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Patch 1.2.1 on PTR - Page 11

Forum Index > Community News and Headlines
797 CommentsPost a Reply
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SoleSteeler
Profile Joined April 2003
Canada5468 Posts
February 04 2011 05:51 GMT
#201
Does anyone know if there are legal issues if Blizzard were to use the GSL maps, since they aren't created by Blizzard? I wonder why they don't at least add them, too... And give us more options to thumb down. -_-;
Jibba
Profile Blog Joined October 2007
United States22883 Posts
February 04 2011 05:51 GMT
#202
On February 04 2011 14:51 SoleSteeler wrote:
Does anyone know if there are legal issues if Blizzard were to use the GSL maps, since they aren't created by Blizzard? I wonder why they don't at least add them, too... And give us more options to thumb down. -_-;
All maps uploaded on Bnet are owned by Blizzard.
ModeratorNow I'm distant, dark in this anthrobeat
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
Last Edited: 2011-02-04 05:55:47
February 04 2011 05:53 GMT
#203
On February 04 2011 14:51 SoleSteeler wrote:
Does anyone know if there are legal issues if Blizzard were to use the GSL maps, since they aren't created by Blizzard? I wonder why they don't at least add them, too... And give us more options to thumb down. -_-;

According to the EULA, the GSL maps are the sole property of Blizzard entertainment.

SC2 EULA wrote:
You understand that the content required to create or modify STARCRAFT® II Modified Maps (as defined below) is included in the STARCRAFT® II game client, and that all such content is owned by Blizzard and governed by this Agreement. YOU ACKNOWLEDGE AND AGREE THAT ALL MAPS, LEVELS AND OTHER CONTENT CREATED OR MODIFIED USING THE MAP EDITOR (COLLECTIVELY, “MODIFIED MAPS”) ARE AND SHALL REMAIN THE SOLE AND EXCLUSIVE PROPERTY OF BLIZZARD. WITHOUT LIMITING THE FOREGOING, YOU HEREBY ASSIGN TO BLIZZARD ALL OF YOUR RIGHTS, TITLE AND INTEREST IN AND TO ALL MODIFIED MAPS, AND AGREE THAT YOU WILL EXECUTE FUTURE ASSIGNMENTS PROMPTLY UPON RECEIVING SUCH A REQUEST FROM BLIZZARD.


http://us.blizzard.com/en-us/company/legal/sc2eula.html
. . . nevermore
Synche
Profile Joined May 2010
United States1345 Posts
February 04 2011 05:53 GMT
#204
You can still close spawn, you still have some really short rush distances. Thirds are still difficult to take on 3 of the new maps, maybe 4. Seems like whoever made these maps wasted a few hours of their life.
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
February 04 2011 05:53 GMT
#205
Those maps are fucking laughable...
화이팅
Froadac
Profile Blog Joined July 2009
United States6733 Posts
February 04 2011 05:54 GMT
#206
No matter how good these maps are, it's good blizzard somewhat cares about maps, and puts them in a PTR so that they can see how the balance works out.
Cha1R
Profile Joined November 2010
United States221 Posts
February 04 2011 05:54 GMT
#207
New LT looks fantastic. No more cliff, and not so choke heavy. and the island is kind of a logical 3rd for a defensive player. Other maps loook pretty good, will have to play them to get a feel for them in the long run obviously. Much love to blizzard for fixing up our broken pool! And remember everyone this is just a sneak peak according to blizzard so there is a chance we may see some GSL maps included.
Dance.
Profile Blog Joined July 2010
United States389 Posts
February 04 2011 05:55 GMT
#208
Lol, more narrow maps with no big open spaces. Seems to be a theme
It is what it is...
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
February 04 2011 05:55 GMT
#209
I'm trying to find out... Is PTR down ?
Commentatorhttp://twitter.com/proxywolf
TL+ Member
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
February 04 2011 05:58 GMT
#210
On February 04 2011 14:54 Froadac wrote:
No matter how good these maps are, it's good blizzard somewhat cares about maps, and puts them in a PTR so that they can see how the balance works out.

