• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:13
CEST 14:13
KST 21:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers12Maestros of the Game 2 announced52026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid23
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists
Tourneys
2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 Strategy, Pimpest Plays Discussions [ASL21] Ro16 Preview Pt2: All Star Data needed BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1883 users

Demon Hunter - Builds/Discussion - Page 43

Forum Index > Diablo 3
Post a Reply
Prev 1 41 42 43 44 45 195 Next
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2012-05-31 19:51:57
May 31 2012 19:47 GMT
#841
Ok guys heres the deal
Since the beginning of hell Ive decided to stick to Ball Lightning Elemental Arrow because 1. Animation and sounds are fucking cool, 2. The AoE DPS is fucking insane when it comes to clearing mobs.

I thought Nether Tentacles would be the same so hitting 59 was really awesome for me...until I realized Nether lacked the range Ball Lightning offered,

Im currently farming in act 1 inferno (butcher is easy..helped a couple friends down him) and my build is to go DPS as priority, and everything else as secondary since I dont use gloom and DHs cant tank either way. Since the neph stacks arent letting me change builds on the whim, give me a discussion on which I should stick to - Lightning or Nether

Currently I feel Ball Lightning is super cost efficient and clears out mobs insanely fast.
My build is this http://us.battle.net/d3/en/calculator/demon-hunter#bRZXST!aTe!YaaZcZ
I feel this has worked for me immensely as I can easily kite, deal a bunch of damage, abuse terrain/walls so the three traps stack, and a life saving stun+knockback in case shit gets too close.

Main question is - I see people running around with Nether...I tried it but the regen just didnt feel good in inferno when its only healing for couple hundred per tick while mobs are hitting easily 10-20k. I know people use Nether only on boss runs because Bosses are huge and nether ticks multiple times...but same for Ball, and in fact, Ball ticks more times since the contact range for BL's sphere is much greater, allowing more ticks than Nether (or am I horribly wrong)

Discuss...and sorry for poor english :/

Edit: Im also thinking that maybe when my damage is a lot higher (at least 3-4 times higher) the healing from Nether will be much more useful, and since my gear is better, I take less damage so Nether can actually do shit afterwards?
Stop procrastinating
cyberspace
Profile Blog Joined June 2009
Canada955 Posts
May 31 2012 19:54 GMT
#842
I think it's been stated that Lightning's damage takes into consideration that it hits multiple times, so damage per hit is lower. Whereas, Nether Tentacles will do 155% damage every tick.
¯\_(ツ)_/¯
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2012-05-31 19:56:02
May 31 2012 19:55 GMT
#843
On June 01 2012 04:54 cyberspace wrote:
I think it's been stated that Lightning's damage takes into consideration that it hits multiple times, so damage per hit is lower. Whereas, Nether Tentacles will do 155% damage every tick.


But the range for Lightning is higher, I mean it affects a much larger radius when it passes by enemies compared to Nether, so when it comes to cleaning trash mobs its much more cost efficient
Stop procrastinating
TooL
Profile Joined April 2004
Canada275 Posts
May 31 2012 19:56 GMT
#844
On June 01 2012 04:45 superbabosheki wrote:
Meh I can kill most elite packs in act 3/4 without even having to kite just because I have 6 smokescreens.

It really doesn't hurt to have it on your quiver, at least until you can upgrade to a 17%+ aspeed/high dex/crit chance one/elemental dmg one which go for like 10mil if they have all 4 of those stats at reasonably high numbers.



yeah, there is no reason not to have it if you're not sacrificing other stats for it, but like i said, i don't die because i dont have a third smoke screen, i die because i get hit in between the cooldown of ss. however, having more discipline would also allow me to change my rune for it as well, which would make it "easier" and also could turn fights that I would die to normally simply because I have a 30% chance to instantly replenish all my discipline which can instantly change the direction of a fight.

i'm just not going to lose 7.5% crit for 7 discipline because I have adopted a playstyle that doesn't require it to chain ss's together.

but if i had perfect gear, i would have +discipline and it wouldn't be taking away from any of my DPS stats. just a different priority in terms of itemization, but i see the warrants of having +disc
TooL
Profile Joined April 2004
Canada275 Posts
May 31 2012 19:58 GMT
#845
On June 01 2012 04:55 padfoota wrote:
Show nested quote +
On June 01 2012 04:54 cyberspace wrote:
I think it's been stated that Lightning's damage takes into consideration that it hits multiple times, so damage per hit is lower. Whereas, Nether Tentacles will do 155% damage every tick.


