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Been running a sort of semi-weird build as of late where all I use is Ball Lightning w/o any hatred generators and figured I might as well share it with people who might find this style more tuned towards their playstyle.
Here's the build: http://i.imgur.com/bzeA0.jpg
My stats/items: http://i.imgur.com/CJcZH.jpg
You need bats and templar hatred regen passive and obviously a xbow to pull it as bows shoot way too fast. When I first used this build I had a quiver that gave me 1.15 hatred/sec also and I literally could turret for over a minute before I ran out of hatred.
Why I use the skills I use:
Marked for Death (Mortal Enemy) - You cannot run out of hatred with this up on an elite pack & cydaea/azzy. Also gave me the damage boost to kill Cydaea before phase 2.
Caltrops (Torturous Ground) - I used to run Jagged and killed elite packs way faster with it, but then I got frustrated everytime I ran into a Fast Phasebeast pack and just could not kill them at all until I switched to the root rune.
Shadow Power (Gloom) - Used to run SS prior to getting raped by just about any reflect damage pack since Ball Lightning damage is so much more spread out than Nether Tentacles used to be, you can't just shoot 3 and SS as the Ball Lightning's about to hit them like Nether as the second tick of Ball Lightning comes way slower.
I have almost no resist and went from 45k hp to 25k after switching out Wanderlust/Spirit of Adventure for higher dps options and I'm still not having trouble with surviving and can do a typical Cydaea/Azzy run in 15~ minutes. Although a fast/reflect damage phasebeast pack at the entrance of Core of Arreat will still make me insta-remake, the chances of that happening is like 1 game out of 50+, so I'm alright with that. Maybe with a new bow that I'm saving towards I can do enough damage to semi-zerg it down before respawn timers too long and they full heal.
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That's an interesting build but how do you deal with ANY phasebeast pack? Ball Lightning does shit for damage because it splits its damage into two, you have only 36 discipline, and you're running Gloom with 24khp/68resist.
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The moment you see a phasebeast pack, or actually any phasebeast, lay down a caltrops and gloom, you'll be able to take 1 hit if he insta-ports to you, but then he'll be rooted. For elites/champs you just keep running and lay down another 2-3 trap until they're off your screen, then all you need to do is shoot towards them and kite back while lying down more traps. They'll never touch you if you do it right and you can probably do this with just the base 30 disc.
24k hp is enough for me to take one elite hit from pretty much any ranged mob/phasebeast with gloom up, and that's really all I need, sure I get gibbed if I'm scratching an itch and dies to 3 random spearthrowers but if I'm paying attention I'll always get gloom up and survive.
And I also think you're severely underestimating Ball Lightning's damage, my average crit with them is 95k~, with almost 50% crit with ss in actual combat situation. Average hit is 27k, to make it easier lets just say half of the time I hit for 25k and the other half I crit for 95k, that's still 120k per Ball Lightning w/ barely any need to aim while you're kiting them off screen. Elite packs usually die in 10-15 seconds. Champion a little longer obviously and you might need to mark it if you don't have a hatred regen quiver like me after I just switched over to this elemental arrow damage one.
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Hmmm, I guess 16k dps increase with the Ball Lightning aoe makes all of the difference. I have 66k dps with +8% arrow dmg and it takes me 50 discipline + prep to kill a phasebeast pack with caltrops kiting.
I'm running Devouring/Cluster Bomb/trash clearing skill and I've been looking for ways use less slots for damage abilities. I know high dps DHs use the Loaded for Bear build but I think that build is really inefficient for clearing things like skeletons and scorpions.
How fast does Ball Lightning clear beefier stuff like Demonic Tremors and Skullcleavers?
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Anyone willing to sell a 150k+ dps DH set for actual money? Please PM me..
User was warned for this post
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On July 08 2012 23:27 Toadily wrote: The moment you see a phasebeast pack, or actually any phasebeast, lay down a caltrops and gloom, you'll be able to take 1 hit if he insta-ports to you, but then he'll be rooted. For elites/champs you just keep running and lay down another 2-3 trap until they're off your screen, then all you need to do is shoot towards them and kite back while lying down more traps. They'll never touch you if you do it right and you can probably do this with just the base 30 disc.
