Demon Hunter - Builds/Discussion - Page 17
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Naid
Sweden73 Posts
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klops
United States674 Posts
On May 22 2012 19:46 Hoban wrote: Is there a reason for running backup plan instead of focused mind for Preparation? I can see backup plan giving more disc back on average if you use +disc items but that is it. focused mind is fine. the reason i don't use it is because preparation is an ohshit button when i need a smoke screen asap. it's not about maximizing discipline use (which focused mind does without +disc). it's about having discipline available when you need it. displacement with smoke screen gives you enough distance to survive normally. prep is merely my ace in the hole. edit - also that was an error in my build i posted earlier. i don't use the 30% CD reset. i use the 60% heal. just picked wrong rune. | ||
Alpino
Brazil4390 Posts
On May 22 2012 19:53 Hoban wrote: Klops had a good idea to use nether tentacles instead of Shadow Power. Upside is that it keeps your disc up and can do great damage (hit twice per shot), downside is that it looks nowhere as cool. Yeah I was tinkering a little with his idea. Seems interesting. | ||
Felnarion
442 Posts
Felnarion's Bow-Ninja Build http://us.battle.net/d3/en/calculator/demon-hunter#aZgdhQ!acf!YZbbbb Left click is Devouring Arrow, as I think it is the best left-click, damage-wise. Right click is Impale. You can swap out chemical burn for overpentration if you like. I use chemical for higher damage on bosses (As this build lacks that a bit.) The goal here is to tumble into the fight, fan of knives, and then tumble to the other side of the fight, and fire off two-three multishots. If there's things still alive, typically you can clean them up with Devouring arrows. If there's still things left, hit the big guys with impales until you fan of knives cooldown is up again, then tumble in, fan of knives, rinse and repeat. While you're in the middle of the pack, you'll definitely take some damage, if so, just pop Shadow power and your discipline and life bars will fill up in two multishots (or one fan of knives) given a fair number of enemies. An alternative build I've been using is swapping my weapon for one with 2%+ life steal and Shadow power for Marked for Death (Your rune choice, mine's Contagion). This helps out a lot in boss fights, and the life steal works to make up for your survivability problems since you cut out Shadow Power. As for hell, I don't know how it'd work. If there's lots of snares, you got no way out. If smoke screen is necessary, then I would personally probably swap out Impale. I don't think you can get rid of tumble, it's the most fun part. And multishots/fan of knives is the core of the build. Getting rid of marked for death is an option if you're solo, I suppose, but in a group, your group's damage on bosses would suffer without it. EDIT: For the passives, they're largely to taste (Though you want to be fast, and hold onto discipline). But Cull the weak can be swapped out. I personally use it in combo with a wizard who uses blizzard, so it works, but Archery would be just as good. Alternatively, for a debuff, numbing traps will give everything hit by your fan of knives a 25% damage reduction, so it may be the best. | ||
Rice
United States1332 Posts
On May 22 2012 22:09 Felnarion wrote: Figure I'd post up my build. Been having tons of success with it in Nightmare. Not only is it decent, but it's so much fun. You get a lot of "Fuck yes, I'm awesome" moments. Felnarion's Bow-Ninja Build http://us.battle.net/d3/en/calculator/demon-hunter#aZgdhQ!acf!YZbbbb Left click is Devouring Arrow, as I think it is the best left-click, damage-wise. Right click is Impale. You can swap out chemical burn for overpentration if you like. I use chemical for higher damage on bosses (As this build lacks that a bit.) The goal here is to tumble into the fight, fan of knives, and then tumble to the other side of the fight, and fire off two-three multishots. If there's things still alive, typically you can clean them up with Devouring arrows. If there's still things left, hit the big guys with impales until you fan of knives cooldown is up again, then tumble in, fan of knives, rinse and repeat. While you're in the middle of the pack, you'll definitely take some damage, if so, just pop Shadow power and your discipline and life bars will fill up in two multishots (or one fan of knives) given a fair number of enemies. An alternative build I've been using is swapping my weapon for one with 2%+ life steal and Shadow power for Marked for Death (Your rune choice, mine's Contagion). This helps out a lot in boss fights, and the life steal works to make up for your survivability problems since you cut out Shadow Power. As for hell, I don't know how it'd work. If there's lots of snares, you got no way out. If smoke screen is necessary, then I would personally probably swap out Impale. I don't think you can get rid of tumble, it's the most fun part. And multishots/fan of knives is the core of the build. Getting rid of marked for death is an option if you're solo, I suppose, but in a group, your group's damage on bosses would suffer without it. just a suggestion, swap out cull of the weak for steady aim. I know if you think about it logically 10 yards seem like it might be a far distance, but in this game 10 yards is nearly melee range so youll have the 20% bonus pretty much 100% of the time edit: (distance map) + Show Spoiler + ![]() | ||
Felnarion
442 Posts
