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Demon Hunter - Builds/Discussion - Page 113

Forum Index > Diablo 3
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Toadily
Profile Blog Joined April 2010
United States837 Posts
Last Edited: 2012-07-08 11:40:20
July 08 2012 11:37 GMT
#2241
Been running a sort of semi-weird build as of late where all I use is Ball Lightning w/o any hatred generators and figured I might as well share it with people who might find this style more tuned towards their playstyle.

Here's the build:
http://i.imgur.com/bzeA0.jpg

My stats/items:
http://i.imgur.com/CJcZH.jpg


You need bats and templar hatred regen passive and obviously a xbow to pull it as bows shoot way too fast. When I first used this build I had a quiver that gave me 1.15 hatred/sec also and I literally could turret for over a minute before I ran out of hatred.

Why I use the skills I use:

Marked for Death (Mortal Enemy) - You cannot run out of hatred with this up on an elite pack & cydaea/azzy. Also gave me the damage boost to kill Cydaea before phase 2.

Caltrops (Torturous Ground) - I used to run Jagged and killed elite packs way faster with it, but then I got frustrated everytime I ran into a Fast Phasebeast pack and just could not kill them at all until I switched to the root rune.

Shadow Power (Gloom) - Used to run SS prior to getting raped by just about any reflect damage pack since Ball Lightning damage is so much more spread out than Nether Tentacles used to be, you can't just shoot 3 and SS as the Ball Lightning's about to hit them like Nether as the second tick of Ball Lightning comes way slower.


I have almost no resist and went from 45k hp to 25k after switching out Wanderlust/Spirit of Adventure for higher dps options and I'm still not having trouble with surviving and can do a typical Cydaea/Azzy run in 15~ minutes. Although a fast/reflect damage phasebeast pack at the entrance of Core of Arreat will still make me insta-remake, the chances of that happening is like 1 game out of 50+, so I'm alright with that. Maybe with a new bow that I'm saving towards I can do enough damage to semi-zerg it down before respawn timers too long and they full heal.
dottycakes
Profile Joined April 2011
Canada548 Posts
July 08 2012 14:12 GMT
#2242
That's an interesting build but how do you deal with ANY phasebeast pack? Ball Lightning does shit for damage because it splits its damage into two, you have only 36 discipline, and you're running Gloom with 24khp/68resist.
Toadily
Profile Blog Joined April 2010
United States837 Posts
Last Edited: 2012-07-08 14:28:34
July 08 2012 14:27 GMT
#2243
The moment you see a phasebeast pack, or actually any phasebeast, lay down a caltrops and gloom, you'll be able to take 1 hit if he insta-ports to you, but then he'll be rooted. For elites/champs you just keep running and lay down another 2-3 trap until they're off your screen, then all you need to do is shoot towards them and kite back while lying down more traps. They'll never touch you if you do it right and you can probably do this with just the base 30 disc.

24k hp is enough for me to take one elite hit from pretty much any ranged mob/phasebeast with gloom up, and that's really all I need, sure I get gibbed if I'm scratching an itch and dies to 3 random spearthrowers but if I'm paying attention I'll always get gloom up and survive.

And I also think you're severely underestimating Ball Lightning's damage, my average crit with them is 95k~, with almost 50% crit with ss in actual combat situation. Average hit is 27k, to make it easier lets just say half of the time I hit for 25k and the other half I crit for 95k, that's still 120k per Ball Lightning w/ barely any need to aim while you're kiting them off screen. Elite packs usually die in 10-15 seconds. Champion a little longer obviously and you might need to mark it if you don't have a hatred regen quiver like me after I just switched over to this elemental arrow damage one.
dottycakes
Profile Joined April 2011
Canada548 Posts
July 08 2012 14:47 GMT
#2244
Hmmm, I guess 16k dps increase with the Ball Lightning aoe makes all of the difference. I have 66k dps with +8% arrow dmg and it takes me 50 discipline + prep to kill a phasebeast pack with caltrops kiting.

