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Lalalaland34491 Posts
On May 28 2012 22:51 FinalForm wrote: I even was considering a gimmicky build revolving around Dia Skin/ Energy Armor: Force Armor maxing out on life regen and minimizing to the base hit point to 4217.
However I am afraid this will leave me with a useless hero that doesn't really tank properly or DPS.
This is slightly behind the times, that strategy was abused a week ago to tank inferno but it was an unintended effect and was hotfixed quickly. Force armor now can only block damage up to 100% of your HP, so 0 vitality builds are now completely useless.
In my post just above this I've highlighted two popular builds that you may want to try out.
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Lalalaland34491 Posts
On May 28 2012 22:58 Talho wrote:Show nested quote +On May 28 2012 16:44 FILM wrote: I've been following this thread a bit closely and I was curious what you guys thought would be the 'ideal' wizard 1 hander. Essentially I've managed to acquire around 10 million gold on Europe and haven't really been able to decide. I mean, I'd imagine the 1h/OH combo isn't looking for the same things that a 2h crit build is (high damage range, crit % modifiers). Otherwise I might just keep hoarding until more clear choices are made available. I'm the same =/ I'm sitting here with 22mill, I cleared act 1 and part of act 2 pretty easily before the force armor nerf. After it I suddenly had to get a whole new gear set. So I just started farming. But now I don't know what specc to go really. Lot's of people seem advise blizzard/hydra ? but Ive seen piercing orb/hydra also ? Anyone got some tips for a build for a someone who can probably get the best gear possible ? Is blizzard/hydra really the right build to go now ? There is no 'right' build, though some builds may be better suited to inferno than others. A lot of people are using blizzard/hydra though I prefer the AO/hydra build personally.
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On May 28 2012 22:33 trinxified wrote:+ Show Spoiler +Hey guys.. I've asked before but got mixed or very little responses... I'm starting Inferno now, and wondering if I should run 2-hand or 1-hand with off-hand??
I'm a little bit confused as to what stats I should be focusing on. I mainly stacked Intelligence and Vitality and attack speed on my stuff... Now people are saying it's IAS is apparently useless on Wizards? I think the 2H and 1H+OH discussion will come down to how you wanna play the class and how you play the class. If you play solo or with friends and what skills you are using. Me personally like 1H+OH better because i can't stand the slow cast animations from a 2H while kiting and i think it compliment my build very well as well. But it has been discussions about this earlier in this thread about this so you can go back and read for yourself.
On May 28 2012 22:37 Myia wrote:+ Show Spoiler +Hey, I have just read last 10ish pages of this forum, and since I cant find exactly (yeah i found a couple of posts that were close to what I am looking for) I was wondering if anyone would be able to basically sum up what the venom hydra/blizzard build contains skill wise, and what the most popular AO build has? Currently using Frost Nova, Hydra, Diamond skin, Mirror Image, Electrocute and AO, which has taken me to act 1 inferno...
Regards, Myia
I've been farming Act 2 inferno for a while now, and when I farm solo i use this and was farming with a DH and a Barb yesterday with this, and i like those build and those are my "go to builds"
On May 28 2012 22:51 FinalForm wrote:+ Show Spoiler +Does anyone know of any high level wizard streams I can watch? It seems like barbarians and demon hunters are getting all the fame.
I'm slowing down drastically at Inferno Act II, I want to rethink my strats and which direction to gear in.
I even was considering a gimmicky build revolving around Dia Skin/ Energy Armor: Force Armor maxing out on life regen and minimizing to the base hit point to 4217.
However I am afraid this will leave me with a useless hero that doesn't really tank properly or DPS.
That Force Armor build you are talking about has been fixed so don't bother trying it.
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I didn't get to take advantage of the Force Armor trick. What is the difference from it now?
And as for the 2H, 1H/OH discussion, everyone has got mixed opinions about it, which is good I guess.
And I take it that IAS improves overall DPS but doesn't really help Wizards with their damage right?
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Is Blizz/Hydra viable in Act 4 Inferno?
