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On May 25 2012 13:13 udgnim wrote:came across an interesting build on the bnet forum http://eu.battle.net/d3/en/calculator/witch-doctor#WgUdZQ!bUV!bcaZaZcenters around stacking lots of +life on hit and using skills that do a good job of proccing that a lot the build only seems viable after stacking tons of resist, Vit, and +life on hit though, but it's the first WD tank build I've seen at least searching through AH for +life on hit 1H can roll 900+ Amulet can roll 500+ Ring can roll 300+
Is it actually possible to reach a point where things do not kill you in one hit (or more likely a bunch of enemies all hitting you)? Even at that point, assuming you hit 2k life on hit you'd need to be attacking twenty to thirty mobs to top off every attack which doesn't seem feasible (and you'd probably have more hp than that). You could relocate from "don't stand in the fire" via spiritwalk, but even that has a fifteen second cooldown. If you have to move more often than that you're going to die.
Might be fun to try, but from a theorycraft standpoint it just doesn't sound like it would work. I guess you could farm that first boss in Act IV unless you get unlucky with desecrates.
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On May 25 2012 12:26 Blitzkrieg0 wrote: The best way to deal with mortar is to never stop moving. I hope your marine shoot and scoot micro is good.
Most of the elites you will have to run past in Inferno. They just aren't possible to kill.
My Carpel tunnel has become so painful I actually have to severly limit how much I play the game
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Use spiritwalk dude with the healrune
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has anyone try to increase mana pool (i cant believe that lvl60 has less than 1k max mana) or gear up with insane mana reg? i am thinking about but havent take a look at the AH.
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So...I'm on Act 2 inferno. How the hell am I supposed to survive? I have 34k hp, about 2500 armor, about 250 all ress (400ish physical res) and about 16k dps. I die in one hit.
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I would get rid of the toads, not really usefull imo. Grasp of the dead might be usefull to slow down the fast mob and bunch up any mobs in general. The problem though with this is that you would lose AoE damage.
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On May 24 2012 01:02 daredpanda wrote:Show nested quote +On May 23 2012 03:24 Gaslo wrote: I am having a hard time deciding what spell to use as my AOE spell. I try different stuff, but i always return to rain of toads. I have seen people using Dire bats, locust swarm, and Acid rain, but at least with those bats and acid rain i go OOM so fast that using them in a prolonged fight is pretty hard. I just got bears so maybe i give them a try, but they seem to have the same mana problem as bats and AR. I would go fro Acid rain. Rain of toads eats up your mana pretty fast Show nested quote +On May 23 2012 04:17 Dyme wrote: Can't solo the butcher. His aoe cone thingy onehits me. How much hp do you need?
I currently have ~15k hp and 25k dmg.
I really start disliking Witch Doctor. He needs to get close to do better damage than autoattack and for Soul Harvest. His survivability is the worst of the ranged people (Wizard can just tank everything, and Demon Hunter is invulnerable for 4x3 seconds); and both other classes don't need to get close. WD animations are long, so kiting gets less efficient. Using Zombie Bears (which admittedly do insane dps) is nearly always an all-in situation. Because once you start casting you are a) very close and b) stuck in the animation. Pets are useless.
Just don't know what to do anymore. Agreed. The animation for WD kiting is long. Its not like kiting with the wizard. In regards to the "NON-VQ NON-SH SOLO INFERNO BUILD" http://us.battle.net/d3/en/forum/topic/5271599319?page=1It does not make sense to me. This is the build http://us.battle.net/d3/en/calculator/witch-doctor#aZUkRX!XbW!aacZab For the passives there are Spiritual Attunement and Blood ritual. This is unnecessary imo because by looking at the skills used in the build: it is not very mana demanding! Either change those passives, or and add a AOE like Acid rain or bats. Do damage and not waste the unused mana while you kite
I've been playing around with the build, obviously Spiritual Attunement swapped for Vessel, as Blood is good just for regen during kiting and Jungle Fortitude doesn't really give me additional hit to survive against most enemies. Lack of aoe becomes bit troublesome against Horde, Illusionist and Invulnerable minions (there's a lot of time you can't get straight hits on the boss dude).
Works very well, all that control is quite ridiculous, the amount of combinations you can take down is pretty good with it, of course there are sometimes some bullshit jailer vortex extra fast or something that is next to impossible if given to really nasty enemy types, but those are pretty hard almost regardless of build.
