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http://diablo.incgamers.com/blog/comments/where-did-my-bags-go
http://us.battle.net/d3/en/forum/topic/3967947405#5
From Bashiok : We reevaluated average character and account storage space requirements, and found it necessary to ensure we could handle what we anticipate will be a large amount of data very quickly after release. Diablo III has both the benefit and disadvantage of having completely random items. Pretty much everything can roll up different affixes, if not a range of its benefits. That's obviously great because the item hunt is what it's all about, more randomization means you can keep chasing that perfect item, but that means the amount of data needed to describe an item is much, much larger than say, a World of Warcraft item, which is static and only needs a unique number to identify it. For example: http://www.wowhead.com/item=51003 that number there at the end is that item's unique number. That's all we need to store to identify that item no matter where it is. A Diablo III item first has to say the base item, then each individual affix that it rolled up, then the ranges of each variable, and if it has any sockets. And we have to think about everywhere an item can be, an item on the ground is still an item, and so is an item on the auction house. We obviously have room to grow if our projections are incorrect, or we just find that we eventually have the space. World of Warcraft definitely grew over the years, and that storage space didn't appear out of nowhere (although it does seem rather magical at times). We find three tabs to be plenty for at least the initial release of the game though. Not counting the items you're wearing (assuming they're the best you have), and assuming worst case scenario of nothing but 2-slot items, you'd be able to hold 405 swords per region. That's a lot. We don't expect people to be storing 405 swords... hopefully ever, because that might indicate you have an obsession with swords, but at the very least there should be enough storage to start and then we can continue to evaluate as we go.
So 40% of the stash space has been removed, and it was intentional. I looked and didn't see any other posts. I never got a feel that there was an issue with item storage before the post from Bash. Now it sounds like people are concerend.
I'm not in beta. I really don't have a feel for these changes directly... but the way the gem/crafting/rune systems look like they are shaping up... I'm not sure 3 tabs is enough for a hard core player. (I'm not meaing Hard Core mode character).
Crafting mats... even though they are stackable they will add up. Gems. On paper you could possibly need space for 6 * 14 = 84 colors and ranks of gems. Runestones. God knows how that is going to work out.
The you have your pure DPS set. Your HP/Defense/Resist set. Your Best in Slot set. Your MF/Gold find set. Then you have just a bunch of stuff that you want to keep just because. Unique sets, sets with a cool graphic/proc...whatever.
I'd think it would add up quickly.
Yeah...you do have 10 character slots. But for me at least I'll probably make one of each class eventually. So you can't use 5 of your 10 slots for muling (effectively).
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It's funny because the shared stash was supposed to obsolete muling, but with this change people are still going to need mule characters to store all their stuff. And since you can't have unlimited accounts now, storing shit is going to become a real problem. Probably gonna have to buy a 2nd copy of the game eventually just to get more storage space. I'm sure Blizzard has considered this
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This is becoming interesting... Every couple days, we lose one or more features or something is restricted or nerfed in size.
I just hope final version will have at least 3 playable character classes and at least 2 acts.
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That's a lot of item IDs alright o.0
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On February 02 2012 04:41 Sek-Kuar wrote: This is becoming interesting... Every couple days, we lose one or more features or something is restricted or nerfed in size.
I just hope final version will have at least 3 playable character classes and at least 2 acts.
Me too. The way things are shaping up, I'm starting to think King Leoric is the final boss.
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If this won't change we'll indeed still need mule-characters, but at least we wont have to drop stuff on the floor and swap chars because of the shared stash thankfully. Keep in mind though the items take max 2 slots and the inventory and stashes are actually pretty big, though the pack-rat that i am is still not liking this change much. I already managed to almost fill the first 2 fully upgraded bags in the beta, and that was without gems/runes/ and just only low-tier crafting stuff. The thought of this being 2/3 of total space at release is not cool.
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but at the very least there should be enough storage to start and then we can continue to evaluate as we go.
Some small chance (hope) that they'll be able to increase that over time. :D
I'm just trying to stay positive in an otherwise grey and sorrow world... T_T
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On February 02 2012 05:07 Maekchu wrote:Show nested quote +but at the very least there should be enough storage to start and then we can continue to evaluate as we go. Some small chance (hope) that they'll be able to increase that over time. :D I'm just trying to stay positive in an otherwise grey and sorrow world... T_T
Thats the spirit ! =) Knowing Blizz the game will turn out great in the end, and even then stuff will be tweaked if/when needed.
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cool, at least they supported it with good reason. anyone complaining has nothing better to do, 405 swords is a rediculous number. In d2 you could hold about 15
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On February 02 2012 05:05 Urbz wrote: If this won't change we'll indeed still need mule-characters, but at least we wont have to drop stuff on the floor and swap chars because of the shared stash thankfully. Keep in mind though the items take max 2 slots and the inventory and stashes are actually pretty big, though the pack-rat that i am is still not liking this change much. I already managed to almost fill the first 2 fully upgraded bags in the beta, and that was without gems/runes/ and just only low-tier crafting stuff. The thought of this being 2/3 of total space at release is not cool.
Yes I think most ppl still remember what it was like in D2, where items were so large you could not fit many into invetory. I just hope this will encourage ppl to actually trade items. Does anyone know if gems will stack this time?
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Not enough space to stock a bit more items data ?
In 2012 ?
Really ? What a joke.