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On May 28 2012 23:10 trinxified wrote: I didn't get to take advantage of the Force Armor trick. What is the difference from it now?
And as for the 2H, 1H/OH discussion, everyone has got mixed opinions about it, which is good I guess.
And I take it that IAS improves overall DPS but doesn't really help Wizards with their damage right? You can't have low hp with FA or it won't do anything.
2h vs 1h/oh depends on your skill tree, that's all there is to it.
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On May 28 2012 23:10 trinxified wrote: I didn't get to take advantage of the Force Armor trick. What is the difference from it now?
And as for the 2H, 1H/OH discussion, everyone has got mixed opinions about it, which is good I guess.
And I take it that IAS improves overall DPS but doesn't really help Wizards with their damage right? It used to be a immortal shield. you can take max damage up to 35% of your hp in a single hit. Now it's You can take up 35% of your hp as max damage as long as the incoming amount isn't larger than your hp pool.
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On May 28 2012 23:19 HaXXspetten wrote:Show nested quote +On May 28 2012 23:10 trinxified wrote: I didn't get to take advantage of the Force Armor trick. What is the difference from it now?
And as for the 2H, 1H/OH discussion, everyone has got mixed opinions about it, which is good I guess.
And I take it that IAS improves overall DPS but doesn't really help Wizards with their damage right? You can't have low hp with FA or it won't do anything. 2h vs 1h/oh depends on your skill tree, that's all there is to it.
Which skills affect either setup? That's what I'm confused about. Here's my build:
http://us.battle.net/d3/en/calculator/wizard#clYRSO!YXW!YbbbZb
Inferno Act 2 now
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On May 28 2012 23:33 trinxified wrote:Show nested quote +On May 28 2012 23:19 HaXXspetten wrote:On May 28 2012 23:10 trinxified wrote: I didn't get to take advantage of the Force Armor trick. What is the difference from it now?
And as for the 2H, 1H/OH discussion, everyone has got mixed opinions about it, which is good I guess.
And I take it that IAS improves overall DPS but doesn't really help Wizards with their damage right? You can't have low hp with FA or it won't do anything. 2h vs 1h/oh depends on your skill tree, that's all there is to it. Which skills affect either setup? That's what I'm confused about. Here's my build: http://us.battle.net/d3/en/calculator/wizard#clYRSO!YXW!YbbbZbInferno Act 2 now you will do more damage per orb/tick of Blizzard, at the cost that you Blizzard ticking slower/ Orb cast longer.
You will swing out more Orbs with a one hander but you'll run out of AP faster.
Generally 2h is the way to go. It's a more efficient harness of your AP with your set up of no sigs you want to put your Arcane pool to what ever best efficiency possible. 2h allows you to do that. 1h is good for pumping spells into the guy with unmatchable speed but not really spending your arcane efficiently there.
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On May 28 2012 23:37 Blasterion wrote:Show nested quote +On May 28 2012 23:33 trinxified wrote:On May 28 2012 23:19 HaXXspetten wrote:On May 28 2012 23:10 trinxified wrote: I didn't get to take advantage of the Force Armor trick. What is the difference from it now?
And as for the 2H, 1H/OH discussion, everyone has got mixed opinions about it, which is good I guess.
And I take it that IAS improves overall DPS but doesn't really help Wizards with their damage right? You can't have low hp with FA or it won't do anything. 2h vs 1h/oh depends on your skill tree, that's all there is to it. Which skills affect either setup? That's what I'm confused about. Here's my build: http://us.battle.net/d3/en/calculator/wizard#clYRSO!YXW!YbbbZbInferno Act 2 now you will do more damage per orb/tick of Blizzard, at the cost that you Blizzard ticking slower/ Orb cast longer. You will swing out more Orbs with a one hander but you'll run out of AP faster. Generally 2h is the way to go. It's a more efficient harness of your AP with your set up of no sigs you want to put your Arcane pool to what ever best efficiency possible. 2h allows you to do that. 1h is good for pumping spells into the guy with unmatchable speed but not really spending your arcane efficiently there.
