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Patch 1.2.1 on PTR - Page 5

Forum Index > Community News and Headlines
797 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 38 39 40 Next All
[SNIPECLAN]_BoNJoVi_
Profile Joined February 2011
Canada4 Posts
February 04 2011 04:45 GMT
#81
this game will never compete with BW if maps stay like this
BrahCJ
Profile Joined January 2011
Australia659 Posts
February 04 2011 04:45 GMT
#82
On February 04 2011 13:40 Plexa wrote:
Show nested quote +
On February 04 2011 13:38 holy_war wrote:
On February 04 2011 13:37 RifleCow wrote:
Wow, so blizzard didn't add the GSL maps. Well all hope is now lost.


Give the new maps a chance before saying something like that.

The point is that now the ladder map pool =/= the map pool for the largest tournament which is bound to cause problems


I don't know....
Ladder isn't GSL. I don't feel that blizzard should alter the foundations of the game due to an aftermarket tourney,
however, in saying that. I would enjoy the GSL more if I knew the maps on a personal level. I don't feel it has to be uniform for the sake of the GSL, more so for the sake of the fans. Whether the GSL only use ladder pool maps, or, ladder pool maps include those used in GSL. Either way, really.

For what its worth - I like the look of the new maps. Fairly easy to defend naturals. In a couple, the thirds look pretty hard to hold without map control, due to close proximities... Am itching to play!
Play the games!
SiguR
Profile Blog Joined July 2010
Canada2039 Posts
Last Edited: 2011-02-04 04:50:35
February 04 2011 04:45 GMT
#83
Has anyone taken a look at these maps? Am I the only one who's seeing no third base on the fourth map except for one blocked by rocks?

Some of those maps don't have a reasonable third.

I don't understand why they would do this. Releasing their own maps at this junction is an iffy choice. Releasing their own maps that don't obviously fix the problem with the current maps is a complete blunder, and that's being polite.
raf3776
Profile Blog Joined August 2010
United States1904 Posts
February 04 2011 04:46 GMT
#84
It kinda looks like they took 2v2 maps, made em a bit smaller and called them 1v1
WWJD (What Would Jaedong Do)
DarkRise
Profile Joined November 2010
1644 Posts
February 04 2011 04:46 GMT
#85
no balance notes yet?
Artisan
Profile Joined February 2010
United States336 Posts
February 04 2011 04:46 GMT
#86
While these are not the gsl maps the ones I have loaded so far look pretty awesome much better then their first batch of maps
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
February 04 2011 04:46 GMT
#87
On February 04 2011 13:45 BrahCJ wrote:
Show nested quote +
On February 04 2011 13:40 Plexa wrote:
On February 04 2011 13:38 holy_war wrote:
On February 04 2011 13:37 RifleCow wrote:
Wow, so blizzard didn't add the GSL maps. Well all hope is now lost.


Give the new maps a chance before saying something like that.

The point is that now the ladder map pool =/= the map pool for the largest tournament which is bound to cause problems


I don't know....
Ladder isn't GSL. I don't feel that blizzard should alter the foundations of the game due to an aftermarket tourney,
however, in saying that. I would enjoy the GSL more if I knew the maps on a personal level. I don't feel it has to be uniform for the sake of the GSL, more so for the sake of the fans. Whether the GSL only use ladder pool maps, or, ladder pool maps include those used in GSL. Either way, really.

For what its worth - I like the look of the new maps. Fairly easy to defend naturals. In a couple, the thirds look pretty hard to hold without map control, due to close proximities... Am itching to play!


The game should revolve around the biggest goddamn tourney in the game.

At first glance, I only "like" one of these maps, but they all look short and stupid with so many rocks.
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50584 Posts
Last Edited: 2011-02-04 04:53:09
February 04 2011 04:46 GMT
#88
On February 04 2011 13:43 iCCup.Diamond wrote:
Show nested quote +
On February 04 2011 13:43 BLinD-RawR wrote:
I remember Testmap5 from Blizzcon'08 lol.