But the range for Lightning is higher, I mean it affects a much larger radius when it passes by enemies compared to Nether, so when it comes to cleaning trash mobs its much more cost efficient


positioning can easily account for this. ranged enemies will stop to fire and thus the ones out of range will move in front and melee units are approaching a singular point from different angles so they will naturally line up as well
starfries
Profile Blog Joined July 2009
Canada3508 Posts
May 31 2012 19:59 GMT
#846
What are some cheap upgrades I can do? I'm sitting at 25k damage without sharpshooter, using a 900 dps crossbow with 1200 dex. On a suggestion from a friend, I picked up +dex +atkspd rings, amulet and gloves and it made a huge difference in damage. I also got a +10 discipline cloak and it helped immensely with survivability. Is there anything else I should look into getting?
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2012-05-31 20:01:12
May 31 2012 19:59 GMT
#847
On June 01 2012 04:58 TooL wrote:
Show nested quote +
On June 01 2012 04:55 padfoota wrote:
On June 01 2012 04:54 cyberspace wrote:
I think it's been stated that Lightning's damage takes into consideration that it hits multiple times, so damage per hit is lower. Whereas, Nether Tentacles will do 155% damage every tick.


But the range for Lightning is higher, I mean it affects a much larger radius when it passes by enemies compared to Nether, so when it comes to cleaning trash mobs its much more cost efficient


positioning can easily account for this. ranged enemies will stop to fire and thus the ones out of range will move in front and melee units are approaching a singular point from different angles so they will naturally line up as well


Thats also quite true too...I guess its still too early on in inferno for me to be busting down doors...I will miss how when I "cast" Ball Lightning enemies BEHIND me get killed


On June 01 2012 04:59 starfries wrote:
What are some cheap upgrades I can do? I'm sitting at 25k damage without sharpshooter, using a 900 dps crossbow with 1200 dex. On a suggestion from a friend, I picked up +dex +atkspd rings, amulet and gloves and it made a huge difference in damage. I also got a +10 discipline cloak and it helped immensely with survivability. Is there anything else I should look into getting?


Since you are popping SS I wouldnt mind getting my crit damage higher, and get dex to over 1500
Stop procrastinating
karazax
Profile Joined May 2010
United States3737 Posts
May 31 2012 20:02 GMT
#848
On June 01 2012 04:55 padfoota wrote:
Show nested quote +
On June 01 2012 04:54 cyberspace wrote:
I think it's been stated that Lightning's damage takes into consideration that it hits multiple times, so damage per hit is lower. Whereas, Nether Tentacles will do 155% damage every tick.


But the range for Lightning is higher, I mean it affects a much larger radius when it passes by enemies compared to Nether, so when it comes to cleaning trash mobs its much more cost efficient


For me, my ball lightning crits were about 25-30k while my nether tentacle crits were 60k+, and I don't usually have a bunch of problems with non-elite trash so far, though I am only in A2. But I will say I haven't experimented that long with ball lightning.


Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2012-05-31 20:12:05
May 31 2012 20:04 GMT
#849
On June 01 2012 04:09 superbabosheki wrote:
Show nested quote +
On June 01 2012 03:17 TooL wrote:
am I the only DH that doesn't care for discipline on items?

Having +7 discipline makes a huge difference~


It's also really useful if you want to use caltrops to kite while still having enough disc for ss. It helps a lot for something that's say Jailer + mortar + faster movespeed than you.

Ball lightning has some of the advantages of things like spike trap even if the straight dps is lower. It can be used around corners, can be fired off screen with high accuracy, stacks better (slightly slower projectile), clears trash that's with champions without trying, and hits more often vs fast moving creatures. Not all fast moving creatures will bunch up in lines, the snakes from act 2 like to fan out a bit when they approach via invis. Ball lightning will also hit 360 degrees around you when first fired which can be useful if you're getting surrounded by weak monsters and need things to die before ss wears off.

