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Simple Questions, Simple Answers - Page 74

Forum Index > Diablo 3
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Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
June 04 2012 06:57 GMT
#1461
On June 04 2012 15:03 Shikyo wrote:
Show nested quote +
On June 04 2012 14:55 Blitzkrieg0 wrote:
On June 04 2012 14:18 thisisnotralph wrote:
so is there a consensus yet as to which class is the most viable in inferno? i don't need a discussion of balance or anything like that; mostly asking because I want to start a new class to just go kill diablo inferno ASAP to get the achievement.


Demon Hunter hands down is the fastest.

Note though that there IS a pretty heavy item requirement for this speed, though. In order to farm faster and to make money faster than, say, a barbarian doing iskhatu 10 runs per 8 minutes(my time, you can probably do better as I suck), you need like 10mil worth of gear


Keep in mind he just wants to kill inferno diablo.
I'll always be your shadow and veil your eyes from states of ain soph aur.
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
June 04 2012 08:21 GMT
#1462
On June 02 2012 19:10 UniversalSnip wrote:
Show nested quote +
On June 02 2012 18:25 TOCHMY wrote:
On June 02 2012 18:13 udgnim wrote:
On June 02 2012 17:35 TOCHMY wrote:
is there any way to lock the action bar? so many times i lost full stack of NV cuz of accidently picking a skill of the bar when kiting


turn off elective mode


....

I mean lock the action bar. so that you can't drag skills off the skillbar


I seem to remember reading in this thread that turning off elective mode actually does that

although maybe it's not true, in which case your condescending ellipsis would be very appropriate. try and report back


Hello!

It did in fact work. Thanks for the help!

Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
Blasterion
Profile Blog Joined October 2010
China10272 Posts
June 04 2012 08:23 GMT
#1463
which reminds me word of a Bar lock on the way next patch
[TLNY]Mahjong Club Thread
RaiZ
Profile Blog Joined April 2003
2813 Posts
June 04 2012 11:08 GMT
#1464
On June 04 2012 15:09 Lobotomist wrote:
Show nested quote +
On June 02 2012 11:20 OoFuzer wrote:
Ho can you change all your equip at once like this guy do? (changin his DPS equip, to MF equip)

http://www.own3d.tv/AtheneLive/video/654684
Anyone got any ideas on this? He opens his inventory and insta-switches to mf gear, which seems realllllly good.

Same, really want to know, i don't mind if it takes as much risk as being banned for using a different sc2's background.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
trifecta
Profile Joined April 2010
United States6795 Posts
June 04 2012 11:54 GMT
#1465
How can you tell what difficulty level you're in while in game?
Slayer91
Profile Joined February 2006
Ireland23421 Posts
Last Edited: 2012-06-04 13:52:48
June 04 2012 13:50 GMT
#1466
On June 04 2012 15:27 Shikyo wrote:
Show nested quote +
On June 04 2012 15:13 Blasterion wrote:
On June 04 2012 14:18 thisisnotralph wrote:
so is there a consensus yet as to which class is the most viable in inferno? i don't need a discussion of balance or anything like that; mostly asking because I want to start a new class to just go kill diablo inferno ASAP to get the achievement.

So far by popular consensus Demon Hunters are doing very well, followed by Wizards, Witch Doctors do ok, Monks are struggling and Barbarians claim inferno is impossible for their class.

no Barbarians don't o_O Only bad ones... I'd imagine monks have it rougher..



Monk thread is mostly whining I just come to the barb thread because you guys are way more awesome I don't think either class is progressing much easier/harder than the other. Some people claim that barb has an easier time in act 3/4 with appropriate gear while monk falls off a bit then but has an easier time in acts 1/2. (argument based on monk flat healing values compared to barbs scaling healing values I think)

I hope they don't nerf inferno to be honest the difficulty feels just right. As least for me, I haven't tried anything but monk yet >.>.
Gaslo
Profile Joined February 2011
Finland951 Posts
June 04 2012 14:03 GMT
#1467
You can cancel your bids? Cant open the client right now, but i was just wondering wth happened, i had bids on 3 of items this morning, and now they all say no bids. :I
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
June 04 2012 14:07 GMT
#1468
On June 04 2012 20:54 trifecta wrote:
How can you tell what difficulty level you're in while in game?

