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GSL official map change SOON™ - Page 40

Forum Index > Community News and Headlines
865 CommentsPost a Reply
Prev 1 38 39 40 41 42 44 Next All
FooDSoldOne
Profile Joined October 2010
Germany27 Posts
January 12 2011 20:11 GMT
#781
gay to strong protoss on these maps
Mindflow
Profile Joined November 2010
Korea (South)320 Posts
January 13 2011 00:40 GMT
#782
These are probably the best maps ive ever played on so far in sc2
Reptilia
Profile Joined June 2010
Chile913 Posts
January 13 2011 01:32 GMT
#783
Terminus Re is incredible. That one MUST be added. Ive already played some amazing games on it.
the first 2 are Way to big imo.
The secret to creativity is knowing how to hide your sources
Obscura.304
Profile Blog Joined September 2010
150 Posts
January 13 2011 01:59 GMT
#784
On January 13 2011 03:51 winpark wrote:
Aiur Garden is updated in KR Server. (Ver.1.17)
http://www.playxp.com/sc2/maps/pds/view.php?article_id=2542538
[image loading]

For those of us who can't read Korean, what are the differences between 1.17 and the version on the U.S. server? They look identical from the screenshot, except the newer version looks like it has slightly darker lighting.
Xeph
Profile Joined September 2004
Korea (South)191 Posts
January 13 2011 02:02 GMT
#785
On January 13 2011 10:59 Obscura.304 wrote:
Show nested quote +
On January 13 2011 03:51 winpark wrote:
Aiur Garden is updated in KR Server. (Ver.1.17)
http://www.playxp.com/sc2/maps/pds/view.php?article_id=2542538
[image loading]

For those of us who can't read Korean, what are the differences between 1.17 and the version on the U.S. server? They look identical from the screenshot, except the newer version looks like it has slightly darker lighting.

I already sent mapfile to EU, NA server uploaders.
Persistent Pursuit of Perfection
MousecL1ck1
Profile Joined January 2011
187 Posts
January 13 2011 07:49 GMT
#786
These maps looks pretty sweet, can't wait for the change
Counting clouds just floating by ~
Vaethin
Profile Joined December 2010
Germany44 Posts
January 13 2011 08:30 GMT
#787
Strong like on that!!
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-01-13 08:41:55
January 13 2011 08:35 GMT
#788
Yesterday I played a couple of games on Aiur Garden and I have to say I'm in love with this map - I wanna marry this map and have children with it who become all nice balanced maps when they grow up.

Playing the map it feels like a mixture of shakuras and lost temple with the best of both. Something that's immediately obvious is, that the natural in the back of your base is literally free, you get it on a silver plate. Nevertheless this expo is ridiculously exposed to air harass from basicly everywhere, in PvZ my phoenix-harass was really effective there.
The next thing that you notice when playing the map is, that the 3rd and 4th have rocks on it - especially in the PvZs this was pretty annoying to deal with, because even if the rocks at the 3rd are no problem at all, you kinda "never" feel safe enough to go and destroy the rocks at the 4th. It mostly feels better to just expand in one of the other mains while keeping the pressure up.
The 3rd itself is also quite easy to defend, even if there are two entrances, you can position your army in the middle and be fine. Nevertheless everything beyond that becomes ridiculously difficult to deal with and requires precise decisionmaking. Otherwise the newly aquired expos will just die. This whole set-up makes the openings highly macro and harassment-based, all-ins are extremely hard in comparison to, say, Xel Naga. Nevertheless, since everything beyond the 3rd becomes a nightmare to defend, the game doesn't evolve into a "static" campfest, like you have it sometimes on blistering sands when the map is split.
"You see....YOU SEE..." © 2010 Sen
winpark
Profile Joined January 2011
Korea (South)68 Posts
Last Edited: 2011-01-13 13:20:01
January 13 2011 08:44 GMT
#789
While playing 1vs1 in Aiur Garden, you cannot find your opponent at the cross position.
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
sleepingdog
Profile Joined August 2008
Austria6145 Posts
January 13 2011 12:39 GMT
#790
On January 13 2011 17:44 winpark wrote:
While playing 1vs1 in Aiur Garden, you cannot find your opponent at cross positions.


