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Patch 1.2.1 on PTR - Page 39

Forum Index > Community News and Headlines
797 CommentsPost a Reply
Prev 1 37 38 39 40 Next All
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
February 07 2011 13:47 GMT
#761
On February 07 2011 18:42 WhiteDog wrote:
People who say "you can make +1 zergling to counter 4gate" are clueless.
"But... Idra said so". Sorry, +1 speedlings are good against 4gate, but it's way harder to deal with a 4 gate with pure speedling than going with a bunch of roach and some ling plus spine. I almost always crush a 4gate with that mix, while speedling can be destroyed if the protoss is actually smart enough to build zealots and sentries and not go for a pure stalker and a pair of zealots.

There are different kinds of 4gate. +1 speedlings are better in certain situations (where P isnt going sentries). If P goes 4gate with one gass you know he won't have enough sentries, thus going +1 sling is the right decision.
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
February 07 2011 15:39 GMT
#762
Neatt.
Artosis : Clide. idrA : Shut up.
Bzzd
Profile Joined February 2011
Brazil6 Posts
February 07 2011 17:59 GMT
#763
I pray for LT without cliffs, but now without the islands (or, with them connected with the rest of map...) i think that the matchs will be very long [and lazy].

Anyway, now we have a map that a Zplayer can play and [maybe] confront Tplayers.

*This replay, OMFG, one of the most horrible matchs that i ever see. 2 noobies fighting for a place in the Noobies Community.
BR
universalwill
Profile Blog Joined August 2010
United States654 Posts
February 07 2011 18:24 GMT
#764
just the sight of third bases that can actually be taken and wider spaces for zerg on a few of these maps gives me hope that blizzard actually gives a fuck about fixing this game. I haven't even opened starcraft in three weeks. i've just been so sick of having to work twice as hard as protoss and three times as hard as a terran just to beat them.

maybe this will give me an incentive to stop replaying every RPG i've ever owned and get back to this game, huh?
sushiman
Profile Joined September 2003
Sweden2691 Posts
February 07 2011 18:42 GMT
#765
Interesting. TestMap 2 reminds me a lot of Rivalry, wonder if they looked back at that old map.

Any change to the map pool is good IMO, it gets stale so fast with the current ladder system. Also like that there seems to be at least some maps that don't have those goddamn shared bases in 2v2 - now get that for all types of teamgames and I'm happy.
1000 at least.
Playguuu
Profile Joined April 2010
United States926 Posts
February 07 2011 19:03 GMT
#766
Nice to see they're adding new maps but some of them look pretty terrible for zerg. 2 and 3 in particular.
I used to be just like you, then I took a sweetroll to the knee.
Inside.Out
Profile Blog Joined December 2010
Canada569 Posts
February 07 2011 20:26 GMT
#767
no balance tweaks though eh? still im psyched for a cliff-free Lost Temple
doomed
Profile Joined May 2010
Australia420 Posts
February 07 2011 22:42 GMT
#768
Ive had a few games on testmap2 and spawned a few times on the right side, top and buttom.

With plays like a 3 barracks stim timing the rocks between the 2 naturals take no time to take down, and the rush distance comes really hardcore, specially playing zerg. in those positions it feels like it becomes more like stepps, where you gotta be super aware and cut probe production to actually stay alive.
Steel
Profile Blog Joined April 2010
Japan2283 Posts
February 07 2011 23:23 GMT
#769
NEW MAPS

I am soooo happy Blizzard is doing great with SC2 so far!
Try another route paperboy.
Enyalus
Profile Joined September 2010
United States135 Posts
February 08 2011 00:38 GMT
#770
I really wish none of these maps had any rocks at all. I mean, they're so unnecessary. Xel'Naga is my favorite map to play on, and I think it would be ten times better without the rocks at the gold and blocking the path to the third expansion.

The one occasion where I don't have an issue with the destructible rocks/debris is on, say, Scrap Station. Or using it to cover up the Xel'Naga Towers (an ICCUP map had this feature. Pawn Re maybe? I forget.)

But seriously. If Blizzard just got rid of all the rocks on these new maps, and perma-blocked off some of the shorter paths, these maps would be SO much better. I'm hoping they'll listen to that kind of feedback.
Mystogun
Profile Blog Joined January 2011
United States392 Posts
February 08 2011 00:43 GMT
#771
The maps may not be exactly what we wanted, but they're still new maps, and that's awesome.

Hopefully they start doing this monthly, and in retail instead of PTR.
"What I'm sayin' is that there are known knowns and there are known unknowns, but there's also unknown unknowns, things that we don't know we don't know." | SC2: NoiSe.730 | LoL: Galladiator
Doof
Profile Joined October 2010
United States204 Posts
February 08 2011 01:14 GMT
#772
I think these maps are a step in the right direction. Blizzard hears the community that the current map pool is pretty broken and they're trying to address that. You gotta give some respect for.that. However, these maps aren't the answer. Some of them are okay, but they still suffer from being developed by such a limited group of people. Blizzard needs to seriously consider accepting some can-made maps onto the ladder pool. That's the best way that Blizzard can maintain the control that they want while also giving the players the better maps that they need.
Every day should be a good day to die
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
February 08 2011 01:56 GMT
#773
omg the ramps, whats the deal with blizzard and the ramps going outwards, these are all delta quadrant x2 in size...

I just cant understand how a company like blizzard can be so disconnected from the community that they make these things...so clueless!!
Change a vote, and change the world
DaBears57
Profile Joined December 2009
United States300 Posts
February 08 2011 04:56 GMT
#774
Match making not currently find games for me. I've been waiting 10 minutes and still no luck. Also, my new laddering acct is only plat so it shouldn't be hard to find games :/
Kao_Toss
Profile Joined July 2010
Canada15 Posts
February 08 2011 06:24 GMT
#775
Testmap 1 looks like LT w/o the cliff beside the nat and the islands.
I'm a force-a-nature! - Scout
PatouPower
Profile Joined September 2010
Canada1119 Posts
February 08 2011 15:43 GMT
#776
On February 08 2011 09:43 [NoiSe] wrote:
The maps may not be exactly what we wanted, but they're still new maps, and that's awesome.

Hopefully they start doing this monthly, and in retail instead of PTR.


The goal of a PTR is tot est things before they come out, thus putting the maps on it BEFORE the retail. Blizzard is very careful about this; they can't change things weekly like they did in the beta. They put maps in the PTR version to try and get rid of bugs/glitches/imbalances, and if there are too many they will simply not put it in the the retail. It's perfect like that IMO.
Aragos
Profile Joined October 2010
France182 Posts
February 08 2011 17:09 GMT
#777
Nice maps !
labbe
Profile Joined October 2010
Sweden1456 Posts
February 08 2011 18:25 GMT
#778
Blizzard should just add the new GSL-Maps instead of trying to make their own tbh.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
February 08 2011 18:58 GMT
#779
Just wondering is anyone even playing these? There was 0 people on the PTR when I went to try them out
GinDo
Profile Blog Joined September 2010
3327 Posts
February 08 2011 21:19 GMT
#780
On February 09 2011 03:58 floor exercise wrote:
Just wondering is anyone even playing these? There was 0 people on the PTR when I went to try them out


Yeah i've been trying to play some games, but nobody is ever on

Kinda sad when people just blindly qq.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
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