No easy way. Blizzard might patch that in soon. Easiest way to notice is to leave the game and rejoin (unless you have 5 valor stacks). If you don't want to do that, then you should not be 1-shotting everything, take 0 damage from enemies, and item drops should be around your level.
=Þ
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
June 04 2012 14:14 GMT
#1469
On June 04 2012 23:03 Gaslo wrote:
You can cancel your bids? Cant open the client right now, but i was just wondering wth happened, i had bids on 3 of items this morning, and now they all say no bids. :I

Yeah, you have 5 minutes where you can cancel auctions after you put it up.
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
June 04 2012 14:27 GMT
#1470
On June 04 2012 23:07 Heh_ wrote:
Show nested quote +
On June 04 2012 20:54 trifecta wrote:
How can you tell what difficulty level you're in while in game?

No easy way. Blizzard might patch that in soon. Easiest way to notice is to leave the game and rejoin (unless you have 5 valor stacks). If you don't want to do that, then you should not be 1-shotting everything, take 0 damage from enemies, and item drops should be around your level.


or, find an elite mob and count the number of modifiers.
I AM THE UNIVERSAL CONSTANT
Blasterion
Profile Blog Joined October 2010
China10272 Posts
June 04 2012 15:08 GMT
#1471
Or looking at the potions provided by the Merchants
[TLNY]Mahjong Club Thread
trifecta
Profile Joined April 2010
United States6795 Posts
June 04 2012 15:31 GMT
#1472
On June 04 2012 23:07 Heh_ wrote:
Show nested quote +
On June 04 2012 20:54 trifecta wrote:
How can you tell what difficulty level you're in while in game?

No easy way. Blizzard might patch that in soon. Easiest way to notice is to leave the game and rejoin (unless you have 5 valor stacks). If you don't want to do that, then you should not be 1-shotting everything, take 0 damage from enemies, and item drops should be around your level.


haha thanks. Amazing, because there's a perfect spot in the upper right corner underneath your location where they could put it.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
June 04 2012 15:45 GMT
#1473
Rejoice! Bar Lock is on its way here! FINALLY


I've been keeping track of all the small things that could be improved in Diablo 3
Thanks for that. We really appreciate everyone helping to provide constructive feedback, and rest assured we're taking a lot of it with us to meetings, design decisions, and many will be seen in not-too-distant patches.

I'm going to do my best to answer/address/comment on each of these points, and approach each as plainly and honestly as possible, so please bear with me.

1) As a player, I want to have some sort of warning and/or confirmation box when I'm about to do something that will cause me to lose Nephalem Valor stacks so that I don't accidentally move or change an ability and lose my stacks.
Sounds reasonable. We're adding in an action bar lock which should help with that, but a confirmation sounds like a possible addition to that. I think we'd like to try to see if the action bar lock works well enough first.

2) As an Auction House user, I want a checkbox for "buyout only" so that I don't have to use a janky work-around.
Us too! This change should already be in for the 1.0.3 patch.

3) As an advanced player, I want the option to show numerical cooldowns on my abilities so that I can better time them.
We're really trying hard to avoid quickly bloating the game options, and since this would be an option, we're cautiously approaching it and a few other toggle/option requests. Short answer, probably not right now.

4) As a player, I want to be able to move and resize the chat window so that I can put it where I want it.
We would love if this was possible too, and we're right now looking into making it happen. The issue is that our UI system was designed in a way that makes this a pretty steep technical challenge. The question right now is just when we'd be able to pull it off. Unlikely for any nearby patches.

5) As a player, I want to be able to increase or decrease the font size in the chat window so that I can make it better for my monitor/resolution.
This change is in for patch 1.0.3! Yay.

6) As a player, I want to see absorption effects on my health bar so that I can easily see and act on my remaining absorption shield.
We really want to avoid showing health numbers or effects on the health resource spheres, it's just a UI clutter issue we're really trying to fight right now. A lot of easy solutions are to pile more UI on top of things, and it tends to really snowball once it begins. We could look at other tells or effects for this, though.

7) As a Wizard, I want to see a buff icon for "Magic Weapon" and "Familiar" so that I can know its current status.
We're adding a buff icon for Magic Weapon in 1.0.3. We don't intend to add one for Familiar as it's a physically visible object on your screen. Magic Weapon was actually impossible to tell if it was up in quite a few cases. We'll be continuing to watch skills and buff icons, though, as there could be some situations where we need to expose more.

