Simple Questions, Simple Answers - Page 20
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McNulty
Norway184 Posts
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kuresuti
1393 Posts
On April 12 2012 23:16 Elegance wrote: only 1 point can be spent on the skills correct? Is there a point in saving skills then? You don't get points of any kind, the skills and runes are unlocked automatically at different levels. You will end up with all skills and all runes at level 60. | ||
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Elegance
Canada917 Posts
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Jayve
155 Posts
Can a Wizard increase Arcane Power pool + regen through items? | ||
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R0YAL
United States1768 Posts
On April 12 2012 23:20 kuresuti wrote: You don't get points of any kind, the skills and runes are unlocked automatically at different levels. You will end up with all skills and all runes at level 60. More specifically, you unlock all skills by level 30 and all runes by level 60. On April 13 2012 02:32 Jayve wrote: I'm sorry if this has been answered before, but I can't seem to find any info on the wiki :< Can a Wizard increase Arcane Power pool + regen through items? Yes it's a common affix on the Wizards offhand Orbs. | ||
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MaliciousOne
United States47 Posts
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kuresuti
1393 Posts
On April 13 2012 04:21 MaliciousOne wrote: Pardon me if this isn't a simple question: but are items and skill/rune choice the only real methods of character build customization? Yes. The pools for the items and skills will be pretty huge though, so there will be depth. + Show Spoiler + Hopefully | ||
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R0YAL
United States1768 Posts
On April 13 2012 04:21 MaliciousOne wrote: Pardon me if this isn't a simple question: but are items and skill/rune choice the only real methods of character build customization? Plus Gems, but I guess you could kind of group that with items since you socket the gems into items for bonus stats. There are items that give you skill point(s) to a specific skill. That will greatly increase customization because this is the only way to level up your skills. | ||
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MaliciousOne
United States47 Posts
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R0YAL
United States1768 Posts
On April 13 2012 06:00 MaliciousOne wrote: *sigh* Thank you for answering my question. I was hoping that wasn't the case, but oh well. Honestly I dislike the new approach towards runes. They used to give huge bonuses but now they are up to 10x less prominent in some cases. This greatly decreases customization regarding runes from what they used to be. A small bonus will barely make a splash in the pool of customization. A few years back Blizzard used to tout saying how your choices on this stuff would greatly increase customization because the numbers where so big, but now there are some bonuses on runes that give a mere 1% bonus. Not only this but most of the early runes are weaker compared to the ones that you unlock later which certainly does not encourage customization. If Blizzard wants to encourage customization there needs to be choice on which rune you unlock and when, and the choices all need to be balanced. I vehemently disagree with these choices by Blizzard. | ||
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Pokemonxoxo
United States217 Posts
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nonsequitur
384 Posts
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MaliciousOne
United States47 Posts
On April 13 2012 06:23 R0YAL wrote: Honestly I dislike the new approach towards runes. They used to give huge bonuses but now they are up to 10x less prominent in some cases. This greatly decreases customization regarding runes from what they used to be. A small bonus will barely make a splash in the pool of customization. A few years back Blizzard used to tout saying how your choices on this stuff would greatly increase customization because the numbers where so big, but now there are some bonuses on runes that give a mere 1% bonus. Not only this but most of the early runes are weaker compared to the ones that you unlock later which certainly does not encourage customization. If Blizzard wants to encourage customization there needs to be choice on which rune you unlock and when, and the choices all need to be balanced. I vehemently disagree with these choices by Blizzard. The first time I heard about the runes with the skills, I thought, "Awesome, that's where the character customization was going to take place." Then I come here and see that you just get all of them by level 60 and can pick between them just on a cooldown as your penalty for switching. Am I understanding this correctly? | ||
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KalWarkov
Germany4126 Posts
On April 13 2012 03:34 R0YAL wrote: More specifically, you unlock all skills by level 30 and all runes by level 60. Yes it's a common affix on the Wizards offhand Orbs. and even on the mainhand weapon. same goes for every other char, although it seems rarer for the barb i guess | ||
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R0YAL
United States1768 Posts
On April 14 2012 00:11 MaliciousOne wrote: The first time I heard about the runes with the skills, I thought, "Awesome, that's where the character customization was going to take place." Then I come here and see that you just get all of them by level 60 and can pick between them just on a cooldown as your penalty for switching. Am I understanding this correctly? Yes it's a mere 5 second cooldown. Essentially, they want you to experiment with all the skill and rune combinations by level 60 because thats when Nephalem Valor comes in. If you don't know what that is, here's a quote from Blizzard. "Rare and Champion packs already have great loot on them. By killing a Rare or Champion pack, not only do you get their loot, but you’ll also receive a buff granting you increased magic find and gold find. However, if you change a skill, skill rune, passive, or leave the game, the buff disappears. As an extra reward, if you kill a boss while this buff is active, you’ll receive extra loot drops from that boss. The exact amount of magic find and gold find provided by the buff is still being reviewed, as is the amount of extra loot you get from a boss while the buff is active. We’re also playing around with whether or not the buff stacks, what the duration should be, and whether or not it should persist through death. We want to make sure the buff is strong enough to make staying in your current game more rewarding than creating a new game. At the same time, if the buff is too strong, it risks making shorter play sessions feel not worthwhile." | ||
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rezoacken
Canada2719 Posts
On April 13 2012 21:38 nonsequitur wrote: Which class requires most the most micro (or cooldown management), or are they all about the same? Hard to say right now. In the beta I feel it's about the same with range requiring a bit more kiting than melee... In the future I have no idea, they look more or less the same. Maybe DH will have to require the most, the DH has a glass canon feel to it so my guess is careful movements and good use of control abilities might be required the most. The DH looks more about avoiding damage whereas Monk, Barb and Wiz have more abilities to sustain damage or stun/freeze/knock back monsters. WD has his pets and fear. But really hard to say, I could end up being completly wrong. On April 13 2012 15:23 Pokemonxoxo wrote: Will there be a guild-like party in Diablo 3? If so will there be a Team Liquid guild in Diablo 3?? Not on release day sadly, I think. TL members will have to rely on this forum. | ||
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BlueBoxSC
United States582 Posts
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Gaelic
United States44 Posts
On April 15 2012 02:00 BlueBoxSC wrote: I was invited to D3 beta and downloaded the setup for the beta client, but I can't seem to install the beta client. Help? =( Be a little more specific? What does it say when you try run the install, what type of errors are you getting? | ||
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Xacalite
Germany533 Posts
Ive just bought the digital pre-order and downloaded the game client. I can now start the install Setup. but when i click on Install it gives me a little window that says "fire blablabla, Diablo 3 has not yet been released" and an OK button. considering the fact that diablo 3 really has not been released i think this is how it is supposed to be right? On May 15th i will be able to install the game? thanks in advance | ||
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skyR
Canada13817 Posts
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