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Patch 1.2.1 on PTR - Page 9

Forum Index > Community News and Headlines
797 CommentsPost a Reply
Prev 1 7 8 9 10 11 40 Next All
UruzuNine
Profile Joined September 2010
Canada162 Posts
February 04 2011 05:16 GMT
#161
I'm liking the look of the new Lost Temple. :D I never did gimmicky Terran things like abusing the cliffs on it, so it's nice to know I also won't get gimmicked in turn. Also noting all the maps are larger in nature, which is awesome. I think I'll hop on the PTR and give these a whirl!
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
February 04 2011 05:17 GMT
#162
Not excited for those maps at all :/
TRUEESPORTS || your days as a respected member of team liquid are over
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
February 04 2011 05:18 GMT
#163
Really excited by the new Lost Temple and TestMap 3. They both look fantastic.
MooseSoup
Profile Joined November 2010
United States21 Posts
February 04 2011 05:18 GMT
#164
On February 04 2011 14:14 Benjilol wrote:
Show nested quote +
On February 04 2011 14:09 Serpico wrote:
On February 04 2011 14:09 MooseSoup wrote:
Does this community really have to be so critical and negative about everything?

Come on people, seriously. Be happy that Blizzard is making an effort.

Not only that, but they threw them up on the PTR first...they might be open to change before they get added to ladder.


Ease up people, ease up.

Companies dont get graded on effort.


Thatd be a viable arguement if you paid a subscription fee. The maps are an improvement over what we currently have, and as long as they keep supporting the game, this is a (small) step in the right direction!



EXACTLY!

You're acting like they're already live! They are currently on the PTR so let's be a little more open, shall we?
Balance is in the eye of the beholder
Slivered Skin
Profile Joined September 2010
Canada347 Posts
February 04 2011 05:18 GMT
#165
On February 04 2011 13:53 GTR wrote:
Show nested quote +
On February 04 2011 13:43 iCCup.Diamond wrote:
On February 04 2011 13:43 BLinD-RawR wrote:
I remember Testmap5 from Blizzcon'08 lol.


Are you serious? lol,....


watch yellow vs sonkie game 1


Oh wow, this is absurd.

So they haven't even made maps to attempt to resolve current issues such as powerful early-game rushes or lack viable expansions? This is ridiculous.
Those most oft mated find love’s motive in a word: inebriated - Get well Violet!! And sC!! T_T
Karliath
Profile Blog Joined April 2010
United States2214 Posts
February 04 2011 05:21 GMT
#166
Quirky is all I can say.
Cofo
Profile Blog Joined June 2010
United States1388 Posts
February 04 2011 05:22 GMT
#167
I was excited for new maps, but I gotta say... I'm not at all impressed with these. Looks like same ol' short rush distances and super-awkward 3rds.

Give us community maps, PLEASE.
+ Show Spoiler +
Serpico
Profile Joined May 2010
4285 Posts
Last Edited: 2011-02-04 05:23:59
February 04 2011 05:22 GMT
#168
On February 04 2011 14:14 Benjilol wrote:
Show nested quote +
On February 04 2011 14:09 Serpico wrote:
On February 04 2011 14:09 MooseSoup wrote:
Does this community really have to be so critical and negative about everything?

Come on people, seriously. Be happy that Blizzard is making an effort.

Not only that, but they threw them up on the PTR first...they might be open to change before they get added to ladder.


Ease up people, ease up.

Companies dont get graded on effort.


Thatd be a viable arguement if you paid a subscription fee. The maps are an improvement over what we currently have, and as long as they keep supporting the game, this is a (small) step in the right direction!

