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Witch Doctor - Builds/Discussion - Page 17

Forum Index > Diablo 3
Post a Reply
Prev 1 15 16 17 18 19 70 Next
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2012-05-29 11:13:46
May 29 2012 11:13 GMT
#321
On May 29 2012 19:48 ihasaKAROT wrote:
But do you use locust or bears with a kiting setup or not? For example taking the link i posted earlier of my build, what would you guys change to make it better considering locust, bears or both


Your build makes no sense. Why would you run vision quest/manawalk/manaharvest with that? What are you using all that man for? Put dire bats on your mouse2 if you want that kind of thing and you will do far more damage in nearly any situation.

I dont know what a kiting setup is...every WD is going to be kiting everything.

This is the bear build I used through hell and into inferno before switching into just splinters. You have enough mana with manawalk/templar/one mana regen item to use plenty of bears.

http://us.battle.net/d3/en/calculator/witch-doctor#afdZPU!bXY!acZaZZ

Passives are to taste but these will give you the highest possible damage without Pveil, which wont work with bears unless you are doing an absurd spiritwalk build with Big Bad Vodoo running for mana.

I use Locust whenever I can switch them in for a CC spell and feel comfortable, or just use them as mouse2 for my AOE when running pure splinters.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Flummie
Profile Joined August 2010
Netherlands417 Posts
May 29 2012 11:18 GMT
#322
http://us.battle.net/d3/en/calculator/witch-doctor#aZUkRX!XWV!aacZab

This is what I use in Inferno and I am really happy with it. My team as well as my CC is just insane Kiting is fun to do as well

ผมพยายามหาคำตอบอยู่ตลอดเวลา
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
May 29 2012 11:43 GMT
#323
On May 29 2012 20:13 sob3k wrote:
Show nested quote +
On May 29 2012 19:48 ihasaKAROT wrote:
But do you use locust or bears with a kiting setup or not? For example taking the link i posted earlier of my build, what would you guys change to make it better considering locust, bears or both


Your build makes no sense. Why would you run vision quest/manawalk/manaharvest with that? What are you using all that man for? Put dire bats on your mouse2 if you want that kind of thing and you will do far more damage in nearly any situation.

I dont know what a kiting setup is...every WD is going to be kiting everything.

This is the bear build I used through hell and into inferno before switching into just splinters. You have enough mana with manawalk/templar/one mana regen item to use plenty of bears.

http://us.battle.net/d3/en/calculator/witch-doctor#afdZPU!bXY!acZaZZ

Passives are to taste but these will give you the highest possible damage without Pveil, which wont work with bears unless you are doing an absurd spiritwalk build with Big Bad Vodoo running for mana.

I use Locust whenever I can switch them in for a CC spell and feel comfortable, or just use them as mouse2 for my AOE when running pure splinters.


Like I said, im still learning and my skills are more chosen by 'ive used this so far and it killed stuff' then a good composition thats just allround good.

The build you posted, how does a usual fight go for you, since im used to having the Gargantuan with me and im not familiar with any other rotation so far.
KCCO!
sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 29 2012 11:59 GMT
#324
On May 29 2012 20:43 ihasaKAROT wrote:
Show nested quote +
On May 29 2012 20:13 sob3k wrote:
On May 29 2012 19:48 ihasaKAROT wrote:
But do you use locust or bears with a kiting setup or not? For example taking the link i posted earlier of my build, what would you guys change to make it better considering locust, bears or both


Your build makes no sense. Why would you run vision quest/manawalk/manaharvest with that? What are you using all that man for? Put dire bats on your mouse2 if you want that kind of thing and you will do far more damage in nearly any situation.

I dont know what a kiting setup is...every WD is going to be kiting everything.

This is the bear build I used through hell and into inferno before switching into just splinters. You have enough mana with manawalk/templar/one mana regen item to use plenty of bears.

http://us.battle.net/d3/en/calculator/witch-doctor#afdZPU!bXY!acZaZZ

Passives are to taste but these will give you the highest possible damage without Pveil, which wont work with bears unless you are doing an absurd spiritwalk build with Big Bad Vodoo running for mana.

I use Locust whenever I can switch them in for a CC spell and feel comfortable, or just use them as mouse2 for my AOE when running pure splinters.


Like I said, im still learning and my skills are more chosen by 'ive used this so far and it killed stuff' then a good composition thats just allround good.

The build you posted, how does a usual fight go for you, since im used to having the Gargantuan with me and im not familiar with any other rotation so far.


Spirit walk in and out, get max stacks for harvest and put grasp of the dead between you and them. Wait for them to stack up on grasp then bear them to death, splinter stragglers.

