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Patch 1.2.1 on PTR - Page 7

Forum Index > Community News and Headlines
797 CommentsPost a Reply
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Fasterfood
Profile Joined October 2010
Canada166 Posts
February 04 2011 04:56 GMT
#121
The only thing I can say to put this in an optimistic light is this:

If Blizzard is giving us access to these maps now, they've probably been working on them for a while. These maps were likely developed before the GSTL maps were announced and Blizzard wants us to see them.

Also, the new GSTL maps haven't been tested much yet, so they probably shouldn't be on the ladder. If they turn out to be well received, then sure add them to the ladder. But for now I think the maps need more testing.
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
February 04 2011 04:56 GMT
#122
On February 04 2011 13:43 BLinD-RawR wrote:
I remember Testmap5 from Blizzcon'08 lol.


Testmap1 looks like the map we played at Blizzcon'07 (I think it was in the map pool in 08/09 as well). I just remember thinking it was the new Lost Temple, but then the beta came out and there was an actual Lost Temple. I wonder which map was made for SC2 first.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
February 04 2011 04:56 GMT
#123
On February 04 2011 13:55 GTR wrote:
Show nested quote +
On February 04 2011 13:53 hellsan631 wrote:
On February 04 2011 13:39 GTR wrote:
too many rocks.
also thank you blizzard for further alienating the community and yourselves.


I don't know about that. The largest problem with the maps was size, and how close the expansions were to each other (creating a central tension zone, so no large strategic movements are possible)

I think that these new maps are much much much better then the current ones, and are a step in the right direction.

If you think about it, there were some bw maps with a ton of destructible stuff.

I don't necessarily like the amount of rocks, but its interesting none the less.


there were destructible stuff in bw maps, but they weren't for blocking expansions, they were used well, like blocking secondary paths and allowing the user an optional building (that can be later destroyed) to narrow the size of their choke.


And then there is neo arkanoid, which is so silly!
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
Deltablazy
Profile Joined November 2010
Canada580 Posts
February 04 2011 04:57 GMT
#124
Do note that blizzard says it's only a sneak peak of the maps, so by giving feedback you can decide if such map should see the day.
Mutarisk
Profile Joined July 2010
United States153 Posts
Last Edited: 2011-02-04 04:57:33
February 04 2011 04:57 GMT
#125
Close position spawns are still possible on the New LT. Starting test on other maps.
aike
Profile Blog Joined July 2010
United States1629 Posts
February 04 2011 04:57 GMT
#126
On February 04 2011 13:55 GTR wrote:
Show nested quote +
On February 04 2011 13:53 hellsan631 wrote:
On February 04 2011 13:39 GTR wrote:
too many rocks.
also thank you blizzard for further alienating the community and yourselves.


I don't know about that. The largest problem with the maps was size, and how close the expansions were to each other (creating a central tension zone, so no large strategic movements are possible)

I think that these new maps are much much much better then the current ones, and are a step in the right direction.

If you think about it, there were some bw maps with a ton of destructible stuff.

I don't necessarily like the amount of rocks, but its interesting none the less.


there were destructible stuff in bw maps, but they weren't for blocking expansions, they were used well, like blocking secondary paths and allowing the user an optional building (that can be later destroyed) to narrow the size of their choke.


Not completely true, Kespa maps had blocked expos all the time. Most common map ever... Python... lol. Also Grand Line, I'm sure there's more but those are the 2 coming to mind where they blocked expos.
Wahaha
grandkai
Profile Joined January 2011
Canada71 Posts
February 04 2011 04:57 GMT
#127
hope the maps are well made!
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
February 04 2011 04:57 GMT
#128
Ill be honest. These maps look fucking terrible for zerg
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 04 2011 04:58 GMT
#129
these aren't ladder maps. Blizzard isn't that stupid.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Mindcrime
Profile Joined July 2004
United States6899 Posts
February 04 2011 04:59 GMT
#130
On February 04 2011 13:57 aike wrote:
Show nested quote +
On February 04 2011 13:55 GTR wrote:
On February 04 2011 13:53 hellsan631 wrote:
On February 04 2011 13:39 GTR wrote:
too many rocks.
also thank you blizzard for further alienating the community and yourselves.


I don't know about that. The largest problem with the maps was size, and how close the expansions were to each other (creating a central tension zone, so no large strategic movements are possible)

I think that these new maps are much much much better then the current ones, and are a step in the right direction.

If you think about it, there were some bw maps with a ton of destructible stuff.

I don't necessarily like the amount of rocks, but its interesting none the less.


there were destructible stuff in bw maps, but they weren't for blocking expansions, they were used well, like blocking secondary paths and allowing the user an optional building (that can be later destroyed) to narrow the size of their choke.