I'm starting to think about swapping the grasp back into firebomb with roll, even though it's good in tight place or when you have kited them closer together, it doesn't do much against fast enemies as they seem to slow when they have almost already cruised through it and get back to top gear right away. Alternatively dropping wall or horrify would work, but they both have different kind of utility with the blocking and panic button style pushaway... it's pretty tough choice. Hex has been ridiculously good, not only due healing but instantly hexing teleporters etc.
Damage output of splinter dart is pretty devastating even with bit slower attackspeeds, if your base damage is already pretty beefy, veil makes it fantastic. Overall, I like the build.
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I just solo'd Diablo on inferno difficulty with my WD, I've been looking around for posts/videos of people who have done this, but have been unable to find any so far. Does anyone here know of somebody who has done it? Because it seems impossible that no one has done this before.
Edit: http://imgur.com/KTvg5,wVsqs#0 Skill build in the second picture.
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one good thing about WDs
it's extremely unlikely they'll be hit by the nerf bat by Blizzard anytime soon
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I got bored so I invented a build. I don't think its very optimal, but its a cool idea and I hope that when I get to level 60 I can make it more effective with some sick gear
http://eu.battle.net/d3/en/calculator/witch-doctor#aZUdPT!geX!caaZbY
I stack tons of thorns/life regen gear on my items, getting as much int as possible as well. With the perk Fierce Loyalty all my thorns/life regen is shared to my pets. When you have 8-10 fetishes that are running around with a 500 dmg thorns hit and life regen, they do alright.
They do even better vs mobs that have AOE, like plague/molten. I'm not sure if they get one shot by bossess, but they effectively surround and control the typical pack of minions in nightmare. I just started hell and I'll see how it fares there. With a group of friends I swap out the AOE slow for haunt or something with more damage.
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On May 26 2012 01:21 TheUltraViolent wrote:I got bored so I invented a build. I don't think its very optimal, but its a cool idea and I hope that when I get to level 60 I can make it more effective with some sick gear http://eu.battle.net/d3/en/calculator/witch-doctor#aZUdPT!geX!caaZbYI stack tons of thorns/life regen gear on my items, getting as much int as possible as well. With the perk Fierce Loyalty all my thorns/life regen is shared to my pets. When you have 8-10 fetishes that are running around with a 500 dmg thorns hit and life regen, they do alright. They do even better vs mobs that have AOE, like plague/molten. I'm not sure if they get one shot by bossess, but they effectively surround and control the typical pack of minions in nightmare. I just started hell and I'll see how it fares there. With a group of friends I swap out the AOE slow for haunt or something with more damage. 500 damage (or even 1000 for that matter) is extremely miniscule in Inferno. It's like trying to tickle an elephant. At higher difficulties, pets basically function as a distraction, so you and the others can pile on the damage. Once your pets get raped, there's nothing between squishy you and the millions of mobs.
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On May 24 2012 09:09 Steemer wrote:I found a decent way to farm xp/rares in late hell mode for WDs that I figured I would make a post on First of all, here's the build: http://us.battle.net/d3/en/calculator/witch-doctor#fQUdPX!TUW!cZaZbb- Bears are the primary skill (it's hell and we're killing tons of squishies) - Rain Dance BBV for literally non-stop spamming - Jaunt Spirit Walk for invincibility - Siphon Soul Harvest juuuuuust incase we mess up and need some HP (also lets you just stand there and heal up a lot easier) - Legion of Daggers Fetish Army is just my personal preference, go with whatever Fetish Army rune you want really - Face of Death Horrify for a little bit of added defense just in case - Grave Injustice passive is why this is borderline exploiting (everything, including BBV and Fetish army, is virtually instantly off cooldown) - Vision Quest for our mana - Pierce the Veil for increased dmg, since we have infinite mana
So I realise that this was meant for farming a specific part but I liked the idea behind it more generally so I've been experimenting with something similar for standard play and it's actually pretty close to broken I think. Hell has gone from a fun challenge to a rofl-fest without any gear change.
http://eu.battle.net/d3/en/calculator/witch-doctor#bfUdPQ!WUT!bcZZbZ
Left click: Spiders (Widowmakers - mana return). Not entirely needed but it means I can save cooldowns for champion packs whilst still having away to return mana and an attack that doesn't chew through mana.
