|
On September 15 2011 03:27 bludragen88 wrote:Show nested quote +On September 15 2011 03:12 Enox wrote:On September 15 2011 02:46 bludragen88 wrote: Is there going to be any carryover from the beta to the actual release? I assume you won't keep any experience or items, but will there be some special "beta participant item", even if it has no functionality (like those legendary boots)? I guess I'm wondering why people are playing the beta so extensively when it will all be wiped out as soon as the game comes out, no matter how amazing your drops are. nothing will be carried over.. we play it so much cause its fun :p though i must admit that it slowly starts to get boring^^ need another char wipe (its not possible to delete characters yourself in the beta) With SC2 it made sense because you want to start practicing mechanics asap because that head start could make a huge difference in your competitiveness, but I just wanted to see if there was a similar reason for D3. I agree that playing the beta would be fun, but I'm just trying to make myself feel better for when I don't get a key =)
Exactly. After I hit level cap with the characters, or at least play enough of all of them to get an idea of whether I like them, I'm probably going to spend the rest of my time with it trying to get better with skills. For example, I think there might be a lot of cool/ fun stuff you can do with grenades, but what I've read about them so far makes it sound like they're unwieldy. I'd probably want to dick around with them when there isn't much else to accomplish, so I can spend more time being productive when I have the real game and possibly have a better grip on a useful skill early on.
|
On September 15 2011 02:13 Iblis wrote: You have 1-5 buttons, left click and right click mouse as skill slots so that's 7. And you can hit "X" to switch your mouse right click to auto-attack(or maybe a skill, I'm not sure). Can you still bind skills to F-keys to quickly select which skills you have on LMB / RMB? I don't want to have to drag the skills there everytime I want to change them.
|
Will Diablo 3 run on Blizzard's servers and the clients won't receive all information? What measures do they use against hackers? Do they have a system in place, which prevents duping and things like tppk?
|
On September 15 2011 03:41 hugman wrote:Show nested quote +On September 15 2011 02:13 Iblis wrote: You have 1-5 buttons, left click and right click mouse as skill slots so that's 7. And you can hit "X" to switch your mouse right click to auto-attack(or maybe a skill, I'm not sure). Can you still bind skills to F-keys to quickly select which skills you have on LMB / RMB? I don't want to have to drag the skills there everytime I want to change them. Doesn't look like it. Although you don't really need to quickly select since you can just press 1-5
|
Can you just swap out any skills at any time? Or does the skill stay permanent once you pick it? I've watched some streams where it seems like you can just swap skills at any time, which to me is pretty lame seeing as you can just change your char at any time to anything the situation needs.
|
On September 15 2011 16:49 Bigpon86 wrote: Can you just swap out any skills at any time? Or does the skill stay permanent once you pick it? I've watched some streams where it seems like you can just swap skills at any time, which to me is pretty lame seeing as you can just change your char at any time to anything the situation needs.
you can, however this will probably take more time as you get skillrunes etc. most likely you will just find yourself swapping skills when in town or when preparing for a boss since it might take some effort rearranging your runes in the middle of combat. i for one really like this system it has it's downsides but all in all i think it will make you try out a LOT of builds.
|
Q: does the Wizard's Disintegrate spell destroy loot, like it does in the Baldur's Gate series?
|
On September 15 2011 22:48 shoop wrote: Q: does the Wizard's Disintegrate spell destroy loot, like it does in the Baldur's Gate series?
No
|
On September 15 2011 22:48 shoop wrote: Q: does the Wizard's Disintegrate spell destroy loot, like it does in the Baldur's Gate series?
Even if it did, you would only be destroying your own loot as drops are individual for each player. So no trolling options there.
As a question: is there still a player-to-player trade window (in game) in D3?
|
On September 16 2011 00:58 NeoLearner wrote:Show nested quote +On September 15 2011 22:48 shoop wrote: Q: does the Wizard's Disintegrate spell destroy loot, like it does in the Baldur's Gate series?
