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I disagree with life regen being useless. You need *some* life regen to deal with elite mobs with thorns once you get into a3 and beyond, otherwise you'll just kill yourself on their huge HP pool. I found this out the hard way where I had around 300ish life regen from gear and it was not enough to keep pace with thorns. Now whether you get life regen from the templar companion, galvanizing ward, and/or gear however is of course up to the individual.
I do agree that a slow 2h'ed mace (slowest 2h'er @ 0.9spd) is the way to go for blizzard/hydra kiting, however hydra does the same damage with equivalent 1h/oh. The main reason you use the 2h'er is for blizzard which is not affected by attack speed. Attack speed on gloves is still nice since it does improve the damage of hydra and also improves the casting animation (i.e. easier kiting) of hydra and blizzard. Not worth going out of your way to stack it however.
One stat you do want to avoid however is crit and stats associated with crit (arcane power on crit, crit dmg modifiers). I'm certain it doesn't work on blizzard, and fairly certain it doesn't work on hydra. Crit only really affects your MM or AO.
Lastly, +armor is actually a fairly decent stat for wizards due to force armor, and comes much cheaper than all resist gear on the AH. You do want to balance vit/armor/resist of course, but you can favor the weighting more toward armor than say other classes might.
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Not a fan of attackspeed really..I dislike that it boosts up the dps in your sheet so much. Atleast for wizards damage is mostly limited to AP regen, and slow weapons allow for more damage per AP spent. Attack speed does boost your dps, but only 'til you run outta AP, then a slower weapon will catch up do end up doing more damage over time as you can trade out attackspeed for Int/crit for example.
Atleast running Inferno act2/3 that's what I feel, I don't have room for a signature spell, so a higher attack speed for more AP regen wouldn't benefit me anyway. It's mostly hit and run Orbs wich just means I want as much out of each orb as possible. I don't see many other builds being viable past this point, maybe in grouplay where you don't need that much defense, so I'll stick to slow 2h's I think, and avoid attackspeed over other dps stats.
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Has anyone actually tested, properly, what affects damage on blizzard, hydra etc? Because I'm pretty sure my hydra damage skyrocketed when I got a slower weapon, so I would think each hydra attack is based of your average weapon damage, and attackspeed has no relevance, it's not like the hydra attacks faster with higher attack speed.
I'm also unsure about whether attack speed actually matters for wizard animation. My 1h sword was WAY faster than my slow 2h mace, but I feel like it takes just as long to cast a single blizzard as it took before.
If people have some real sources on how damage is handled, please share, because it's pretty dangerous to just assume a high damage stat in the inventory means you do more damage.
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no one has anything bc testing are being done blind and blizzard still have yet release their mechanic guide. Hot fixes are coming weekly and shit gona be changed around a lot so i dont think investing in gears is a good idea atm (but do buy my items pls). Who know if they buff critical mass and fix life steal in Inferno, buff legendary, everything would change180 degrees all round. Right now i am testing out skills that are underused such as arcane torrent arcane mines or storm/ice armor. Hoping blizz gona do some good patching soon.
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On May 28 2012 17:02 Skyro wrote: I disagree with life regen being useless. You need *some* life regen to deal with elite mobs with thorns once you get into a3 and beyond, otherwise you'll just kill yourself on their huge HP pool. I found this out the hard way where I had around 300ish life regen from gear and it was not enough to keep pace with thorns. Now whether you get life regen from the templar companion, galvanizing ward, and/or gear however is of course up to the individual. Disagree. Diamondskin, the occasional potion if there are no globes around should be well enough. If resists, armor reduce thorns damage then it'd make even more sense to focus on those only and ignore regen.
Lastly, +armor is actually a fairly decent stat for wizards due to force armor, and comes much cheaper than all resist gear on the AH. You do want to balance vit/armor/resist of course, but you can favor the weighting more toward armor than say other classes might. Good point. Forgot about the 65% bonus already. In the distant future it might be possible to switch to the resist rune too, but probably not until late inferno damage gets nerfed a bit. Now that I think of it, it probably is worth it in act 1 already.