Blizzard said they wanted to foster the esports scene, I'd like to hold them to their word. They arent really doing that great of a job though and again, effort doesnt mean much when other map makers can make better maps for free.
Mario1209
Profile Joined September 2010
United States1077 Posts
February 04 2011 05:22 GMT
#169
im excited
Co-Manager of Soviet Gaming * http://twitter.com/#!/sGMarioo * http://www.facebook.com/SovietGamingfanpage * https://twitter.com/#!/SovietGaming
Slivered Skin
Profile Joined September 2010
Canada347 Posts
February 04 2011 05:23 GMT
#170
On February 04 2011 14:18 MooseSoup wrote:
Show nested quote +
On February 04 2011 14:14 Benjilol wrote:
On February 04 2011 14:09 Serpico wrote:
On February 04 2011 14:09 MooseSoup wrote:
Does this community really have to be so critical and negative about everything?

Come on people, seriously. Be happy that Blizzard is making an effort.

Not only that, but they threw them up on the PTR first...they might be open to change before they get added to ladder.


Ease up people, ease up.

Companies dont get graded on effort.


Thatd be a viable arguement if you paid a subscription fee. The maps are an improvement over what we currently have, and as long as they keep supporting the game, this is a (small) step in the right direction!



EXACTLY!

You're acting like they're already live! They are currently on the PTR so let's be a little more open, shall we?


So we have the option between not having any kind of new maps (if they get removed after the PTR) or having old maps which will probably just be "balanced" by adding a few more rocks here and there? Yeah, I don't see any way this will really end well. There's no way they'll completely revamp a map by enlarging it and changing everything around before the official launch.

I am happy that blizzard is making some kind of effort, but the fact that one of the maps first appeared 3 years ago really annoys me. Now they're just withholding maps so that they can say: "See? We care about you! We're not just after your money!!". I would have preferred that they released all of the maps they had at launch, and then made more. That would have been wonderful.
Those most oft mated find love’s motive in a word: inebriated - Get well Violet!! And sC!! T_T
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
February 04 2011 05:24 GMT
#171
cool maps. looks like some could lead to some good macro games
Aka XephyR/Shaneyesss
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
Last Edited: 2011-02-04 05:30:53
February 04 2011 05:26 GMT
#172
Yeah remember guys this is the GSL. Hell, the maps aren't even named yet. They might even have many more maps right now being worked on, that may perhaps replace some of the test maps you see right now if they do worse than they expect. Hell, perhaps they don't have backups and will just put in a couple GSL maps so there's a couple large maps too.

It's cool they're making new maps, I was like, WHOA YES FINALLY! When I saw map 1 I was like, ok this is LT, but it's not changed much; mostly just the islands are no longer true islands, so that takes a little of the "terran favored" part out. And there's no cliffs, so that takes out the other part. So, hurray :D It's like LT but "balanced". However the air distances seem really short (were they already like that?) and reaper rush distance looks really short (was it like that already)? But then again reapers aren't used very often anyways.

About Testmap4, um yeah I hope you won't be able to spawn close positions, it looks like... even shorter than Metal close, but I could be wrong. Same with Testmap 5, although there are rocks.

About Testmap 5 2 and 3, it looks like the naturals may be barely far enough that it will require 3 full length creep tumors, but I could be wrong. I don't think needing 3 is a good thing.

I hope Blizzard knows what they're doing, but for now I don't see another Xel'Naga or another Shakuras. But hopefully one of them turns out to be one .

O yea also, it's still possible Blizzard will put in a couple GSL maps. For example, they might keep Metal, Scrap, Xel'Naga, Shakuras, put in 1-2 of these, and then 1-2 GSL maps. May be they'll even put Desert Oasis back in? ^_^