8) As a player, I want some way to retain my stacks of Nephalem Valor when I accidentally disconnect so that I don't feel terrible if I disconnect with a 5-stack before a boss.
We would love that too. Seriously. We're already in the process of determining how much work it would be, and as always it's a balance of priorities. I think this is a matter of not if, but when, and right now we're not sure when we could get it in.

9) As a player, I want a way to disable lore/story text from showing up in the chat frame so that I don't have to always scroll after an in-game conversation.
This is actually already an option in-game! :D Sound -> Show Quest Dialog In-Chat (is what I believe it's called)

10) As a player, I want to have my previous follower always automatically follow me whenever I start a new single-player session so that I don't forget and have to go back.
Good idea. We'll look into it.

11) As an Auction House user, I would like to be able to repair my items from the auction house so that I can sell them without going in the game.
We're just changing it so you can sell damaged items in the next patch.

I personally think buying an item on the AH that is damaged is a major annoyance.
Ah yes! Right so when you buy it, it's repaired for you.

12) As a Blacksmith, I want to see what tier an item is before I salvage it so I can know what materials to expect.
It’s something we’ve talked about, but no concrete plans at this time. There are potentially better issues to focus on first for crafting in general.

13) As a player, I want my pets/minions to not attack invulnerable targets and instead focus on vulnerable targets so that I can kill things faster.
Yes! We're looking into how to pull this off. It's a bit tricky just due to how monster states work, but it shouldn't be too difficult.

14) As a player, I want the experience bar to hide once I hit the maximum level so that it doesn't take up unnecessary screen space.
Our UI really isn't modular, so it'd be a lot of work just to save those few pixels. There's probably more important fish to fry at the moment.

15) As a player, I want to see what difficulty my friends are playing so that I can know if I'll be interested in joining them.
We have some great social window and quick join improvements coming in 1.0.3, including showing the game difficulty they're in, who else is in the game with them, a bunch of just nice usability and UI changes, as well as making the quick join window smarter by limiting who is shown to you by level and difficulty.


16) As a new player, I want to be made aware of "elective mode" once I've become familiar with the game so that I can learn about and try more advanced builds.
It's already shown through the loading tips, but we're looking to also add it as a tutorial tip that will show up whenever you begin a new difficulty from Nightmare-on.

17) As a player, I want it so that only my accepted friends can autojoin my game so that I don't get surprised by "recent players" that aren't my friends while playing.
Huh, well, yeah that sounds like a reasonable request. We'll look into it.

18) As an advanced player, I want the option to show numerical values around my health and power orbs so that I can make better decisions.
(see answer for number 6) I understand there's a desire to see more numbers exposed, but again we're really fighting UI and option bloat from all angles. I think a lot of additions are inevitable, but the game just came out 3 weeks ago and we're looking at a product where we'll be adding and tweaking for years and years.

19) As an Auction House user, I want to see a detailed view about all steps in the buying/selling process so that I can know exactly what the status on my purchase is (ex: "XXX Gold paid for YYY item, (newline)YYY item received, (newline), YYY item sent to stash")
I'll pass that along.

20) As a player, I want the game to automatically hit my next-best-potion type when I'm out of my current potion type so that I don't have to reassign it during a long fight.
Yeah, we think there could be some 'smarts' added to the potion button too. It's on a wish list, we don't know when it's something we could prioritize into an update.

21) As an Auction House user, I would like tooltips for damaged items to still show the item stats when looking at them from the sell menu so that I don't have to log into the game to see them (maybe just put "damaged" somewhere on the tooltip?).
I believe this is resolved with the ability to sell damaged items in the next patch.

22) As an Auction House user, I want to be able to have ascending/descending orders by stat in the Auction House UI so that I can better find an item I want.
We're looking at a number of AH UI improvements; there's still a ways to go. The biggest issue is really adding more options when we're already running into space constraints, but that's our problem, and we're working on it.

23) As a player, I want a "build saver" so that I can easily change between builds rather than trying to remember them.
We think that'd be cool too, it's something we've been considering for a while. We don't have it nailed down to begin working on it yet, though.