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Netherlands45349 Posts
doubt blizzard wil focus on changing wizards, the other classes(who are not dh) need changes much more then we do, wizards are still the 2nd most powerfull inferno solo class behind demon hunters. I am not even sure they are going to change anything though.
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I don't think liferegen would really contribute much in a fight during inferno. By the end of a fight, the total amount of health you gain from it is unlikely to add up to more than the damage of a single hit you'd take unless you invest a lot into it, which still probably wouldn't be worth it. That said, if I can, I aim to get weapons with life on hit on them. Can really add up when there's a lot of adds. Would like to get lifesteal, but apparently in inferno it's not worth it? Something about it suffering from diminishing returns and only rewarding 20% of what the tooltip says.
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On May 28 2012 17:10 Tobberoth wrote: Has anyone actually tested, properly, what affects damage on blizzard, hydra etc? Because I'm pretty sure my hydra damage skyrocketed when I got a slower weapon, so I would think each hydra attack is based of your average weapon damage, and attackspeed has no relevance, it's not like the hydra attacks faster with higher attack speed.
I'm also unsure about whether attack speed actually matters for wizard animation. My 1h sword was WAY faster than my slow 2h mace, but I feel like it takes just as long to cast a single blizzard as it took before.
If people have some real sources on how damage is handled, please share, because it's pretty dangerous to just assume a high damage stat in the inventory means you do more damage.
Here's two links on combat mechanics, if you're up a bit of a read: http://mmo-mechanics.com/swtor/forums/Thread-Your-Damage-number-and-how-various-stats-affect-it http://www.clicktoloot.com/p/combat.html
My own testing results conform with those posts, e.g. blizzard is not affected by attack speed (other than the cast animation), so using a slow 2h with high base weapon damage is ideal. Hydra is somewhat of a unique case where since the hydra's attacks are set at 1/sec, attack speed instead causes each attack to increase in damage. So equivalent DPS 1h/2h should do the same damage with hydra.
On May 28 2012 17:16 NB wrote: no one has anything bc testing are being done blind and blizzard still have yet release their mechanic guide. Hot fixes are coming weekly and shit gona be changed around a lot so i dont think investing in gears is a good idea atm (but do buy my items pls). Who know if they buff critical mass and fix life steal in Inferno, buff legendary, everything would change180 degrees all round. Right now i am testing out skills that are underused such as arcane torrent arcane mines or storm/ice armor. Hoping blizz gona do some good patching soon.
Yeah I think currently it's a mistake to stack anything until people figure out how everything works. Right now since I'm playing blizz/hydra I'm focusing mostly on int which benefits any wizard build.
Disagree. Diamondskin, the occasional potion if there are no globes around should be well enough. If resists, armor reduce thorns damage then it'd make even more sense to focus on those only and ignore regen.
I don't know what mobs your fighting but diamondskin and a pot or 2 isn't enough if you have no life regen. I suppose if there it like a whole mess of health globes lying around you could make due but that's situational and something I for one don't want to be worrying about when I'm kiting around an elite pack. Plus you want to save diamond skin and life regen for when you actually take some real damage. And don't give me the whole "you're never supposed to get hit" bit, because frankly you are going to get hit sooner or later because of teleporting mobs, vortex, walls, etc. etc.
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On May 28 2012 18:05 Skyro wrote:Show nested quote +On May 28 2012 17:10 Tobberoth wrote: Has anyone actually tested, properly, what affects damage on blizzard, hydra etc? Because I'm pretty sure my hydra damage skyrocketed when I got a slower weapon, so I would think each hydra attack is based of your average weapon damage, and attackspeed has no relevance, it's not like the hydra attacks faster with higher attack speed.
I'm also unsure about whether attack speed actually matters for wizard animation. My 1h sword was WAY faster than my slow 2h mace, but I feel like it takes just as long to cast a single blizzard as it took before.
