Simple Questions, Simple Answers - Page 84
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IamPryda
United States1186 Posts
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Malgrif
Canada1095 Posts
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Epoch
Canada257 Posts
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skyR
Canada13817 Posts
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carraway
264 Posts
On June 19 2012 06:59 Epoch wrote: Is there anyway to lock the taskbar so when I don't accidently pull as kill off my bar and lose all my NV? not yet, unfortunately, but soon. from the reddit amaa: obelisk: What Game Mechanics/Design Decisions do you think have been the most successful and the least successful now that we are three weeks past release? Wyatt Cheng: Most Successful: Nephalem Valor. Skill System with runes and rune unlocking as you level up. Being limited to 6 skills and making tough choices. Jeweler and gem combining Things that didn't work out as well as I had hoped: Dragging a skill by accident off your hotbar and losing your NV stack (grrr.... has happened to me twice so far). Blacksmith being tuned for a person who never uses the AH (even though everybody uses the AH). Skill diversity could be much better that it is now. Most interesting Zone: The Rampart. Just sayin' (PS - there's a lock action bar option coming in the future.) edit: holy crap, i had no idea that you could turn elective off and lock your bar (and still keep your spec). thanks for the tip. | ||
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JMC4
United States261 Posts
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OoFuzer
Chile436 Posts
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Blitzkrieg0
United States13132 Posts
On June 19 2012 12:14 OoFuzer wrote: By having SMS system to use PayPal account on RMAH, is there any charge per sms? They send you a text message. If your phone service charges you for receiving text messages then yes there is a charge. Most people in the US have unlimited texting, but I'm not sure how phone service plans go in Chile. edit: It is also worth mentioning that if you have a "pay as you go" sort of phone that it doesn't work from what I have heard. | ||
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calgar
United States1277 Posts
On June 19 2012 11:37 JMC4 wrote:I'm just starting out playing Diablo, so I'm kinda lost. I get that you go through dungeons and get stuff and fight monsters. But I'm kinda still at a loss of what i'm to do. Anyone got any links/advice to help a noobie get on their feet? Err, not sure what you mean. You've got the basic gist of it. Go through dungeons, fight monsters. A single playthrough of normal should get you to level 30, then nightmare to around 50, hell to 60, and inferno starts at 60. Level up, choose your spells, equip items. At 60 the game turns into gearing up via farming and intelligent economics/AH manipulation. Economics is a big part. | ||
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OneBaseKing
Afghanistan412 Posts
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Iyerbeth
England2410 Posts
On June 19 2012 12:25 Blitzkrieg0 wrote: They send you a text message. If your phone service charges you for receiving text messages then yes there is a charge. Most people in the US have unlimited texting, but I'm not sure how phone service plans go in Chile. edit: It is also worth mentioning that if you have a "pay as you go" sort of phone that it doesn't work from what I have heard. I heard that too, and I'm sure it was from an official Blizzard source and I figured it made sense to stop botters using throw away phones but I'm currently using one without issue. Maybe it's different in the EU as I do read a lot of US B.net so might have seen it there. | ||
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LaiShin
Australia978 Posts
1) Can you run Hell Whymsi with an inferno staff? 2) Does Crit chance, life steal work with thorns? | ||
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Heh_
Singapore2712 Posts
On June 19 2012 13:23 OneBaseKing wrote: As a DH, should I dual wield bows or have one two-hand bow with quiver? I hear attckspd is getting nerfed so would it be wise to use dual wield bows or should I use two-hand bows? Even if they leave the attack speed bonus for dual wielding (15%) intact, 2h bows have a much higher damage output. I feel like you should stick to 2h bows. | ||
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Ottoxlol
735 Posts
On June 19 2012 20:05 LaiShin wrote: Got a few questions: 1) Can you run Hell Whymsi with an inferno staff? 2) Does Crit chance, life steal work with thorns? 1) Yes. 2) No On June 19 2012 13:23 OneBaseKing wrote: As a DH, should I dual wield bows or have one two-hand bow with quiver? I hear attckspd is getting nerfed so would it be wise to use dual wield bows or should I use two-hand bows? They won't nerf quivers. 2 one handed xbow should be better when you have perfect gear, otherwise its cheaper to get the same dps with a 2h. Generally bows are better then xbows and socket is very nice to have with a good emerald. watch out for +ias on wpns, they will have less dps tomorrow! | ||
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Vladoks
Germany136 Posts
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Greggle
United States1131 Posts
On June 19 2012 06:31 Malgrif wrote: what is the standard splinters build for WD? http://us.battle.net/d3/en/calculator/witch-doctor#SZadXU!ZVW!caa.YZ That's what I use and it got me through Act 2 inferno pre-nerf pretty effectively. Poison Dart and Spirit Walk (Jaunt or Welcomed Guest) are the only real mandatory actives. After that you get some customization. You want a way to deal AoE damage which I find Locust Swarm the best for. Acid Cloud works too, but both are mana intensive and Locust Swarm gives you more damage per mana albeit more slowly, but its riskier to cast. I generally run in with spirit walk, cast soul harvest, then locust swarm. It's a pretty nice combo since Welcomed guest gives you enough mana for Locust Swarm and Soul Harvest gives you maximum Locust Swarm damage. The last 3 moves should all provide some sort of survivability. Grasp of the Dead is my #1 recommendation since it has a 100% uptime even unruned. I also use Horrify since for its +armor rune to keep enemies away and mitigate unavoidable damage. Lastly Soul Harvest is just amazing. It makes you vulnerable but also gives you an active heal and an insane damage boost. You don't need to run in and use it at the start of the fight like a lot of people seem to think. Enemies are going to get close eventually and when they do Soul Harvest will heal you, and give you a ton of int. Wall of Zombies is a popular choice since it completely stops enemies for the duration if placed properly and can also provide a slow. It's uptime is low, but regardless a lot of people use it. Hex is great too, better than anything else vs. single enemies. Some people also like Fetish Army for the free tanks and others prefer Big Bad Voodoo. It's up to you, personally I like the quicker cooldowns. For passives Jungle Fortitude is of course amazing. Your primary single target mana cost is very low, so Pierce the Veil is an obvious choice. Spirit Vessel works very well for me since I use all the moves it reduces the cooldowns of. A bit more than a simple answer, but if you want a simple answer here it is: 1.Spinters 2.Spirit Walk 3.AoE 4.Defensive 5.Defensive 6.Defensive 1.Jungle Foritude 2.Pierce 3.Spirit Vessel | ||
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evanthebouncy!
United States12796 Posts
Say I'm fighting a boss, I activate sprint (run like the wind) and start running around him in circle. I want to know how much life I can gain with LOH through the hits on tornados. | ||
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Curu
Canada2817 Posts
On June 20 2012 17:40 Vladoks wrote: guys whats the difference between the three goblin types? One type drops more tomes, one type drops more gems, and one type drops more items. | ||
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JosephAM
Canada131 Posts
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Doraemon
Australia14949 Posts
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