I'm running Devouring/Cluster Bomb/trash clearing skill and I've been looking for ways use less slots for damage abilities. I know high dps DHs use the Loaded for Bear build but I think that build is really inefficient for clearing things like skeletons and scorpions.

How fast does Ball Lightning clear beefier stuff like Demonic Tremors and Skullcleavers?
ZyceR
Profile Joined April 2012
United States11 Posts
July 08 2012 21:11 GMT
#2245
Anyone willing to sell a 150k+ dps DH set for actual money? Please PM me..

User was warned for this post
JoeSchmoe
Profile Joined May 2010
Canada2058 Posts
Last Edited: 2012-07-08 22:18:47
July 08 2012 22:14 GMT
#2246
On July 08 2012 23:27 Toadily wrote:
The moment you see a phasebeast pack, or actually any phasebeast, lay down a caltrops and gloom, you'll be able to take 1 hit if he insta-ports to you, but then he'll be rooted. For elites/champs you just keep running and lay down another 2-3 trap until they're off your screen, then all you need to do is shoot towards them and kite back while lying down more traps. They'll never touch you if you do it right and you can probably do this with just the base 30 disc.

24k hp is enough for me to take one elite hit from pretty much any ranged mob/phasebeast with gloom up, and that's really all I need, sure I get gibbed if I'm scratching an itch and dies to 3 random spearthrowers but if I'm paying attention I'll always get gloom up and survive.

And I also think you're severely underestimating Ball Lightning's damage, my average crit with them is 95k~, with almost 50% crit with ss in actual combat situation. Average hit is 27k, to make it easier lets just say half of the time I hit for 25k and the other half I crit for 95k, that's still 120k per Ball Lightning w/ barely any need to aim while you're kiting them off screen. Elite packs usually die in 10-15 seconds. Champion a little longer obviously and you might need to mark it if you don't have a hatred regen quiver like me after I just switched over to this elemental arrow damage one.


you only have +6 disc. that won't allow you to spam gloom forever. you'll pretty much die to any jail/wall/teleport/fast combos. aside from reflect, this is pretty much the only thing dh have any trouble with regardless of damage. anything else you can kite quite easily.
Toadily
Profile Blog Joined April 2010
United States837 Posts
July 08 2012 23:00 GMT
#2247
On July 08 2012 23:47 dottycakes wrote:How fast does Ball Lightning clear beefier stuff like Demonic Tremors and Skullcleavers?


I'm guessing you mean elite/champ packs? Skullcleavers go down pretty fast, while Tremors take awhile considering their innate speediness when they're elite/champs so I have to kite more and shoot less.


On July 09 2012 07:14 JoeSchmoe wrote:
Show nested quote +
On July 08 2012 23:27 Toadily wrote:
The moment you see a phasebeast pack, or actually any phasebeast, lay down a caltrops and gloom, you'll be able to take 1 hit if he insta-ports to you, but then he'll be rooted. For elites/champs you just keep running and lay down another 2-3 trap until they're off your screen, then all you need to do is shoot towards them and kite back while lying down more traps. They'll never touch you if you do it right and you can probably do this with just the base 30 disc.

24k hp is enough for me to take one elite hit from pretty much any ranged mob/phasebeast with gloom up, and that's really all I need, sure I get gibbed if I'm scratching an itch and dies to 3 random spearthrowers but if I'm paying attention I'll always get gloom up and survive.

And I also think you're severely underestimating Ball Lightning's damage, my average crit with them is 95k~, with almost 50% crit with ss in actual combat situation. Average hit is 27k, to make it easier lets just say half of the time I hit for 25k and the other half I crit for 95k, that's still 120k per Ball Lightning w/ barely any need to aim while you're kiting them off screen. Elite packs usually die in 10-15 seconds. Champion a little longer obviously and you might need to mark it if you don't have a hatred regen quiver like me after I just switched over to this elemental arrow damage one.


you only have +6 disc. that won't allow you to spam gloom forever. you'll pretty much die to any jail/wall/teleport/fast combos. aside from reflect, this is pretty much the only thing dh have any trouble with regardless of damage. anything else you can kite quite easily.