If people have some real sources on how damage is handled, please share, because it's pretty dangerous to just assume a high damage stat in the inventory means you do more damage. Here's two links on combat mechanics, if you're up a bit of a read: http://mmo-mechanics.com/swtor/forums/Thread-Your-Damage-number-and-how-various-stats-affect-ithttp://www.clicktoloot.com/p/combat.htmlMy own testing results conform with those posts, e.g. blizzard is not affected by attack speed (other than the cast animation), so using a slow 2h with high base weapon damage is ideal. Hydra is somewhat of a unique case where since the hydra's attacks are set at 1/sec, attack speed instead causes each attack to increase in damage. So equivalent DPS 1h/2h should do the same damage with hydra. Show nested quote +On May 28 2012 17:16 NB wrote: no one has anything bc testing are being done blind and blizzard still have yet release their mechanic guide. Hot fixes are coming weekly and shit gona be changed around a lot so i dont think investing in gears is a good idea atm (but do buy my items pls). Who know if they buff critical mass and fix life steal in Inferno, buff legendary, everything would change180 degrees all round. Right now i am testing out skills that are underused such as arcane torrent arcane mines or storm/ice armor. Hoping blizz gona do some good patching soon. Yeah I think currently it's a mistake to stack anything until people figure out how everything works. Right now since I'm playing blizz/hydra I'm focusing mostly on int which benefits any wizard build. Show nested quote + Disagree. Diamondskin, the occasional potion if there are no globes around should be well enough. If resists, armor reduce thorns damage then it'd make even more sense to focus on those only and ignore regen.
I don't know what mobs your fighting but diamondskin and a pot or 2 isn't enough if you have no life regen. I suppose if there it like a whole mess of health globes lying around you could make due but that's situational and something I for one don't want to be worrying about when I'm kiting around an elite pack. Plus you want to save diamond skin and life regen for when you actually take some real damage. And don't give me the whole "you're never supposed to get hit" bit, because frankly you are going to get hit sooner or later because of teleporting mobs, vortex, walls, etc. etc.
Because i was bored, i have just done some testing.
I used my level 60 wizard, bought some 200 dps weapons (a fast one and a slow one) from the ah for cheap, and bought pure AS and pure crit rings/amu/gloves too. I then used venom hydra and blizzard on some zombies in act 1 hell. (Those zombies hit pretty hard if you are naked and tank them so they don't move out of hydra pools, i had to buy some pure vita gear, too)
Hydra appears to profit from both crit and attackspeed. Without any of those two, with 0 int gear on level 60, one complete hydra did 14000 damage to zombies during her lifetime. With attackspeed gear, this value change to something over 18000, which is how much hp those zombies had. With crit gear, it was about 16000. The hydra does not appear to crit, instead the crit seems to increase its damage.
A Naked Blizzard did 1300-1400 damage, attackspeed did not appear to have any effect on this, but crit interestingly did. Also, i am pretty sure i saw some ticks crit. Or at least, some ticks showed higher numbers then then 111 i was usually getting for each tick when i used crit gear. This rarely appeared on ticks without crit gear, too, which i attribute to the 5% base crit chance.
The speed of the weapon itself does not appear to have any effect on the damage of either of those two skills. Given equal dps, a 0.9 mace and a 1.4 speed sword yielded exactly the same results, both in total damage and in frequency of the ticks. Blizzard always ticked for 12 ticks a 111 damage, and hydra always did about 14k damage in total.
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On May 28 2012 18:05 Skyro wrote: I don't know what mobs your fighting but diamondskin and a pot or 2 isn't enough if you have no life regen. I should ask what mobs you're fighting where a small amount of regen makes a noticeable difference. I definitely feel I don't need any extra regen even at act III. Sure the hp goes down gradually when you're shooting at a pack of reflect damage mobs but it's just that, a slow gradual decrease. It takes ages to actually kill you.
If you must point out that some elite packs can't be kited forever -- I think in those cases reflect damage is the least of your worries. I'd happily have it on every elite pack if it means they can spawn with only three potentially dangerous affixes.
Edit: Woah. I just found one of those door smashing beasts in the Keep with reflect damage, and apparently some monsters deal a LOT more damage with it. I never had to use half a dozen potions to kill one pack before. I found other packs with normal weak reflect though.
Still think it's better to stack resists and armor assuming they reduce reflect damage.