24k hp is enough for me to take one elite hit from pretty much any ranged mob/phasebeast with gloom up, and that's really all I need, sure I get gibbed if I'm scratching an itch and dies to 3 random spearthrowers but if I'm paying attention I'll always get gloom up and survive.
And I also think you're severely underestimating Ball Lightning's damage, my average crit with them is 95k~, with almost 50% crit with ss in actual combat situation. Average hit is 27k, to make it easier lets just say half of the time I hit for 25k and the other half I crit for 95k, that's still 120k per Ball Lightning w/ barely any need to aim while you're kiting them off screen. Elite packs usually die in 10-15 seconds. Champion a little longer obviously and you might need to mark it if you don't have a hatred regen quiver like me after I just switched over to this elemental arrow damage one.
you only have +6 disc. that won't allow you to spam gloom forever. you'll pretty much die to any jail/wall/teleport/fast combos. aside from reflect, this is pretty much the only thing dh have any trouble with regardless of damage. anything else you can kite quite easily.
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On July 08 2012 23:47 dottycakes wrote:How fast does Ball Lightning clear beefier stuff like Demonic Tremors and Skullcleavers?
I'm guessing you mean elite/champ packs? Skullcleavers go down pretty fast, while Tremors take awhile considering their innate speediness when they're elite/champs so I have to kite more and shoot less.
On July 09 2012 07:14 JoeSchmoe wrote:Show nested quote +On July 08 2012 23:27 Toadily wrote: The moment you see a phasebeast pack, or actually any phasebeast, lay down a caltrops and gloom, you'll be able to take 1 hit if he insta-ports to you, but then he'll be rooted. For elites/champs you just keep running and lay down another 2-3 trap until they're off your screen, then all you need to do is shoot towards them and kite back while lying down more traps. They'll never touch you if you do it right and you can probably do this with just the base 30 disc.
24k hp is enough for me to take one elite hit from pretty much any ranged mob/phasebeast with gloom up, and that's really all I need, sure I get gibbed if I'm scratching an itch and dies to 3 random spearthrowers but if I'm paying attention I'll always get gloom up and survive.
And I also think you're severely underestimating Ball Lightning's damage, my average crit with them is 95k~, with almost 50% crit with ss in actual combat situation. Average hit is 27k, to make it easier lets just say half of the time I hit for 25k and the other half I crit for 95k, that's still 120k per Ball Lightning w/ barely any need to aim while you're kiting them off screen. Elite packs usually die in 10-15 seconds. Champion a little longer obviously and you might need to mark it if you don't have a hatred regen quiver like me after I just switched over to this elemental arrow damage one. you only have +6 disc. that won't allow you to spam gloom forever. you'll pretty much die to any jail/wall/teleport/fast combos. aside from reflect, this is pretty much the only thing dh have any trouble with regardless of damage. anything else you can kite quite easily.
That's the thing, as long as you kite properly and stay out of the range of mob abilities, you'll never get jailed/walled/teleported on. 36 disc is enough for 4 traps / 4 glooms for reflect damage packs, that's more than enough for me to kill them.
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Hi!
Amidst all the complaining of the hardcore Diablo players in this forum, I'd like to throw myself in with a few questions and a little enthusiasm 
I'm basically a month behind everyone else - I bought the game around exactly a month after release, and reached lvl 60 in about two weeks (about a week ago I'd say?). I've been mostly farming Inferno act 1 with my trusty Demon Hunter (no I didn't know it was OP until people told me in inferno ) and managed to make it through act 2/first quest of a3 with a bunch of deaths and having to quit 2-3 times due to impossible elite spawns.