I would agree if they were any different from the previous blizzard maps.
화이팅
Noxie
Profile Blog Joined April 2010
United States2227 Posts
February 04 2011 06:00 GMT
#211
Eh, the maps look okay.. nothing special though =(... Not sure im too impressed with the patch so far.
ArcticVanguard
Profile Blog Joined August 2010
United States450 Posts
February 04 2011 06:01 GMT
#212
Gonna add my voice to the chorus of "not too impressed with the ladder maps." I like map 1 but that's only because it's an improvement over LT.

I'm glad the PTR's back up so I can practice terran and toss without worrying about my ranking though.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis
SDream
Profile Blog Joined November 2010
Brazil896 Posts
February 04 2011 06:02 GMT
#213
It's a minor patch, it's interesting enough to have 5 new maps

Can someone upload them into normal servers so we can try it out?
znowstorm
Profile Blog Joined November 2010
Australia281 Posts
February 04 2011 06:02 GMT
#214
My thoughts now that I have had some time to look at them (haven't played).

TestMap1 - Close posistions short rush distance. No accesable 3rd
- Close by air Terran can elevator siege tanks. 3rd easily defended
- Cross posistions should be fine

TestMap3 - Close positions short rush distance 2/3 of spawns (build barracks and float to 3rd for super close rally if T spawns 11 or 5). 3rd very hard to defend. Gold impossible to defend, maybe with PF.
- Cross posistions Terran drops PF on gold and sits army at natural ramp...
- Overall Natural looks very hard to defend with 3 possible entrances.

TestMap2 - Seems the best overall, hard to see specifics. Again 3rd is going to be very hard to defend.

TestMap4 - No 3rd except gold...LOL
- Natural is WIDE open
- Terrible Map

TestMap5 - Close posistions short rush distance. No accesable 3rd
- Close by air (shorter rush distance when you take down rocks, I'm thinking reaper opening (1 or 2) to marauders is going to be quite good here)
- If there were no rocks in the back (just wall or open air) I think this map is decent in air/cross spots.
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
February 04 2011 06:03 GMT
#215
I've played games on all of them.. I think that they're pretty bad.

New LT and map 2 are great though.

Map 3- Too many destructible rocks.. close positions are wayyyyy too close.

Map 5- Impossible to forge FE on almost.. encourages 4 gates in pvz.
Mutarisk
Profile Joined July 2010
United States153 Posts
February 04 2011 06:03 GMT
#216
Tested all the maps vs AI.

All map spawn position combinations are possible.

A lot of people are neglecting to mention how much wide open spaces these maps have for flanking.

Also, the rush distances on all maps are pretty decent before any rocks are broken down.

I only see a potential problem in map 5 with reapers ignoring the 2 destructable rocks directly to the opponents mineral line, and lifted off barracks from the main to opponents main or in between the destructable rocks.
SDream
Profile Blog Joined November 2010
Brazil896 Posts
February 04 2011 06:07 GMT
#217
5 new maps, 5 old maps will be out it seems.

Test map1 will obviously replace Lost Temple.

Test map2 seems to be new.

Test map3 seems to be a new Blistering Sands.

Test map4 seems to be a new Delta Quadrant.

Test map5 seems to be new.

3 probably replaces, hopefully one of the other 2 will replace steppes of war as well.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
February 04 2011 06:08 GMT
#218
Let me guess... only US players will test the new patch?
That's unfair.
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
February 04 2011 06:11 GMT
#219
if you really can spawn in close positions, map 4 is probably the worst map i've seen in my entire life. [when spawning close] 2 sec rush distance, impossible to not ninja a third. all-in play highly appreciated. yay.
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
Froadac
Profile Blog Joined July 2009
United States6733 Posts
February 04 2011 06:12 GMT
#220
On February 04 2011 15:08 slimshady wrote:
Let me guess... only US players will test the new patch?
That's unfair.

Probably. They run the PTR servers out of orange county (judging by the latency I get and the fact their HQ is there)
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