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On May 28 2012 19:03 Simberto wrote:Show nested quote +On May 28 2012 18:05 Skyro wrote:On May 28 2012 17:10 Tobberoth wrote: Has anyone actually tested, properly, what affects damage on blizzard, hydra etc? Because I'm pretty sure my hydra damage skyrocketed when I got a slower weapon, so I would think each hydra attack is based of your average weapon damage, and attackspeed has no relevance, it's not like the hydra attacks faster with higher attack speed.
I'm also unsure about whether attack speed actually matters for wizard animation. My 1h sword was WAY faster than my slow 2h mace, but I feel like it takes just as long to cast a single blizzard as it took before.
If people have some real sources on how damage is handled, please share, because it's pretty dangerous to just assume a high damage stat in the inventory means you do more damage. Here's two links on combat mechanics, if you're up a bit of a read: http://mmo-mechanics.com/swtor/forums/Thread-Your-Damage-number-and-how-various-stats-affect-ithttp://www.clicktoloot.com/p/combat.htmlMy own testing results conform with those posts, e.g. blizzard is not affected by attack speed (other than the cast animation), so using a slow 2h with high base weapon damage is ideal. Hydra is somewhat of a unique case where since the hydra's attacks are set at 1/sec, attack speed instead causes each attack to increase in damage. So equivalent DPS 1h/2h should do the same damage with hydra. On May 28 2012 17:16 NB wrote: no one has anything bc testing are being done blind and blizzard still have yet release their mechanic guide. Hot fixes are coming weekly and shit gona be changed around a lot so i dont think investing in gears is a good idea atm (but do buy my items pls). Who know if they buff critical mass and fix life steal in Inferno, buff legendary, everything would change180 degrees all round. Right now i am testing out skills that are underused such as arcane torrent arcane mines or storm/ice armor. Hoping blizz gona do some good patching soon. Yeah I think currently it's a mistake to stack anything until people figure out how everything works. Right now since I'm playing blizz/hydra I'm focusing mostly on int which benefits any wizard build. Disagree. Diamondskin, the occasional potion if there are no globes around should be well enough. If resists, armor reduce thorns damage then it'd make even more sense to focus on those only and ignore regen.
I don't know what mobs your fighting but diamondskin and a pot or 2 isn't enough if you have no life regen. I suppose if there it like a whole mess of health globes lying around you could make due but that's situational and something I for one don't want to be worrying about when I'm kiting around an elite pack. Plus you want to save diamond skin and life regen for when you actually take some real damage. And don't give me the whole "you're never supposed to get hit" bit, because frankly you are going to get hit sooner or later because of teleporting mobs, vortex, walls, etc. etc. Because i was bored, i have just done some testing. I used my level 60 wizard, bought some 200 dps weapons (a fast one and a slow one) from the ah for cheap, and bought pure AS and pure crit rings/amu/gloves too. I then used venom hydra and blizzard on some zombies in act 1 hell. (Those zombies hit pretty hard if you are naked and tank them so they don't move out of hydra pools, i had to buy some pure vita gear, too) Hydra appears to profit from both crit and attackspeed. Without any of those two, with 0 int gear on level 60, one complete hydra did 14000 damage to zombies during her lifetime. With attackspeed gear, this value change to something over 18000, which is how much hp those zombies had. With crit gear, it was about 16000. The hydra does not appear to crit, instead the crit seems to increase its damage. A Naked Blizzard did 1300-1400 damage, attackspeed did not appear to have any effect on this, but crit interestingly did. Also, i am pretty sure i saw some ticks crit. Or at least, some ticks showed higher numbers then then 111 i was usually getting for each tick when i used crit gear. This rarely appeared on ticks without crit gear, too, which i attribute to the 5% base crit chance. The speed of the weapon itself does not appear to have any effect on the damage of either of those two skills. Given equal dps, a 0.9 mace and a 1.4 speed sword yielded exactly the same results, both in total damage and in frequency of the ticks. Blizzard always ticked for 12 ticks a 111 damage, and hydra always did about 14k damage in total. Could you make a video if your testing? Would be good to have as a source.