However, I'm a bit lost of where to go from here. I've farmed a ton of A1 inferno and managed to rack up about two million gold (along with the assistance and a bit of donation from friends) and I'd like to be able to comfortably progress into A2/A3 if possible. How much of a budget would I need for gear to succeed in those areas? My current important stats: DPS w/ Sharpshooter @ max: 63211.61 HP: 27511 All Resists: 140+ Dex: 1623 Vit: 748 Armor: 2791 and my gear... + Show Spoiler +Bow: 983.3 DPS, 43 dex, 72 vit Quiver: 15% IAS, 76 dex, 59 int, 150 vit, +9 max discipline Chest: Tal'Rasha Guardianship w/ 74 str, 42 dex, 51 all res, 6% IAS, 15% MF, 536 total armor Head: 92 dex, 104 vit, 31 physical res, 270 total armor Shoulders: 73 dex, 59 all res, 41 poison resist, 4% life, 306 total armor Amulet: 7-14 damage, 181 dex, 47 int, 30 lightning res, 54% crit damage Gloves: 71 str, 161 dex, 48 vit, 49 lightning res, 8.5% crit chance, 301 total armor Wrists: 42 str, 138 dex, 71 vit, 40 arcane res, ignores durability loss, 176 total armor Pants: 64 dex, 38 int, 25 vit, 17 fire res, 11% MF, 78 life/sec, two sockets w/ +42 dex gem in each, 255 total armor Boots: 141 dex, 46 physical res, 11% movement speed, 517 total armor Belt: 111 dex, 51 vit, 11% GF, 76 life/sec, 176 total armor Ring1: 146 dex, 100 vit, 60 int Ring2: 84 dex, 281 life on kill, 65 life/sec, 3% crit chance What slots should I most be looking for an improvement and what should I look for in those items?
Any help would be appreciated!
Oh, and as for skills, I currently use: Hungering Arrow / Cinder Arrow Multishot / Fire At Will Smokescreen / Lingering Fog Vault / Tumble Preparation / Invigoration Companion / Bat Companion
I know multishot and bat are generally replaced by nether tentacles arrow and caltrops... and possibly replace vault as well. Are those necessary replacements? I really like the skills I use, but I don't mind changing if it will give me definite improvement.
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Hey guys there are 2 xbows which are within reach with my gold and im wondering which one would be better/give the most improvements
1203.3 dps 863-1325 +22max damage 282-594 holy damage 40% dmg 91 dex 68 vit 48% critical damage 2.7LoH
the next one is 1215.2dps 883-1326 +19 max dmg 260-542arcane damage 48% damage 65% crit dmg
My current one is: 1215dps +18 max dmg 241-559 lightning damage ias10% 28% damage
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On July 09 2012 17:45 Pokebunny wrote:Hi! Amidst all the complaining of the hardcore Diablo players in this forum, I'd like to throw myself in with a few questions and a little enthusiasm  I'm basically a month behind everyone else - I bought the game around exactly a month after release, and reached lvl 60 in about two weeks (about a week ago I'd say?). I've been mostly farming Inferno act 1 with my trusty Demon Hunter (no I didn't know it was OP until people told me in inferno  ) and managed to make it through act 2/first quest of a3 with a bunch of deaths and having to quit 2-3 times due to impossible elite spawns. However, I'm a bit lost of where to go from here. I've farmed a ton of A1 inferno and managed to rack up about two million gold (along with the assistance and a bit of donation from friends) and I'd like to be able to comfortably progress into A2/A3 if possible. How much of a budget would I need for gear to succeed in those areas? My current important stats: DPS w/ Sharpshooter @ max: 63211.61 HP: 27511 All Resists: 140+ Dex: 1623 Vit: 748 Armor: 2791 and my gear... + Show Spoiler +Bow: 983.3 DPS, 43 dex, 72 vit Quiver: 15% IAS, 76 dex, 59 int, 150 vit, +9 max discipline Chest: Tal'Rasha Guardianship w/ 74 str, 42 dex, 51 all res, 6% IAS, 15% MF, 536 total armor Head: 92 dex, 104 vit, 31 physical res, 270 total armor Shoulders: 73 dex, 59 all res, 41 poison resist, 4% life, 306 total armor Amulet: 7-14 damage, 181 dex, 47 int, 30 lightning res, 54% crit damage Gloves: 71 str, 161 dex, 48 vit, 49 lightning res, 8.5% crit chance, 301 total armor Wrists: 42 str, 138 dex, 71 vit, 40 arcane res, ignores durability loss, 176 total armor Pants: 64 dex, 38 int, 25 vit, 17 fire res, 11% MF, 78 life/sec, two sockets w/ +42 dex gem in each, 255 total armor Boots: 141 dex, 46 physical res, 11% movement speed, 517 total armor Belt: 111 dex, 51 vit, 11% GF, 76 life/sec, 176 total armor Ring1: 146 dex, 100 vit, 60 int Ring2: 84 dex, 281 life on kill, 65 life/sec, 3% crit chance What slots should I most be looking for an improvement and what should I look for in those items? Any help would be appreciated! Oh, and as for skills, I currently use: Hungering Arrow / Cinder Arrow Multishot / Fire At Will Smokescreen / Lingering Fog Vault / Tumble Preparation / Invigoration Companion / Bat Companion I know multishot and bat are generally replaced by nether tentacles arrow and caltrops... and possibly replace vault as well. Are those necessary replacements? I really like the skills I use, but I don't mind changing if it will give me definite improvement.