For elites champ mobs basically the same but rinse and repeat to grab orbs and reposition, with fetishes added in after grasp to block for you.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
May 29 2012 12:02 GMT
#325
So the fetishes are more situational and arent in the 'normal' rotation? So its not going to be a simple cast when off CD spell.
KCCO!
sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 29 2012 12:04 GMT
#326
On May 29 2012 21:02 ihasaKAROT wrote:
So the fetishes are more situational and arent in the 'normal' rotation? So its not going to be a simple cast when off CD spell.


yes, fetishes are only for boss groups when needed
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
May 29 2012 12:06 GMT
#327
Cool tnx man learning alot. Will try tonight and report with the results, if there are any :D
KCCO!
Flummie
Profile Joined August 2010
Netherlands417 Posts
May 29 2012 12:49 GMT
#328
On May 29 2012 21:04 sob3k wrote:
Show nested quote +
On May 29 2012 21:02 ihasaKAROT wrote:
So the fetishes are more situational and arent in the 'normal' rotation? So its not going to be a simple cast when off CD spell.


yes, fetishes are only for boss groups when needed


Depends though, if you run it with Vision Quest you might wanna need the cooldown for VQ to trigger.
Basically you have the giant and the Fetishes / Big bad voodoo as cooldown sinks.

Most of the times they are situational I do agree but situationally you might wanna use it when you are low on mana and run a VQ bear/bat build
ผมพยายามหาคำตอบอยู่ตลอดเวลา
Doko
Profile Joined May 2010
Argentina1737 Posts
May 29 2012 12:59 GMT
#329
On May 29 2012 21:04 sob3k wrote:
Show nested quote +
On May 29 2012 21:02 ihasaKAROT wrote:
So the fetishes are more situational and arent in the 'normal' rotation? So its not going to be a simple cast when off CD spell.


yes, fetishes are only for boss groups when needed


fetishes are ridiculously good solo and in groups to buy time to focus fire minions unless you want to be kiting things for 5 minutes.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2012-05-29 13:33:06
May 29 2012 13:32 GMT
#330
On May 29 2012 21:49 Flummie wrote:
Show nested quote +
On May 29 2012 21:04 sob3k wrote:
On May 29 2012 21:02 ihasaKAROT wrote:
So the fetishes are more situational and arent in the 'normal' rotation? So its not going to be a simple cast when off CD spell.


yes, fetishes are only for boss groups when needed


Depends though, if you run it with Vision Quest you might wanna need the cooldown for VQ to trigger.
Basically you have the giant and the Fetishes / Big bad voodoo as cooldown sinks.

Most of the times they are situational I do agree but situationally you might wanna use it when you are low on mana and run a VQ bear/bat build


VQ builds suck ass (especially solo) IMO

I tried them
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
May 29 2012 13:32 GMT
#331
I'm running a Splinters + Locusts (with Mana Return) + Hex (Heal) + SH (Heal) + GW (Heal) + Voodoo (Heal) - Passives: Bad Med., PtV, Blood Ritual. Works for me (~19k DPS, 43k HP, dunno bout Resi but lowest resists is around 52%). Works good for be at A1 Inferno. Can handle most packs. Using this build also for party play (+barb or +barb+wiz). Still think i might need to a snare (Grasp) but dunno what to remove. Also tested Acid lately again, but thats also poison and Locusts get the job done too). I hate all those VQ builds (used one myself during late NM to early hell but that feels so awkward (close range - immobile vs mortar ...)). Might need to test a DoT build with Haunt + Locust but i guess i would miss my Splinters.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
May 29 2012 14:40 GMT
#332
So I just finished the game on normal after 4 days (work got in the way T_T). Right now I'm starting Nightmare difficulty at lvl 31 with over 5.2k hp, 740 armor and over 540dps (goes up to 900 with 5 stacks of Soul Harvest).

With my current build, I only use gargantuan as a summon, and grasp of the dead, acid cloud and firebomb for AoEs after getting my soul harvest buff. I vary a bit for boss fights, but I'm just wondering how I can change my build a bit more than just focusing on soul harvest. Are there better leveling builds to use at this stage of the game? Right now, I just want to focus on leveling up and getting better gear.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
May 29 2012 14:50 GMT
#333
Check out the top of this page, sob3k gave me a good lvlingbuild and general advice, think itll help you aswell
KCCO!
DeCoup
Profile Joined September 2006
Australia1933 Posts
May 29 2012 15:01 GMT
#334
TLDR: Just because you take VQ does not mean you have to design your build to be a bear (or any high mana cost spell) spam.