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I might do that later, but i have basically no experience making videos, so it will probably suck. Anyways, until i get that done, you can always retest anything i said since i described the process in which i achieved the results. The gear you need to do that costs maybe a total of 50k, probably cheaper.
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Lalalaland34491 Posts
On May 28 2012 19:17 Simberto wrote: I might do that later, but i have basically no experience making videos, so it will probably suck. Anyways, until i get that done, you can always retest anything i said since i described the process in which i achieved the results. The gear you need to do that costs maybe a total of 50k, probably cheaper. I didn't have any experience either. Use bandicam and upload the file immediately to youtube, easiest way to do it.
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Okay, so I've gotten to the point where I think I can take Diablo down, it'll just take like 10 hours of attempts, and I've got studies to do this week :/
Next weekend he's going down, I'm sure of it
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On May 28 2012 21:01 HaXXspetten wrote:Okay, so I've gotten to the point where I think I can take Diablo down, it'll just take like 10 hours of attempts, and I've got studies to do this week :/ Next weekend he's going down, I'm sure of it 
Make sure to fraps it, always fun to watch Wizard POVs
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Hey guys.. I've asked before but got mixed or very little responses... I'm starting Inferno now, and wondering if I should run 2-hand or 1-hand with off-hand??
I'm a little bit confused as to what stats I should be focusing on. I mainly stacked Intelligence and Vitality and attack speed on my stuff... Now people are saying it's IAS is apparently useless on Wizards?
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Hey, I have just read last 10ish pages of this forum, and since I cant find exactly (yeah i found a couple of posts that were close to what I am looking for) I was wondering if anyone would be able to basically sum up what the venom hydra/blizzard build contains skill wise, and what the most popular AO build has? Currently using Frost Nova, Hydra, Diamond skin, Mirror Image, Electrocute and AO, which has taken me to act 1 inferno...
Regards, Myia
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Does anyone know of any high level wizard streams I can watch? It seems like barbarians and demon hunters are getting all the fame.
I'm slowing down drastically at Inferno Act II, I want to rethink my strats and which direction to gear in.
I even was considering a gimmicky build revolving around Dia Skin/ Energy Armor: Force Armor maxing out on life regen and minimizing to the base hit point to 4217.
However I am afraid this will leave me with a useless hero that doesn't really tank properly or DPS.
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Lalalaland34491 Posts
Venom hydra/blizzard build = blizzard to slow everything, venom hydra to do dps while they're slowed and you're kiting. Usually has magic missile as well to help with a little dps when you can.
The AO build I use is based on dfgj's build. Arcane Orb (tap the source) + Venom hydra are the main damage skills, no signature skills because they waste a slot.
Diamond skin and force armor are staple defensive skills on both builds. Magic weapon is really good, borderline mandatory because of the huge dps boost it gives you, but you may not be able to fit it on the venom hydra/blizzard build. You may or may not have an extra skill slot to put a utility skill like frost nova, teleport or slow time (which I'm really starting to like).
Example hydra/blizzard build: http://us.battle.net/d3/en/calculator/wizard#alXROS!TfX!cZabYZ
The AO build I use: http://us.battle.net/d3/en/calculator/wizard#cRXgOS!UYX!YbaZYZ
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On May 28 2012 16:44 FILM wrote: I've been following this thread a bit closely and I was curious what you guys thought would be the 'ideal' wizard 1 hander. Essentially I've managed to acquire around 10 million gold on Europe and haven't really been able to decide. I mean, I'd imagine the 1h/OH combo isn't looking for the same things that a 2h crit build is (high damage range, crit % modifiers). Otherwise I might just keep hoarding until more clear choices are made available.
I'm the same =/ I'm sitting here with 22mill, I cleared act 1 and part of act 2 pretty easily before the force armor nerf. After it I suddenly had to get a whole new gear set. So I just started farming. But now I don't know what specc to go really.
Lot's of people seem advise blizzard/hydra ? but Ive seen piercing orb/hydra also ?
Anyone got some tips for a build for a someone who can probably get the best gear possible ? Is blizzard/hydra really the right build to go now ?
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