceress, an amazon, etc.

On May 30 2012 10:04 unsaintly wrote:
Meh I'm kinda sad how stupid the WD plays past act 1 on inferno. Yeah you can VQ bear act 2 and even though my gear is pretty good (45k dmg and 33k hp with a bad 800dps weapon and not including my Inna's Glory and Boj Anglers because of a nice bug ) if you make one little mistake in act 3 or act 4 you're done sooo frustrating~~.

I'm debating rerolling a wizard so I'd have awesome gear right from the get go.

Yeah I did some act 3 and act 4 today, anything that hits me that isn't the weakest mob (fallen soldiers hitting for 20k) will either oneshot me or proc my Spirit Vessel. Fun. Pretty much every game I played act 2 and beyond in group evolved into a corpse hopping fest after meeting the first elite.

Btw I am amazed you get such a high DPS with such a relatively low DPS weapon. I am only at 25k and I already find it hard to upgrade any gear piece without spending millions. (my bank account currently is 246 gold)

Well I've spent millions of gold on the auction house. I don't think that I'm wearing one piece that I found for myself.


Why are you using such a crap weapon

Because I upgraded the rest of my gear first and I'm really picky with weapons. I don't want to blow 8 million gold for a mediocre weapon.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 30 2012 14:22 GMT
#368
God I hate A2 inferno. I'm getting a bit bored of farming the warden and butcher. Spent 4 hours to get to the terminus (quest just before killing Zotun Kulle) after dying ~50 times.... I need to get to A3 somehow......
=Þ
radurock
Profile Joined November 2011
United Kingdom106 Posts
May 30 2012 15:41 GMT
#369
Act 1 to Act 2 is lol......i can farm no problem A1...and in Act2 i can't even get quest 1 done...anyone can help with any tips please?

The weapon has 860 dps 1.2attack speed with 2 rings : 66 intell 15% attack speed...i have some all resistance gear ...but monsters in act 2 just destroy me...like the trash mobs from the begining of the act the ones that are jumping and are moving fast...they one shot me

[image loading]


MessInTheRuins
Profile Joined August 2011
Germany35 Posts
Last Edited: 2012-05-30 15:58:39
May 30 2012 15:58 GMT
#370
On May 31 2012 00:41 radurock wrote:
Act 1 to Act 2 is lol......i can farm no problem A1...and in Act2 i can't even get quest 1 done...anyone can help with any tips please?

The weapon has 860 dps 1.2attack speed with 2 rings : 66 intell 15% attack speed...i have some all resistance gear ...but monsters in act 2 just destroy me...like the trash mobs from the begining of the act the ones that are jumping and are moving fast...they one shot me

[image loading]




Your damage is quite low. Lose some Vitality and grab Intelligence.
There is really no point in having that much Vitality on Inferno.
radurock
Profile Joined November 2011
United Kingdom106 Posts
May 30 2012 16:00 GMT
#371
well I just said i get one shotted by mobs...how is loosing vitality and grabbing intelligence is going to help me in that regard?
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2012-05-30 16:05:39
May 30 2012 16:01 GMT
#372
On May 31 2012 00:41 radurock wrote:
Act 1 to Act 2 is lol......i can farm no problem A1...and in Act2 i can't even get quest 1 done...anyone can help with any tips please?

The weapon has 860 dps 1.2attack speed with 2 rings : 66 intell 15% attack speed...i have some all resistance gear ...but monsters in act 2 just destroy me...like the trash mobs from the begining of the act the ones that are jumping and are moving fast...they one shot me

[image loading]




did act 2 with 28-29K DPS, 30-31K HP, 400+ resist

this put me around the 2-4 shot range and DPS was decent enough to handle most elites A2 threw at me.

in A3, I'm in 1-2 shot range with those stats and DPS was very lacking. my WD is now stacking Int/Dex, has 38-39K DPS, and 20K life and some # of resists I don't care about because I'm in 1 range of practically everything in A3.

