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So i just reached level 60 with my DH, which is my 3rd character i played that far. I'm wondering why i'm not reading anything anywhere about Elemental Arrow with Screaming Skull Rune. This made clearing Elite groups really easy for me, especially in narrow spots, because with a high fire frequency you can almost keep the enemies locked in fear. Is this just a thing that works until Hell or is it as absurdly strong in Inferno?
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Cayman Islands24199 Posts
kiting with 500ms here, so bad though.
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On May 29 2012 12:15 TigerKarl wrote: So i just reached level 60 with my DH, which is my 3rd character i played that far. I'm wondering why i'm not reading anything anywhere about Elemental Arrow with Screaming Skull Rune. This made clearing Elite groups really easy for me, especially in narrow spots, because with a high fire frequency you can almost keep the enemies locked in fear. Is this just a thing that works until Hell or is it as absurdly strong in Inferno? I assume no one runs it because elite mobs ignore/destroy you anyways and/or it's bad for bossing, since you'll be getting nephalum stacks and can't change skills.
Personally I found ice-elemental arrow better in hell for the slow (and better aoe), and nether-tentacles better in inferno since itcan multi hit bosses/elites.
I'm relying more on smoke/traps to kite than fear, since as soon as one guy is immune you're fucked. Also one of my plans is to bait the elite mobs (shit such as immune minions) close to my respawn point so I can spam nether tentacles and lingering fog for max damage before I die. This way I can kill most elites in one respawn lol.
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On May 29 2012 12:15 TigerKarl wrote: So i just reached level 60 with my DH, which is my 3rd character i played that far. I'm wondering why i'm not reading anything anywhere about Elemental Arrow with Screaming Skull Rune. This made clearing Elite groups really easy for me, especially in narrow spots, because with a high fire frequency you can almost keep the enemies locked in fear. Is this just a thing that works until Hell or is it as absurdly strong in Inferno?
i tried this a whilie back but it doesn't work because the chance of fear is greatly reduced to the point where elites don't even get feared. its the same with caltrops, they dont' work on elites in inferno.
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How does a DH kill shadow clones before dying on Inferno Diablo?
I have 35k dps (without sharpshooter) 1k Dps Bow, and random other gear.
Whenever i try to chain smoke screen and dps clone down, I die first cause of the 0.5s, i've been using nether tentacle along with the air strike to stun and it still seems impossible. best ive gotten is 1 clone down... and theres still 2 more.
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On May 29 2012 14:38 salosu wrote: How does a DH kill shadow clones before dying on Inferno Diablo?
I have 35k dps (without sharpshooter) 1k Dps Bow, and random other gear.
Whenever i try to chain smoke screen and dps clone down, I die first cause of the 0.5s, i've been using nether tentacle along with the air strike to stun and it still seems impossible. best ive gotten is 1 clone down... and theres still 2 more.
Be sure to NOT skip the cinematic to get 100% crit for the first clone, it should be no problem to kill it in Stealth + Airstrike with your dps.
The other ones are more trickier and just bruteforcing it until you get lucky (sometimes your illusion uses bola or you dodge or etc. etc.) seems to be the viable way if you dont want to invest much into beeing able to take one hit without dying.
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ppl are saying that caltrops are useless in inferno, but i still find them to be useful against mobs. they really aren't as horrible as some people say they are
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it's not so much that they are bad it's that there is better options, they will never be superior to vault or ss with prep, and limited to only 6 spells you don't have a lot of wiggle room.
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On May 29 2012 14:45 gaymon wrote:Show nested quote +On May 29 2012 14:38 salosu wrote: How does a DH kill shadow clones before dying on Inferno Diablo?
I have 35k dps (without sharpshooter) 1k Dps Bow, and random other gear.
