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On September 18 2011 09:14 BeMannerDuPenner wrote:Show nested quote +On September 18 2011 05:48 rezoacken wrote:On September 18 2011 03:54 R0YAL wrote:On September 18 2011 03:24 ThaZenith wrote: I'll be very sad if they don't add in pking.
Probably 80% of the fun when playing with my brother was trying to get each other in awesome ways.
I remember in D1, with my wizard, we hit a dead end, and I cast successive fire walls to push him into the end and then roasted him alive. Absolutely priceless. They already stated that they wont add PKing. They didn't like that system and moreover most casuals get butthurt when stuff like that happens. Blizz caters to the casuals a lot because they are the majority. ps D1 was Sorcerer  That's subjective, to call people casuals because they don't enjoy PK is a bold statement which is actually far from the truth. Call them "chicken" if you want, the fact is they just don't like it... there is not much correlation between enjoying PK and the time you spend in the game or your skill. If you enjoy PvP there still is the arena. If you won't use it or think it's lame hey that's a full circle now you're the one that doesn't like something or is afraid of it  Me I don't care, never played public games just with friends and the occasional PK was fine among us. I'm ok with their decision. thats maybe the biggestm gripe for me about d3. i dont care much for seperate arena crap with different effects and whatever. i just want some oldschool real pk. and lets be honest. in the end its a "lets avoid casual QQ" design decision.
Why wouldn't they just have a simple setting whenever you start up a game. You can check the ability to pk outside the arena on or off for your game.
I wouldn't imagine that would hurt the millions of casuals out there too badly.
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Canada1218 Posts
On September 18 2011 09:30 ThaZenith wrote:Show nested quote +On September 18 2011 09:14 BeMannerDuPenner wrote:On September 18 2011 05:48 rezoacken wrote:On September 18 2011 03:54 R0YAL wrote:On September 18 2011 03:24 ThaZenith wrote: I'll be very sad if they don't add in pking.
Probably 80% of the fun when playing with my brother was trying to get each other in awesome ways.
I remember in D1, with my wizard, we hit a dead end, and I cast successive fire walls to push him into the end and then roasted him alive. Absolutely priceless. They already stated that they wont add PKing. They didn't like that system and moreover most casuals get butthurt when stuff like that happens. Blizz caters to the casuals a lot because they are the majority. ps D1 was Sorcerer  That's subjective, to call people casuals because they don't enjoy PK is a bold statement which is actually far from the truth. Call them "chicken" if you want, the fact is they just don't like it... there is not much correlation between enjoying PK and the time you spend in the game or your skill. If you enjoy PvP there still is the arena. If you won't use it or think it's lame hey that's a full circle now you're the one that doesn't like something or is afraid of it  Me I don't care, never played public games just with friends and the occasional PK was fine among us. I'm ok with their decision. thats maybe the biggestm gripe for me about d3. i dont care much for seperate arena crap with different effects and whatever. i just want some oldschool real pk. and lets be honest. in the end its a "lets avoid casual QQ" design decision. Why wouldn't they just have a simple setting whenever you start up a game. You can check the ability to pk outside the arena on or off for your game. I wouldn't imagine that would hurt the millions of casuals out there too badly.
Thats the part that confuses me. There are plenty of PvP servers in WoW, where you get to pk whenever you want, pending on the zone status. Its not like something like this would be hard to implement, and since its optional, they wouldnt need to bother balancing around it either...
Either way though, as a HC player who insta-quits whenever someone hostiles in a game, I am ashamed to say that I'm happy with the change >_>
Back on the topic of a simple question: Are there any details on the supposed "Inferno" difficulty?
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On September 18 2011 09:47 goiflin wrote:Show nested quote +On September 18 2011 09:30 ThaZenith wrote:On September 18 2011 09:14 BeMannerDuPenner wrote:On September 18 2011 05:48 rezoacken wrote:On September 18 2011 03:54 R0YAL wrote:On September 18 2011 03:24 ThaZenith wrote: I'll be very sad if they don't add in pking.
