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Patch 1.2.1 on PTR - Page 6

Forum Index > Community News and Headlines
797 CommentsPost a Reply
Prev 1 4 5 6 7 8 40 Next All
Highways
Profile Joined July 2005
Australia6105 Posts
February 04 2011 04:50 GMT
#101
Must admit that the new GSL maps look much better.
#1 Terran hater
synapse
Profile Blog Joined January 2009
China13814 Posts
February 04 2011 04:50 GMT
#102
I'm liking the first map. Big open space, no gay thor drop cliff, yay!
:)
Artisan
Profile Joined February 2010
United States336 Posts
Last Edited: 2011-02-04 04:53:43
February 04 2011 04:50 GMT
#103
Really like Maps 1,2,3 TestMap 4 sucks =( and TestMap 5 has to many rocks plus spawning close positions have backdoor rocks to each others mains
BrahCJ
Profile Joined January 2011
Australia659 Posts
February 04 2011 04:51 GMT
#104
On February 04 2011 13:46 Megaliskuu wrote:
Show nested quote +
On February 04 2011 13:45 BrahCJ wrote:
On February 04 2011 13:40 Plexa wrote:
On February 04 2011 13:38 holy_war wrote:
On February 04 2011 13:37 RifleCow wrote:
Wow, so blizzard didn't add the GSL maps. Well all hope is now lost.


Give the new maps a chance before saying something like that.

The point is that now the ladder map pool =/= the map pool for the largest tournament which is bound to cause problems


I don't know....
Ladder isn't GSL. I don't feel that blizzard should alter the foundations of the game due to an aftermarket tourney,
however, in saying that. I would enjoy the GSL more if I knew the maps on a personal level. I don't feel it has to be uniform for the sake of the GSL, more so for the sake of the fans. Whether the GSL only use ladder pool maps, or, ladder pool maps include those used in GSL. Either way, really.

For what its worth - I like the look of the new maps. Fairly easy to defend naturals. In a couple, the thirds look pretty hard to hold without map control, due to close proximities... Am itching to play!


The game should revolve around the biggest goddamn tourney in the game.

At first glance, I only "like" one of these maps, but they all look short and stupid with so many rocks.


I disagree.
If I were to use my corperate partnership to come up with $80k, to throw a tourney where the map-pool consisted of Fastest Map Possible variations, should all maps be made fastest map possible? With 80k on the table, the elite players WILL compete. This doesn't mean that fastest maps possible are the way the game should go
Play the games!
Serpico
Profile Joined May 2010
4285 Posts
February 04 2011 04:51 GMT
#105
I think they want marine scv all ins to become a staple of any game with close positions and a terran involved.
Arkless
Profile Joined April 2010
Canada1547 Posts
February 04 2011 04:51 GMT
#106
I am really hoping they don't implement all of these maps. I like a range of size from small to big. Just because you want to macro all the time, doesn't mean the game was intended to be an hour long snooze fest every game. I like the short maps like SOW that force u to play in multiple engagments, instead of one big one and then steamroll ur opponent. I think the level of QQ for every map to big is only from lower level players who aren't scouting properly.
http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
Onlinejaguar
Profile Joined April 2010
Australia2823 Posts
February 04 2011 04:51 GMT
#107
These new maps look pretty uninspired. They all look basically the same, small chokes to the main and bigger chokes to the natural all with hard to take 3rd's............
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
February 04 2011 04:52 GMT
#108
Is it just me or does testmap #2 look a lot like circuit breaker from BW? It looks like they just took out 2 expansions and added random water.
Descolada in everything not TL/Starcraft
-orb-
Profile Blog Joined September 2007
United States5770 Posts
February 04 2011 04:53 GMT
#109
So no balance changes as of yet?

Hrm

I hope they at least have some ideas in mind that they're just not ready to implement in the PTR just yet for whatever reason.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
SiguR
Profile Blog Joined July 2010
Canada2039 Posts
February 04 2011 04:53 GMT
#110
On February 04 2011 13:51 Onlinejaguar wrote:
These new maps look pretty uninspired. They all look basically the same, small chokes to the main and bigger chokes to the natural all with hard to take 3rd's............


Agreed. Its more of the same.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
February 04 2011 04:53 GMT
#111
Map one LT changed up no islands now?
Map 2 i don't like the natural and kinda goes with map 1, 2 rocks to deal with + a ramp. Will make allins specially from toss very strong. Will make fe'ing with toss very hard as well vs zerg. Same thing but to a lesser extent on map 1.