Imo these are the items you can get a (fairly) cheap upgrade from:
Belt: your has low dex and low vit, the rest of the stats are useless. Buy one with like 140 dex and alot more vit. (If you can afford it allres and / or chance to freeze is nice too)
Wrists: bit uncertain of the price, but you should be able to get some with crit in addition to stats similar to your.
Pants: could be a big upgrade for you, as you current ones only have 150ish dex and 25 vit. Maybe you wont get an assload of +dmg, but you should be able to get about same dmg with alot more vitality or resistance.
About the build, haven't tested too much around builds, but having a lot of fun with Evasive(the one that splits it into 3 shots) / Cluster(loaded for bear), and then caltrops(2 sec immobilize) - vaul(tumble) - prep(backup) - SS(lingering). Playing mostly in act2.
Nether Tentacles is CRAP, and I see no reason for using it over Ball Lightning whatsoever. (Ball even shoots through walls :D)
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On July 09 2012 17:45 Pokebunny wrote:Hi! Amidst all the complaining of the hardcore Diablo players in this forum, I'd like to throw myself in with a few questions and a little enthusiasm  I'm basically a month behind everyone else - I bought the game around exactly a month after release, and reached lvl 60 in about two weeks (about a week ago I'd say?). I've been mostly farming Inferno act 1 with my trusty Demon Hunter (no I didn't know it was OP until people told me in inferno  ) and managed to make it through act 2/first quest of a3 with a bunch of deaths and having to quit 2-3 times due to impossible elite spawns. However, I'm a bit lost of where to go from here. I've farmed a ton of A1 inferno and managed to rack up about two million gold (along with the assistance and a bit of donation from friends) and I'd like to be able to comfortably progress into A2/A3 if possible. How much of a budget would I need for gear to succeed in those areas? My current important stats: DPS w/ Sharpshooter @ max: 63211.61 HP: 27511 All Resists: 140+ Dex: 1623 Vit: 748 Armor: 2791 and my gear... + Show Spoiler +Bow: 983.3 DPS, 43 dex, 72 vit Quiver: 15% IAS, 76 dex, 59 int, 150 vit, +9 max discipline Chest: Tal'Rasha Guardianship w/ 74 str, 42 dex, 51 all res, 6% IAS, 15% MF, 536 total armor Head: 92 dex, 104 vit, 31 physical res, 270 total armor Shoulders: 73 dex, 59 all res, 41 poison resist, 4% life, 306 total armor Amulet: 7-14 damage, 181 dex, 47 int, 30 lightning res, 54% crit damage Gloves: 71 str, 161 dex, 48 vit, 49 lightning res, 8.5% crit chance, 301 total armor Wrists: 42 str, 138 dex, 71 vit, 40 arcane res, ignores durability loss, 176 total armor Pants: 64 dex, 38 int, 25 vit, 17 fire res, 11% MF, 78 life/sec, two sockets w/ +42 dex gem in each, 255 total armor Boots: 141 dex, 46 physical res, 11% movement speed, 517 total armor Belt: 111 dex, 51 vit, 11% GF, 76 life/sec, 176 total armor Ring1: 146 dex, 100 vit, 60 int Ring2: 84 dex, 281 life on kill, 65 life/sec, 3% crit chance What slots should I most be looking for an improvement and what should I look for in those items? Any help would be appreciated! Oh, and as for skills, I currently use: Hungering Arrow / Cinder Arrow Multishot / Fire At Will Smokescreen / Lingering Fog Vault / Tumble Preparation / Invigoration Companion / Bat Companion I know multishot and bat are generally replaced by nether tentacles arrow and caltrops... and possibly replace vault as well. Are those necessary replacements? I really like the skills I use, but I don't mind changing if it will give me definite improvement. I assume you're using a 2-hand bow since you're using a quiver? If so you should be able to get a nice upgrade there for cheap if you're using ss you should get one with +crit damage or a socket (both ideally, but those will cost you). In the belt I would actually get something beefier because high dex belts go for a premium, instead you could probably get something like 60+ dex, 150+ vit, 50+ ar for cheaper and then I would upgrade in other slots for dex boots, gloves, and pants would probably be the cheapest upgrades there. Again, if you're using ss, I'd go with crit damage on the gloves over crit chance until you can afford both.