Probably 80% of the fun when playing with my brother was trying to get each other in awesome ways.
I remember in D1, with my wizard, we hit a dead end, and I cast successive fire walls to push him into the end and then roasted him alive. Absolutely priceless. They already stated that they wont add PKing. They didn't like that system and moreover most casuals get butthurt when stuff like that happens. Blizz caters to the casuals a lot because they are the majority. ps D1 was Sorcerer  That's subjective, to call people casuals because they don't enjoy PK is a bold statement which is actually far from the truth. Call them "chicken" if you want, the fact is they just don't like it... there is not much correlation between enjoying PK and the time you spend in the game or your skill. If you enjoy PvP there still is the arena. If you won't use it or think it's lame hey that's a full circle now you're the one that doesn't like something or is afraid of it  Me I don't care, never played public games just with friends and the occasional PK was fine among us. I'm ok with their decision. thats maybe the biggestm gripe for me about d3. i dont care much for seperate arena crap with different effects and whatever. i just want some oldschool real pk. and lets be honest. in the end its a "lets avoid casual QQ" design decision. Why wouldn't they just have a simple setting whenever you start up a game. You can check the ability to pk outside the arena on or off for your game. I wouldn't imagine that would hurt the millions of casuals out there too badly. Thats the part that confuses me. There are plenty of PvP servers in WoW, where you get to pk whenever you want, pending on the zone status. Its not like something like this would be hard to implement, and since its optional, they wouldnt need to bother balancing around it either... Either way though, as a HC player who insta-quits whenever someone hostiles in a game, I am ashamed to say that I'm happy with the change >_> Back on the topic of a simple question: Are there any details on the supposed "Inferno" difficulty?
from my memory it's just like any other d2,d3 difficulty. where the stages and acts are just repeats with the difficulty scaled accordingly. however, you get better drops and the best runestones can only be obtained in inferno. someone correct me if i was wrong
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On September 18 2011 09:47 goiflin wrote:Show nested quote +On September 18 2011 09:30 ThaZenith wrote:On September 18 2011 09:14 BeMannerDuPenner wrote:On September 18 2011 05:48 rezoacken wrote:On September 18 2011 03:54 R0YAL wrote:On September 18 2011 03:24 ThaZenith wrote: I'll be very sad if they don't add in pking.
Probably 80% of the fun when playing with my brother was trying to get each other in awesome ways.
I remember in D1, with my wizard, we hit a dead end, and I cast successive fire walls to push him into the end and then roasted him alive. Absolutely priceless. They already stated that they wont add PKing. They didn't like that system and moreover most casuals get butthurt when stuff like that happens. Blizz caters to the casuals a lot because they are the majority. ps D1 was Sorcerer  That's subjective, to call people casuals because they don't enjoy PK is a bold statement which is actually far from the truth. Call them "chicken" if you want, the fact is they just don't like it... there is not much correlation between enjoying PK and the time you spend in the game or your skill. If you enjoy PvP there still is the arena. If you won't use it or think it's lame hey that's a full circle now you're the one that doesn't like something or is afraid of it  Me I don't care, never played public games just with friends and the occasional PK was fine among us. I'm ok with their decision. thats maybe the biggestm gripe for me about d3. i dont care much for seperate arena crap with different effects and whatever. i just want some oldschool real pk. and lets be honest. in the end its a "lets avoid casual QQ" design decision. Why wouldn't they just have a simple setting whenever you start up a game. You can check the ability to pk outside the arena on or off for your game. I wouldn't imagine that would hurt the millions of casuals out there too badly. Thats the part that confuses me. There are plenty of PvP servers in WoW, where you get to pk whenever you want, pending on the zone status. Its not like something like this would be hard to implement, and since its optional, they wouldnt need to bother balancing around it either... Either way though, as a HC player who insta-quits whenever someone hostiles in a game, I am ashamed to say that I'm happy with the change >_> Back on the topic of a simple question: Are there any details on the supposed "Inferno" difficulty?