Thanks for imput! My build is focused on getting as much base AP possible (140 total), and spamming Frozen Mist and Blizzard to provide the slow. Seemed like Cold Blooded was an obvious choice. I don't run out of AP as much since of 20 AP casting on each.
Anyone know how Cold Blooded damage increase works? Does it just add +20% on top of the total? Like Blizzard now damages for 230% instead of 210%, or does it add 20% of 210, so basically turns out to be an additional 42%?
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On May 28 2012 23:43 trinxified wrote:Show nested quote +On May 28 2012 23:37 Blasterion wrote:On May 28 2012 23:33 trinxified wrote:On May 28 2012 23:19 HaXXspetten wrote:On May 28 2012 23:10 trinxified wrote: I didn't get to take advantage of the Force Armor trick. What is the difference from it now?
And as for the 2H, 1H/OH discussion, everyone has got mixed opinions about it, which is good I guess.
And I take it that IAS improves overall DPS but doesn't really help Wizards with their damage right? You can't have low hp with FA or it won't do anything. 2h vs 1h/oh depends on your skill tree, that's all there is to it. Which skills affect either setup? That's what I'm confused about. Here's my build: http://us.battle.net/d3/en/calculator/wizard#clYRSO!YXW!YbbbZbInferno Act 2 now you will do more damage per orb/tick of Blizzard, at the cost that you Blizzard ticking slower/ Orb cast longer. You will swing out more Orbs with a one hander but you'll run out of AP faster. Generally 2h is the way to go. It's a more efficient harness of your AP with your set up of no sigs you want to put your Arcane pool to what ever best efficiency possible. 2h allows you to do that. 1h is good for pumping spells into the guy with unmatchable speed but not really spending your arcane efficiently there. Thanks for imput! My build is focused on getting as much base AP possible (140 total), and spamming Frozen Mist and Blizzard to provide the slow. Seemed like Cold Blooded was an obvious choice. I don't run out of AP as much since of 20 AP casting on each. Anyone know how Cold Blooded damage increase works? Does it just add +20% on top of the total? Like Blizzard now damages for 230% instead of 210%, or does it add 20% of 210, so basically turns out to be an additional 42%?
Cold Blooded increases each damage unit you do by 20% so each blizzard tick is 35% so your blizzard will tick for 42% of weapon damage over 6 seconds that's 252% of your weapon damage over 6 seconds
Edit: I lied, you must chill them before the Cold Blooded takes effect so. the first chilling tick is only 35% so it'll be 245 % weapon damage over 6 seconds
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On May 28 2012 23:48 Blasterion wrote:Show nested quote +On May 28 2012 23:43 trinxified wrote:On May 28 2012 23:37 Blasterion wrote:On May 28 2012 23:33 trinxified wrote:On May 28 2012 23:19 HaXXspetten wrote:On May 28 2012 23:10 trinxified wrote: I didn't get to take advantage of the Force Armor trick. What is the difference from it now?
And as for the 2H, 1H/OH discussion, everyone has got mixed opinions about it, which is good I guess.
And I take it that IAS improves overall DPS but doesn't really help Wizards with their damage right? You can't have low hp with FA or it won't do anything. 2h vs 1h/oh depends on your skill tree, that's all there is to it. Which skills affect either setup? That's what I'm confused about. Here's my build: http://us.battle.net/d3/en/calculator/wizard#clYRSO!YXW!YbbbZbInferno Act 2 now you will do more damage per orb/tick of Blizzard, at the cost that you Blizzard ticking slower/ Orb cast longer. You will swing out more Orbs with a one hander but you'll run out of AP faster. Generally 2h is the way to go. It's a more efficient harness of your AP with your set up of no sigs you want to put your Arcane pool to what ever best efficiency possible. 2h allows you to do that. 1h is good for pumping spells into the guy with unmatchable speed but not really spending your arcane efficiently there. Thanks for imput! My build is focused on getting as much base AP possible (140 total), and spamming Frozen Mist and Blizzard to provide the slow. Seemed like Cold Blooded was an obvious choice. I don't run out of AP as much since of 20 AP casting on each. Anyone know how Cold Blooded damage increase works? Does it just add +20% on top of the total? Like Blizzard now damages for 230% instead of 210%, or does it add 20% of 210, so basically turns out to be an additional 42%? Cold Blooded increases each damage unit you do by 20% so each blizzard tick is 35% so your blizzard will tick for 42% of weapon damage over 6 seconds that's 252% of your weapon damage over 6 seconds
Okay cool. Same deal with Frozen Mist then?