Basically if you have trouble vs fast moving elites/champions that move around (like the act 2 wasps) or have trash nicking you while fighting elites ball lightning is better. If you have trouble vs bosses or having trouble dpsing down elites/champions before running out of disc use nether. Depending on gear, player style, and other skills one of the two is going to be true.
Logo
TooL
Profile Joined April 2004
Canada275 Posts
May 31 2012 20:33 GMT
#850
i don't really agree with a lot of that post

if i am fighting fast moving targets that move around a lot and then stop to fire bees off, i would rather use hungering arrow and then time my nether tentacle to be in air when they are about to stop to fire another round. in that case i would rather have a faster projectile not increased aoe range since if I am playing and timing perfectly that will only lose me damage because the mobs naturally split up beyond the aoe range of either ability in most instances.

in the case of firing in a 360 degree angle around yourself, i can only see that being helpful against elites that are fast titled and are innately fast, like burrowing leapers or whatever they're called. if i am being surrounded by normal mobs, i would not sit there and smoke screen, i would tumble away and in that case they will line up or change targets because that is a more discipline efficient way of dealing with that situation.

as far as shooting around corners, again, i feel normal mobs aren't really a problem, and i feel that shooting a hungering arrow around a corner is one of the easiest ways to get enemies to all line up trying to get around a corner which will already have 5+ nether tentcles in the air as they round it which will be more effective than lightning if you're line of sighting elites.

i feel both moves pretty much fill the same role and ball lightning is just less effective overall.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2012-05-31 21:01:40
May 31 2012 20:50 GMT
#851
On June 01 2012 05:33 TooL wrote:
i don't really agree with a lot of that post

if i am fighting fast moving targets that move around a lot and then stop to fire bees off, i would rather use hungering arrow and then time my nether tentacle to be in air when they are about to stop to fire another round. in that case i would rather have a faster projectile not increased aoe range since if I am playing and timing perfectly that will only lose me damage because the mobs naturally split up beyond the aoe range of either ability in most instances.

in the case of firing in a 360 degree angle around yourself, i can only see that being helpful against elites that are fast titled and are innately fast, like burrowing leapers or whatever they're called. if i am being surrounded by normal mobs, i would not sit there and smoke screen, i would tumble away and in that case they will line up or change targets because that is a more discipline efficient way of dealing with that situation.

as far as shooting around corners, again, i feel normal mobs aren't really a problem, and i feel that shooting a hungering arrow around a corner is one of the easiest ways to get enemies to all line up trying to get around a corner which will already have 5+ nether tentcles in the air as they round it which will be more effective than lightning if you're line of sighting elites.

i feel both moves pretty much fill the same role and ball lightning is just less effective overall.


The 360 shot is more of a bonus in certain rare situations like when you fight those shadowy beasts in act 4 (especially the very first boss fight where they spawn in all around you). Now and again I'll get a kill on a mob that's snuck up behind me (like a fallen or spiderling) while firing and it's just a nice little perk, not a reason to take the skill.

Hungering arrow won't always track around corners and isn't AoE, you can line up the tentacles, but then you're not shooting AoE around a corner are you?

I never found waiting for the mobs to stop to be as efficient DPS wise as being able to fire off ball lightning whenever and you can't always predict where/when the mob will stop (doubly so if they're off screen).

Yes if you play perfectly and land every tentacle then maybe it's strictly better (not counting dealing with trash), but that's not an insignificant if. Personally, I'd rather focus on getting a perfect stutter step and good discipline management than lining up nether tentacles against hard to hit targets and so far anything that's not hard to hit isn't hard to take down with hungering arrow.

I also don't use tumble, and I think vault/tumble would shift the balance a bit more towards tentacle filling in your weaknesses, but I much prefer caltrops all around. Likewise a heavy hatred generation build or a build with only 1 hatred dump (I like using multishot with suppression) would also probably favor nether tentacle a bit more. I also think nether doesn't lose as much strength when sharpshooter isn't being used as ball lightning can score a much higher # of hits in the 1s window*. So if you don't use sharpshooter it would also shift the balance to favor nether more.