Right click: Zombie Charger (Zombie Bears). Spam against everything. Spam more against champions and bosses.
1: Spirit Walk (Hono[u]red Guest - mana return). Great escape move, the mana helps. Also useful to proc Vision Quest.
2: Soul Harvest (Siphon - health return). Useful for when everything else is on cooldown and you need health. Also useful for a damage buff. Also useful to proc Vision Quest.
3: Fetish Arrmy (Legion of Daggers - +3 fetish soldiers). Nice DPS boost.
4: Big Bad Voodoo (Rain Dance - mana regen). When this is down you can pretty much spam bears. A lot of DPS.
I'm using the same passives (Grave Injustice, Vision Quest, Pierce The Veil). basically whenever I meet a champion, elite etc packs or bosses I drop fetish army and totems and just spam bears and then use Soul Harvest and Spirit Walk when necessary. After that, since they're still on cooldown I just keep using Soul Harvest and Spirit Walk when their cooldowns are up to give me even more mana for bears from Vision Quest. Other than that, it's spiders and more bears.
T'is fun.
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You know I'm just not that big of a fan of Spirit Walk. It's good to keep you alive and it's borderline OP on some boss fights, but it doesn't help you kill the mobs. Grasp of the Dead: I can slow them and shoot them; Horrify: ditto.
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On May 26 2012 05:22 Jerubaal wrote: You know I'm just not that big of a fan of Spirit Walk. It's good to keep you alive and it's borderline OP on some boss fights, but it doesn't help you kill the mobs. Grasp of the Dead: I can slow them and shoot them; Horrify: ditto.
are you talking about for a WD in Inferno because it's pretty common for a WD to run those 3 skills in Inferno
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On May 25 2012 23:54 udgnim wrote: one good thing about WDs
it's extremely unlikely they'll be hit by the nerf bat by Blizzard anytime soon I wouldn't count on it. The WD rolls normal and nightmare as good as any other class and since that's where most casual players are it will certainly influence Blizzards balancing.
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dezi
Germany1536 Posts
On May 25 2012 21:43 Alur wrote:I just solo'd Diablo on inferno difficulty with my WD, I've been looking around for posts/videos of people who have done this, but have been unable to find any so far. Does anyone here know of somebody who has done it? Because it seems impossible that no one has done this before. Edit: http://imgur.com/KTvg5,wVsqs#0 Skill build in the second picture. N1  What gear did you use (weapon stats / life regg / mana regg / ...).
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On May 26 2012 07:29 dezi wrote:Show nested quote +On May 25 2012 21:43 Alur wrote:I just solo'd Diablo on inferno difficulty with my WD, I've been looking around for posts/videos of people who have done this, but have been unable to find any so far. Does anyone here know of somebody who has done it? Because it seems impossible that no one has done this before. Edit: http://imgur.com/KTvg5,wVsqs#0 Skill build in the second picture. N1  What gear did you use (weapon stats / life regg / mana regg / ...). Using 2hander with 1350dps, I have 10k hp and 40k dmg, no real mana/hp regen from items. Basically I could only get hit once every 2 minutes, which is why I needed quite a few tries to do it :D
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http://us.battle.net/d3/en/calculator/witch-doctor#aSZUkX!XWV!acacab
Tried and tested WD inferno up to act 4 build. Swap out hex/locusts for BBV/Haunt/Fetishes depending on the boss, rakanoth can't really be done unless you abuse a zombie bear VQ build so swap to that.
Build attack speed with a strong 1h unless you have a stronger 2h then use that, item attack speed is usually sufficient.
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On May 26 2012 07:35 Alur wrote:Show nested quote +On May 26 2012 07:29 dezi wrote:On May 25 2012 21:43 Alur wrote:I just solo'd Diablo on inferno difficulty with my WD, I've been looking around for posts/videos of people who have done this, but have been unable to find any so far. Does anyone here know of somebody who has done it? Because it seems impossible that no one has done this before. Edit: http://imgur.com/KTvg5,wVsqs#0 Skill build in the second picture. N1  What gear did you use (weapon stats / life regg / mana regg / ...). Using 2hander with 1350dps, I have 10k hp and 40k dmg, no real mana/hp regen from items. Basically I could only get hit once every 2 minutes, which is why I needed quite a few tries to do it :D you actually can be world first soloing ^^ really nice work man, gratz !
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