Are you serious? lol,....


yeah its really reminds me of it,YellOw vs Sonkie comes to mind.
[image loading]

see the minimap.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
wOOt
Profile Joined September 2010
Australia121 Posts
February 04 2011 04:46 GMT
#89
With PTR do you have to create a new account everytime?
"Don't gg to fags" - Destiny
dafnay
Profile Joined May 2010
Angola375 Posts
February 04 2011 04:47 GMT
#90
cool maps but what about ladder reset? Blizzard said it will happen it new patch ;(
NikNak
Profile Joined April 2010
United States28 Posts
February 04 2011 04:47 GMT
#91
Blizzard has to address the rush distance...

Definition of Insanity = "Continuing to do the same thing expecting a different result."

Those GSL maps looked much better.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
February 04 2011 04:48 GMT
#92
On February 04 2011 13:43 Gentso wrote:
Show nested quote +
On February 04 2011 13:41 Jibba wrote:
Jesus, those rush distances...


Yeah some of them seem really short. :|

It really seems like the map designers haven't experienced close position on meta/lost temple first hand.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Snoogle
Profile Joined April 2010
Canada71 Posts
February 04 2011 04:48 GMT
#93
Yeah honestly i wish we followed the map pool GSL followed, or at least converged on a set map pool...
~the munch~
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
February 04 2011 04:48 GMT
#94
Whoo hoo, finally blizzard is taking affirmative action with the map pool
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Mutarisk
Profile Joined July 2010
United States153 Posts
February 04 2011 04:49 GMT
#95
We need to find out if close position spawns are possible on all these maps ASAP!
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
February 04 2011 04:49 GMT
#96
I don't know...these maps actually all look the same based on the preview with minor variations and tilesets...I'll give it a spin but I wish they looked a bit more varied.
the farm ends here
loving it
Profile Joined May 2010
Canada271 Posts
February 04 2011 04:49 GMT
#97
Ya... Test map1 is just a more open lost temple? .... where's the inspiration in that? :l
I hope the community can one day take part in putting maps in the map pool some day. But I guess it's easier for blizzard's part if they control the map pool.
Stay gold.
sqrt
Profile Blog Joined August 2010
1210 Posts
February 04 2011 04:49 GMT
#98
On February 04 2011 13:48 Telcontar wrote:
Show nested quote +
On February 04 2011 13:43 Gentso wrote:
On February 04 2011 13:41 Jibba wrote:
Jesus, those rush distances...


Yeah some of them seem really short. :|

It really seems like the map designers haven't experienced close position on meta/lost temple first hand.


They may just make it fixed spawn positions and remove close positions as an option.
@
Ratel
Profile Joined July 2010
Canada184 Posts
February 04 2011 04:49 GMT
#99
the last map is terrible i played it before, its like playing steps of war on steroids
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
February 04 2011 04:49 GMT
#100
On February 04 2011 13:45 BrahCJ wrote:
Show nested quote +
On February 04 2011 13:40 Plexa wrote:
On February 04 2011 13:38 holy_war wrote:
On February 04 2011 13:37 RifleCow wrote:
Wow, so blizzard didn't add the GSL maps. Well all hope is now lost.


Give the new maps a chance before saying something like that.

The point is that now the ladder map pool =/= the map pool for the largest tournament which is bound to cause problems


I don't know....
Ladder isn't GSL. I don't feel that blizzard should alter the foundations of the game due to an aftermarket tourney,
however, in saying that. I would enjoy the GSL more if I knew the maps on a personal level. I don't feel it has to be uniform for the sake of the GSL, more so for the sake of the fans. Whether the GSL only use ladder pool maps, or, ladder pool maps include those used in GSL. Either way, really.
Well when you consider that performing well on the ladder is a criteria for being selected into the Code A qualifiers then it should be very obvious why a unified map pool is better than a split map pool.
Administrator~ Spirit will set you free ~
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