24) As a player, I want integration between the website's "build saver" and an in-game build saver so that I can screw around with builds while not logged in.
Hah! That'd be cool. Probably on an extended wish list.

25) As an advanced player, I want to be able to move, scale, or hide any UI element so that I can make the UI convey me information in a more customized fashion.
Our UI isn't modular, so this would be very difficult. We also don't intend for the UI to be customizable to the degree of... well certainly not World of Warcraft, but any options we add for UI customization would be along the lines of minor tweaks. I realize a lot of MMO's have very customizable UI's these days, and people really like that, but it's just not a focus of functionality for the game. We'd rather understand what improvements people would like, why, and try to tackle those specific issues.

26) As a player, I would like some way to get Tomes of Jewelcrafting in Inferno that's not cumbersome so that I can combine my square gems without going back to Hell difficulty.
Ideally it's something you can help address through just throwing some gold at the auction house if you don't want to go back to Hell, but with commodities being down I realize that's not an option. Our preference would be to see if use of the AH helps you meet those needs by just buying what other players don't need. If not, we can look at some potential solutions.

27) As a player, I want a "Detailed Breakdown" option that allows me to compare stats such as resistances, magic finding, etc. so that I can better analyze item choices.
We're planning to roll resistances into the defense comparison, and we'll be evaluating other comparisons case by case. We know people really like the convenience of quick +/- red/green comparisons, but they're not always as informative as they're taken to be. In any case we're approaching additions cautiously.

28) As a player, I want a private chat UI element so that it will be easier for me to hold multiple private conversations at once.
Similar to question number 4 it's not something we're opposed to, but isn't easily pulled off due to how our UI works. We do want to improve the chat UI though, absolutely.

29) As a player, I want to be able to have a private chat room so that me and my friends can chat even if we're in different Diablo sessions.
Customizable/private chat channels, yes, it's something that's been on our list.

30) As an advanced Auction House user, I want a more complex query interface with "OR"/"AND" for stats so that I can better find an item I want to buy.
These are called boolean search terms, right? It's an interesting proposition. To parrot my previous AH-related responses, there's a lot of search improvements to be made.

31) As an Auction House user, I want to be able to see the stats of items that I've sold so that I can refer to previous sales when determining prices for new sales.
I can see how that could be useful.

32) As a ranged player, I want invulnerable minions to not block projectiles so that I can actually kill an invulnerable minion pack. (More of an opinionated one :-P)
Yeah, I mean, that's kind of just an issue of placement and projectile aim. We think Invulnerable enemies are a bit ridiculous right now anyway, but I wouldn't say this suggestion is probably needed if we just make some overall changes to them.

33) As a player, I want to be able to disable companion conversations so that I'm not annoyed hearing them all the tim
GLORIOUS!
We're well aware.

34) As a max level player, I want an option to skip all cutscenes/dialogue so that I don't have to constantly press the spacebar to advance in the current game flow.
If you hit Esc during any 'forced' conversations, cutscenes, etc. you can skip right through them. We think it works pretty well. I'd be open to hearing any specific issues it's causing, though.

35) As a player, I do not want my followers to initiate combat with elite, rare, or treasure goblins so that I can have more time to prepare to fight them.
We have some AI tweaks to do with followers, we know this can get pretty annoying (or deadly).

PHEW! Well, again, thanks for compiling that, thanks to everyone for your continued feedback. There's a lot here we're already aware of, working on, or have already implemented in a patch, and I realize there are a fair amount of other concerns not covered here that are also being addressed. We'll have some additional information on upcoming patches and improvements in the weeks ahead. Keep cool.
[TLNY]Mahjong Club Thread
Terranasaur
Profile Joined May 2011
United States2085 Posts
June 04 2012 15:59 GMT
#1474
So let's talk about skipping quests. Has anybody found an easy way to do this?
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
Blasterion
Profile Blog Joined October 2010
China10272 Posts
June 04 2012 16:04 GMT
#1475
On June 05 2012 00:59 Terranasaur wrote:
So let's talk about skipping quests. Has anybody found an easy way to do this?

are we talking about Skipping quests or are we talking about SKIIIIIPPING quests? because I always skip act 2 at least a majority of it. I just grab a friend's Act 3 save and move on from there.