*ball lightning, beyond just the aoe, will overlap more in terms of where it can hit. It's very common for the front ball to be hitting an approaching enemy with it's body damage while the 2nd ball is performing it's arcing lightning damage so both attacks land at the same time. This is even more pronounced if you move into your shots in which case you can stutter step all of the balls on top of each other up to about 5 with a 2h xbow before getting close to the limit of their range.
Logo
karazax
Profile Joined May 2010
United States3737 Posts
May 31 2012 20:55 GMT
#852
It's a good thing that there is more than one way that can work otherwise the game would be boring.
TooL
Profile Joined April 2004
Canada275 Posts
May 31 2012 21:13 GMT
#853
hungering arrow will almost always track something in a situation where the pure AoE range of lightning ball will hit. and actually, you are firing an AoE around the corner, you're just pulling the mobs with hungering arrow. you don't "wait" - in fact, the mobs are coming towards you and being hit before lightning ball would even arrive.

at no point did i say to stop and wait. the reason you would fire hungering arrow in that situation is because it's more effective DPS wise and i'm honestly not sure how you could misinterpret that. again, if "something" is off screen, i will be firing hungering arrow at it, not a slow moving projectile.

maybe our gear is just too different for me to understand your perspective, but the actual balls of NT are pretty much overlapped on each other, so you're also hitting the same target with it multiple times.



Logo
Profile Blog Joined April 2010
United States7542 Posts
May 31 2012 21:32 GMT
#854
On June 01 2012 06:13 TooL wrote:
hungering arrow will almost always track something in a situation where the pure AoE range of lightning ball will hit. and actually, you are firing an AoE around the corner, you're just pulling the mobs with hungering arrow. you don't "wait" - in fact, the mobs are coming towards you and being hit before lightning ball would even arrive.

at no point did i say to stop and wait. the reason you would fire hungering arrow in that situation is because it's more effective DPS wise and i'm honestly not sure how you could misinterpret that. again, if "something" is off screen, i will be firing hungering arrow at it, not a slow moving projectile.

maybe our gear is just too different for me to understand your perspective, but the actual balls of NT are pretty much overlapped on each other, so you're also hitting the same target with it multiple times.


It just sounds like a lot of difference in play style. I like being able to fire ball lightning at off screen champion packs, especially when I get into situations where I need to turn them around eventually which can shift the ordering of the mobs. Caltrops also shifts the mob positioning by immobilizing the front runner and only slowing the rest of the pack. By being able to deal off-screen/wide area AoE I don't have a situation where I've dpsed one mob down 80%, but he doesn't get finished off because the hungering arrows are now hitting other targets. The same logic applies to minion immune packs where I can keep them off screen (or close to it) and still feel confident about hitting the elite (hungering arrow is crap for this, nether isn't obviously).

As for the corner thing, it's really not a big deal one way or the other, but if you fire the hungering around a corner to draw out monsters you're proccing sharpshooter on a single target (most likely) while firing ball lightnings can score you a slew of hits before the buff wears off.

I really in no way shape or form think nether is ever bad or an inferior choice, I just tried both in inferno (act 1 & 2) and feel more effective with ball lightning at the moment.

FWIW my gear is mostly +crit damage, minor amount of attack speed (+26% all together), 10% movespeed, 3% immobilize on hit, and dex.
Logo
HQuality
Profile Joined October 2009
2682 Posts
May 31 2012 21:34 GMT
#855
+7 and higher discipline actually makes big difference, because you can profitably start using backup plan/invigoration instead of focused mind
No carpal tunnel no skill
Crushinator
Profile Joined August 2011
Netherlands2138 Posts
May 31 2012 21:36 GMT
#856
Just finished act 3, seems to me there is no point at all in trying to gear survivability beyond +max discipline. Literally everything except those lighting thingies from elites, hit me for over 60k. Don't think you can even survive 2 hits even if you tried. Am I correct in this assumption or is anyone having success with a tanky build? Right now vitality and resists seem only marginally better than nothing.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
May 31 2012 21:37 GMT
#857
I thought it was +8 needed for an extra SS
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
HQuality
Profile Joined October 2009
2682 Posts
May 31 2012 21:39 GMT
#858
On June 01 2012 06:36 Crushinator wrote:
Just finished act 3, seems to me there is no point at all in trying to gear survivability beyond +max discipline. Literally everything except those lighting thingies from elites, hit me for over 60k. Don't think you can even survive 2 hits even if you tried. Am I correct in this assumption or is anyone having success with a tanky build? Right now vitality and resists seem only marginally better than nothing.

