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Witch Doctor - Builds/Discussion - Page 16

Forum Index > Diablo 3
Post a Reply
Prev 1 14 15 16 17 18 70 Next
Mohdoo
Profile Joined August 2007
United States15743 Posts
May 29 2012 00:11 GMT
#301
On May 29 2012 08:58 procyonlotor wrote:
Guys, what kind of gear do you need to make pets viable on Hell and later? I love my Gargantuan but he doesn't stand a chance in most situations, let alone versus champions. Right now I'm just running around petless, which is supposed to be irregular according to Jay Wilson. All I do is DPS things down before they can kill me and kite champions until they die, but I can't really play WD as it seems it was supposed to be played, i.e. in gold pickup range, because I die so fast in later difficulties, and my pets are just worthless.


I've been playing HC and am currently in act 2 of Nightmare, but here's my $.02,

While my pets do indeed die, they still contribute to tanking and I use spirit walk or whatever to get the fuck out as soon as they die. I do damage to mobs, pets die, I get the fuck out. I resummon pets, rinse repeat.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 29 2012 00:18 GMT
#302
On May 29 2012 07:51 Mohdoo wrote:
Is the triple dart thing really my highest single target DPS? I'm level 42 at the moment and it seems so. I feel like I've tried everything else since it seems so weird, but nothing seems better.

Yes it is. It gives 180% weapon damage, compared to 160% for fire darts (which is stupid considering the latter is a higher level rune). WD has very strong DoTs in the form of haunt and locust swarm. Burst DoT comes from either zombie wall (the collapsing rune, whatever it's called) or zombie bears. Once you unlock zombie bears, that's the only AoE skill you'll ever use. Against large single target enemies, it's good to spam your excess mana pool on the bears because all 3 bears can hit, dealing ~650% weapon damage.
=Þ
adwodon
Profile Blog Joined September 2010
United Kingdom592 Posts
Last Edited: 2012-05-29 00:26:22
May 29 2012 00:24 GMT
#303
On May 29 2012 09:18 Heh_ wrote:
Show nested quote +
On May 29 2012 07:51 Mohdoo wrote:
Is the triple dart thing really my highest single target DPS? I'm level 42 at the moment and it seems so. I feel like I've tried everything else since it seems so weird, but nothing seems better.

Yes it is. It gives 180% weapon damage, compared to 160% for fire darts (which is stupid considering the latter is a higher level rune). WD has very strong DoTs in the form of haunt and locust swarm. Burst DoT comes from either zombie wall (the collapsing rune, whatever it's called) or zombie bears. Once you unlock zombie bears, that's the only AoE skill you'll ever use. Against large single target enemies, it's good to spam your excess mana pool on the bears because all 3 bears can hit, dealing ~650% weapon damage.


Bears wont be the only thing you use, you have to get stupidly close for bears to be effective, thats just no fun in Inferno when you just run in, spam down mana with bears, die, run back, spam down mana with bears, die again etc etc

I've used mainly acid cloud for aoe, but I also used raining frogs when I did a build based around Pierce the Veil (on late Hell + Act 1 Inferno), tried the bears build for a bit, wasnt a fan.

Alas splinters is the only viable single target dps out there, I'd love to be able to grab Locust Swarm or Haunt, but I need at least one AoE and the rest CC, spirit walk is a must, hex is too useful to not have, so is grasp of the undead and wall of zombies. Thats assuming no pets, not that they are very useful on Inferno mind you, I hope they get patched soon, pets seriously reduce the need for pure CC for all the agro they get but if they just die in 5 seconds of getting the agro leaving you with 50 seconds left to re-summon you're pretty much ruined.
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2012-05-29 03:08:40
May 29 2012 00:57 GMT
#304
well solo Inferno Belial is pretty fucking hard for my WD. have 2.07 attack speed which seems decent to me but feels like I could react to stuff faster with even faster attack speed.

get 1 shot by basically anything in Phase 3

best attempt so far, so I should be able to kill him today as long as I don't end up raging

