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On April 03 2012 01:46 Sek-Kuar wrote:Show nested quote +On March 27 2012 20:50 ezk wrote:On March 27 2012 05:23 bean183 wrote: I searched this thread, but didnt find anything, so here goes..
There is going to be a minimum floor on gold prices in the real money auction house, and its currently set at 1.00 BetaBuck per 1000 gold. How can they keep this cap when the game goes live and expect anyone to auctually buy gold with real money at that price? I know 1 BetaBuck isnt 1 dollar perse, but I worry eventually the floor is going to be way way overpriced in terms of gold/$ and the no one uses the market at all.
Does anyone know any long term plans for this price floor or anything else like that? First off, "Beta bucks" are restricted to the beta phase only. As for the release phase, I doubt blizzard will put a minimum "price" for gold but they will definitely try to increase gold value. They already started to balance the gold value by increasing crafting & training cost (Blacksmith). There will probably be more ways to spend your gold such as repairs, consumables and item-gambling. They need to make those "gold sinks" interesting enough for gold to be spent. Actually they dont need to, you dont need any sink for currency, it can be totally useless thing with value only because people gave it some value... Take real money for example, you cant use it instead toilet paper, you cant paint on it... it has no sink what so ever and it still has value. Reason why D2 gold was useless is because maximum tradeable amount was less than 1M and that was equal to pretty much 10 min of game time or less - since even perfect gems werent dropping so often, maximum tradeable amount of gold was equal to 2-3 PGs at best. If there will be no limit for amount of gold per trade, it will always be possible to use it as currency. Sinks are good, but far from essential - if they exist, item has value of 600 gold, if they dont exist, item has value of 6000 gold - but in both cases gold will always be currency.
In real life you don't create money out of thin air (well some of it is printed but let's forget about it since it's only a fraction). The amount available is quite constant. Your analogy to real world currency makes no sense because of this.
Without gold sink, the total mass of gold keep increasing too fast creating a huge inflation problem. What you sell today for 1K will sell in 1 month for 10K. And even with these gold sinks the mass of money still increases rapidly, it just slows it.
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On April 03 2012 02:45 rezoacken wrote:Show nested quote +On April 03 2012 01:46 Sek-Kuar wrote:On March 27 2012 20:50 ezk wrote:On March 27 2012 05:23 bean183 wrote: I searched this thread, but didnt find anything, so here goes..
There is going to be a minimum floor on gold prices in the real money auction house, and its currently set at 1.00 BetaBuck per 1000 gold. How can they keep this cap when the game goes live and expect anyone to auctually buy gold with real money at that price? I know 1 BetaBuck isnt 1 dollar perse, but I worry eventually the floor is going to be way way overpriced in terms of gold/$ and the no one uses the market at all.
Does anyone know any long term plans for this price floor or anything else like that? First off, "Beta bucks" are restricted to the beta phase only. As for the release phase, I doubt blizzard will put a minimum "price" for gold but they will definitely try to increase gold value. They already started to balance the gold value by increasing crafting & training cost (Blacksmith). There will probably be more ways to spend your gold such as repairs, consumables and item-gambling. They need to make those "gold sinks" interesting enough for gold to be spent. Actually they dont need to, you dont need any sink for currency, it can be totally useless thing with value only because people gave it some value... Take real money for example, you cant use it instead toilet paper, you cant paint on it... it has no sink what so ever and it still has value. Reason why D2 gold was useless is because maximum tradeable amount was less than 1M and that was equal to pretty much 10 min of game time or less - since even perfect gems werent dropping so often, maximum tradeable amount of gold was equal to 2-3 PGs at best. If there will be no limit for amount of gold per trade, it will always be possible to use it as currency. Sinks are good, but far from essential - if they exist, item has value of 600 gold, if they dont exist, item has value of 6000 gold - but in both cases gold will always be currency. In real life you don't create money out of thin air (well some of it is printed but let's forget about it since it's only a fraction). The amount available is quite constant. Your analogy to real world currency makes no sense because of this. Without gold sink, the total mass of gold keep increasing too fast creating a huge inflation problem. What you sell today for 1K will sell in 1 month for 10K. And even with these gold sinks the mass of money still increases rapidly, it just slows it.
Well yea its not perfect analogy but Id never say it makes no sense.
People think D2 currency was different. Instead of gold, people picked Ist rune, which had almost no other use than trade. Reason for that was only that you could trade 40 Ists at once, which had at least 200-500 times higher value than maximum tradeable gold amount.
And D2 Ist runes had almost no sink too. Yea people were making CTA and Infi, but far from what could be called real sink... Yet ladder prices werent so unstable as you described it simply because people continue to make new chars.
And mainly, Im not saying sinks are not good, just that they are not essential. No matter whether it is real money, Ist rune, gold or whatever else - as long as you can trade with it, it can be used as currency.
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I heard the game was limited to 4 players at the same time. Is that true or did I misunderstand anything ?
Why would they limite the number of people in a game to 4 ? How can I play with 5 or 6 of my friends ? t_t
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On April 03 2012 21:49 MekTypro wrote: I heard the game was limited to 4 players at the same time. Is that true or did I misunderstand anything ?
Why would they limite the number of people in a game to 4 ? How can I play with 5 or 6 of my friends ? t_t
you could have just looked at the previous page...
i plan to play on the release weekend with friends at my place, don't know how many will come but if it's more than 4 we will make two groups which compete with each other in a first to be 60 challenge!