That's the thing, as long as you kite properly and stay out of the range of mob abilities, you'll never get jailed/walled/teleported on. 36 disc is enough for 4 traps / 4 glooms for reflect damage packs, that's more than enough for me to kill them.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2012-07-09 08:54:25
July 09 2012 08:45 GMT
#2248
Hi!

Amidst all the complaining of the hardcore Diablo players in this forum, I'd like to throw myself in with a few questions and a little enthusiasm

I'm basically a month behind everyone else - I bought the game around exactly a month after release, and reached lvl 60 in about two weeks (about a week ago I'd say?). I've been mostly farming Inferno act 1 with my trusty Demon Hunter (no I didn't know it was OP until people told me in inferno ) and managed to make it through act 2/first quest of a3 with a bunch of deaths and having to quit 2-3 times due to impossible elite spawns.

However, I'm a bit lost of where to go from here. I've farmed a ton of A1 inferno and managed to rack up about two million gold (along with the assistance and a bit of donation from friends) and I'd like to be able to comfortably progress into A2/A3 if possible. How much of a budget would I need for gear to succeed in those areas?
My current important stats:
DPS w/ Sharpshooter @ max: 63211.61
HP: 27511
All Resists: 140+
Dex: 1623
Vit: 748
Armor: 2791
and my gear...
+ Show Spoiler +
Bow: 983.3 DPS, 43 dex, 72 vit
Quiver: 15% IAS, 76 dex, 59 int, 150 vit, +9 max discipline
Chest: Tal'Rasha Guardianship w/ 74 str, 42 dex, 51 all res, 6% IAS, 15% MF, 536 total armor
Head: 92 dex, 104 vit, 31 physical res, 270 total armor
Shoulders: 73 dex, 59 all res, 41 poison resist, 4% life, 306 total armor
Amulet: 7-14 damage, 181 dex, 47 int, 30 lightning res, 54% crit damage
Gloves: 71 str, 161 dex, 48 vit, 49 lightning res, 8.5% crit chance, 301 total armor
Wrists: 42 str, 138 dex, 71 vit, 40 arcane res, ignores durability loss, 176 total armor
Pants: 64 dex, 38 int, 25 vit, 17 fire res, 11% MF, 78 life/sec, two sockets w/ +42 dex gem in each, 255 total armor
Boots: 141 dex, 46 physical res, 11% movement speed, 517 total armor
Belt: 111 dex, 51 vit, 11% GF, 76 life/sec, 176 total armor
Ring1: 146 dex, 100 vit, 60 int
Ring2: 84 dex, 281 life on kill, 65 life/sec, 3% crit chance

What slots should I most be looking for an improvement and what should I look for in those items?

Any help would be appreciated!

Oh, and as for skills, I currently use:
Hungering Arrow / Cinder Arrow
Multishot / Fire At Will
Smokescreen / Lingering Fog
Vault / Tumble
Preparation / Invigoration
Companion / Bat Companion

I know multishot and bat are generally replaced by nether tentacles arrow and caltrops... and possibly replace vault as well. Are those necessary replacements? I really like the skills I use, but I don't mind changing if it will give me definite improvement.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
July 09 2012 09:08 GMT
#2249
Hey guys there are 2 xbows which are within reach with my gold and im wondering which one would be better/give the most improvements

1203.3 dps
863-1325
+22max damage
282-594 holy damage
40% dmg
91 dex
68 vit
48% critical damage
2.7LoH

the next one is
1215.2dps
883-1326
+19 max dmg
260-542arcane damage
48% damage
65% crit dmg

My current one is:
1215dps
+18 max dmg
241-559 lightning damage
ias10%
28% damage
McNulty
Profile Joined September 2010
Norway184 Posts
July 09 2012 09:45 GMT
#2250
On July 09 2012 17:45 Pokebunny wrote:
Hi!