+ Show Spoiler +
[image loading]


no idea how Blizzard's play testers were for Azmodan to be such a pushover after how they designed Belial

just a FYI you want to be a little more to the right of where I died to avoid his breath

+ Show Spoiler +
[image loading]


I WAS DOING SO WELL THEN I GOT GREEDY WITH MY BIG BAD VOODOO CD

+ Show Spoiler +
[image loading]


learned that spirit walk doesn't work against his breath although that makes sense, but Spirit Walk is still for its increased run speed so that you can possibly run out of breath range

learned that where ever you click and move to, you're not exactly center in terms of where you originally clicked. phase 3 poison circles so fun to deal with.

finally beat Inferno Belial. despite me taking forever to beat him, I like the fight. good mix of gear check and skill check imo, although the fight becomes much easier the more DPS a player has. D3 movement system and Belial's phase 3 circles are BS though.

+ Show Spoiler +
[image loading]


on to Act 3 and the land of fat loots!

enter Act 3, find out my current DPS isn't adequate. realize why range forgoes resist, HP, armor and goes glass cannon now and now wish I made a DH.
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2012-05-29 03:31:03
May 29 2012 03:19 GMT
#305
to any WDs that are building up 5 stack Nephalem in Act 3/4, what is the DPS # to shoot for in solo play to make pacing tolerable?

my WD has 28K DPS and I tickle elites

I have 3M to burn and I'm using a 817 DPS Ceremonial Knife and a 92-374 damage off hand. have +48% attack speed across my items. 1192 Int

guess I'm going to learn how to calculate D3 DPS because it seems like I need at least 35-40K DPS + a lot more resists/armor to make A3 feel like A2 where it was still hard but at least I was able to progress at an ok pace whereas A3 is more of a snail pace.

edit: wow watching a DH stream that is walking around with 162K DPS

+ Show Spoiler +
http://i.imgur.com/h59Sf.jpg
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
Last Edited: 2012-05-29 03:22:51
May 29 2012 03:22 GMT
#306
I would give 1 million gold stars to anyone who can tell me how to keep my fucking 60 second cd garg from standing in Diablo's fires.
I'm not stupid, a marauder just shot my brain.
Doko
Profile Joined May 2010
Argentina1737 Posts
Last Edited: 2012-05-29 22:03:34
May 29 2012 03:38 GMT
#307
nm
ParkwayDrive
Profile Joined July 2011
United States328 Posts
May 29 2012 03:48 GMT
#308
any hardcore witch doctors out there? if so how far u progressing? im moving rather quickly through nightmare

spec'd more for CC instead of dps because im so worried about survival, this being my first play through and all.

horrify has saved my life so much...makes me sad to hear pets not being viable in late game....granted i never expected to be soloing hell in hardcore anyways at least not right away
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2012-05-29 04:59:32
May 29 2012 03:48 GMT
#309
On May 29 2012 12:38 Doko wrote:
Show nested quote +
On May 29 2012 12:19 udgnim wrote:
to any WDs that are building up 5 stack Nephalem in Act 3/4, what is the DPS # to shoot for in solo play to make pacing tolerable?

my WD has 28K DPS and I tickle elites

I have 3M to burn and I'm using a 817 DPS Ceremonial Knife and a 92-374 damage off hand. have +48% attack speed across my items. 1192 Int

guess I'm going to learn how to calculate D3 DPS because it seems like I need at least 35-40K DPS + a lot more resists/armor to make A3 feel like A2 where it was still hard but at least I was able to progress at an ok pace whereas A3 is more of a snail pace.

edit: wow watching a DH stream that is walking around with 162K DPS

+ Show Spoiler +
http://i.imgur.com/h59Sf.jpg


Stuff dies at a very enjoyable pace with around 40-60k in act 3/4. I'm at 55k with a veil dart control spec. The problem in act 3 is that everything is a ranged mob it seems. I honestly prefer act 4 to 3.

Also, be careful with your attack speed. I got stupidly fast dagger that makes me go oom just using darts.


can you provide info on what you're using to get your DPS to that #?

