No recommendations yet then, I'll let you know when I get there (just started Act I)
What are you using now?
http://us.battle.net/d3/en/calculator/witch-doctor#.
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Duka08
3391 Posts
On May 27 2012 02:25 Torte de Lini wrote: Show nested quote + On May 27 2012 01:58 Duka08 wrote: On May 27 2012 00:42 sob3k wrote: On May 27 2012 00:23 Duka08 wrote: On May 27 2012 00:05 Klipsys wrote: Is Spirit Barrage the best single target damage spell for WD at 60? Perhaps as far as damage per mana goes (with the mana return glyph). I'm actually curious as to best single target dps and best single target damage per mana at 60 as well, maybe I'll do some math and report back. no way, splinter poison darts do 180%WD and cost like 4 mana. Yeah this, I didn't even bother with a follow up when I actually thought about it lol >< @ Torte, what difficulty and level? Can give some tips. Apparently a lot of people have had issues getting their witch doctor off the ground, per se, and dislike the class because of it. Somewhat disappointing D: Sorry Inferno No recommendations yet then, I'll let you know when I get there (just started Act I) What are you using now? http://us.battle.net/d3/en/calculator/witch-doctor#. | ||
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Torte de Lini
Germany38463 Posts
Varies a lot. I use Poison dart for its stupidly huge range. The Grasp can be changed for what you prefer in the runes (I prefer more damage and it goes outside the AOE you designate, so sometimes its pretty good. The lower cooldown or the 80% slow is good too) Spirit Walk (3 sec rune) + Soul Harvest (HP rune) are obvious Gargantuan for some tanking ability, even then :/ Bruiser rune is ok for bosses Hex with Hedge Magic is ok too. Pierce passive Spirit Walk passive Fortitude, though this can be changed. 30k DPS with the Passive rune 38-40k HP | ||
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Randomaccount#77123
United States5003 Posts
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udgnim
United States8024 Posts
still can die a whole lot but getting 2-3 shot is much better time window to work with than getting 1 shot I basically had to suicide after first speaking with Hakan and dealing with all his guards in the tiny space since my build was not built to deal with that sort of confined zerging and I didn't want to give up 5 stack Nephalem lol | ||
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Torte de Lini
Germany38463 Posts
On May 27 2012 02:34 Barrin wrote: (GCD = Global Cooldown) Zombie Charger (Zombie Bears) - ridiculous AoE damage, great single target damage, very high mana cost, spammable Soul Harvest (Siphon) - om nom instant heal, extra dmg is nice (15sec cd, does not trigger GCD) Hex (Hedge Magic) - more heals, the Hex is excellent against elites. (15sec cd, does not trigger GCD) Spirit Walk (Healing Journey) - om nom nom +14% hp over 2 seconds (15sec cd, does not trigger GCD) Summon Zombie Dogs (Leeching Beasts) - They might actually stay alive, and heal you too! Gargantuan (Restless Giant) - 2 min cooldown enrage? nope! Recast for new enrage (and vision quest). Vision Question - (nearly) infinite mana, lets you actually spam Zombie Bears Jungle Fortitude - 20% less dmg taken by you and your pets Bad Medicine - Anything hit by Zombie Charger does 20% less damage (to your allies too) ---- Strengths - very high Damage - very high Survivability Weaknesses - Low mobility - Zombie Bears not easy to use, *kinda* short range (it *can* be long range) - Previous two weaknesses are quite a problem together: it can be very difficult to chase things that run away from you. It can also be hard to damage things that force you to reposition in general (fire chains, arcane enchanted, nightmarish). I'm still only 57. I'll post my earlier builds a little later, my ~20-40 one is really good too. And btw you can adapt this build above for [Zombie Chargers (Undeath)] or [Zombie Chargers (Explosive Beast)] with [Vision Quest] and it works well at earlier levels too. You can replace zombie dogs for Wall of zombies and pile on or the 450% one. It has a CD and does a tone of AOE damage (pile on for narrow halls, 450% aoe on with spirit walk + soul harvest in the middle of a hoard is badass). | ||