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On February 02 2012 05:41 rezoacken wrote: Not enough space to stock a bit more items data ?
In 2012 ?
Really ? What a joke. a bit more than what? they're already storing a large amount. Obviously there has to be a limit, and the more u store the more expensive it is (ie. more servers or w/e).
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On February 02 2012 05:03 Horrde wrote:Show nested quote +On February 02 2012 04:41 Sek-Kuar wrote: This is becoming interesting... Every couple days, we lose one or more features or something is restricted or nerfed in size.
I just hope final version will have at least 3 playable character classes and at least 2 acts. Me too. The way things are shaping up, I'm starting to think King Leoric is the final boss.
They're only beta-testing the essentials right now, so I'm sure that they'll have more than two acts. Why release the story for free if you don't want people testing it?
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On February 02 2012 05:41 rezoacken wrote: Not enough space to stock a bit more items data ?
In 2012 ?
Really ? What a joke.
Obviously you don't know how data is stored.
In this wondrous age of IT and IT-minded societies, I think the real joke here is you. You should know better than thinking data is just stored in pure air.
Also, I think this is more of a precaution than anything. It's better to increase the storing space over time, than have their servers crash during the starting period.
But then again, I'm just a naive optimist. I'm actually running on double rainbows, surrounded by dancing pink fluffy unicorns now...
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On February 02 2012 05:47 Assault_1 wrote:Show nested quote +On February 02 2012 05:41 rezoacken wrote: Not enough space to stock a bit more items data ?
In 2012 ?
Really ? What a joke. a bit more than what? they're already storing a large amount. Obviously there has to be a limit, and the more u store the more expensive it is (ie. more servers or w/e).
I must agree with rezoacken, how much are we really talking here about?
Unique item number, durability, defense, variables... maybe 20-30 B per item? So about 10-15 kB for stash full of (405) swords?
For gods sake on my totally free email adress I have over 600 MB of data and its unlimited anyway, it for sure does sound kinda ridiculous.
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On February 02 2012 06:07 Sek-Kuar wrote:Show nested quote +On February 02 2012 05:47 Assault_1 wrote:On February 02 2012 05:41 rezoacken wrote: Not enough space to stock a bit more items data ?
In 2012 ?
Really ? What a joke. a bit more than what? they're already storing a large amount. Obviously there has to be a limit, and the more u store the more expensive it is (ie. more servers or w/e). I must agree with rezoacken, how much are we really talking here about? Unique item number, durability, defense, variables... maybe 20-30 B per item? So about 10-15 kB for stash full of (405) swords? For gods sake on my totally free email adress I have over 600 MB of data and its unlimited anyway, it for sure does sound kinda ridiculous.
You forget that many other variables might exist that they are not telling us.. it should not be only 30b per item. Also you do not access your 600mb of data from your email at once.
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I seriously doubt it would take more than 20kb-30kb per item. I bet they will make size 3 -> 5 in an expansion.
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even with my fairly limited knowledge of IT technology i know that memory in your server banks is one of the huge restrictions in this buisness.
Consider these 3 fairly evident factors before you post about this:
1) Your shared stash has to be loaded and sent to your PC each time you login, or each time you access it (depending on how DIII is constructed on their side, frankly i have no clue, but most likely the latter which is even more intensive)
2) even if the complete "file" (which likely isn't a file either) is only 50kb (a number that sounds like complete guesswork as well, it could very well be closer to 5mb considering what i know of comparable safes and their sizes) for up to 500k concurrent players that is already a shit ton of data (and a fairly conservative guess regarding player numbers)
3) Considering that Blizzard cannot charge for the battlenet (at least without loosing a ton of buisness) that service needs to be provided almost for free, or at least covered within their profit margin from buying the box.
With these 3 points in mind I'd consider such a cut a fairly reasonable action. Obviously we'd all want a bigger stash, but since we aren't willing to pay for it (or at least i am not willing to pay for bnet services) we should be somewhat modest regarding what we can expect. It sounds like a minor inconvenience, but for most players the number of slots given (405 2 slots) seems plenty big enough.
I don't have beta access, but at a guess that should be over 10 sets of complete equipment?
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Give us a small stash then have an option to increase the size for a small fee. Micro transactions are the future.
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On February 02 2012 06:29 Shodanss wrote:Show nested quote +On February 02 2012 06:07 Sek-Kuar wrote:On February 02 2012 05:47 Assault_1 wrote:On February 02 2012 05:41 rezoacken wrote: Not enough space to stock a bit more items data ?
In 2012 ?
Really ? What a joke. a bit more than what? they're already storing a large amount. Obviously there has to be a limit, and the more u store the more expensive it is (ie. more servers or w/e). I must agree with rezoacken, how much are we really talking here about? Unique item number, durability, defense, variables... maybe 20-30 B per item? So about 10-15 kB for stash full of (405) swords? For gods sake on my totally free email adress I have over 600 MB of data and its unlimited anyway, it for sure does sound kinda ridiculous. You forget that many other variables might exist that they are not telling us.. it should not be only 30b per item. Also you do not access your 600mb of data from your email at once.
I think its safe to assume that variables like "found in daytime/nightime" are not going to exist - no reason for some unrealistic conspiracy theories - so list should be pretty small.
Unique number, iLVL, defense, current & max durability, color, socket 0/1 + gem inside, variables + random mod. No reason for more than 20-30 B, its really simple actually.
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