On May 29 2012 12:19 udgnim wrote:edit: wow watching a DH stream that is walking around with 162K DPS

+ Show Spoiler +
http://i.imgur.com/h59Sf.jpg


any experienced Inferno Splinter WD would be able to play DH in their sleep

+ Show Spoiler +
I have 3M to burn and I'm using a 817 DPS Ceremonial Knife and a 92-374 damage off hand. have +48% attack speed across my items. 1192 Int


went browsing in AH to see how much Int I'm short of max. apparently, max is 2K+ Int, so there's a lot of room for improvement there although I'd be giving up resists/vitality and everything just to stack that Int amount, but I'm already getting 1-2 shot by everything in A3 with my current HP/armor/resists.

now know how WDs get 50K+ DPS now though
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
May 29 2012 07:20 GMT
#310
Might be a noobquestion to you guys n girls, but I just started and I dont know

Im lvl 47 (maybe 48, it was late, there were drinks involved, im not sure) and using the following build (have been for a long time actually):

http://us.battle.net/d3/en/calculator/witch-doctor#aeRdUT!VUW!aZaaZZ

With Haunt runed like that, it does more damage compared to the timeframe, but does the haunt jumpwindow also get reduced or is that still on 12 seconds as opposed to the 2 seconds that the rune gives? Because im not sure its worth having if I HAVE to kill a mob in 2 seconds for it to jump.

Also, any pointers on my build are highly appreciated. Only been playing for 2 days, sort of staring myself blind on what I have had for a while. Feel like im stuck with it somehow, cant really explain
KCCO!
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
Last Edited: 2012-05-29 07:25:06
May 29 2012 07:24 GMT
#311
On May 29 2012 12:48 udgnim wrote:
Show nested quote +
On May 29 2012 12:38 Doko wrote:
On May 29 2012 12:19 udgnim wrote:
to any WDs that are building up 5 stack Nephalem in Act 3/4, what is the DPS # to shoot for in solo play to make pacing tolerable?

my WD has 28K DPS and I tickle elites

I have 3M to burn and I'm using a 817 DPS Ceremonial Knife and a 92-374 damage off hand. have +48% attack speed across my items. 1192 Int

guess I'm going to learn how to calculate D3 DPS because it seems like I need at least 35-40K DPS + a lot more resists/armor to make A3 feel like A2 where it was still hard but at least I was able to progress at an ok pace whereas A3 is more of a snail pace.

edit: wow watching a DH stream that is walking around with 162K DPS

+ Show Spoiler +
http://i.imgur.com/h59Sf.jpg


Stuff dies at a very enjoyable pace with around 40-60k in act 3/4. I'm at 55k with a veil dart control spec. The problem in act 3 is that everything is a ranged mob it seems. I honestly prefer act 4 to 3.

Also, be careful with your attack speed. I got stupidly fast dagger that makes me go oom just using darts.


can you provide info on what you're using to get your DPS to that #?

Show nested quote +
On May 29 2012 12:19 udgnim wrote:edit: wow watching a DH stream that is walking around with 162K DPS

+ Show Spoiler +
http://i.imgur.com/h59Sf.jpg


any experienced Inferno Splinter WD would be able to play DH in their sleep

+ Show Spoiler +
I have 3M to burn and I'm using a 817 DPS Ceremonial Knife and a 92-374 damage off hand. have +48% attack speed across my items. 1192 Int


went browsing in AH to see how much Int I'm short of max. apparently, max is 2K+ Int, so there's a lot of room for improvement there although I'd be giving up resists/vitality and everything just to stack that Int amount, but I'm already getting 1-2 shot by everything in A3 with my current HP/armor/resists.

now know how WDs get 50K+ DPS now though


Which is why I rolled a DH enjoying it much more.
blizzind
Profile Joined February 2010
United States642 Posts
May 29 2012 07:32 GMT
#312
fire spiders attack 3 times and do 252% weapon damage. can't shoot offscreen though obv.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 29 2012 08:11 GMT
#313
On May 29 2012 16:20 ihasaKAROT wrote:
Might be a noobquestion to you guys n girls, but I just started and I dont know

Im lvl 47 (maybe 48, it was late, there were drinks involved, im not sure) and using the following build (have been for a long time actually):

http://us.battle.net/d3/en/calculator/witch-doctor#aeRdUT!VUW!aZaaZZ

With Haunt runed like that, it does more damage compared to the timeframe, but does the haunt jumpwindow also get reduced or is that still on 12 seconds as opposed to the 2 seconds that the rune gives? Because im not sure its worth having if I HAVE to kill a mob in 2 seconds for it to jump.