At 80k w/ ss, 240+ ar, and 3000+ armor act 2 should have much fewer deaths.
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On July 08 2012 23:47 dottycakes wrote: Hmmm, I guess 16k dps increase with the Ball Lightning aoe makes all of the difference. I have 66k dps with +8% arrow dmg and it takes me 50 discipline + prep to kill a phasebeast pack with caltrops kiting.
I'm running Devouring/Cluster Bomb/trash clearing skill and I've been looking for ways use less slots for damage abilities. I know high dps DHs use the Loaded for Bear build but I think that build is really inefficient for clearing things like skeletons and scorpions.
How fast does Ball Lightning clear beefier stuff like Demonic Tremors and Skullcleavers? I think generally ppl that use loaded for bear use evasive fire/covering fire for their primary which is excellent for clearing skeletons and scorpions.
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On July 09 2012 17:45 Pokebunny wrote:Hi! Amidst all the complaining of the hardcore Diablo players in this forum, I'd like to throw myself in with a few questions and a little enthusiasm  I'm basically a month behind everyone else - I bought the game around exactly a month after release, and reached lvl 60 in about two weeks (about a week ago I'd say?). I've been mostly farming Inferno act 1 with my trusty Demon Hunter (no I didn't know it was OP until people told me in inferno  ) and managed to make it through act 2/first quest of a3 with a bunch of deaths and having to quit 2-3 times due to impossible elite spawns. However, I'm a bit lost of where to go from here. I've farmed a ton of A1 inferno and managed to rack up about two million gold (along with the assistance and a bit of donation from friends) and I'd like to be able to comfortably progress into A2/A3 if possible. How much of a budget would I need for gear to succeed in those areas? My current important stats: DPS w/ Sharpshooter @ max: 63211.61 HP: 27511 All Resists: 140+ Dex: 1623 Vit: 748 Armor: 2791 and my gear... + Show Spoiler +Bow: 983.3 DPS, 43 dex, 72 vit Quiver: 15% IAS, 76 dex, 59 int, 150 vit, +9 max discipline Chest: Tal'Rasha Guardianship w/ 74 str, 42 dex, 51 all res, 6% IAS, 15% MF, 536 total armor Head: 92 dex, 104 vit, 31 physical res, 270 total armor Shoulders: 73 dex, 59 all res, 41 poison resist, 4% life, 306 total armor Amulet: 7-14 damage, 181 dex, 47 int, 30 lightning res, 54% crit damage Gloves: 71 str, 161 dex, 48 vit, 49 lightning res, 8.5% crit chance, 301 total armor Wrists: 42 str, 138 dex, 71 vit, 40 arcane res, ignores durability loss, 176 total armor Pants: 64 dex, 38 int, 25 vit, 17 fire res, 11% MF, 78 life/sec, two sockets w/ +42 dex gem in each, 255 total armor Boots: 141 dex, 46 physical res, 11% movement speed, 517 total armor Belt: 111 dex, 51 vit, 11% GF, 76 life/sec, 176 total armor Ring1: 146 dex, 100 vit, 60 int Ring2: 84 dex, 281 life on kill, 65 life/sec, 3% crit chance What slots should I most be looking for an improvement and what should I look for in those items? Any help would be appreciated! Oh, and as for skills, I currently use: Hungering Arrow / Cinder Arrow Multishot / Fire At Will Smokescreen / Lingering Fog Vault / Tumble Preparation / Invigoration Companion / Bat Companion I know multishot and bat are generally replaced by nether tentacles arrow and caltrops... and possibly replace vault as well. Are those necessary replacements? I really like the skills I use, but I don't mind changing if it will give me definite improvement.
How much gold do you have? I price checked a few slots last weekend to buy stuff and sell some drops. I'm not familiar with the market for all slots, though.
Your bow looks like it's worth below 50k gold on the AH. Anything above that should be better. That's the most important slot and it could use an upgrade. If you can, get one with a socket for crit damage. Compare the dps with unsocketed ones that have a similar price, though.
