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Patch 1.2.1 on PTR - Page 8

Forum Index > Community News and Headlines
797 CommentsPost a Reply
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imareaver3
Profile Joined June 2010
United States906 Posts
February 04 2011 05:03 GMT
#141
Okay, I tested Map 5--the one with main to main rocks reducing rush distance to ~3 seconds--and I'll confirm that it's possible to spawn in those positions (At least in Versus AI, which I assume would be the same as ladder) It looks like all these maps have viable close positions, then, though no others have been tested.
OmniscientSC2
Profile Blog Joined January 2010
United States713 Posts
February 04 2011 05:04 GMT
#142
On February 04 2011 13:55 GTR wrote:
Show nested quote +
On February 04 2011 13:53 hellsan631 wrote:
On February 04 2011 13:39 GTR wrote:
too many rocks.
also thank you blizzard for further alienating the community and yourselves.


I don't know about that. The largest problem with the maps was size, and how close the expansions were to each other (creating a central tension zone, so no large strategic movements are possible)

I think that these new maps are much much much better then the current ones, and are a step in the right direction.

If you think about it, there were some bw maps with a ton of destructible stuff.

I don't necessarily like the amount of rocks, but its interesting none the less.


there were destructible stuff in bw maps, but they weren't for blocking expansions, they were used well, like blocking secondary paths and allowing the user an optional building (that can be later destroyed) to narrow the size of their choke. i can't name a bw map that plopped a large, destructible building on top of an expansion.


Python had minerals on the islands, right? o_o

I'm really interested to see where the spawn locations are for these maps (if it's possible to not spawn cross positions on TestMap 5). I'd prefer the map 10x more if that were true
"Did you know about Day and the Wicker Basket?" - Harem "Hi, I'm from Texas." -TLO
Yokoblue
Profile Joined March 2010
Canada594 Posts
February 04 2011 05:05 GMT
#143
My opinion on the map after actually looking at them in game :

Map 1 is lost temple... identical with island expensions no longer island expensions.... Cool add some dept but i like lost temple the way it is now... Dont need that... But i sure would like a map like it.

Map 2: Is cool... a bit too many cliff and really easy 3rd for zerg... but it will favor cliff walker too much... reaper and collosus and drop abuse ... dont think its gonna be a good map...

Map 3 : Really good map... THe natural is really cool with 2 path and everything. Creep spread to the main will be a key here... just 1-2 creep tumor will do but until then... you got tat split path...

Map 4: Wide ramp... Protoss will hate it... + close spawn will be unplayable... Sad since the coolest thing about this map is the duoble destructable rocks between naturals ... which are really cool..

Map 5: I Like the mix 3rd base of close spawn. Rush distance seems okay... THe base are huge.... around 1.5x the base we are use to... Its a good map

Overall Map 5 and Map 3 are really good Map 4 will be unplayable for protoss against early rush and too close for zerg too Map 2 will be a pain with harass which i dont think will benefit zerg at all... and map 1 is.. Lost temple but kinda strange... Could work but would like another map instead of temple... same concept but with another map
Master League playing Protoss and Zerg
Sephiros
Profile Joined September 2010
United States24 Posts
February 04 2011 05:07 GMT
#144
Can has new maps yay. Nurf Templar ? oh...ok...fine...
"Life is like riding a bicycle. You must keep moving to retain balance."
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
February 04 2011 05:07 GMT
#145
Did it just go down? T_T
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Gooey
Profile Joined September 2010
United States944 Posts
February 04 2011 05:08 GMT
#146
Well, all of these maps get the Blizzard seal of approval. They went through their handy dandy checklist of things that make a map officially "Blizzard-like".

Destructible rocks all over the map?

Check.

Gold bases in the middle of the map?

Check.

Expansions being blocked by destructible rocks?

Check.

Backdoor rocks that make it uncomfortable to play on more than 2 bases?

Check.

Bases extremely close together?

Check.
www.twitch.tv/Thatgooey
Bosu
Profile Blog Joined June 2008
United States3247 Posts
Last Edited: 2011-02-04 05:11:43
February 04 2011 05:08 GMT
#147
I think most of the GSL maps were actually way too big. Initial impressions of these maps is that they look like great sc2 maps. We'll see how it works in the long run, but I am impressed so far.

Hopefully some of them don't allow close spawns. Also, they need implement the same changes gsl did to no longer allow ramps to be blocked off by bunkers. They also shouldn't be putting gold minerals and tons of rocks on every map. Especially gold minerals. Fuck up the entire flow of the game.
#1 Kwanro Fan
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
February 04 2011 05:09 GMT
#148
IF u can spawn on map 5 next to each other with only the rocks in the way, it is the worst map ever. These maps would only be good if forced far spawns happened, close spawns on any of these just look like a nightmare for any Zerg. And the 3rd bases are miles away from anything else. GG Blizzard, you must rly hate Zerg.
"Infestors are the suck" - LzGamer
MooseSoup
Profile Joined November 2010
United States21 Posts
February 04 2011 05:09 GMT
#149
Does this community really have to be so critical and negative about everything?

Come on people, seriously. Be happy that Blizzard is making an effort.

Not only that, but they threw them up on the PTR first...they might be open to change before they get added to ladder.