Also, any pointers on my build are highly appreciated. Only been playing for 2 days, sort of staring myself blind on what I have had for a while. Feel like im stuck with it somehow, cant really explain


Nobody seems to understand haunt.

Your haunt spirit does a set amount of damage/time of DOT, it will jump if its host dies but it will never do more than its listed damage amount, spread over however many things it haunts. Jumping multiple times will not increase its overall damage. This is easy to test with a few medium size enemies, cast haunt and it will kill the first target, then jump and only dent the second.

If you want contagious damage I suggest Locust Swarm, which is far better anyway in most situations.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
May 29 2012 09:06 GMT
#314
On May 29 2012 17:11 sob3k wrote:
Show nested quote +
On May 29 2012 16:20 ihasaKAROT wrote:
Might be a noobquestion to you guys n girls, but I just started and I dont know

Im lvl 47 (maybe 48, it was late, there were drinks involved, im not sure) and using the following build (have been for a long time actually):

http://us.battle.net/d3/en/calculator/witch-doctor#aeRdUT!VUW!aZaaZZ

With Haunt runed like that, it does more damage compared to the timeframe, but does the haunt jumpwindow also get reduced or is that still on 12 seconds as opposed to the 2 seconds that the rune gives? Because im not sure its worth having if I HAVE to kill a mob in 2 seconds for it to jump.

Also, any pointers on my build are highly appreciated. Only been playing for 2 days, sort of staring myself blind on what I have had for a while. Feel like im stuck with it somehow, cant really explain


Nobody seems to understand haunt.

Your haunt spirit does a set amount of damage/time of DOT, it will jump if its host dies but it will never do more than its listed damage amount, spread over however many things it haunts. Jumping multiple times will not increase its overall damage. This is easy to test with a few medium size enemies, cast haunt and it will kill the first target, then jump and only dent the second.

If you want contagious damage I suggest Locust Swarm, which is far better anyway in most situations.


Wow thanks sir Any specific rune im going to need for that? How about chargebears, I see those pop up in alot of builds.
KCCO!
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
May 29 2012 09:22 GMT
#315
On May 29 2012 18:06 ihasaKAROT wrote:
Show nested quote +
On May 29 2012 17:11 sob3k wrote:
On May 29 2012 16:20 ihasaKAROT wrote:
Might be a noobquestion to you guys n girls, but I just started and I dont know

Im lvl 47 (maybe 48, it was late, there were drinks involved, im not sure) and using the following build (have been for a long time actually):

http://us.battle.net/d3/en/calculator/witch-doctor#aeRdUT!VUW!aZaaZZ

With Haunt runed like that, it does more damage compared to the timeframe, but does the haunt jumpwindow also get reduced or is that still on 12 seconds as opposed to the 2 seconds that the rune gives? Because im not sure its worth having if I HAVE to kill a mob in 2 seconds for it to jump.

Also, any pointers on my build are highly appreciated. Only been playing for 2 days, sort of staring myself blind on what I have had for a while. Feel like im stuck with it somehow, cant really explain


Nobody seems to understand haunt.

Your haunt spirit does a set amount of damage/time of DOT, it will jump if its host dies but it will never do more than its listed damage amount, spread over however many things it haunts. Jumping multiple times will not increase its overall damage. This is easy to test with a few medium size enemies, cast haunt and it will kill the first target, then jump and only dent the second.

If you want contagious damage I suggest Locust Swarm, which is far better anyway in most situations.


Wow thanks sir Any specific rune im going to need for that? How about chargebears, I see those pop up in alot of builds.