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having trouble pre-ordering diablo 3 collectors edition i have tried amazon and gamestop any ideas? links would be nice
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I'm worried about one thing: will it be smart to play HardCore in party mode when the game seems to be way easier solo than when partying where mobs like skeleton king can quite one hit kill a wizzard/DH? I fear HC players will have to play solo the whole time..
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On April 08 2012 18:43 BROOKLYNRAGE wrote: I'm worried about one thing: will it be smart to play HardCore in party mode when the game seems to be way easier solo than when partying where mobs like skeleton king can quite one hit kill a wizzard/DH? I fear HC players will have to play solo the whole time..
Is it smart to play in a party if you enjoy playing in a party? Even if it's harder? I mean... how do you measure fun?
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On April 08 2012 18:47 kuresuti wrote:Show nested quote +On April 08 2012 18:43 BROOKLYNRAGE wrote: I'm worried about one thing: will it be smart to play HardCore in party mode when the game seems to be way easier solo than when partying where mobs like skeleton king can quite one hit kill a wizzard/DH? I fear HC players will have to play solo the whole time.. Is it smart to play in a party if you enjoy playing in a party? Even if it's harder? I mean... how do you measure fun?
More basic question would be; what is your goal? Depending on the answer, you will either be playing more so to get to an end result; or you may end up focusing on the journey more so than the end.
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Diablo is "honest" about being in a party, it does not force you or bribe you into it like MMOs do (hello WoW). The only reason to party up is that your friends (your actual friends, not some "guildies" you barely even know) are online and you want to share the experience.
My question is, how many quests are there going to be in this game? Granted nobody has played the full thing, but from beta? Like circa how many per act? And will there be daily or "random" quests, that send you off to kill some randomized boss in Act X?
Thanks
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On April 08 2012 23:13 Tyree wrote: Diablo is "honest" about being in a party, it does not force you or bribe you into it like MMOs do (hello WoW). The only reason to party up is that your friends (your actual friends, not some "guildies" you barely even know) are online and you want to share the experience.
My question is, how many quests are there going to be in this game? Granted nobody has played the full thing, but from beta? Like circa how many per act? And will there be daily or "random" quests, that send you off to kill some randomized boss in Act X?
Thanks
In the beta you have 4 quests total and if played through in normal fashion you should end up at around level 10. From a purely level based conclusion I'd say this is about half of act 1, so 8-10 quests maybe? From a time spent point of view this is a very small part of the content. If you'd expect at least 5 hours of gameplay per act this would be maybe a 4th of the quests. It's really hard to say as the only thing we can base anything on is how it was in Diablo 2 which was 12 years ago.
I don't think there will be any random quests at all, would be cool though.
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There are random events that happen throughout the game such as that ghost girl in the beta with the 3 seals that release skeletons with a miniboss at the end. On top of that there are randomly appearing areas such as mass graves and the den of tghe fallen.
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On April 09 2012 02:19 Baloop wrote: There are random events that happen throughout the game such as that ghost girl in the beta with the 3 seals that release skeletons with a miniboss at the end. On top of that there are randomly appearing areas such as mass graves and the den of tghe fallen. Also Jar of Souls, that chest with 4 monster spawners and Lloigor the Crazed.
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Easy question: Do u have to use the skills in the order blizzard seems to want u to? ie on button 1 u can only have the 4 spells from category 1, on button 2 only have the 4 spells from category 2 etc?
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On April 09 2012 23:34 unkkz wrote: Easy question: Do u have to use the skills in the order blizzard seems to want u to? ie on button 1 u can only have the 4 spells from category 1, on button 2 only have the 4 spells from category 2 etc? In options you can select Elective mode and you can choose spells completely freely. What you described is default setting but you can turn it off.
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On April 09 2012 23:40 Overpowered wrote:Show nested quote +On April 09 2012 23:34 unkkz wrote: Easy question: Do u have to use the skills in the order blizzard seems to want u to? ie on button 1 u can only have the 4 spells from category 1, on button 2 only have the 4 spells from category 2 etc? In options you can select Elective mode and you can choose spells completely freely. What you described is default setting but you can turn it off.
My experience with patch 15 is that even in Elective mode, you are still limited to having at least 1 Primary skill and at least 1 Defensive skill memorized at any given time. I wasn't crazy about this and am hoping it changes.
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Why do I still have to go back to town to sell my crap?!??!?!?
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Will there be anyway to get into contact with TL dudes and dudettes to play with?
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On April 03 2012 21:49 MekTypro wrote: I heard the game was limited to 4 players at the same time. Is that true or did I misunderstand anything ?
Why would they limite the number of people in a game to 4 ? How can I play with 5 or 6 of my friends ? t_t thats blizzard they like to do wrong things  everyone with brain would understand that 4 player is to few but blizzard
its like with battle net and sc2 , "do you really want chat channels?"
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On April 10 2012 06:46 MoonfireSpam wrote: Will there be anyway to get into contact with TL dudes and dudettes to play with? I'm sure there'll be a thread here. ^^
And however rudimentary, there will be some sort of chat system, perhaps like SC2 where we can have a 'teamliquid' room people can join to talk/party up.
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Does anyone know whether or not there will be full immunities in higher difficulties?
I don't mind high resistance monsters, but I always found full immunities annoying and disruptive.
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