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Whole
United States6046 Posts
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diehilde
Germany1596 Posts
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Torte de Lini
Germany38463 Posts
On May 27 2012 02:41 Whole wrote: Torte, did you read this guide? It is the same as your build, except it trades Soul Harvest and Gargantuan for Wall of Zombies & Horrify. It uses some different passives too. I saw something similar, but not as extensive. He stacks a lot of resists and life regen (I have like 10k more dmg than him and life too). Thanks for this, I might rework towards it. I just don't want to start stacking all resistances and have to sacrifice my int and vit numbers T_T I might need to buy a new weapon (only 800 DPS) and some other stuff! | ||
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udgnim
United States8024 Posts
On May 27 2012 02:43 diehilde wrote: Any good Hc builds yet? Im playing wiz and wd and I have to say it seems the wiz is the much, MUCH better class. More damage from further range, higher survivability and even better utility spells for Hc than wd (slow time for example). I just dont see the WD working on HC inferno at all at the moment ![]() they need Gargantuan and/or Dogs to stay alive, draw aggro, and tank to become hardcore viable in Inferno I think increasing WD armor/resists also increases pet survivability. I'm curious if they'd be able to hold up against Inferno elite packs after stacking tons of armor/resists. I doubt it though. | ||
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Torte de Lini
Germany38463 Posts
I don't know why they didn't even try that. Dogs become useless mid-Hell | ||
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zul
Germany5427 Posts
On May 27 2012 02:57 Torte de Lini wrote: They need to have pets gain a portion of life depending on your VIT I don't know why they didn't even try that. Dogs become useless mid-Hell yep, this should help. I abandoned the dogs early nightmare. Right now you can`t pull off the summoner WD. | ||
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turdburgler
England6749 Posts
On May 27 2012 00:40 TheUltraViolent wrote: Show nested quote + On May 26 2012 01:32 Heh_ wrote: On May 26 2012 01:21 TheUltraViolent wrote: I got bored so I invented a build. I don't think its very optimal, but its a cool idea and I hope that when I get to level 60 I can make it more effective with some sick gear http://eu.battle.net/d3/en/calculator/witch-doctor#aZUdPT!geX!caaZbY I stack tons of thorns/life regen gear on my items, getting as much int as possible as well. With the perk Fierce Loyalty all my thorns/life regen is shared to my pets. When you have 8-10 fetishes that are running around with a 500 dmg thorns hit and life regen, they do alright. They do even better vs mobs that have AOE, like plague/molten. I'm not sure if they get one shot by bossess, but they effectively surround and control the typical pack of minions in nightmare. I just started hell and I'll see how it fares there. With a group of friends I swap out the AOE slow for haunt or something with more damage. 500 damage (or even 1000 for that matter) is extremely miniscule in Inferno. It's like trying to tickle an elephant. At higher difficulties, pets basically function as a distraction, so you and the others can pile on the damage. Once your pets get raped, there's nothing between squishy you and the millions of mobs. Well considering I'm only level 52, that ammount of damage isn't very miniscule and infact the number is growing very large with ever level I gain. I have a shield waiting for me at 56 that gives +356 thorns and a ton of armor/resist alone. I'm hoping I can get up to 5,000+ damage from thorns when I am level 60. I did change my build slightly though, Using Snake to the Face and Kiss of death on my mouse instead. how does reflecting 5k damage help you exactly? On May 27 2012 02:57 Torte de Lini wrote: They need to have pets gain a portion of life depending on your VIT I don't know why they didn't even try that. Dogs become useless mid-Hell they need to give basic pet control same as in lol, hold alt give a command to