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Hardest Difficulty Transition? - Page 2

Forum Index > Diablo 3
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Archas
Profile Blog Joined July 2010
United States6531 Posts
May 11 2012 21:06 GMT
#21
Wait a second... we're going to be seeing Stygian Doll clones in Diablo III?!

Fuck! >_<
The room is ripe with the stench of bitches!
skyR
Profile Joined July 2009
Canada13817 Posts
May 11 2012 21:24 GMT
#22
On May 12 2012 05:57 TheRealDudeMan wrote:
Show nested quote +
On May 12 2012 04:28 maartendq wrote:
On May 12 2012 04:21 TheRealDudeMan wrote:
Most difficult will be from normal to nightmare. I say this, not from my perspective but rather from a broad scope. For most of us here, discussing diablo 3 in a primarily starcraft website, the difficulty will be going from hell to inferno.

For the millions of others who don't really have an idea what they are getting themselves into, normal is going to be a carnival of weird builds, mediocre gear and less than optimal control. That jump to nightmare where the first monster they run into has the potential to kill them and their abilities aren't doing that much damage. It is going to raise the stakes. Most of those people would be more likely to start a new character than grind out and fix their character. I expect to see a lot of complaining on the official Diablo 3 forums claiming that a class is underpowered "I just reached NM, wtf?"

Well, since you can switch your skills at any moment during the game, there won't be much switching, only grinding more gear.


You can only switch skills in town I thought? It still stands that skills rely on your weapons. I'm sure you could get through normal with merchant bought weapons.

I'm just thinking that people with better control and a group focused build with decent gear can further themselves faster than people who pick all the "cool" abilities, have poor control and good gear. I have no doubt in my mind that there is going to be a wall of skill level for everyone and that is going to be overcome with either ridiculously better gear or just better control i.e. dodging projectiles, kiting to regain health, using spells at opportune times and focus firing.


No, they changed that. Skills can be switched anywhere.
Imperfect1987
Profile Joined August 2010
United States558 Posts
May 11 2012 21:27 GMT
#23
The transition from Hell to Inferno will be a lot more difficulty than any of the other difficulty changes. It is only logical for Blizzard to implement it this way. If the jump from Normal to Nightmare was insane then they would lose almost all of their player base. Also once you reach Inferno you will be max level. Only gear will improve you (and probably not drastically) at that point so a jump of 800%+ health and vastly increased damage will be quite difficult to overcome. From Normal to Nightmare your character will be dramatically stronger so the monsters also need to be dramatically stronger to compensate for it. Numbers aren't the whole picture to the problem and focusing just on the numbers is a bad way to evaluate difficulty transitions.
The keyboard is mightier than the pen.
Coolness53
Profile Joined April 2010
United States668 Posts
May 11 2012 21:56 GMT
#24
On May 12 2012 06:27 Imperfect1987 wrote:
The transition from Hell to Inferno will be a lot more difficulty than any of the other difficulty changes. It is only logical for Blizzard to implement it this way. If the jump from Normal to Nightmare was insane then they would lose almost all of their player base. Also once you reach Inferno you will be max level. Only gear will improve you (and probably not drastically) at that point so a jump of 800%+ health and vastly increased damage will be quite difficult to overcome. From Normal to Nightmare your character will be dramatically stronger so the monsters also need to be dramatically stronger to compensate for it. Numbers aren't the whole picture to the problem and focusing just on the numbers is a bad way to evaluate difficulty transitions.


I completely agree with you.
Fruitdealer, DongRaeGu, and Soulkey
Gescom
Profile Joined February 2010
Canada3478 Posts
May 11 2012 22:09 GMT
#25
You level the most in normal to nightmare, by a large margin.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
May 11 2012 22:16 GMT
#26
You are looking only to the damage dealt. You can't forget about the afixes and abilities that the creatures/enemies will get towards higher levels...
aka Wardo
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
Last Edited: 2012-05-11 22:20:59
May 11 2012 22:20 GMT
#27
Keep in mind that YOUR level will jump the most from normal -> nightmare, and least from Hell -> Inferno.

On May 12 2012 07:09 Gescom wrote:
You level the most in normal to nightmare, by a large margin.


damn ninjas.
Salvation a la mode and a cup of tea...
yandere991
Profile Blog Joined September 2010
Australia394 Posts
May 11 2012 23:18 GMT
#28
I remember nightmare d2 being actually easier than normal because of access to skills etc. Normal Duriel and Diablo was a major pain in the ass.
B.I.G.
Profile Blog Joined August 2010
3251 Posts
May 11 2012 23:56 GMT
#29
I think you shouldn't view it as normal - nightmare - hell - inferno but rather as tutorial - normal - medium - hard
Chriscras
Profile Blog Joined March 2011
Korea (South)2812 Posts
May 12 2012 00:03 GMT
#30
Yeah dude this post is super deceptive, I think it should be closed tbh.
"En taro adun, Executor."
Coolness53
Profile Joined April 2010
United States668 Posts
May 12 2012 00:14 GMT
#31
On May 12 2012 08:56 B.I.G. wrote:
I think you shouldn't view it as normal - nightmare - hell - inferno but rather as tutorial - normal - medium - hard


Super funny but yes mostly true.
Fruitdealer, DongRaeGu, and Soulkey
TheRealDudeMan
Profile Joined April 2011
United States213 Posts
May 12 2012 00:45 GMT
#32
On May 12 2012 09:03 Chriscras wrote:
Yeah dude this post is super deceptive, I think it should be closed tbh.