Amidst all the complaining of the hardcore Diablo players in this forum, I'd like to throw myself in with a few questions and a little enthusiasm

I'm basically a month behind everyone else - I bought the game around exactly a month after release, and reached lvl 60 in about two weeks (about a week ago I'd say?). I've been mostly farming Inferno act 1 with my trusty Demon Hunter (no I didn't know it was OP until people told me in inferno ) and managed to make it through act 2/first quest of a3 with a bunch of deaths and having to quit 2-3 times due to impossible elite spawns.

However, I'm a bit lost of where to go from here. I've farmed a ton of A1 inferno and managed to rack up about two million gold (along with the assistance and a bit of donation from friends) and I'd like to be able to comfortably progress into A2/A3 if possible. How much of a budget would I need for gear to succeed in those areas?
My current important stats:
DPS w/ Sharpshooter @ max: 63211.61
HP: 27511
All Resists: 140+
Dex: 1623
Vit: 748
Armor: 2791
and my gear...
+ Show Spoiler +
Bow: 983.3 DPS, 43 dex, 72 vit
Quiver: 15% IAS, 76 dex, 59 int, 150 vit, +9 max discipline
Chest: Tal'Rasha Guardianship w/ 74 str, 42 dex, 51 all res, 6% IAS, 15% MF, 536 total armor
Head: 92 dex, 104 vit, 31 physical res, 270 total armor
Shoulders: 73 dex, 59 all res, 41 poison resist, 4% life, 306 total armor
Amulet: 7-14 damage, 181 dex, 47 int, 30 lightning res, 54% crit damage
Gloves: 71 str, 161 dex, 48 vit, 49 lightning res, 8.5% crit chance, 301 total armor
Wrists: 42 str, 138 dex, 71 vit, 40 arcane res, ignores durability loss, 176 total armor
Pants: 64 dex, 38 int, 25 vit, 17 fire res, 11% MF, 78 life/sec, two sockets w/ +42 dex gem in each, 255 total armor
Boots: 141 dex, 46 physical res, 11% movement speed, 517 total armor
Belt: 111 dex, 51 vit, 11% GF, 76 life/sec, 176 total armor
Ring1: 146 dex, 100 vit, 60 int
Ring2: 84 dex, 281 life on kill, 65 life/sec, 3% crit chance

What slots should I most be looking for an improvement and what should I look for in those items?

Any help would be appreciated!

Oh, and as for skills, I currently use:
Hungering Arrow / Cinder Arrow
Multishot / Fire At Will
Smokescreen / Lingering Fog
Vault / Tumble
Preparation / Invigoration
Companion / Bat Companion

I know multishot and bat are generally replaced by nether tentacles arrow and caltrops... and possibly replace vault as well. Are those necessary replacements? I really like the skills I use, but I don't mind changing if it will give me definite improvement.


Imo these are the items you can get a (fairly) cheap upgrade from:

Belt: your has low dex and low vit, the rest of the stats are useless. Buy one with like 140 dex and alot more vit. (If you can afford it allres and / or chance to freeze is nice too)

Wrists: bit uncertain of the price, but you should be able to get some with crit in addition to stats similar to your.

Pants: could be a big upgrade for you, as you current ones only have 150ish dex and 25 vit. Maybe you wont get an assload of +dmg, but you should be able to get about same dmg with alot more vitality or resistance.

About the build, haven't tested too much around builds, but having a lot of fun with Evasive(the one that splits it into 3 shots) / Cluster(loaded for bear), and then caltrops(2 sec immobilize) - vaul(tumble) - prep(backup) - SS(lingering). Playing mostly in act2.

Nether Tentacles is CRAP, and I see no reason for using it over Ball Lightning whatsoever. (Ball even shoots through walls :D)





serum321
Profile Joined January 2012
United States606 Posts
July 09 2012 13:39 GMT
#2251
On July 09 2012 17:45 Pokebunny wrote:
Hi!

Amidst all the complaining of the hardcore Diablo players in this forum, I'd like to throw myself in with a few questions and a little enthusiasm

I'm basically a month behind everyone else - I bought the game around exactly a month after release, and reached lvl 60 in about two weeks (about a week ago I'd say?). I've been mostly farming Inferno act 1 with my trusty Demon Hunter (no I didn't know it was OP until people told me in inferno ) and managed to make it through act 2/first quest of a3 with a bunch of deaths and having to quit 2-3 times due to impossible elite spawns.