Whenever i try to chain smoke screen and dps clone down, I die first cause of the 0.5s, i've been using nether tentacle along with the air strike to stun and it still seems impossible. best ive gotten is 1 clone down... and theres still 2 more. Be sure to NOT skip the cinematic to get 100% crit for the first clone, it should be no problem to kill it in Stealth + Airstrike with your dps. The other ones are more trickier and just bruteforcing it until you get lucky (sometimes your illusion uses bola or you dodge or etc. etc.) seems to be the viable way if you dont want to invest much into beeing able to take one hit without dying. Make sure to keep Shadow Diablo within your vision when his hit points gets close to 33% or 67%. He has a very distinct animation when summoning the shadow clones. I also had a lot of success moving out of its vision towards the end of the aristrike and kiting it down with Devouring Arrow.
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On May 29 2012 15:37 akalarry wrote: ppl are saying that caltrops are useless in inferno, but i still find them to be useful against mobs. they really aren't as horrible as some people say they are It doesn't matter if something is good against mobs as mobs are easy no matter what you use. Champion packs is what's giving everyone problems.
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On May 29 2012 18:02 ZerG~LegenD wrote:Show nested quote +On May 29 2012 15:37 akalarry wrote: ppl are saying that caltrops are useless in inferno, but i still find them to be useful against mobs. they really aren't as horrible as some people say they are It doesn't matter if something is good against mobs as mobs are easy no matter what you use. Champion packs is what's giving everyone problems.
when i say mobs i mean championship packs
i find them very useful so far. in act 2 inferno and having no trouble at all except for "reflects damage" even though i'll eventually kill those too. i hardly get invuln minions, and haven't gotten them yet in act 2 or else i'd prob skip those
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I still think if you have 2 hand crossbows with the most ideal stats, like attack speed, dexterity, bonus damage, crit damage, and socket, they still beat out everything else.
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Germany18 Posts
On May 29 2012 18:24 akalarry wrote:Show nested quote +On May 29 2012 18:02 ZerG~LegenD wrote:On May 29 2012 15:37 akalarry wrote: ppl are saying that caltrops are useless in inferno, but i still find them to be useful against mobs. they really aren't as horrible as some people say they are It doesn't matter if something is good against mobs as mobs are easy no matter what you use. Champion packs is what's giving everyone problems. when i say mobs i mean championship packs i find them very useful so far. in act 2 inferno and having no trouble at all except for "reflects damage" even though i'll eventually kill those too. i hardly get invuln minions, and haven't gotten them yet in act 2 or else i'd prob skip those
I also use caltrops in inferno with the snare rune (torturous ground) instead of tumble. They work on all the champions packs and they also snare shielded mobs which is great. I usually duo inferno with a barb and with 3-4 caltrops placed before engaging we can keep the packs away from me long enough to get them low or kill at least one of them. Also, against mortar packs i can stay close enough to not get hit by mortar and when they run to me they get snared and i have enough time to ss/reposition.
We cleared all of A3 over the weekend with this tactic, skipping only a few packs where tumble wouldn't have helped either.
On another note: Life on hit is really good against reflect damage champs ! Found a ~1150 dps bow with ~420 Life on Hit yesterday and i can easily outsustain shielding mobs with nether/ss/prep (heal rune)
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the +10% critical from caltrops is a must for boss fights, so I use it all the time because of the nephalen buff.
the immobilize effect is really good for champions, elites, and random mobs, but for bosses it is useless.
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On May 29 2012 21:29 ilbh wrote: the +10% critical from caltrops is a must for boss fights, so I use it all the time because of the nephalen buff.
the immobilize effect is really good for champions, elites, and random mobs, but for bosses it is useless.
But bosses ain't exactly hard either. I always use the immobilize rune on caltrops, together with ss and prep. Have had no trouble killing anything so far up to a3 where I'm chilling atm.
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I've read in here before that a lot of people love Nether Tentacles and what not... but I don't see it over ball lightning.