Do you watch Bill O'Reilly and think that his show should be cancelled? No, you formulate your own opinions and thoughts.
"They claim that we violent. We named after Tyrants. This revolution won't be televised we keep it silent."
kennyf
Profile Joined March 2011
United Kingdom54 Posts
May 12 2012 00:45 GMT
#33
Correct me if i'm wrong... but didn't they say something about doubling difficulty on release? I'm pretty sure nightmare is still gonna be easy and better to enjoy beauty of the game. But i guess they were only talking about inferno?
udgnim
Profile Blog Joined April 2009
United States8024 Posts
May 12 2012 01:45 GMT
#34
On May 12 2012 09:45 kennyf wrote:
Correct me if i'm wrong... but didn't they say something about doubling difficulty on release? I'm pretty sure nightmare is still gonna be easy and better to enjoy beauty of the game. But i guess they were only talking about inferno?


they talked about internal players saying that Inferno had a nice level of difficulty then Blizzard double the difficulty of what their internal testers felt comfortable with
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Meta
Profile Blog Joined June 2003
United States6225 Posts
May 12 2012 02:24 GMT
#35
Character power will scale faster at lower levels. That's why the increase is bigger from norm to nm. As far as actual difficulty, during hell and inferno your character power will only increase as your gear increases, so the difficulty increase will be much more apparent even though the percentage is lower.
good vibes only
Mysticesper
Profile Joined January 2011
United States1183 Posts
Last Edited: 2012-05-12 02:52:21
May 12 2012 02:39 GMT
#36
There is still a better way to look at this anyway. Pick one starting point.

Damage

Normal = factor of 1 (100%)
Nightmare = factor of 11 (1100%)
Hell = factor of 62 (6200%)
Inferno = factor of 520 (52000%)

As you can see, the difficulty is exponential.

HP is the same way (normal mobs)

Normal = factor of 1 (100%)
Nightmare = factor of 14 (1400%)
Hell = factor of 84 (8400%)
Inferno = factor of 427 (42700%)


In the end, Normal - nightmare should flow together fairly easily. Hell and obviously inferno will probably the only times you will get cockblocked.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
May 12 2012 03:37 GMT
#37
How much health with most characters have by max level? Is inferno only reached after you make max level in hell? Will I at least be able to do pre-inferno by myself?
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Ryler
Profile Joined March 2011
Slovenia370 Posts
May 12 2012 03:49 GMT
#38
You're gonna be max lvl before you finish Hell anyways. Char health is pure speculations, but it could be 50k+ in inferno.

And I don't know what you mean by yourself, because it's probably gonna be easier solo with how the dmg scales in hell and inferno

Well atleast for me, less people in my party, less chances to screw up!
"Use the force Harry." -Gandalf
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
Last Edited: 2012-05-12 05:06:38
May 12 2012 05:06 GMT
#39
Well, just think about 1 vit = 10 hp, and getting ~3000 in a stat off just equips shouldn't be too outlandish by inferno (not even counting gemming) and that's 30k hp. So I'd say this would be a minimum for better players after a few weeks.

I was just curious if anyone knew for sure if it wouldn' be possible to get the "+str" affix and the "+str and vit" affix on the same piece of equipment. Or how affixes relating to stats work together. (like only 1 stat affix on an item or something)
Condor
Profile Blog Joined June 2010
Netherlands188 Posts
Last Edited: 2012-05-12 06:38:00
May 12 2012 06:37 GMT
#40
On May 12 2012 12:49 Ryler wrote:
You're gonna be max lvl before you finish Hell anyways. Char health is pure speculations, but it could be 50k+ in inferno.

And I don't know what you mean by yourself, because it's probably gonna be easier solo with how the dmg scales in hell and inferno

Well atleast for me, less people in my party, less chances to screw up!


Monster damage does not scale with number of players, only health does. Your chance to die due to individual hits is the same, only if your party is not outputting enough DPS should you feel a problem. Properly played parties provide two major advantages: skill/class synergies and effectively weaker monsters.

1 player = 100% HP, 2 players =175% HP, 3 players = 250% HP, 4 players = 325% HP. With everyone pulling their weight in DPS, more players is easier, and tanking is just as hard as it was for singleplayer.
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