Actually Doraemon is a bit wrong (above me).
Inferno is a tad different than "just another 4th difficulty".
They are aiming for you to be at level max (60) before you reach inferno mode. In inferno EVERY monsters will be level 61 from act 1 to act 4 (whereas I think in D2 the max level of a monster was 85 or something).
They want to do this to make Inferno overall a challenge BUT also make it so any zone is as rewarding than any other, to avoid runs on the end guy over and over. I can't exactly remember if Bosses will be different or not...
Inferno will drop the best gear available (Inferno gear).
It's impossible to say how hard it will be until we try it, Blizzard wants to make it hard though and I would not be surprised if it requires to play coop to get through it (until you are overstuff).
In other words, Inferno IS the end game, you reach the end of your leveling at the end of hell and then you try the end game content: Inferno mode.
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On September 18 2011 04:47 kanadiasteve wrote: Anyone know how many hydras you'll be able to have out at one time?
i would imagine there's no cap on how many you can have at one time but rather how many you can cast before they start to despawn (after 9 seconds). this is just speculation of course but it seems logical if you look at similar skills (plague of toads for example).
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On September 18 2011 10:51 rezoacken wrote:Show nested quote +On September 18 2011 09:47 goiflin wrote:On September 18 2011 09:30 ThaZenith wrote:On September 18 2011 09:14 BeMannerDuPenner wrote:On September 18 2011 05:48 rezoacken wrote:On September 18 2011 03:54 R0YAL wrote:On September 18 2011 03:24 ThaZenith wrote: I'll be very sad if they don't add in pking.
Probably 80% of the fun when playing with my brother was trying to get each other in awesome ways.
I remember in D1, with my wizard, we hit a dead end, and I cast successive fire walls to push him into the end and then roasted him alive. Absolutely priceless. They already stated that they wont add PKing. They didn't like that system and moreover most casuals get butthurt when stuff like that happens. Blizz caters to the casuals a lot because they are the majority. ps D1 was Sorcerer  That's subjective, to call people casuals because they don't enjoy PK is a bold statement which is actually far from the truth. Call them "chicken" if you want, the fact is they just don't like it... there is not much correlation between enjoying PK and the time you spend in the game or your skill. If you enjoy PvP there still is the arena. If you won't use it or think it's lame hey that's a full circle now you're the one that doesn't like something or is afraid of it  Me I don't care, never played public games just with friends and the occasional PK was fine among us. I'm ok with their decision. thats maybe the biggestm gripe for me about d3. i dont care much for seperate arena crap with different effects and whatever. i just want some oldschool real pk. and lets be honest. in the end its a "lets avoid casual QQ" design decision. Why wouldn't they just have a simple setting whenever you start up a game. You can check the ability to pk outside the arena on or off for your game. I wouldn't imagine that would hurt the millions of casuals out there too badly. Thats the part that confuses me. There are plenty of PvP servers in WoW, where you get to pk whenever you want, pending on the zone status. Its not like something like this would be hard to implement, and since its optional, they wouldnt need to bother balancing around it either... Either way though, as a HC player who insta-quits whenever someone hostiles in a game, I am ashamed to say that I'm happy with the change >_> Back on the topic of a simple question: Are there any details on the supposed "Inferno" difficulty? Actually Doraemon is a bit wrong (above me). Inferno is a tad different than "just another 4th difficulty". They are aiming for you to be at level max (60) before you reach inferno mode. In inferno EVERY monsters will be level 61 from act 1 to act 4 (whereas I think in D2 the max level of a monster was 85 or something). They want to do this to make Inferno overall a challenge BUT also make it so any zone is as rewarding than any other, to avoid runs on the end guy over and over. I can't exactly remember if Bosses will be different or not... Inferno will drop the best gear available (Inferno gear). It's impossible to say how hard it will be until we try it, Blizzard wants to make it hard though and I would not be surprised if it requires to play coop to get through it (until you are overstuff). In other words, Inferno IS the end game, you reach the end of your leveling at the end of hell and then you try the end game content: Inferno mode.