On May 22 2012 22:20 Rice wrote: just a suggestion, swap out cull of the weak for steady aim. I know if you think about it logically 10 yards seem like it might be a far distance, but in this game 10 yards is nearly melee range so youll have the 20% bonus pretty much 100% of the time edit: (distance map) + Show Spoiler + ![]() Thanks for the feedback, the passives are up in the air, the ones I linked are actually from my build (with a wizard using blizzard) but I suppose if you're using a Bow already, Archery might be the better option. Alternatively, for some debuff action, Numbing traps. I'll update, thanks for pointing it out. | ||
Gheizen64
Italy2077 Posts
![]() Probably the best DH ring on EU right now ![]() | ||
HQuality
2682 Posts
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Alpino
Brazil4390 Posts
http://us.battle.net/d3/en/calculator/demon-hunter#bQXVYg!TYe!YbZYZc - Solo Inferno What do you guys think? When I'm grouping I fight from really afar(to illustrate, mortar doesn't even get close to reach me, and I attack from seeing where my barb friend is, mostly I can't even see how much damage I'm doing because what is being hit is so far away) so I focused on DPS with the stun when needed. (i used spray of teeth because usually I have 45ish crit chance but I'm not sure if it the best) Solo build is pure survival, with lifesteal to deal with reflect damage. | ||
Felnarion
442 Posts
On May 22 2012 23:38 HQuality wrote: why do you using impale on bosses, especially with no impact ^^^^^^ rapid fire dealing waaaay more dps with waaaay less hatred Because you have to stand still, which isn't an option on a number of bosses. The hatred cost is much higher if you have to constantly move. | ||
oneofthem
Cayman Islands24199 Posts
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LaNague
Germany9118 Posts
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MiyaviTeddy
Canada697 Posts
On May 23 2012 01:27 LaNague wrote: ok why are people using nether tentacles over the electric one that has more ae? It goes in a straight line. It passes through everything. It is slow enough to hit a single target multiple times if the target is big enough. Lifesteal. Spammable. | ||
LaNague
Germany9118 Posts
On May 23 2012 02:00 MiyaviTeddy wrote: It goes in a straight line. It passes through everything. It is slow enough to hit a single target multiple times if the target is big enough. Lifesteal. Spammable. the lighting bolt has all of that, with more area of effect, without lifeleech. And in Inferno i have 2 states, dead or full hp. | ||
GGTeMpLaR
United States7226 Posts
http://us.battle.net/d3/en/calculator/demon-hunter#aRXjVT!TeX!YcZYYZ | ||
eluv
United States1251 Posts
http://us.battle.net/d3/en/calculator/demon-hunter#UQPXVT!age!abaZbZ Only real "optional" slots I'd say are Tactical Advantage and Cluster Arrow. With those two, I'm trying to set up a build that I can leave unchanged for boss fights to take advantage of NV, and so in a no-vault build, I wanted some mobility to avoid mechanics, and a Hatred dump that let's me spend my hatred very quickly without having to remain in place. Impale is another thing I'd consider throwing in there, but I just like my cluster arrow too much to swap it out! | ||
Erik.TheRed
United States1655 Posts
http://us.battle.net/d3/en/calculator/demon-hunter#aRXQdV!Yeb!bZZbbb I'm still not sold on multishot but I like how it can help me stay smoke screened during big fights, and it's not as big a hatred drain as rapid fire or some of the other spells. Also not sold on the third passive, with spammed frost arrow/shatter shots cull of the weak could be good for the extra dps, but vengeance adds a bit of survivability in long battles when I can get some orbs. Tactical advantage is another passive I'd consider replacing it with, but so far I haven't really needed the extra speed so much (enemies disengage after screening anyway) | ||
Shikyo
Finland33997 Posts
On May 23 2012 02:50 eluv wrote: I've been using an SS Spam build all through Hell, haven't touched Inferno yet though: http://us.battle.net/d3/en/calculator/demon-hunter#UQPXVT!age!abaZbZ Only real "optional" slots I'd say are Tactical Advantage and Cluster Arrow. With those two, I'm trying to set up a build that I can leave unchanged for boss fights to take advantage of NV, and so in a no-vault build, I wanted some mobility to avoid mechanics, and a Hatred dump that let's me spend my hatred very quickly without having to remain in place. Impale is another thing I'd consider throwing in there, but I just like my cluster arrow too much to swap it out! IMO grenades are completely unusable on left click. When a monster is approaching the grenade will always miss unless it's melee and you cannot even spam grenades on the floor to regain hatred. I don't understand how so many people run it on left click, share your secret? | ||
Felnarion
442 Posts
On May 23 2012 03:09 Shikyo wrote: IMO grenades are completely unusable on left click. When a monster is approaching the grenade will always miss unless it's melee and you cannot even spam grenades on the floor to regain hatred. I don't understand how so many people run it on left click, share your secret? If they're tossed into a big group, the damage is decent, but I think it's really baout the 6 hatred regen. You don't need to throw that many to get your hatred back. Especially if you have some item regen and are rocking the bat. | ||
garsh0p
United States30 Posts
On May 23 2012 03:09 Shikyo wrote: IMO grenades are completely unusable on left click. When a monster is approaching the grenade will always miss unless it's melee and you cannot even spam grenades on the floor to regain hatred. I don't understand how so many people run it on left click, share your secret? you can hold shift down to use your left click skill without having a target. | ||
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