I feel like my build won't last me much longer... I'm pretty geared up though and stacking Intel/Vita like crazy. Hopefully I can manage and not have to change my build to the more "standard" ones.
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On May 28 2012 18:05 Skyro wrote: I don't know what mobs your fighting but diamondskin and a pot or 2 isn't enough if you have no life regen. I suppose if there it like a whole mess of health globes lying around you could make due but that's situational and something I for one don't want to be worrying about when I'm kiting around an elite pack. Plus you want to save diamond skin and life regen for when you actually take some real damage. And don't give me the whole "you're never supposed to get hit" bit, because frankly you are going to get hit sooner or later because of teleporting mobs, vortex, walls, etc. etc. If mobs are actively able to hit you in the first place, a few hundred hp regen isn't going to do shit against 15k hits after FA.
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On May 28 2012 23:43 trinxified wrote:Show nested quote +On May 28 2012 23:37 Blasterion wrote:On May 28 2012 23:33 trinxified wrote:On May 28 2012 23:19 HaXXspetten wrote:On May 28 2012 23:10 trinxified wrote: I didn't get to take advantage of the Force Armor trick. What is the difference from it now?
And as for the 2H, 1H/OH discussion, everyone has got mixed opinions about it, which is good I guess.
And I take it that IAS improves overall DPS but doesn't really help Wizards with their damage right? You can't have low hp with FA or it won't do anything. 2h vs 1h/oh depends on your skill tree, that's all there is to it. Which skills affect either setup? That's what I'm confused about. Here's my build: http://us.battle.net/d3/en/calculator/wizard#clYRSO!YXW!YbbbZbInferno Act 2 now you will do more damage per orb/tick of Blizzard, at the cost that you Blizzard ticking slower/ Orb cast longer. You will swing out more Orbs with a one hander but you'll run out of AP faster. Generally 2h is the way to go. It's a more efficient harness of your AP with your set up of no sigs you want to put your Arcane pool to what ever best efficiency possible. 2h allows you to do that. 1h is good for pumping spells into the guy with unmatchable speed but not really spending your arcane efficiently there. Thanks for imput! My build is focused on getting as much base AP possible (140 total), and spamming Frozen Mist and Blizzard to provide the slow.
Why would you stack AP if a fight lasts longer 10 seconds? AP regen would make more sense if that's what you're going for unless increasing your pool increases regen somehow. The 35% max, or since you probably have a ton of vit relative to your resists/armor, the prismatic armor rune, would be way better.
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Hey guys, I was wondering... For a wizard, should I get a 1340 dps 2H with no attributes or a 1220 dps 2H with 100+ vit? Anyone has done the math?
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If you find yourself dying a lot more than you'd like, then sure. Otherwise, I prioritise my weapon for damage.
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On May 29 2012 01:40 Teliko wrote: If you find yourself dying a lot more than you'd like, then sure. Otherwise, I prioritise my weapon for damage.
What if it was 100+ int instead of vit? Which one would be better?
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The int. Your weapon damage is multiplied by your int. Vit just gives extra health.
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On May 29 2012 01:47 Teliko wrote: The int. Your weapon damage is multiplied by your int. Vit just gives extra health. That said, the weapon with the higher damage is probably better. I seriously doubt +100 int boosts your damage as much as +100 white dps.
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On May 29 2012 01:47 Teliko wrote: The int. Your weapon damage is multiplied by your int. Vit just gives extra health. 'just gives extra health'.... oh man i used to say that before the FA nerf :-(
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