This is GREAT news (like Heroics in WoW). Farming a single zone over and over in D2 was depressing.
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On September 18 2011 10:51 rezoacken wrote:Show nested quote +On September 18 2011 09:47 goiflin wrote:On September 18 2011 09:30 ThaZenith wrote:On September 18 2011 09:14 BeMannerDuPenner wrote:On September 18 2011 05:48 rezoacken wrote:On September 18 2011 03:54 R0YAL wrote:On September 18 2011 03:24 ThaZenith wrote: I'll be very sad if they don't add in pking.
Probably 80% of the fun when playing with my brother was trying to get each other in awesome ways.
I remember in D1, with my wizard, we hit a dead end, and I cast successive fire walls to push him into the end and then roasted him alive. Absolutely priceless. They already stated that they wont add PKing. They didn't like that system and moreover most casuals get butthurt when stuff like that happens. Blizz caters to the casuals a lot because they are the majority. ps D1 was Sorcerer  That's subjective, to call people casuals because they don't enjoy PK is a bold statement which is actually far from the truth. Call them "chicken" if you want, the fact is they just don't like it... there is not much correlation between enjoying PK and the time you spend in the game or your skill. If you enjoy PvP there still is the arena. If you won't use it or think it's lame hey that's a full circle now you're the one that doesn't like something or is afraid of it  Me I don't care, never played public games just with friends and the occasional PK was fine among us. I'm ok with their decision. thats maybe the biggestm gripe for me about d3. i dont care much for seperate arena crap with different effects and whatever. i just want some oldschool real pk. and lets be honest. in the end its a "lets avoid casual QQ" design decision. Why wouldn't they just have a simple setting whenever you start up a game. You can check the ability to pk outside the arena on or off for your game. I wouldn't imagine that would hurt the millions of casuals out there too badly. Thats the part that confuses me. There are plenty of PvP servers in WoW, where you get to pk whenever you want, pending on the zone status. Its not like something like this would be hard to implement, and since its optional, they wouldnt need to bother balancing around it either... Either way though, as a HC player who insta-quits whenever someone hostiles in a game, I am ashamed to say that I'm happy with the change >_> Back on the topic of a simple question: Are there any details on the supposed "Inferno" difficulty? Actually Doraemon is a bit wrong (above me). Inferno is a tad different than "just another 4th difficulty". They are aiming for you to be at level max (60) before you reach inferno mode. In inferno EVERY monsters will be level 61 from act 1 to act 4 (whereas I think in D2 the max level of a monster was 85 or something). They want to do this to make Inferno overall a challenge BUT also make it so any zone is as rewarding than any other, to avoid runs on the end guy over and over. I can't exactly remember if Bosses will be different or not... Inferno will drop the best gear available (Inferno gear). It's impossible to say how hard it will be until we try it, Blizzard wants to make it hard though and I would not be surprised if it requires to play coop to get through it (until you are overstuff). In other words, Inferno IS the end game, you reach the end of your leveling at the end of hell and then you try the end game content: Inferno mode.
I saw a Blue post that said they are aiming for Inferno to be soloable. Don't take this to mean EASY, just that it would be "possible" to do it solo. I'm looking forward to it.
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Can several of your characters on your account have same nickname?
since names are not unique globally maybe they are not even unique per account?
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is there a counter for monsters we kill? it would be good to see millions of kills after years :D
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On September 18 2011 23:32 papaz wrote: Can several of your characters on your account have same nickname?
since names are not unique globally maybe they are not even unique per account?
I believe they said the characters would have to be unique in the same account.
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On September 19 2011 02:26 SKC wrote:Show nested quote +On September 18 2011 23:32 papaz wrote: Can several of your characters on your account have same nickname?
since names are not unique globally maybe they are not even unique per account? I believe they said the characters would have to be unique in the same account. I think I saw a stream where the guy's character names were all the same. That or they were very close to being the same that I didn't notice. I'll work on getting a screenshot.