The life leech of Nether Tentacles is pretty much worthless in Inferno where it's reduced by 80%. You're only getting ~0.6% of your life back from the hit, though I seem to see even less than that (I hit for 10-15k and get ~100hp back).
The single hit DPS is greater, but I don't think that matters for many situations & builds (and if it did Impale would probably be better). Ball lightning vs a pack will hit more (while still hitting double on many mobs), that much I think most people agree on. Even if it's only doing about 60-75% Damage/hit it's still hitting way more vs packs and groups.
Ok so that's fine, but what about solo enemies or smaller champ/elite packs? Well I still think ball lightning is more DPS based on a few properties.
1. Ball lightning misses less often in a situation where you're kiting or fighting fast monsters. Sure Nether is maybe more DPS straight up, but Ball can be used more often where as there are many enemies where you'll missing a large % of nether shots. 2. Ball lightning travels slower. You'd think that's bad, but actually it's really good in certain situations. If you have sharp shooter you can overlap 3-4 ball lightnings (way more if using a 1h or have fast attack speed) and they'll all hit a pack at the same time. Since you have sharpshooter they'll hit/double hit with up to 100% critical chance for a large amount of damage. Nether on the other hand doesn't stack on itself as well and you can abuse this much less. 3. Ball lightning + missile dampening = fun. Ok so you can kinda do this with Nether, but it's not nearly as effective. When facing a missile dampening mob, at least one that stays relatively still, ball lightning is amazing. The missile dampening only affects the projectile speed, not it's attack rate. The projectile life is also based on distance, not time. That means that it will hit a missile dampening mob about 10-30 times when it finally pierces through to the mob in the center. Overlay 10 of these with sharpshooter and watch the elite melt. It's super fun time, unless the elite is damage reflect then it's not so fun.
The last thing that is a nail in the coffin for nether is how I use abilities. Nether may be better in some situations vs 1-2 targets... but so what? Hungering Arrow already does 200%+ dps to a single target with the right runes and is great for kiting because of the homing properties. So why do I need another largely single target dps spell, when instead I can deal more DPS with hungering or more AoE with ball lightning.
Now maybe in Act 3 or 4 inferno Ball lightning will do an even lower % of my normal damage to mobs, but if it doesn't I don't see myself ever going back to Nether Tentacles.
---- @Using +10% crit caltrops on boss fights.... hmmm I see that as counter productive. For boss fights it's never my DPS that's an issue and it's just a matter of having enough smoke screen to avoid dieing. So for bosses it's always just spam hungering arrow + suppression fire (even at 1 disc/shot it still feels worth it) and use all my disc on smoke screen when I need it.
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On May 29 2012 04:04 klops wrote:i am officially cock blocked halfway into act 3 inferno. i can barely do the bridge to siege breaker, but after that i wanna kill myself. i have no fucking idea what to do. i feel like gimping my damage for 500+ resists isn't going to help anything. Here is a picture of my IAS build. 271+ resists, 51k hp, 44k dps without sharpshooter. I have a few upgrades sitting in my stash that will put my dps to 50k but the IAS on them are bugged and unusable until blizzard fixes it. (that's a 1232 dps bow with 25% IAS btw) i'm going to try a finding a good 1h / shield & numbing traps i guess... you're going the wrong direction with this
you're gearing wrong and your dps sucks, get sharpshooter, caltrops with snare, ss with extra duration, prep, ele with nt, and 12% run speed boots
stack all damage - i have no problem with 18-22k hp and 0 resists
edit - and kite better
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On May 29 2012 18:38 G3CKO wrote: I still think if you have 2 hand crossbows with the most ideal stats, like attack speed, dexterity, bonus damage, crit damage, and socket, they still beat out everything else. I prefer not to have the IAS on my wep as it means a low dmg range on it to get it's current dps. I want max dmg on the wep and can get all the IAS I need on other items.
Side notes: else you can kill everything within your SS spam MS on boots is a must, seen so many people complain they can't kite yet they are using zero movement speed bonuses.
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