However, I'm a bit lost of where to go from here. I've farmed a ton of A1 inferno and managed to rack up about two million gold (along with the assistance and a bit of donation from friends) and I'd like to be able to comfortably progress into A2/A3 if possible. How much of a budget would I need for gear to succeed in those areas?
My current important stats:
DPS w/ Sharpshooter @ max: 63211.61
HP: 27511
All Resists: 140+
Dex: 1623
Vit: 748
Armor: 2791
and my gear...
+ Show Spoiler +
Bow: 983.3 DPS, 43 dex, 72 vit
Quiver: 15% IAS, 76 dex, 59 int, 150 vit, +9 max discipline
Chest: Tal'Rasha Guardianship w/ 74 str, 42 dex, 51 all res, 6% IAS, 15% MF, 536 total armor
Head: 92 dex, 104 vit, 31 physical res, 270 total armor
Shoulders: 73 dex, 59 all res, 41 poison resist, 4% life, 306 total armor
Amulet: 7-14 damage, 181 dex, 47 int, 30 lightning res, 54% crit damage
Gloves: 71 str, 161 dex, 48 vit, 49 lightning res, 8.5% crit chance, 301 total armor
Wrists: 42 str, 138 dex, 71 vit, 40 arcane res, ignores durability loss, 176 total armor
Pants: 64 dex, 38 int, 25 vit, 17 fire res, 11% MF, 78 life/sec, two sockets w/ +42 dex gem in each, 255 total armor
Boots: 141 dex, 46 physical res, 11% movement speed, 517 total armor
Belt: 111 dex, 51 vit, 11% GF, 76 life/sec, 176 total armor
Ring1: 146 dex, 100 vit, 60 int
Ring2: 84 dex, 281 life on kill, 65 life/sec, 3% crit chance

What slots should I most be looking for an improvement and what should I look for in those items?

Any help would be appreciated!

Oh, and as for skills, I currently use:
Hungering Arrow / Cinder Arrow
Multishot / Fire At Will
Smokescreen / Lingering Fog
Vault / Tumble
Preparation / Invigoration
Companion / Bat Companion

I know multishot and bat are generally replaced by nether tentacles arrow and caltrops... and possibly replace vault as well. Are those necessary replacements? I really like the skills I use, but I don't mind changing if it will give me definite improvement.

I assume you're using a 2-hand bow since you're using a quiver? If so you should be able to get a nice upgrade there for cheap if you're using ss you should get one with +crit damage or a socket (both ideally, but those will cost you). In the belt I would actually get something beefier because high dex belts go for a premium, instead you could probably get something like 60+ dex, 150+ vit, 50+ ar for cheaper and then I would upgrade in other slots for dex boots, gloves, and pants would probably be the cheapest upgrades there. Again, if you're using ss, I'd go with crit damage on the gloves over crit chance until you can afford both.

At 80k w/ ss, 240+ ar, and 3000+ armor act 2 should have much fewer deaths.
serum321
Profile Joined January 2012
United States606 Posts
July 09 2012 13:42 GMT
#2252
On July 08 2012 23:47 dottycakes wrote:
Hmmm, I guess 16k dps increase with the Ball Lightning aoe makes all of the difference. I have 66k dps with +8% arrow dmg and it takes me 50 discipline + prep to kill a phasebeast pack with caltrops kiting.

I'm running Devouring/Cluster Bomb/trash clearing skill and I've been looking for ways use less slots for damage abilities. I know high dps DHs use the Loaded for Bear build but I think that build is really inefficient for clearing things like skeletons and scorpions.

How fast does Ball Lightning clear beefier stuff like Demonic Tremors and Skullcleavers?

I think generally ppl that use loaded for bear use evasive fire/covering fire for their primary which is excellent for clearing skeletons and scorpions.
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2012-07-09 14:36:45
July 09 2012 14:34 GMT
#2253
On July 09 2012 17:45 Pokebunny wrote:
Hi!