Interesting, I wasn't aware of that (obviously I thought it was just a coincidence that I never got cross position when playing on it). Do you know why this is the case? Did the developers fear the map would have gotten "too big" and too much of a camp-fest? Because the running-distances don't really differ that much, the biggest difference is air harass/flying distance.
"You see....YOU SEE..." © 2010 Sen
ZeNd0kUn
Profile Joined October 2010
United States331 Posts
January 13 2011 14:17 GMT
#791
On January 13 2011 17:44 winpark wrote:
While playing 1vs1 in Aiur Garden, you cannot find your opponent at the cross position.
They should fix this if this is true. Cross positions should make good games.
"Do not judge by appearances, but judge with right judgment." - Jesus
Nyx
Profile Blog Joined May 2010
Rwanda460 Posts
January 13 2011 15:51 GMT
#792
On January 13 2011 10:32 Reptilia wrote:
Terminus Re is incredible. That one MUST be added. Ive already played some amazing games on it.
the first 2 are Way to big imo.


That's what's so good about these maps, they're huge, we had a lot of fun playing on them yesterday.
Nik0
Profile Joined April 2010
Uruguay460 Posts
January 13 2011 16:05 GMT
#793
whats up with koreans and rocks :S
Evoshadow
Profile Joined December 2010
United States88 Posts
Last Edited: 2011-01-14 04:02:20
January 14 2011 03:59 GMT
#794
For someone who never played brood war well, the size Aiur garden is really intimidating, I just played a 20 minute or so macro game against a protoss who spawned top left while i spawned top right, we barely TOUCHED the middle of the map, he was masters league and im 2400 diamond. I did drop a fourth at the bottom right but I didn't have time to saturate it before I won.

Interestingly although the map is huge close positions are still quite close. the enormousness of it could only be realized in a later game where its split down the middle
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-01-14 09:54:56
January 14 2011 09:53 GMT
#795
I think Aiur Garden "looks bigger" when you don't play it - since there's no direct "path" from the fourth to your opponent, everyone kinda has to go through the middle to get anywhere. This never makes you feel like you could get flanked from ten different angles. At least for me the experience wasn't worse than, say, on Xel Naga where everything is so open to attacks and harassments from multiple sides.
"You see....YOU SEE..." © 2010 Sen
Xeph
Profile Joined September 2004
Korea (South)191 Posts
January 14 2011 17:55 GMT
#796
Aiur Garden is no longer used on Gisado Star-Challenge. I don't know it dropped from candidates or not.

Updated on OP also.
Persistent Pursuit of Perfection
saltygrapes
Profile Joined April 2010
181 Posts
January 14 2011 17:58 GMT
#797
On January 15 2011 02:55 Xeph wrote:
Aiur Garden is no longer used on Gisado Star-Challenge. I don't know it dropped from candidates or not.

Updated on OP also.


thats lame, I think it was the one that played the best of all of them.

hopefully its not dropped from candidates
sxpointz!
Xeph
Profile Joined September 2004
Korea (South)191 Posts
January 14 2011 18:00 GMT
#798
Legacy of the Void is now added on Gisado Star-Challenge map pool.

Updated on OP also.

I'm going to send new mapfile to NA, EU uploader.
Persistent Pursuit of Perfection
acidfreak
Profile Joined November 2010
Romania352 Posts
January 14 2011 18:20 GMT
#799
This may seem crazy or discussed allready, but why don't they try some of the iccup maps? They are really good...
You can't out-think the swarm, you can't out-maneuver the swarm, and you certainly can't break the morale of the swarm.
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2011-01-14 18:29:58
January 14 2011 18:27 GMT
#800
Oh man, taking a third is going to be a nightmare on Legacy of the void for Terran players, so many holes to the nat expo.

Btw trying out iCCup maps would be a huge slap to the face. They are renowned as the organization that allowed alternate/private servers for BW/WC3, much to the chagrin of blizzard. I doubt Blizzard/Gom will ever try out GSL maps just for political ramifications.
griffith.583 (NA)
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