When this guy chooses a character for the AH all of the names are the same. + Show Spoiler +
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are slow weapons on the barb on most builds stronger then fast weapons (same dps) ?
For example with ww, bash, hammer of ancient etc..
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On September 18 2011 23:32 papaz wrote: Can several of your characters on your account have same nickname?
since names are not unique globally maybe they are not even unique per account?
Yes any or all of your characters can have identical names.
On September 19 2011 02:18 Isualin wrote: is there a counter for monsters we kill? it would be good to see millions of kills after years :D
currently no, but there have been suggestions on the forums for account statistics like this.
On September 19 2011 02:51 Wrath 2.1 wrote: are slow weapons on the barb on most builds stronger then fast weapons (same dps) ?
For example with ww, bash, hammer of ancient etc..
I'm sure in general this is true, however in the beta, you can craft 1-h weapons with more dps than any 2-h weapons can get, AND they have a great mod (+25-35% crit damage).
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On September 19 2011 02:41 unsmart wrote:Show nested quote +On September 19 2011 02:26 SKC wrote:On September 18 2011 23:32 papaz wrote: Can several of your characters on your account have same nickname?
since names are not unique globally maybe they are not even unique per account? I believe they said the characters would have to be unique in the same account. I think I saw a stream where the guy's character names were all the same. That or they were very close to being the same that I didn't notice. I'll work on getting a screenshot. When this guy chooses a character for the AH all of the names are the same. + Show Spoiler +http://www.youtube.com/watch?v=ab3Akryrnhc
great find, thanks!
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pk in hc just sucks so hard, like universes through garden hoses
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What are the system requirements for the Diablo III beta?
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On September 19 2011 04:42 1hpBuiltForLove wrote: What are the system requirements for the Diablo III beta?
MINIMUM SYSTEM SPECIFICATIONS
PC OS: Windows® XP/Windows Vista®/Windows® 7 (Latest Service Packs) with DirectX® 9.0c Processor: Intel Pentium® D 2.8 GHz or AMD AthlonTM 64 X2 4400+ Video: NVIDIA® GeForce® 7800 GT or ATI Radeon™ X1950 Pro or better
Mac OS: Mac® OS X 10.6.8 or newer | Processor: Intel® Core 2 Duo Video: NVIDIA® GeForce® 8600M GT or ATI Radeon™ HD 2600 or better
All Platforms HD Space: 12 GB available HD space | Memory: 1 GB RAM (1.5 GB required for Windows Vista®/ Windows® 7 users, 2 GB for Mac® users) | Drive: DVD-ROM drive | Internet: Broadband Internet connection | Display: 1024x768 minimum display resolution
(Note: Be advised that some wireless connections do not meet the minimums required to be a true Broadband Internet connection. Wireless results may vary.)
RECOMMENDED SYSTEM SPECIFICATIONS
PC OS: Windows Vista®/Windows® 7 (Latest Service Packs) | Processor: Intel® Core 2 Duo 2.4 GHz or AMD AthlonTM 64 X2 5600+ 2.8 GHz | Memory: 2 GB RAM | Video: NVIDIA® GeForce® 260 or ATI Radeon™ HD 4870 or better
Mac OS: Mac® OS X 10.7 or newer | Processor: Intel® Core 2 Duo | Memory: 2 GB RAM Video: NVIDIA® GeForce® GT 330M or ATI Radeon™ HD 4670 or better
http://us.blizzard.com/support/article.xml?locale=en_US&articleId=40446
These are for Beta but expect approximatly the same for release (only HDD space should be very different)
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Pentium D? Holy shit haha
Those are so old, kind of ridiculous what minimum is.
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Well yeah Blizzard is reknown to make games that will run on the vast majority of specs.
Their games are never at the top of graphics technology in the end but it's for the best. They compensate by trying to have graphics that ages well though.
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On September 19 2011 05:23 Percutio wrote: Pentium D? Holy shit haha
Those are so old, kind of ridiculous what minimum is.
I'll bet you atleast 40% of the system specifications in the whole world are way under that
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