send pets. right now with kiting the pets go full retard too much and on hardcore/inferno thats not acceptable, even if they werent shit i mean. On May 27 2012 02:39 Torte de Lini wrote: Show nested quote + On May 27 2012 02:34 Barrin wrote: (GCD = Global Cooldown) Zombie Charger (Zombie Bears) - ridiculous AoE damage, great single target damage, very high mana cost, spammable Soul Harvest (Siphon) - om nom instant heal, extra dmg is nice (15sec cd, does not trigger GCD) Hex (Hedge Magic) - more heals, the Hex is excellent against elites. (15sec cd, does not trigger GCD) Spirit Walk (Healing Journey) - om nom nom +14% hp over 2 seconds (15sec cd, does not trigger GCD) Summon Zombie Dogs (Leeching Beasts) - They might actually stay alive, and heal you too! Gargantuan (Restless Giant) - 2 min cooldown enrage? nope! Recast for new enrage (and vision quest). Vision Question - (nearly) infinite mana, lets you actually spam Zombie Bears Jungle Fortitude - 20% less dmg taken by you and your pets Bad Medicine - Anything hit by Zombie Charger does 20% less damage (to your allies too) ---- Strengths - very high Damage - very high Survivability Weaknesses - Low mobility - Zombie Bears not easy to use, *kinda* short range (it *can* be long range) - Previous two weaknesses are quite a problem together: it can be very difficult to chase things that run away from you. It can also be hard to damage things that force you to reposition in general (fire chains, arcane enchanted, nightmarish). I'm still only 57. I'll post my earlier builds a little later, my ~20-40 one is really good too. And btw you can adapt this build above for [Zombie Chargers (Undeath)] or [Zombie Chargers (Explosive Beast)] with [Vision Quest] and it works well at earlier levels too. You can replace zombie dogs for Wall of zombies and pile on or the 450% one. It has a CD and does a tone of AOE damage (pile on for narrow halls, 450% aoe on with spirit walk + soul harvest in the middle of a hoard is badass). i got sick of the zombie bears gameplay, suicidal playstyle, stuck spamming 1 spell. having to waste 'fun' utility spells to keep up mana regen. clunky attack animation (thanks to bears) nothing about this feels like a WD, so i dont want to play my wd like that. my only use for WD now is as a cc bot in groups, wall of zombies, grasping hands, hex, mass confusion (stun glyph). the only competitive dps spec for WD isnt wd playstyle and gets you killed constantly, kinda giving up on this class (( | ||
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ladyumbra
Canada1699 Posts
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IPlaySC
United States79 Posts
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FortuneSyn
1826 Posts
http://us.battle.net/d3/en/calculator/witch-doctor#gSUdeX!fZX!accZZb Skills Spirit Barrage - mana rune Locust Swarm - 468% dmg rune Spirit Walk - 7% life rune Soul Harvest - life rune Haunt - 288% 2 second rune Horrify - 24 radius rune Passives Rush of Essence (mana return from spirit spells) Jungle Fortitude (20% DR) Blood Ritual (life regen) Reasoning: Spirit Barrage and 2 second Haunt will be your single target dps. Locust Swarm will be your aoe. Spirit Walk, Soul Harvest, and Horrify are your 3 escape spells. You'll have an escape spell available roughly every 5 seconds. Rush of Essence + mana rune on Spirit Barrage = you can spam Spirit Barrage and Horrify with a little help in mana regen gear (i have 7 mana regen on my 1 hander). If you have trouble with mana regen, put the mana rune on Locust Swarm. Spirit Barrage + Rush of Essence vs Poison Dart + Pierce the Veil Going the Poison Dart way gives you more "dps", but Poison Dart has 3 problems; it roots you in place a little longer than Spirit Barrage, you can't shoot over mobs (very important when targeting invulnerable minion elites), and Poison Dart misses more than Spirit Barrage (Spirit Barrage acts kind of like a homing missile). Dropping Rush of Essence means you can't spam Haunt. Gear Upgrade Investing in mana regen gear will go a long way. You can substitute Locust Swarm for a more direct and spammable aoe like Acid Cloud. You can switch Rush of Essence as well when you have enough regen. Changes You can change Horrify for Hex or Grasp of the Dead, I'm still unsure about that. Also, if you want Acid Cloud, just change Jungle Fortitude for Spiritual Attunement. Oh and I run with a templar, 50k ish health. He's very important, have a templar and give him vitality =). | ||
