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Patch 1.2.1 on PTR - Page 4

Forum Index > Community News and Headlines
797 CommentsPost a Reply
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MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
February 04 2011 04:42 GMT
#61
Loving the new maps, judging from the pictures.. but I'm sure they aren't all butterflies and rainbows either, there are bound to be a few imbalances.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
DarkRise
Profile Joined November 2010
1644 Posts
February 04 2011 04:42 GMT
#62
On February 04 2011 13:37 RifleCow wrote:
Wow, so blizzard didn't add the GSL maps. Well all hope is now lost.


They won't since they aren't blizzard's lol
Headshot
Profile Blog Joined May 2010
United States1656 Posts
February 04 2011 04:42 GMT
#63
ffs blizzard. :/
-
Gentso
Profile Joined July 2010
United States2218 Posts
February 04 2011 04:43 GMT
#64
On February 04 2011 13:41 Jibba wrote:
Jesus, those rush distances...


Yeah some of them seem really short. :|
sickoota
Profile Blog Joined April 2010
Canada918 Posts
February 04 2011 04:43 GMT
#65
Still chock full of useless rocks...
I could spend a while with that smile
Ursadon-n-Pals
Profile Blog Joined November 2009
United States928 Posts
February 04 2011 04:43 GMT
#66
On February 04 2011 13:40 iCCup.Diamond wrote:
I got this when I logged on. I can log onto SCII-1 and it selects my old PTR acct. When I select SCII-2 it is a totally different account...

Editing


Yeah, I got this too. I hope it is an option for a second account/smurf and not just something they are using in the PTR. It keeps all real id friends but not other character code added friends.
Nothing worth having comes easy.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
February 04 2011 04:43 GMT
#67
Two different map pools is the first step to an sc2 iccup style ladder i
Like in bw which I don't think blizzard wants.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50602 Posts
February 04 2011 04:43 GMT
#68
I remember Testmap5 from Blizzcon'08 lol.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
February 04 2011 04:43 GMT
#69
YESSSSS
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
February 04 2011 04:43 GMT
#70
bliz seems to like very open naturals and ramps a mile away will be interesting to see what comes out of this tho...
TelecoM
Profile Blog Joined January 2010
United States10688 Posts
February 04 2011 04:43 GMT
#71
oh my god!! those new test maps look so good!! i'm so excited !! zomg !!! Blizzard <3

THankyoU!!!
AKA: TelecoM[WHITE] Protoss fighting
Diamond
Profile Blog Joined May 2009
United States10796 Posts
February 04 2011 04:43 GMT
#72
On February 04 2011 13:43 BLinD-RawR wrote:
I remember Testmap5 from Blizzcon'08 lol.


Are you serious? lol,....
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
imareaver3
Profile Joined June 2010
United States906 Posts
February 04 2011 04:44 GMT
#73
Weird trend towards medium rush distances that become super-short when the rocks go down. Map 5 has literally a 3 second rush-distance main to main after the rocks go down. We'll need to play it first, of course, but I can see massive problems like that. Namely, Protoss can 2-base turtle to a deathball, then walk into the Z's main, win the engagement, and then kill all the main, natural, and tech before the Z can remax. Hopefully, that spawn was disabled.
Comma20
Profile Blog Joined October 2010
Australia138 Posts
Last Edited: 2011-02-04 04:45:02
February 04 2011 04:44 GMT
#74
"OMG BLIZZARD MAPS SUCK"

...

Map 5 is effectively iCCup Python...
RifleCow
Profile Joined February 2008
Canada637 Posts
February 04 2011 04:44 GMT
#75
Blizzard had the solution put right in front of them. Everyone agrees the biggest problem in SC2 right now is maps and if Blizzard added the community's competitive maps with a thumbs up choice instead of thumbs down then the game would be infintely better than its current state.
hohoho
inFeZa
Profile Blog Joined June 2009
Australia556 Posts
February 04 2011 04:44 GMT
#76
they look.... disappointing.
Starcraft 2 in-game Observer. Follow me twitter.com/infeza
Glaxx
Profile Blog Joined December 2010
Germany31 Posts
February 04 2011 04:44 GMT
#77
Yey, these change on LT sounds good to me. I liked this map in general, but i hate(d) the cliffdrops and the close position.
“Sir, we're surrounded!” --> “Excellent. We can attack in any direction!”
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
February 04 2011 04:44 GMT
#78
On February 04 2011 13:39 GTR wrote:
too many rocks.
also thank you blizzard for further alienating the community and yourselves.

seriously blizzard has a creepy ass love affair with putting as many fucking rocks on maps as they possibly can.

the only way some of these maps can be good as i see it is if they had the shakuras thing where you cant spawn close positions
Al Bundy
Profile Joined April 2010
7257 Posts
February 04 2011 04:44 GMT
#79
Anybody knows if some of these maps have fixed / forced spawn position, like Shakuras?
o choro é livre
sqrt
Profile Blog Joined August 2010
1210 Posts
February 04 2011 04:44 GMT
#80
Is it just me or does TestMap1 looks like Lost Temple without the cliffs?
Map 2 and 5 look awesome though.
If cross-positions Map 4 may be good.

Overall nice maps, can't wait for the change.
@
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