Amidst all the complaining of the hardcore Diablo players in this forum, I'd like to throw myself in with a few questions and a little enthusiasm

I'm basically a month behind everyone else - I bought the game around exactly a month after release, and reached lvl 60 in about two weeks (about a week ago I'd say?). I've been mostly farming Inferno act 1 with my trusty Demon Hunter (no I didn't know it was OP until people told me in inferno ) and managed to make it through act 2/first quest of a3 with a bunch of deaths and having to quit 2-3 times due to impossible elite spawns.

However, I'm a bit lost of where to go from here. I've farmed a ton of A1 inferno and managed to rack up about two million gold (along with the assistance and a bit of donation from friends) and I'd like to be able to comfortably progress into A2/A3 if possible. How much of a budget would I need for gear to succeed in those areas?
My current important stats:
DPS w/ Sharpshooter @ max: 63211.61
HP: 27511
All Resists: 140+
Dex: 1623
Vit: 748
Armor: 2791
and my gear...
+ Show Spoiler +
Bow: 983.3 DPS, 43 dex, 72 vit
Quiver: 15% IAS, 76 dex, 59 int, 150 vit, +9 max discipline
Chest: Tal'Rasha Guardianship w/ 74 str, 42 dex, 51 all res, 6% IAS, 15% MF, 536 total armor
Head: 92 dex, 104 vit, 31 physical res, 270 total armor
Shoulders: 73 dex, 59 all res, 41 poison resist, 4% life, 306 total armor
Amulet: 7-14 damage, 181 dex, 47 int, 30 lightning res, 54% crit damage
Gloves: 71 str, 161 dex, 48 vit, 49 lightning res, 8.5% crit chance, 301 total armor
Wrists: 42 str, 138 dex, 71 vit, 40 arcane res, ignores durability loss, 176 total armor
Pants: 64 dex, 38 int, 25 vit, 17 fire res, 11% MF, 78 life/sec, two sockets w/ +42 dex gem in each, 255 total armor
Boots: 141 dex, 46 physical res, 11% movement speed, 517 total armor
Belt: 111 dex, 51 vit, 11% GF, 76 life/sec, 176 total armor
Ring1: 146 dex, 100 vit, 60 int
Ring2: 84 dex, 281 life on kill, 65 life/sec, 3% crit chance

What slots should I most be looking for an improvement and what should I look for in those items?

Any help would be appreciated!

Oh, and as for skills, I currently use:
Hungering Arrow / Cinder Arrow
Multishot / Fire At Will
Smokescreen / Lingering Fog
Vault / Tumble
Preparation / Invigoration
Companion / Bat Companion

I know multishot and bat are generally replaced by nether tentacles arrow and caltrops... and possibly replace vault as well. Are those necessary replacements? I really like the skills I use, but I don't mind changing if it will give me definite improvement.


How much gold do you have? I price checked a few slots last weekend to buy stuff and sell some drops. I'm not familiar with the market for all slots, though.

Your bow looks like it's worth below 50k gold on the AH. Anything above that should be better. That's the most important slot and it could use an upgrade. If you can, get one with a socket for crit damage. Compare the dps with unsocketed ones that have a similar price, though.

A dex/discipline/crit quiver isn't that expensive. For a few hundred k, you can get one with higher dex, 8-10 discipline and a good amount of crit. A dex based Andariel's helm without a socket is only a few hundred k as well. A socket is too expensive at this point for you. Try to get one with 6% attack speed instead of 5% since it seems many people are putting a very low premium for the extra 1% attack speed. If that's too expensive, try finding one with dex and crit chance.

Chest and pants are the best sources of vitality. Gearing on a budget, you're likely to lose vitality while upgrading the rest of your equipment with dps and maybe all resist. Chest and pant slots are where you can make those up. If you can load up on vitality on your pants, it's worth losing a little dex for it. You're very likely to lose vit while upgrading your other items. Keep the Tal Rasha in case you get a crossbow and find that it shoots too slowly for your kiting. Otherwise, replace it with something that has more dex and a lot more vit.