A dex/discipline/crit quiver isn't that expensive. For a few hundred k, you can get one with higher dex, 8-10 discipline and a good amount of crit. A dex based Andariel's helm without a socket is only a few hundred k as well. A socket is too expensive at this point for you. Try to get one with 6% attack speed instead of 5% since it seems many people are putting a very low premium for the extra 1% attack speed. If that's too expensive, try finding one with dex and crit chance.
Chest and pants are the best sources of vitality. Gearing on a budget, you're likely to lose vitality while upgrading the rest of your equipment with dps and maybe all resist. Chest and pant slots are where you can make those up. If you can load up on vitality on your pants, it's worth losing a little dex for it. You're very likely to lose vit while upgrading your other items. Keep the Tal Rasha in case you get a crossbow and find that it shoots too slowly for your kiting. Otherwise, replace it with something that has more dex and a lot more vit.
Boots are a good source of dex so upgrade that with more dex and maybe either more vit or all res. 12% movement speed increase is the class' biggest survivability stat.
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Anyone experienced with the Rapid Fire+Fire Support+Ballistics build?
The DPS looks really high with some very nice AoE.
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I would also suggest using Hammer's Jammers (cheap) or Innas Pants (moderate) for the move speed.
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thanks for help, all! much appreciated.
@andrewlt: I have a total of 2 mil, and I'm willing to spend most of it, though I'd probably like to keep a couple hundred thousand incase things go wrong and I need lots of repairs .
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Can I get some advice on how to get past diablo phase 2? I run a glass cannon build an do 100k base with 180ish /w ss so damage isn't the problem, but I always get stuck past on my clone because I die in one hit obviously.
skills vault - tumble ss- fog prep mark/ stun traps
hungering - devouring arrow impale - the one /w extra crit damage
I remember there was advice in this thread but don't really wanna tread through 100+ pages. thanks
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So I'm new with DH, and just bought gear for less than 100k gold for all pieces and cleared Inferno act 1 and 2 pretty quickly. (yeah, easy mode DH so cheap gear)
Now in Act 3, the difficulty jump is quite significant, and I can't dps anymore. I'm doing a tankier DH build with 300+ all resists, and 50 max discipline. My gear is all based on building crit damage only, and taking full advantage of sharpshooter. (currently at 350%). My dps is 23k without sharpshooter (only at base 5% crit chance).
Now do I need to transition to getting crit chance as well??? I guess it's time to spend millions...
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On July 10 2012 06:15 trinxified wrote: So I'm new with DH, and just bought gear for less than 100k gold for all pieces and cleared Inferno act 1 and 2 pretty quickly. (yeah, easy mode DH so cheap gear)
Now in Act 3, the difficulty jump is quite significant, and I can't dps anymore. I'm doing a tankier DH build with 300+ all resists, and 50 max discipline. My gear is all based on building crit damage only, and taking full advantage of sharpshooter. (currently at 350%). My dps is 23k without sharpshooter.
Now do I need to transition to getting crit chance as well??? I guess it's time to spend millions... yup. sorry, but you cant seriously expect to bruise through act3 with super-cheap gear. expect to spend 10M+ before you come remotely close to getting through it easily.
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On July 10 2012 06:23 Black Gun wrote:Show nested quote +On July 10 2012 06:15 trinxified wrote: So I'm new with DH, and just bought gear for less than 100k gold for all pieces and cleared Inferno act 1 and 2 pretty quickly. (yeah, easy mode DH so cheap gear)
Now in Act 3, the difficulty jump is quite significant, and I can't dps anymore. I'm doing a tankier DH build with 300+ all resists, and 50 max discipline. My gear is all based on building crit damage only, and taking full advantage of sharpshooter. (currently at 350%). My dps is 23k without sharpshooter.
Now do I need to transition to getting crit chance as well??? I guess it's time to spend millions... yup. sorry, but you cant seriously expect to bruise through act3 with super-cheap gear. expect to spend 10M+ before you come remotely close to getting through it easily.
yeah I figured lol. I was feeling good about myself when I cleared act 1 and 2 with 100k worth of gear. So easy compared to how much I needed to spend on my Barb/Wiz .
So I really need to start stacking up crit chance?
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