Edit: Hey yeah you're right, the maps are generally indeed bigger! Although Testmap4 close position still looks really close, but I think it's about the same as Metal now that I juxtapose them. And I really think Testmap5's texture pallete (forgot the term for it haha) is really ugly Even worse than Terminus RE's.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
February 04 2011 05:27 GMT
#173
I'm just excited to see new maps! We've been playing on blistering and meta since the beta and although the map pool isn't bad always good to see something fresh :D
All the pros got dat Ichie.
Treadmill
Profile Joined July 2010
Canada2833 Posts
February 04 2011 05:28 GMT
#174
It looks like they're planning on just trying out the maps first. Not introducing them until they've been tested. Good thing, that.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
February 04 2011 05:28 GMT
#175
Well I loaded up the patch and took a good look in game at the maps.
To be honest, I'm fairly underwhelmed. All of the Naturals are super far away from the main; this kinda kills forge FE :/
Also it makes 3gate FE really hard, because any forward defending points that allow you protect both your natural and your main are HUGE. Even with FF those spaces are immensely large, I could see speedling all-ins, and Zerg aggression being really effective on theses maps because all of the spaces are wide.
I'm all for maps the encourage macro play, but these maps seem ridiculously Zerg favored.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
February 04 2011 05:29 GMT
#176
Wow all these maps.... ridiculously horrible. It seems like blizzard wanted to throw around some destructible rocks and make it so there are like no chokes on any map, how is protoss going to deal with zerg and terran that way? Also ridiculously close spawns, how is zerg going to deal with early rushes?

These maps are all horrible and a step in the wrong direction. Blizzard should be following GSL's initiative and use some of their maps and some iccup maps if anything.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Mephiztopheles1
Profile Blog Joined December 2010
1124 Posts
February 04 2011 05:30 GMT
#177
Well, from playing in all of them a little, am I the only one getting the feeling that, bar testmap2, they "feel" all the same and that they greatly encourage one basing terrans? That is mostly what I've encountered thus far.
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
February 04 2011 05:30 GMT
#178
So trying a couple, I only really want the LT mod to take place. I doubt they would sub all these maps in, but if they did, Blizz would ruin the map pool lol, I hope it's Xel naga, Shak, metal, mod LT, and whatever else is up for grabs.
the farm ends here
Myles
Profile Blog Joined March 2010
United States5162 Posts
February 04 2011 05:30 GMT
#179
On February 04 2011 14:15 Karthane wrote:
Show nested quote +
On February 04 2011 14:13 BLinD-RawR wrote:
of all these I hope only map 5 makes it to the ladder and blizzard decides to add Pawn and Testbug.


I really think the modified LT is great. No cliffs, a lot easier to access a 3rd.

They pretty much took everyones complaints and responded accordingly.

Same can't be said for most of the other maps, sadly.


Agreed, I really like the first test map if it's going to be LT 2.0. Though close positions will still be a bitch I think.

Test map 2 looks awful. Rush distance from any base look ridiculously close and two backdoors into your nat is just as bad.

3rd map looks alright. Destructible rocks increasing rush distance seems ok and taking a 3rd seems pretty manageable. The 'chokeyness' (made up words ftw) worries me a bit though.

4th map looks pretty bad. Appears short rush distance whether spawning vertical or horizontal positions and good luck getting a 3rd.

5th map looks pretty good imo. Taking a 3rd in any spawn position seems good and I really like that the middle blue expo has rocks on the ramps and not blocking the base itself. Though the openness of the natural and more backdoor rocks right into the main makes me rage a bit.
Moderator
Serpico
Profile Joined May 2010
4285 Posts
February 04 2011 05:30 GMT
#180
On February 04 2011 14:28 CrazyF1r3f0x wrote:
Well I loaded up the patch and took a good look in game at the maps.
To be honest, I'm fairly underwhelmed. All of the Naturals are super far away from the main; this kinda kills forge FE :/
Also it makes 3gate FE really hard, because any forward defending points that allow you protect both your natural and your main are HUGE. Even with FF those spaces are immensely large, I could see speedling all-ins, and Zerg aggression being really effective on theses maps because all of the spaces are wide.
I'm all for maps the encourage macro play, but these maps seem ridiculously Zerg favored.

lol god forbid a map is zerg favored. To be honest it might be a good thing to try them and see how much win %s change if they really are that good for zerg.
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