If you have lots of mana regen Fire locusts are best otherwise you can use the mana return rune for mana regen.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 29 2012 10:23 GMT
#316
On May 29 2012 18:06 ihasaKAROT wrote:
Show nested quote +
On May 29 2012 17:11 sob3k wrote:
On May 29 2012 16:20 ihasaKAROT wrote:
Might be a noobquestion to you guys n girls, but I just started and I dont know

Im lvl 47 (maybe 48, it was late, there were drinks involved, im not sure) and using the following build (have been for a long time actually):

http://us.battle.net/d3/en/calculator/witch-doctor#aeRdUT!VUW!aZaaZZ

With Haunt runed like that, it does more damage compared to the timeframe, but does the haunt jumpwindow also get reduced or is that still on 12 seconds as opposed to the 2 seconds that the rune gives? Because im not sure its worth having if I HAVE to kill a mob in 2 seconds for it to jump.

Also, any pointers on my build are highly appreciated. Only been playing for 2 days, sort of staring myself blind on what I have had for a while. Feel like im stuck with it somehow, cant really explain


Nobody seems to understand haunt.

Your haunt spirit does a set amount of damage/time of DOT, it will jump if its host dies but it will never do more than its listed damage amount, spread over however many things it haunts. Jumping multiple times will not increase its overall damage. This is easy to test with a few medium size enemies, cast haunt and it will kill the first target, then jump and only dent the second.

If you want contagious damage I suggest Locust Swarm, which is far better anyway in most situations.


Wow thanks sir Any specific rune im going to need for that? How about chargebears, I see those pop up in alot of builds.


All the locust variants spread AFAIK, I've just used the first and last runes based on how much health enemies have, which make them spread faster/do more damage. Locusts are not so great earlier in the game, but as your weapon damage outpaces monster health they become really strong and if you ever have to go back to an earlier difficulty they will clear the entire level in one cast.

Bears are the highest damage skill WD has, they are brilliant vs big enemies/bosses, as all the bears hit and do obscene damage. They were my goto skill until the end of A1 Inferno, where the cast time/range/unreliability makes them weaker as you cant risk getting oneshot. They still do obscene damage.

The trick with bears is they spawn behind you and then run forward, so if you stand with your back to a wall it will block them spawning and they will spawn in front of you. This gives them almost double the range if used like this, and reduces the delay before they hit.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
May 29 2012 10:48 GMT
#317
But do you use locust or bears with a kiting setup or not? For example taking the link i posted earlier of my build, what would you guys change to make it better considering locust, bears or both
KCCO!
drew-chan
Profile Joined July 2009
Malaysia1517 Posts
May 29 2012 10:49 GMT
#318
Is there a good WD inferno team build? i've been using both a bear build and a dart build with no aoe and they dont seem to work well
...
nanospartan
Profile Joined July 2011
649 Posts
May 29 2012 10:50 GMT
#319
I'm downloading D3 today, before launch I was dead set on WD, but now that i see that it looks kinda boring on inferno, im playing a 2-3 man playthrough of the game, and I'm deciding between the WD and DH, the WD looks like the most fun to me, but I've heard that Inferno with WD looks borderline retarded, should I roll DH? Thoughts please.
I was an athiest until I watched the Day[9] daily
Teoyaomqui
Profile Joined November 2010
Sweden326 Posts
May 29 2012 11:02 GMT
#320
On May 29 2012 12:48 ParkwayDrive wrote:
any hardcore witch doctors out there? if so how far u progressing? im moving rather quickly through nightmare

spec'd more for CC instead of dps because im so worried about survival, this being my first play through and all.

horrify has saved my life so much...makes me sad to hear pets not being viable in late game....granted i never expected to be soloing hell in hardcore anyways at least not right away

My hardcore WD killed diablo in nightmare yesterday. My softcore char is only at the beginning of act 2 NM though so I have no idea what to expect in hell (which is fun/terrifying). I'll probably farm a little bit of act 4 NM before starting hell though.

I actually haven't used horrify much but I expect I will in hell.
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