imo Inferno wouldn't be that bad if everyone was rolling in max rolled Vit, Resist, Armor, DPS stat gear, but that is going to take a long while to reach for many people and a whole lot of gold.
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
MessInTheRuins
Profile Joined August 2011
Germany35 Posts
May 30 2012 16:03 GMT
#373
Simple: As you said, you get one shot. It doesnt matter if you have 29k or 22k life.
Buy focusing more on Int, you deal more damage which means you're able to kite and damage, kite and damage etc, more efficiently.
MugenXBanksy
Profile Joined April 2011
United States479 Posts
May 30 2012 16:13 GMT
#374
at lvl43 trying to figure out a decent right click right now its either grasp or acidrain
L-plague of toads - rain of toads
R-acid rain - extended pool time or
1-soul harvest- health gain back
2-spirit walk- with 15% gain back of max mana
3-fetish army- the dmg on cast rune
4-big bad voodoo- rain dance

passives
1-jungle fort
2-spiritual attunement
3 toss up with gruesome feast/blood ritual/spirit vessel/vision quest if you have enough mana regen Pierce The Veil probably more viable at 60 with good gear.
we all hope to be like whitera one day
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 30 2012 16:15 GMT
#375
I have 40k hp and 20k dps, which is considered low. Yours is even lower, sadly. I usually die in 2-4 shots. There are a few things that are useful. First is the fetish army skill. A ton of fetishes are generated, which do very well in distracting the enemy. Second is the use of spirit walk with the jaunt rune for 3 second invulnerability. If you see something you don't like, run. Third is the spirit vessel passive. If you get 1-shot, you still have 3 seconds to run for dear life. Dying a million times isn't fun, but the objective is to get the heck out of act 2 and enter act 3, where there are no stupid jumping cats, wasps which spit death at you, invisible snakes, a lot less burrowed shit... the list goes on.
=Þ
radurock
Profile Joined November 2011
United Kingdom106 Posts
May 30 2012 16:36 GMT
#376
i understand that....it's a bit sad that it's like 90% item and 10% skill....in act 1 I managed to get a perfect timing to kite mortars ...but now it's just rng and farming
jarrydesque
Profile Joined November 2010
584 Posts
Last Edited: 2012-05-30 17:00:53
May 30 2012 17:00 GMT
#377
Once I hit 60 I farmed Inferno Act I for about a week before even attempting Act II - I shouldn't have bothered. I've not found Act II particularly difficult at all. The main difference is the mobility of the units in Act II - everything moves a lot faster and is quite a change of pace from the skeletons and zombies of Act I.

In terms of stats, I'm not particularly well geared. I use a 900 DPS 2H weapon (which go for about 50k or something now), 35k HP and about 450 resist all. Overall DPS, unharvested is 15k. I would take a screeny but I can't log on due to busy servers. <3 Blizzard.

I use the following build that I put together specifically for Act II: http://us.battle.net/d3/en/calculator/witch-doctor#aSUdeZ!XZV!accZYa. It's quite a change from Act I Zombie Bears but once you get the hang of it, I think it is really powerful.

As you can see by the skill choice, it's a DoT/Kite orientated build. I'll go through each skill as to how I use it.

LMB - Poison Dart (Splinters) : Pretty standard. Decent DPS and low mana cost.
RMB - Locust Swarm (Searing Locusts) : High DPS DoT. Searing Locusts rune gives an extra 100% damage over time. All of the other runes are crap.
1 - Spirit Walk (Healing Journey) : Absolutely necessary. This is your first out of jail free card.
2 - Soul Harvest (Siphon) : Massive DPS increase which is needed for your DoTs. Also a good heal. If you get 5 mobs it is a ~10k heal.
3 - Haunt (Grasping Spirit) : Second DoT. The rune here depends on you. I found the mana rune gave me more mana than necessary and the healing rune was not really that noticeable.
4 - Grasp of the Dead (Unbreakable Grasp) : Obviously very useful when kiting.