Ease up people, ease up.
Balance is in the eye of the beholder
Serpico
Profile Joined May 2010
4285 Posts
February 04 2011 05:09 GMT
#150
On February 04 2011 14:09 MooseSoup wrote:
Does this community really have to be so critical and negative about everything?

Come on people, seriously. Be happy that Blizzard is making an effort.

Not only that, but they threw them up on the PTR first...they might be open to change before they get added to ladder.


Ease up people, ease up.

Companies dont get graded on effort.
Karthane
Profile Joined June 2010
United States1183 Posts
February 04 2011 05:09 GMT
#151
On February 04 2011 14:08 Bosu wrote:
I think most of the GSL maps were actually way too big. Initial impressions of these maps is that they look like great sc2 maps. We'll see how it works in the long run, but I am impressed so far.


I really, really think you need to take a closer look.
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
February 04 2011 05:10 GMT
#152
Interesting new map pool. Because its on PTR, these maps may not make it to the ladder if the players do not deem it to be good enough. I'd prefer the GSL maps to be included into the ladder, but that will be up to Blizzard's decision and it is a position that is hard to compromise with, since they have their own ideals to work with.

I'd also test the map before judging them too harshly, or see if they are used in the GSL and see how well balanced they are.
GameTime
Profile Joined May 2010
United States222 Posts
February 04 2011 05:11 GMT
#153
I'm actually eager to see some of these maps on ladder. It's kind of surprising to see people complaining already when they haven't even played them.
Only the winner deserves to win.
ffz
Profile Blog Joined April 2010
United States490 Posts
February 04 2011 05:12 GMT
#154
map 3 looks like terran can planetary the 3rd and seige the zerg/toss natural while being safe from melee because there is a nice choke.
Meow.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
February 04 2011 05:12 GMT
#155
On February 04 2011 14:08 Bosu wrote:
I think most of the GSL maps were actually way too big. Initial impressions of these maps is that they look like great sc2 maps. We'll see how it works in the long run, but I am impressed so far.

Hopefully some of them don't allow close spawns. Also, they need implement the same changes gsl did to no longer allow ramps to be blocked off by bunkers. They also shouldn't be putting gold minerals and tons of rocks on every map. Especially gold minerals. Fuck up the entire flow of the game.

Did you play them? I've had a blast on the GSL maps so far.
ModeratorNow I'm distant, dark in this anthrobeat
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50118 Posts
February 04 2011 05:13 GMT
#156
of all these I hope only map 5 makes it to the ladder and blizzard decides to add Pawn and Testbug.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Benjilol
Profile Joined October 2010
Australia244 Posts
February 04 2011 05:14 GMT
#157
On February 04 2011 14:09 Serpico wrote:
Show nested quote +
On February 04 2011 14:09 MooseSoup wrote:
Does this community really have to be so critical and negative about everything?

Come on people, seriously. Be happy that Blizzard is making an effort.

Not only that, but they threw them up on the PTR first...they might be open to change before they get added to ladder.


Ease up people, ease up.

Companies dont get graded on effort.


Thatd be a viable arguement if you paid a subscription fee. The maps are an improvement over what we currently have, and as long as they keep supporting the game, this is a (small) step in the right direction!
| Manager of Xeria Gaming | www.xeriagaming.com |
GTR
Profile Blog Joined September 2004
51443 Posts
February 04 2011 05:14 GMT
#158
On February 04 2011 14:04 OmniscientSC2 wrote:
Show nested quote +
On February 04 2011 13:55 GTR wrote:
On February 04 2011 13:53 hellsan631 wrote:
On February 04 2011 13:39 GTR wrote:
too many rocks.
also thank you blizzard for further alienating the community and yourselves.


I don't know about that. The largest problem with the maps was size, and how close the expansions were to each other (creating a central tension zone, so no large strategic movements are possible)

I think that these new maps are much much much better then the current ones, and are a step in the right direction.

If you think about it, there were some bw maps with a ton of destructible stuff.

I don't necessarily like the amount of rocks, but its interesting none the less.


there were destructible stuff in bw maps, but they weren't for blocking expansions, they were used well, like blocking secondary paths and allowing the user an optional building (that can be later destroyed) to narrow the size of their choke. i can't name a bw map that plopped a large, destructible building on top of an expansion.


Python had minerals on the islands, right? o_o

I'm really interested to see where the spawn locations are for these maps (if it's possible to not spawn cross positions on TestMap 5). I'd prefer the map 10x more if that were true


minerals aren't destructible buildings, as someone mentioned earlier.
also neutral creep colonies don't count, as they are low hp and can actually be utilised by zerg.
Commentator
Karthane
Profile Joined June 2010
United States1183 Posts
February 04 2011 05:15 GMT
#159
On February 04 2011 14:13 BLinD-RawR wrote:
of all these I hope only map 5 makes it to the ladder and blizzard decides to add Pawn and Testbug.


I really think the modified LT is great. No cliffs, a lot easier to access a 3rd.

They pretty much took everyones complaints and responded accordingly.

Same can't be said for most of the other maps, sadly.
Arcanne
Profile Joined August 2010
United States1519 Posts
Last Edited: 2011-02-04 05:16:39
February 04 2011 05:16 GMT
#160
That looks pretty good. Can't exactly tell how big they are but still seem quite small T_T.
Professional tech investor, part time DotA scrub | Follow @AllMeasures on Twitter
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