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TheUltraViolent
United States45 Posts
On May 27 2012 05:29 turdburgler wrote: Show nested quote + On May 27 2012 00:40 TheUltraViolent wrote: On May 26 2012 01:32 Heh_ wrote: On May 26 2012 01:21 TheUltraViolent wrote: I got bored so I invented a build. I don't think its very optimal, but its a cool idea and I hope that when I get to level 60 I can make it more effective with some sick gear http://eu.battle.net/d3/en/calculator/witch-doctor#aZUdPT!geX!caaZbY I stack tons of thorns/life regen gear on my items, getting as much int as possible as well. With the perk Fierce Loyalty all my thorns/life regen is shared to my pets. When you have 8-10 fetishes that are running around with a 500 dmg thorns hit and life regen, they do alright. They do even better vs mobs that have AOE, like plague/molten. I'm not sure if they get one shot by bossess, but they effectively surround and control the typical pack of minions in nightmare. I just started hell and I'll see how it fares there. With a group of friends I swap out the AOE slow for haunt or something with more damage. 500 damage (or even 1000 for that matter) is extremely miniscule in Inferno. It's like trying to tickle an elephant. At higher difficulties, pets basically function as a distraction, so you and the others can pile on the damage. Once your pets get raped, there's nothing between squishy you and the millions of mobs. Well considering I'm only level 52, that ammount of damage isn't very miniscule and infact the number is growing very large with ever level I gain. I have a shield waiting for me at 56 that gives +356 thorns and a ton of armor/resist alone. I'm hoping I can get up to 5,000+ damage from thorns when I am level 60. I did change my build slightly though, Using Snake to the Face and Kiss of death on my mouse instead. how does reflecting 5k damage help you exactly? Show nested quote + On May 27 2012 02:57 Torte de Lini wrote: They need to have pets gain a portion of life depending on your VIT I don't know why they didn't even try that. Dogs become useless mid-Hell they need to give basic pet control same as in lol, hold alt give a command to send pets. right now with kiting the pets go full retard too much and on hardcore/inferno thats not acceptable, even if they werent shit i mean. Show nested quote + On May 27 2012 02:39 Torte de Lini wrote: On May 27 2012 02:34 Barrin wrote: (GCD = Global Cooldown) Zombie Charger (Zombie Bears) - ridiculous AoE damage, great single target damage, very high mana cost, spammable Soul Harvest (Siphon) - om nom instant heal, extra dmg is nice (15sec cd, does not trigger GCD) Hex (Hedge Magic) - more heals, the Hex is excellent against elites. (15sec cd, does not trigger GCD) Spirit Walk (Healing Journey) - om nom nom +14% hp over 2 seconds (15sec cd, does not trigger GCD) Summon Zombie Dogs (Leeching Beasts) - They might actually stay alive, and heal you too! Gargantuan (Restless Giant) - 2 min cooldown enrage? nope! Recast for new enrage (and vision quest). Vision Question - (nearly) infinite mana, lets you actually spam Zombie Bears Jungle Fortitude - 20% less dmg taken by you and your pets Bad Medicine - Anything hit by Zombie Charger does 20% less damage (to your allies too) ---- Strengths - very high Damage - very high Survivability Weaknesses - Low mobility - Zombie Bears not easy to use, *kinda* short range (it *can* be long range) - Previous two weaknesses are quite a problem together: it can be very difficult to chase things that run away from you. It can also be hard to damage things that force you to reposition in general (fire chains, arcane enchanted, nightmarish). I'm still only 57. I'll post my earlier builds a little later, my ~20-40 one is really good too. And btw you can adapt this build above for [Zombie Chargers (Undeath)] or [Zombie Chargers (Explosive Beast)] with [Vision Quest] and it works well at earlier levels too. You can replace zombie dogs for Wall of zombies and pile on or