I really dislike all the open naturals as well.
gsl maps please too
Hwaseung Oz fan for life. Swing out, always swing out.
hellsan631
Profile Blog Joined March 2010
United States695 Posts
February 04 2011 04:53 GMT
#112
On February 04 2011 13:39 GTR wrote:
too many rocks.
also thank you blizzard for further alienating the community and yourselves.


I don't know about that. The largest problem with the maps was size, and how close the expansions were to each other (creating a central tension zone, so no large strategic movements are possible)

I think that these new maps are much much much better then the current ones, and are a step in the right direction.

If you think about it, there were some bw maps with a ton of destructible stuff.

I don't necessarily like the amount of rocks, but its interesting none the less.
GTR
Profile Blog Joined September 2004
51512 Posts
February 04 2011 04:53 GMT
#113
On February 04 2011 13:43 iCCup.Diamond wrote:
Show nested quote +
On February 04 2011 13:43 BLinD-RawR wrote:
I remember Testmap5 from Blizzcon'08 lol.


Are you serious? lol,....


watch yellow vs sonkie game 1
Commentator
Gorguts
Profile Joined July 2010
Canada254 Posts
February 04 2011 04:53 GMT
#114
Too many goddamn destructible rocks.



I dont get why they dont make another map without rocks. Everyone likes metalopolis right? well, atleast when its non close positions..
[Eternal]Phoenix
Profile Joined December 2010
United States333 Posts
February 04 2011 04:53 GMT
#115
Maps are awful, too many backdoor short pushes, not enough bases, too small, not nearly enough options for attack and expansion patterns.

GSL maps are way better.

Yah, I know I'm "jumping to conclusions" but fuck it I don't need to play on maps to do basic analysis. There aren't even really any new techniques employed on these maps. I'll play em, and maybe one will bypass my pessimism.
'environmental legislation is like cutting scvs to stop an imaginary allin that is never going to come, while your opponent ecos and expands continually'
TekKpriest
Profile Joined March 2010
308 Posts
February 04 2011 04:54 GMT
#116
As a Zerg player i find the new Lost Temple very very interesting. I have a few ideas i want to try out, but it seems its a good map.

But those images are small, so i cant say anything yet about all maps.
A Man chooses, a slave obeys
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50603 Posts
February 04 2011 04:54 GMT
#117
On February 04 2011 13:53 GTR wrote:
Show nested quote +
On February 04 2011 13:43 iCCup.Diamond wrote:
On February 04 2011 13:43 BLinD-RawR wrote:
I remember Testmap5 from Blizzcon'08 lol.


Are you serious? lol,....


watch yellow vs sonkie game 1


Game 2,image was uploaded,of course some changes were made to make the map worse.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
knyttym
Profile Blog Joined December 2006
United States5797 Posts
February 04 2011 04:54 GMT
#118
What are these things.. Test map 3 has steppes of war like rush distances and then a fucked up natural setup. How is that good T.T
I'll hold off full judgment though since I didn't like xelnaga caverns the first time I saw it
GTR
Profile Blog Joined September 2004
51512 Posts
Last Edited: 2011-02-04 04:57:00
February 04 2011 04:55 GMT
#119
On February 04 2011 13:53 hellsan631 wrote:
Show nested quote +
On February 04 2011 13:39 GTR wrote:
too many rocks.
also thank you blizzard for further alienating the community and yourselves.


I don't know about that. The largest problem with the maps was size, and how close the expansions were to each other (creating a central tension zone, so no large strategic movements are possible)

I think that these new maps are much much much better then the current ones, and are a step in the right direction.

If you think about it, there were some bw maps with a ton of destructible stuff.

I don't necessarily like the amount of rocks, but its interesting none the less.


there were destructible stuff in bw maps, but they weren't for blocking expansions, they were used well, like blocking secondary paths and allowing the user an optional building (that can be later destroyed) to narrow the size of their choke. i can't name a bw map that plopped a large, destructible building on top of an expansion.
Commentator
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
February 04 2011 04:56 GMT
#120
On February 04 2011 13:51 Arkless wrote:
I am really hoping they don't implement all of these maps. I like a range of size from small to big. Just because you want to macro all the time, doesn't mean the game was intended to be an hour long snooze fest every game. I like the short maps like SOW that force u to play in multiple engagments, instead of one big one and then steamroll ur opponent. I think the level of QQ for every map to big is only from lower level players who aren't scouting properly.

Actually, larger maps are more condusive to multiple engagements than small maps, because on small maps it's nearly impossible to come back from losing your army, since you don't have time to remake one.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
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