Boots are a good source of dex so upgrade that with more dex and maybe either more vit or all res. 12% movement speed increase is the class' biggest survivability stat.
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
July 09 2012 14:54 GMT
#2254
Anyone experienced with the Rapid Fire+Fire Support+Ballistics build?

The DPS looks really high with some very nice AoE.
/commercial
zgl
Profile Blog Joined November 2005
United States1055 Posts
July 09 2012 15:35 GMT
#2255
I would also suggest using Hammer's Jammers (cheap) or Innas Pants (moderate) for the move speed.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
July 09 2012 18:58 GMT
#2256
thanks for help, all! much appreciated.

@andrewlt: I have a total of 2 mil, and I'm willing to spend most of it, though I'd probably like to keep a couple hundred thousand incase things go wrong and I need lots of repairs .
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
i99
Profile Joined February 2012
United States362 Posts
Last Edited: 2012-07-09 20:53:59
July 09 2012 20:52 GMT
#2257
Can I get some advice on how to get past diablo phase 2? I run a glass cannon build an do 100k base with 180ish /w ss so damage isn't the problem, but I always get stuck past on my clone because I die in one hit obviously.

skills
vault - tumble
ss- fog
prep
mark/ stun traps

hungering - devouring arrow
impale - the one /w extra crit damage

I remember there was advice in this thread but don't really wanna tread through 100+ pages. thanks
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2012-07-09 21:28:48
July 09 2012 21:15 GMT
#2258
So I'm new with DH, and just bought gear for less than 100k gold for all pieces and cleared Inferno act 1 and 2 pretty quickly. (yeah, easy mode DH so cheap gear)

Now in Act 3, the difficulty jump is quite significant, and I can't dps anymore. I'm doing a tankier DH build with 300+ all resists, and 50 max discipline. My gear is all based on building crit damage only, and taking full advantage of sharpshooter. (currently at 350%). My dps is 23k without sharpshooter (only at base 5% crit chance).

Now do I need to transition to getting crit chance as well??? I guess it's time to spend millions...
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
July 09 2012 21:23 GMT
#2259
On July 10 2012 06:15 trinxified wrote:
So I'm new with DH, and just bought gear for less than 100k gold for all pieces and cleared Inferno act 1 and 2 pretty quickly. (yeah, easy mode DH so cheap gear)

Now in Act 3, the difficulty jump is quite significant, and I can't dps anymore. I'm doing a tankier DH build with 300+ all resists, and 50 max discipline. My gear is all based on building crit damage only, and taking full advantage of sharpshooter. (currently at 350%). My dps is 23k without sharpshooter.

Now do I need to transition to getting crit chance as well??? I guess it's time to spend millions...

yup. sorry, but you cant seriously expect to bruise through act3 with super-cheap gear. expect to spend 10M+ before you come remotely close to getting through it easily.
"What am I supposed to do against this?" - "Lose!" :-]
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2012-07-09 21:30:00
July 09 2012 21:29 GMT
#2260
On July 10 2012 06:23 Black Gun wrote:
Show nested quote +
On July 10 2012 06:15 trinxified wrote:
So I'm new with DH, and just bought gear for less than 100k gold for all pieces and cleared Inferno act 1 and 2 pretty quickly. (yeah, easy mode DH so cheap gear)

Now in Act 3, the difficulty jump is quite significant, and I can't dps anymore. I'm doing a tankier DH build with 300+ all resists, and 50 max discipline. My gear is all based on building crit damage only, and taking full advantage of sharpshooter. (currently at 350%). My dps is 23k without sharpshooter.

Now do I need to transition to getting crit chance as well??? I guess it's time to spend millions...

yup. sorry, but you cant seriously expect to bruise through act3 with super-cheap gear. expect to spend 10M+ before you come remotely close to getting through it easily.


yeah I figured lol. I was feeling good about myself when I cleared act 1 and 2 with 100k worth of gear. So easy compared to how much I needed to spend on my Barb/Wiz .

So I really need to start stacking up crit chance?
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