the 450% one. It has a CD and does a tone of AOE damage (pile on for narrow halls, 450% aoe on with spirit walk + soul harvest in the middle of a hoard is badass). i got sick of the zombie bears gameplay, suicidal playstyle, stuck spamming 1 spell. having to waste 'fun' utility spells to keep up mana regen. clunky attack animation (thanks to bears) nothing about this feels like a WD, so i dont want to play my wd like that. my only use for WD now is as a cc bot in groups, wall of zombies, grasping hands, hex, mass confusion (stun glyph). the only competitive dps spec for WD isnt wd playstyle and gets you killed constantly, kinda giving up on this class ((It's not just 5k damage for me, its 5k damage for all 10 of my fetishes. Say you hit a plague champ and they do X damage every second. If they are surrounded by my fetish army, thats X times the crazy high number of fetishes I spawn. Per second. It gets to be a big, and very significant number. | ||
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Esoterikk
Canada1256 Posts
I hope blizzard balances mana to be honest, I should be able to rotate dire bat spam with darts without going completely oom after 5 bats but the way mana is designed it's just not possible. Just need to decide between wizard/monk/barb | ||
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turdburgler
England6749 Posts
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turdburgler
England6749 Posts
On May 27 2012 10:13 Esoterikk wrote: I fully agree that bears isn't fun, I plan to reroll to be honest. Kiting on a WD doesn't feel fun, mana feels broken its got the longevity of arcane power with 1/10th the regen unless you turn into a one trick pony (bears) or spam a single target boring spell (darts). 30% of the class is useless in inferno (pets and all pet related things). I hope blizzard balances mana to be honest, I should be able to rotate dire bat spam with darts without going completely oom after 5 bats but the way mana is designed it's just not possible. Just need to decide between wizard/monk/barb yep, blizzard dun goofed with mana. 2 playstyles currently exist, either the 'resourceless' standard play where its basically impossible to use your mana, or bears with 300% passive and it feels more like energy. i assumed the point of giving every class its own resource was to make them more different but in the end they ended up all feeling the same. i dont think its that big an issue though, and my opinion will probably change. just strike as odd. | ||
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udgnim
United States8024 Posts
On May 27 2012 11:46 turdburgler wrote: Show nested quote + On May 27 2012 10:13 Esoterikk wrote: I fully agree that bears isn't fun, I plan to reroll to be honest. Kiting on a WD doesn't feel fun, mana feels broken its got the longevity of arcane power with 1/10th the regen unless you turn into a one trick pony (bears) or spam a single target boring spell (darts). 30% of the class is useless in inferno (pets and all pet related things). I hope blizzard balances mana to be honest, I should be able to rotate dire bat spam with darts without going completely oom after 5 bats but the way mana is designed it's just not possible. Just need to decide between wizard/monk/barb yep, blizzard dun goofed with mana. 2 playstyles currently exist, either the 'resourceless' standard play where its basically impossible to use your mana, or bears with 300% passive and it feels more like energy. i assumed the point of giving every class its own resource was to make them more different but in the end they ended up all feeling the same. i dont think its that big an issue though, and my opinion will probably change. just strike as odd. I've been running Haunt with the common Splinters Dart build many WDs run for Inferno http://us.battle.net/d3/en/calculator/witch-doctor#aekZUR!bWZ!aYZaca I can use Haunt as my mana burn ability although there are times (when I have very little room to work with) where Horrify would have served me better. I'm probably going to try out Mass Confusion in place of Haunt though since Haunt is there more for extra damage if I want it but it's not critical. | ||
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