Even if it did, you would only be destroying your own loot as drops are individual for each player. So no trolling options there. As a question: is there still a player-to-player trade window (in game) in D3?
http://img24.imageshack.us/img24/5842/tradewindow.png
|
are monsters harder the more players u have in your party? can u set this solo? experience differences/loot differences if any?
thanks in advance, went though every post and didnt see an awnser to these ^^ also read the whole wiki lol....
|
Does anyone know how the Monks "Way of a Hundred Fists" works for generating spirit? It says +6 spirit per attack but isn't the ability a series of attacks, or is it the other ones where it has a 3 combo thing and each one generates 6 spirit.
|
On September 16 2011 06:15 Sid(TB) wrote: are monsters harder the more players u have in your party? can u set this solo? experience differences/loot differences if any?
thanks in advance, went though every post and didnt see an awnser to these ^^ also read the whole wiki lol....
Monsters do scale with player number, though I think in general the scaling won't be able to outpace the advantage of more players (competence assumed). I.E. the game will be easier multiplayer. As far as I know they haven't said if you can ramp up difficulty solo (/players x). Uncertain about Experience. Loot is kind of the same, each player gets their own drops from monsters, so in total the amount of loot will be much higher but the loot per player and the amount any individual sees remains the same.
|
On September 12 2011 06:03 Mczeppo wrote: Are there going to drop more items if you do a dungeon in a group? No but all players get their own drops. You cannot see other players loot which is totally sweet :D
|
On September 16 2011 07:08 Flameberger wrote:
Monsters do scale with player number, though I think in general the scaling won't be able to outpace the advantage of more players (competence assumed). I.E. the game will be easier multiplayer. As far as I know they haven't said if you can ramp up difficulty solo (/players x). Uncertain about Experience. Loot is kind of the same, each player gets their own drops from monsters, so in total the amount of loot will be much higher but the loot per player and the amount any individual sees remains the same.
thanks, ya the /players x command is something i really hope to see, so u get bonus exp with out needing the group (if thats how you like to roll) and also if loot is any better.
|
On September 16 2011 07:12 R0YAL wrote:Show nested quote +On September 12 2011 06:03 Mczeppo wrote: Are there going to drop more items if you do a dungeon in a group? No but all players get their own drops. You cannot see other players loot which is totally sweet :D
Is there a way to see what drops party members pick up? Like, chat window or some sort of other version of that. It would be annoying seeing their loot on the ground, but would be nice to see their pickups in the case that they get an item I may want to trade for.
|
Do the handheld crossbow gun things function exactly the same way as bows? In http://diablo3dungeon.com/encyclopedia/Images/Bow they are under the same category but it looks like a mistake because the same items are also in "xbows"
And has Blizzard announced any other end-game content besides grinding out solo runs in hell for runes/drops? I have a feeling Blizz is going to include some sort of "dungeon" content like from WoW with stronger monsters than regular ones and a boss at the end with loot, but in Diablo style.
And are there still only 6 quests per act? I'd like to see a bit more to do in this game since it's a 2012 game and all games these days are packed with enough content that most people never finish even half of it
|
On September 16 2011 11:15 GhostKorean wrote:Do the handheld crossbow gun things function exactly the same way as bows? In http://diablo3dungeon.com/encyclopedia/Images/Bow they are under the same category but it looks like a mistake because the same items are also in "xbows" And has Blizzard announced any other end-game content besides grinding out solo runs in hell for runes/drops? I have a feeling Blizz is going to include some sort of "dungeon" content like from WoW with stronger monsters than regular ones and a boss at the end with loot, but in Diablo style. And are there still only 6 quests per act? I'd like to see a bit more to do in this game since it's a 2012 game and all games these days are packed with enough content that most people never finish even half of it
They said every monster in Inferno was the level, so I don't think they would put something like that ingame. Unless they were misleading on purpose. But anyway, what's so diferent about that compared to regular Diablo dungeons? If it's just the dificulty, it may as well be a harder difficulty level overall, no need to separate easy and hard monsters in a game like Diablo. I also doubt that they would make anything in the game unsoloable, if that's also what you are thinking.
|
Q: I read that there will be a 4 player limit in games, is there a possibility to make this higher for pvp games?
|
I think the Arena is 3 on 3, but they also said that they are still working on the exact specifics.
|
|
|
|
|
|