Fuck! >_<
Hardest Difficulty Transition? - Page 2
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United States6531 Posts
Fuck! >_< | ||
skyR
Canada13817 Posts
On May 12 2012 05:57 TheRealDudeMan wrote: You can only switch skills in town I thought? It still stands that skills rely on your weapons. I'm sure you could get through normal with merchant bought weapons. I'm just thinking that people with better control and a group focused build with decent gear can further themselves faster than people who pick all the "cool" abilities, have poor control and good gear. I have no doubt in my mind that there is going to be a wall of skill level for everyone and that is going to be overcome with either ridiculously better gear or just better control i.e. dodging projectiles, kiting to regain health, using spells at opportune times and focus firing. No, they changed that. Skills can be switched anywhere. | ||
Imperfect1987
United States558 Posts
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Coolness53
United States668 Posts
On May 12 2012 06:27 Imperfect1987 wrote: The transition from Hell to Inferno will be a lot more difficulty than any of the other difficulty changes. It is only logical for Blizzard to implement it this way. If the jump from Normal to Nightmare was insane then they would lose almost all of their player base. Also once you reach Inferno you will be max level. Only gear will improve you (and probably not drastically) at that point so a jump of 800%+ health and vastly increased damage will be quite difficult to overcome. From Normal to Nightmare your character will be dramatically stronger so the monsters also need to be dramatically stronger to compensate for it. Numbers aren't the whole picture to the problem and focusing just on the numbers is a bad way to evaluate difficulty transitions. I completely agree with you. | ||
Gescom
Canada3478 Posts
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EdSlyB
Portugal1621 Posts
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caradoc
Canada3022 Posts
On May 12 2012 07:09 Gescom wrote: You level the most in normal to nightmare, by a large margin. damn ninjas. | ||
yandere991
Australia394 Posts
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B.I.G.
3251 Posts
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Chriscras
Korea (South)2812 Posts
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Coolness53
United States668 Posts
On May 12 2012 08:56 B.I.G. wrote: I think you shouldn't view it as normal - nightmare - hell - inferno but rather as tutorial - normal - medium - hard Super funny but yes mostly true. | ||
TheRealDudeMan
United States213 Posts
On May 12 2012 09:03 Chriscras wrote: Yeah dude this post is super deceptive, I think it should be closed tbh. Do you watch Bill O'Reilly and think that his show should be cancelled? No, you formulate your own opinions and thoughts. | ||
kennyf
United Kingdom54 Posts
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udgnim
United States8024 Posts
On May 12 2012 09:45 kennyf wrote: Correct me if i'm wrong... but didn't they say something about doubling difficulty on release? I'm pretty sure nightmare is still gonna be easy and better to enjoy beauty of the game. But i guess they were only talking about inferno? they talked about internal players saying that Inferno had a nice level of difficulty then Blizzard double the difficulty of what their internal testers felt comfortable with | ||
Meta
United States6225 Posts
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Mysticesper
United States1183 Posts
Damage Normal = factor of 1 (100%) Nightmare = factor of 11 (1100%) Hell = factor of 62 (6200%) Inferno = factor of 520 (52000%) As you can see, the difficulty is exponential. HP is the same way (normal mobs) Normal = factor of 1 (100%) Nightmare = factor of 14 (1400%) Hell = factor of 84 (8400%) Inferno = factor of 427 (42700%) In the end, Normal - nightmare should flow together fairly easily. Hell and obviously inferno will probably the only times you will get cockblocked. | ||
Drowsy
United States4876 Posts
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Ryler
Slovenia370 Posts
And I don't know what you mean by yourself, because it's probably gonna be easier solo with how the dmg scales in hell and inferno ![]() Well atleast for me, less people in my party, less chances to screw up! | ||
ThaZenith
Canada3116 Posts
I was just curious if anyone knew for sure if it wouldn' be possible to get the "+str" affix and the "+str and vit" affix on the same piece of equipment. Or how affixes relating to stats work together. (like only 1 stat affix on an item or something) | ||
Condor
Netherlands188 Posts
On May 12 2012 12:49 Ryler wrote: You're gonna be max lvl before you finish Hell anyways. Char health is pure speculations, but it could be 50k+ in inferno. And I don't know what you mean by yourself, because it's probably gonna be easier solo with how the dmg scales in hell and inferno ![]() Well atleast for me, less people in my party, less chances to screw up! Monster damage does not scale with number of players, only health does. Your chance to die due to individual hits is the same, only if your party is not outputting enough DPS should you feel a problem. Properly played parties provide two major advantages: skill/class synergies and effectively weaker monsters. 1 player = 100% HP, 2 players =175% HP, 3 players = 250% HP, 4 players = 325% HP. With everyone pulling their weight in DPS, more players is easier, and tanking is just as hard as it was for singleplayer. | ||
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