I think the main reason people hate VQ builds is that they are overcommitting to them. Here's my build for example.
Darts (Splinters) / Grasp (Unbreakable) - This is my main spells
Spirit Walk (Life) / Soul Harvest (Life) / Hex (Life)
Zombie Charger (Explosive Beast)
VQ / Pierce the Veil / Spirit Vessel

Whats interesting about my build is that I don't have any mana regen on my gear at all, so if I choose to use all cooldowns every time they are available (Because of Veil and the short cooldown times) I only have enough mana to use Zombie Charger very sparingly (3 times from full mana, then a couple of times during my rotation). Splinters is by far the main part of my build and the Charger is only used to soften trash and get in the occasional bit of extra damage if I am on full mana. But I don't commit to keeping my cooldowns up. I look at the situation and either save my cooldowns for when they are useful (and don't use the charger) or burn them and get the occasional extra shot in with the charger.

And personally I think it is a mistake to assume bears are the only good zombie charger skill. I much prefer the Explosive Beast rune in most situations. It travels very fast, has a long range, explodes for a range of 9 at its detonation point (which is much bigger than the animation looks), and even seems to 'heat seek' slightly if you target a mob instead of shift clicking at the ground. It can be used much more safely and in a lot of situations where bears can not, and it is a VERY reliable aoe to supliment splinter because unlike some of the other alternatives it smashes trash.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
May 29 2012 15:15 GMT
#335
He mentioned using that build in Hell/Inferno. I will try it out in Nightmare though. My current build though is just to maximize AoE damage to plow through most mobs easily:
http://us.battle.net/d3/en/calculator/witch-doctor#hkTZid!ZYW!Z.aZaZ

Needless to say, this is almost worthless against certain bosses XD
Flummie
Profile Joined August 2010
Netherlands417 Posts
Last Edited: 2012-05-29 15:20:42
May 29 2012 15:19 GMT
#336
On May 29 2012 22:32 sob3k wrote:
Show nested quote +
On May 29 2012 21:49 Flummie wrote:
On May 29 2012 21:04 sob3k wrote:
On May 29 2012 21:02 ihasaKAROT wrote:
So the fetishes are more situational and arent in the 'normal' rotation? So its not going to be a simple cast when off CD spell.


yes, fetishes are only for boss groups when needed


Depends though, if you run it with Vision Quest you might wanna need the cooldown for VQ to trigger.
Basically you have the giant and the Fetishes / Big bad voodoo as cooldown sinks.

Most of the times they are situational I do agree but situationally you might wanna use it when you are low on mana and run a VQ bear/bat build


VQ builds suck ass (especially solo) IMO

I tried them


Imo the version with bears and BBV and VQ is pretty good though but you need grave injustice as well. I tried that inferno mode and reached act 4 solo lol :D (non boss fights but just plowing through the acts)

I think the splinter build is just the better choice however
ผมพยายามหาคำตอบอยู่ตลอดเวลา
Corak
Profile Joined February 2010
Germany188 Posts
May 29 2012 15:33 GMT
#337
I'm Inferno A1 / A2.
I stopped using splinter and tried the 160% fire one again and feel I get a much better chance of dodging morter enchanted elites and the like. What is your experiance with splinters in that regard of kiting and dodging?
Doko
Profile Joined May 2010
Argentina1737 Posts
May 29 2012 15:44 GMT
#338
On May 30 2012 00:33 Corak wrote:
I'm Inferno A1 / A2.
I stopped using splinter and tried the 160% fire one again and feel I get a much better chance of dodging morter enchanted elites and the like. What is your experiance with splinters in that regard of kiting and dodging?


I haven't played much with fire dart but it really sucks for soloing in the sense that you overkill a lot during trash mobs. Its possible its better for stutter step kiting but you are sacrificing 20% weapon damage for it.

In all honesty some mortar mobs are just bullshit and should be avoided if they outrun you or you don't have the space to kite them in straight line before having to go around.
I could see this being useful for subjugators in act 4 and hellslayers (i think thats what the fire spitting demons in act 3/4 are callled)

Still, nothing scares me as much as fast extra health soul rippers that move at 1 screen per second and hit for 25k.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 29 2012 15:53 GMT
#339
On May 30 2012 00:33 Corak wrote:
I'm Inferno A1 / A2.
I stopped using splinter and tried the 160% fire one again and feel I get a much better chance of dodging morter enchanted elites and the like. What is your experiance with splinters in that regard of kiting and dodging?


AFAIK the cast time for all the darts is the same, splinters just has more projectiles
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Flummie
Profile Joined August 2010
Netherlands417 Posts
Last Edited: 2012-05-29 15:56:43
May 29 2012 15:55 GMT
#340
Splinters is also big fun with +% speed items because you can blow them continuously without intervals.

It is like an endless stream of projectiles which is cool imo P
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