Not completely true, Kespa maps had blocked expos all the time. Most common map ever... Python... lol. Also Grand Line, I'm sure there's more but those are the 2 coming to mind where they blocked expos.


minerals aren't destroyed; they're mined

:/
That wasn't any act of God. That was an act of pure human fuckery.
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 04 2011 04:59 GMT
#131
On February 04 2011 13:51 Onlinejaguar wrote:
These new maps look pretty uninspired. They all look basically the same, small chokes to the main and bigger chokes to the natural all with hard to take 3rd's............

look at test map 2. easy to take third as its guarded and the entrance is facing your base.
On February 04 2011 13:43 iCCup.Diamond wrote:
Show nested quote +
On February 04 2011 13:43 BLinD-RawR wrote:
I remember Testmap5 from Blizzcon'08 lol.


Are you serious? lol,....

says the guy who promotes the same maps that are 5+ years old. mmk.
On February 04 2011 13:51 Onlinejaguar wrote:
These new maps look pretty uninspired. They all look basically the same, small chokes to the main and bigger chokes to the natural all with hard to take 3rd's............

just because they are 4 player maps and have roughly the same starting locations != same layouts. they are all varied when you actually look at em.
Al Bundy
Profile Joined April 2010
7257 Posts
February 04 2011 05:00 GMT
#132
It seems that Blizzard is not very comfortable with big maps featuring lots of expansions. Not going to speculate but they seem to have a very specific goal regarding ladder experience.
o choro é livre
Karthane
Profile Joined June 2010
United States1183 Posts
February 04 2011 05:00 GMT
#133
Well once i've taken a closer look i can see that these maps are an improvement from the current ladder pool, but only slightly.

The new LT is definetely an improvement, i dont think anyone can complain. The maps in general are much larger but with that blizzard made some mistakes

The naturals are really far away from the chokes, and also on some of the maps it seems like a third is really hard to take. One of the main things i really like about the GSL maps is that on most of them the third is relatively easy to take. But on some of these blizzard maps your third is completely out of the way.

Meh.
kvn4444
Profile Joined September 2010
1510 Posts
February 04 2011 05:00 GMT
#134
Nice all 4 player spawn maps. They all look pretty decent at first glance. Seems like a small patch so hopefully this comes out real soon.
Gentso
Profile Joined July 2010
United States2218 Posts
February 04 2011 05:00 GMT
#135
On February 04 2011 13:58 iGrok wrote:
these aren't ladder maps. Blizzard isn't that stupid.


Of course they are potential ladder maps, why else would they be on PTR labelled as test maps?
Slivered Skin
Profile Joined September 2010
Canada347 Posts
February 04 2011 05:01 GMT
#136
I'm slightly disappointed that Blizzard didn't bring in the custom maps the GSL is using, but at least it seems like they're trying.

Testmap1: It looks like they're tried to tune down Terran superiority by making the islands accessible by ground and removing the cliffs...although close distance still appears to be fairly brutal. The middle looks quite empty and large, though. Probably good for Terran on close, good for Zerg on cross, bad for Protoss in most situations.

Testmap2: Geared towards midgame timing pushes. The rocks in between close positions should prevent most early Terran tomfoolery, but there just aren't enough viable expansions for the late game.

Testmap 3: I'm really unsure about this map. It looks fantastic for tanks and force-fields, with PFs at the gold being able to give you so much map control. I don't like it. The potential dynamic of it almost reminds me of Jungle Basin.

Testmap4: I hate it, to be frank. It looks like they want people to build their simcity outside the main, and the chokes on close positions look brutal. It also looks *tiny*. Maybe it'll be like Shakuras where certain spawn locations are blocked, but still...and the number of expansions is crazy-small. Ick. Lots of one-base cheese and two-base timing pushes inbound.

Testmap5: Reminds me of a shittier remake of Shakuras or something. Expanding is a hassle no matter where you spawn, and if they allow close spawning, we'll have to deal with even more of that backdoor rocks BS except with closer distances. Joy.

I guess the only one that I really, well, don't dislike is the remake of LT. And it's still horrible. I wonder which maps they'll remove to move these maps in. I'll have to start thinking about my new downvotes.
Those most oft mated find love’s motive in a word: inebriated - Get well Violet!! And sC!! T_T
Mohdoo
Profile Joined August 2007
United States15725 Posts
February 04 2011 05:02 GMT
#137
Has everyone gotten so excited about the new maps that they didn't notice how they changed LT? WHOA, huge changes. Goodbye, tank nonsense! bwhahahahaha!!!
Benjilol
Profile Joined October 2010
Australia244 Posts
February 04 2011 05:02 GMT
#138
At least they're better than Steppes/DQ/Basin etc.

Gotta think positive!
| Manager of Xeria Gaming | www.xeriagaming.com |
Diamond
Profile Blog Joined May 2009
United States10796 Posts
February 04 2011 05:02 GMT
#139
On February 04 2011 13:59 WniO wrote:
says the guy who promotes the same maps that are 5+ years old. mmk.


What? 0.o
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Caelixx
Profile Joined September 2010
United States283 Posts
February 04 2011 05:02 GMT
#140
The last one looks like they took Shakuras Plateau and made it... more vertical than horizontal? Lol?
Fruitdealer proved that balance didn't stop good players from making good decisions. Balance whining only makes it acceptable to your mind for you to lose, which is ultimately unacceptable.
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