Passives: I use Spirit Vessel, Jungle Fortitude an Blood Ritual. Spirit Vessel is a no brainer. It lowers the cooldown of two of your abilities and provides you with your second get out of jail free card. Jungle Fortitude helps you take those sometimes unavoidable hits - I don't claim to be tanky, but I don't die in one or two or even 3 hits. Lastly Blood Ritual. This is a bit of an odd one - I don't really have a good pick for this last one - I feel that Pierce the Veil has to be taken along with a mana ability and I'm not prepared to give up Jungle Fort. I don't have a problem with mana and I can just change a rune if I do. The rest of the passives are all pet/mana gain type which are pretty useless to me. Blood Ritual gives the regen which I thought was probably the best of the worst options.

Execution of the build itself is pretty straight forward. In terms of regular mobs, I will Spirit Walk into them, Harvest, put down a Grasp and position myself on the other side of the grasp before I pop back. Locusts is a short range so you will stand on the outer edge of the Grasp to hit things in it, then run away. While running away, just spam a couple of Haunts in. From this, any standard enemy will melt. Enemies with slightly higher health will be left on about 1/4 so you can just dart them to death.

In terms of Elites, I'll pull them into a Grasp, Locust them and run casting Haunt behind me. I use my Spirit Walk and Harvest defensively against elites, which means that I only use it when they get close to me or pull me in with Vortex or prison me, etc. I use the opportunity to safely reapply Locusts and then back off again making sure each elite has their own haunt ticking.

Weaknesses: There are some glaring weaknesses with this build. The only weakness against elite affixes is Invulnerable minions. Because of the way the enrage timer works if you are engaged with an elite pack for a certain amount of time without killing anything, it will put a dot on you and you'll die. Because you can't kill the minions you're likely to run into the enrage. I have killed these elites with this build, but to be honest, it's not worth all the deaths.

Second weakness is not against Elites but against any unit that burrows/goes invisible. The only two I have found so far would be the lizard things that follow you under the sand and the snake warrior dudes. When they are not visible to you, they don't take damage from DoTs, which is kind of bullshit, but whatever. It makes dealing with these mobs difficult, but not impossible. If you put down a grasp, wait for them to come to you, they become visible just before they attack. You immediately spirit walk and put both dots on an then try and kite in a circle, keeping them in the grasp.

Otherwise it's pretty strong. On two separate occasions I've been able to kill two elite packs at the same time given that Locusts spread to everything and Haunt spamming.

Good luck with Act II and enjoy your Magda farm!
#1 Kennigit fanboy/stalker
udgnim
Profile Blog Joined April 2009
United States8024 Posts
May 30 2012 19:00 GMT
#378
FUCK THESE GUYS

they stopped my progression through Keep Lvl 1 and I had to remake game

[image loading]
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
May 30 2012 19:16 GMT
#379
i seem to have a major misunderstand on how to equip witch doc. im act2 inferno.

when i do coop games, i feel like my dmg is a fucking joke. it's not like i rarely meet people, who do considerably more dmg, but fuckin everyone seems to do at least twice my dmg. worst with demon hunters and sorceresses.

all of my armors are with int/vit, having the highest i can get for under 200k per item focussing on int of course. gloves also have atk speed. then i have 2 20dmg/int and 1 atkspeed/int ring/amulet. my weapon is 700 dps, which isnt quite high, but with decent stats and anything i consider better costs at least 1,5-2 million. unharvested i'm at ~17000 dps at 34000 hp and my primary attack obviously is splinter poison darts.

in short, i feel my equipment is alright and i also do alright in solo (except some elite packs obviously). i dont know how to do much better without spending ridiculous amounts of gold in auctions, but as of now, coop playing my doc makes me very sad.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 30 2012 19:19 GMT
#380
On May 30 2012 23:22 Heh_ wrote:
God I hate A2 inferno. I'm getting a bit bored of farming the warden and butcher. Spent 4 hours to get to the terminus (quest just before killing Zotun Kulle) after dying ~50 times.... I need to get to A3 somehow......

Sorry but you'll start missing Sand Wasps after trying to fight against 20 dragons with each of the fireballs dealing 100k dmg
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
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