If you're talking about SKIIIIIIPING quests then I think it's something about space bars and esc key to get things going faster.
[TLNY]Mahjong Club Thread
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
June 04 2012 16:10 GMT
#1476
is there any maintenance on tuesday? i heard from friend there is 1 but cant find the news.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
June 04 2012 16:17 GMT
#1477
On June 05 2012 00:45 Blasterion wrote:
Rejoice! Bar Lock is on its way here! FINALLY

Show nested quote +

I've been keeping track of all the small things that could be improved in Diablo 3
Thanks for that. We really appreciate everyone helping to provide constructive feedback, and rest assured we're taking a lot of it with us to meetings, design decisions, and many will be seen in not-too-distant patches.

I'm going to do my best to answer/address/comment on each of these points, and approach each as plainly and honestly as possible, so please bear with me.

1) As a player, I want to have some sort of warning and/or confirmation box when I'm about to do something that will cause me to lose Nephalem Valor stacks so that I don't accidentally move or change an ability and lose my stacks.
Sounds reasonable. We're adding in an action bar lock which should help with that, but a confirmation sounds like a possible addition to that. I think we'd like to try to see if the action bar lock works well enough first.



I was laughing at the idiots who actually managed to drag their skills of the action bar, until I did it myself. Couldn't be half-assed to get 5 valor stacks, killed butcher with only 1. At least I got the 2 crap rares from the Warden...
=Þ
Terranasaur
Profile Joined May 2011
United States2085 Posts
June 04 2012 16:23 GMT
#1478
On June 05 2012 01:04 Blasterion wrote:
Show nested quote +
On June 05 2012 00:59 Terranasaur wrote:
So let's talk about skipping quests. Has anybody found an easy way to do this?

are we talking about Skipping quests or are we talking about SKIIIIIPPING quests? because I always skip act 2 at least a majority of it. I just grab a friend's Act 3 save and move on from there.

If you're talking about SKIIIIIIPING quests then I think it's something about space bars and esc key to get things going faster.


I'm mostly talking about Act 2 actually. That shit is so redundant.

So how do you grab a friend's save? Have him open a game on an act 3 quest and invite you to the party?
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
June 04 2012 16:25 GMT
#1479
On June 05 2012 01:23 Terranasaur wrote:
Show nested quote +
On June 05 2012 01:04 Blasterion wrote:
On June 05 2012 00:59 Terranasaur wrote:
So let's talk about skipping quests. Has anybody found an easy way to do this?

are we talking about Skipping quests or are we talking about SKIIIIIPPING quests? because I always skip act 2 at least a majority of it. I just grab a friend's Act 3 save and move on from there.

If you're talking about SKIIIIIIPING quests then I think it's something about space bars and esc key to get things going faster.


I'm mostly talking about Act 2 actually. That shit is so redundant.

So how do you grab a friend's save? Have him open a game on an act 3 quest and invite you to the party?

Yes. And you need to complete the quest, otherwise the waypoint will be lost once you log out. In other words, you'll have access to two quests: the completed one and the new one.
=Þ
Blasterion
Profile Blog Joined October 2010
China10272 Posts
June 04 2012 16:28 GMT
#1480
On June 05 2012 01:17 Heh_ wrote:
Show nested quote +
On June 05 2012 00:45 Blasterion wrote:
Rejoice! Bar Lock is on its way here! FINALLY


I've been keeping track of all the small things that could be improved in Diablo 3
Thanks for that. We really appreciate everyone helping to provide constructive feedback, and rest assured we're taking a lot of it with us to meetings, design decisions, and many will be seen in not-too-distant patches.

I'm going to do my best to answer/address/comment on each of these points, and approach each as plainly and honestly as possible, so please bear with me.

1) As a player, I want to have some sort of warning and/or confirmation box when I'm about to do something that will cause me to lose Nephalem Valor stacks so that I don't accidentally move or change an ability and lose my stacks.
Sounds reasonable. We're adding in an action bar lock which should help with that, but a confirmation sounds like a possible addition to that. I think we'd like to try to see if the action bar lock works well enough first.



I was laughing at the idiots who actually managed to drag their skills of the action bar, until I did it myself. Couldn't be half-assed to get 5 valor stacks, killed butcher with only 1. At least I got the 2 crap rares from the Warden...

It's all fun and games until some 1 loses 5 stacks
[TLNY]Mahjong Club Thread
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