pretty sure for now vitality is useless for top DH
No carpal tunnel no skill
Crushinator
Profile Joined August 2011
Netherlands2138 Posts
Last Edited: 2012-05-31 21:45:08
May 31 2012 21:43 GMT
#859
On June 01 2012 04:59 starfries wrote:
What are some cheap upgrades I can do? I'm sitting at 25k damage without sharpshooter, using a 900 dps crossbow with 1200 dex. On a suggestion from a friend, I picked up +dex +atkspd rings, amulet and gloves and it made a huge difference in damage. I also got a +10 discipline cloak and it helped immensely with survivability. Is there anything else I should look into getting?


Your bow should be upgraded asap. You can get a 1k+ dps crossbow for less than a million. I managed to buy a 930ish crossbow with a socket for 400k a while back, that is equally good. Bow damage is everything. Make sure you have attack speed on everything that can have it, crit damage or crit% on the things that cant. A quiver with 7+ max discipline is also very good if you can get it, and +12% movement speed on boots.
TooL
Profile Joined April 2004
Canada275 Posts
May 31 2012 21:46 GMT
#860
On June 01 2012 06:34 HQuality wrote:
+7 and higher discipline actually makes big difference, because you can profitably start using backup plan/invigoration instead of focused mind


already addressed this issue multiple times.

as for the other issue, yeah, our situations are quite different so it's not really comparable at this point.
Prev 1 41 42 43 44 45 195 Next
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro16 Group D
Barracks vs Leta
Royal vs Light
Afreeca ASL 12817
StarCastTV_EN341
Liquipedia
GSL
08:00
2026 Season 1: Qualifiers
herO vs Rogue
Solar vs ZounLIVE!
Cure vs TriGGeR
SHIN vs Bunny
IntoTheiNu 428
CranKy Ducklings SOOP210
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko289
TKL 174
Rex 57
StarCraft: Brood War
Britney 29888
Calm 12425
Sea 6393
Jaedong 4983
BeSt 1236
Rush 880
Horang2 831
Hyuk 468
Pusan 379
Mind 304
[ Show more ]
Zeus 241
JYJ 145
Larva 120
ToSsGirL 111
Sharp 89
ggaemo 85
[sc1f]eonzerg 56
Sexy 50
Noble 31
Killer 29
Bale 28
Shine 27
Icarus 18
SilentControl 14
Movie 13
Sacsri 10
GoRush 9
JulyZerg 8
Terrorterran 6
Dota 2
Gorgc4699
League of Legends
Reynor60
Counter-Strike
zeus979
shoxiejesuss676
x6flipin602
edward192
markeloff140
Super Smash Bros
Mew2King81
Heroes of the Storm
Trikslyr124
Other Games
singsing2040
B2W.Neo387
Happy286
crisheroes273
XaKoH 196
hiko64
QueenE48
Liquid`LucifroN22
Mlord17
Organizations
Dota 2
PGL Dota 2 - Main Stream8072
PGL Dota 2 - Secondary Stream5874
StarCraft: Brood War
UltimateBattle 251
StarCraft 2
WardiTV222
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 32
• 3DClanTV 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1142
Upcoming Events
WardiTV Map Contest Tou…
17m
herO vs Classic
SHIN vs Cure
Solar vs Percival
RSL Revival
21h 47m
Replay Cast
1d 11h
The PondCast
1d 21h
KCM Race Survival
1d 21h
WardiTV Map Contest Tou…
1d 22h
Gerald vs TBD
Clem vs TBD
ByuN vs TBD
Rogue vs MaxPax
ShoWTimE vs TBD
CranKy Ducklings
2 days
Escore
2 days
RSL Revival
3 days
WardiTV Map Contest Tou…
3 days
[ Show More ]
Universe Titan Cup
3 days
Rogue vs Percival
Ladder Legends
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.