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GSL official map change SOON™ - Page 39

Forum Index > Community News and Headlines
865 CommentsPost a Reply
Prev 1 37 38 39 40 41 44 Next All
andrewlt
Profile Joined August 2009
United States7702 Posts
January 11 2011 17:44 GMT
#761
Why Delta Quadrant? I suppose it's the worst of the 4-player maps but I would think they'd get rid of all the 2-player maps first. I can't think of a single 2-player map in the current ladder pool that I like.
noD
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-01-11 18:03:26
January 11 2011 18:02 GMT
#762
Just noticed isnt the lack of xelnaga a very bad con ?
edit towers i mean ...
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
January 11 2011 18:22 GMT
#763
I have a really big concern with these upcoming changes and that is the quality of play. Maps like jungle basin and steppes of war force players to come up with different strategies and make play a little more interesting. I believe that when this map pool is brought out, all games will become long macro games with little to no variety. This isn't necessarily a bad thing, however, it is entertaining to watch a few games on a map that is completely different.
Developer for http://mtgfiddle.com
ClanRH.TV
Profile Joined July 2010
United States462 Posts
January 11 2011 18:44 GMT
#764
Great move by the GSL....hopefully this will make things quite a bit more entertaining!
"Don't take life too seriously because you'll never get out alive."
Chise
Profile Joined December 2010
Japan507 Posts
Last Edited: 2011-01-11 20:45:47
January 11 2011 20:30 GMT
#765
On January 12 2011 03:22 darmousseh wrote:
I have a really big concern with these upcoming changes and that is the quality of play. Maps like jungle basin and steppes of war force players to come up with different strategies and make play a little more interesting. I believe that when this map pool is brought out, all games will become long macro games with little to no variety. This isn't necessarily a bad thing, however, it is entertaining to watch a few games on a map that is completely different.


This is a joke, isn't it?
The only thing maps like Steppes and Jungle (Steppes more so than Jungle) force is cheese. And cheese is, at least most people think so, NOT interesting.
andrewlt
Profile Joined August 2009
United States7702 Posts
January 11 2011 21:19 GMT
#766
On January 12 2011 03:22 darmousseh wrote:
I have a really big concern with these upcoming changes and that is the quality of play. Maps like jungle basin and steppes of war force players to come up with different strategies and make play a little more interesting. I believe that when this map pool is brought out, all games will become long macro games with little to no variety. This isn't necessarily a bad thing, however, it is entertaining to watch a few games on a map that is completely different.




You can still cheese in BW-style macro maps. You're not required to unlike in Steppes of All-In.
Red.
Profile Blog Joined October 2010
Spain228 Posts
January 11 2011 22:30 GMT
#767
holy crap is it just me or these maps are just KICKASS?
"Truth is cold and tough; lies are warm and always give you an excuse"
WickedBit
Profile Joined August 2010
United States343 Posts
January 11 2011 23:05 GMT
#768
On January 12 2011 06:19 andrewlt wrote:
Show nested quote +
On January 12 2011 03:22 darmousseh wrote:
I have a really big concern with these upcoming changes and that is the quality of play. Maps like jungle basin and steppes of war force players to come up with different strategies and make play a little more interesting. I believe that when this map pool is brought out, all games will become long macro games with little to no variety. This isn't necessarily a bad thing, however, it is entertaining to watch a few games on a map that is completely different.




You can still cheese in BW-style macro maps. You're not required to unlike in Steppes of All-In.

Yes. And as I mentioned before cheesing in the macro maps is a lot more fun since there is a much larger risk factor to it. Makes for some very interesting games then also.
rift
Profile Blog Joined September 2007
1819 Posts
January 12 2011 01:12 GMT
#769
Watch the VODs. Terran's still good against Zerg
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
January 12 2011 01:25 GMT
#770
these maps are freakin awesome, been playing them on the NA server, search for "GSL" in customs
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
pdd
Profile Blog Joined November 2010
Australia9933 Posts
January 12 2011 02:13 GMT
#771
On January 12 2011 03:02 noD wrote:
Just noticed isnt the lack of xelnaga a very bad con ?
edit towers i mean ...

There are towers in all maps. 4 in Taldarim's Altar, Aiur Garden and Terminus Re, one in the middle of Biohazard and 2 in Crossfire.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
XiPSoLo
Profile Joined January 2011
United States21 Posts
January 12 2011 02:52 GMT
#772
After playing two of the four new GSL maps (and looking at the other two) I think they are very beautiful, in a visual way of course, but not-so-practical. I understand that everyone wants more matches in the GSL that are over 8-10mins longer - so do I, but as these maps/gameplay develop (and watching the ICCUP maps) there are a few things to consider.

-ICCUP maps being used seemed to be pretty fairly balanced, with maps that leave options to players for a more early/mid game approach - with the very likely possibility of a late macro intensive game

-The new GSL maps are very aesthetically pleasing, but are a *possibly* being tested for FPS drop rates dealing with doodads and extras in the maps (ie Aiur Garden has a huge doodad in the middle that casts a warping style graphic) it's really not a big deal, just something to consider

-The new GSL maps definitely persuade people to go into a more fast expansion/late macro type of game, offering atleast one to two expansions (depending of destructible rocks)

I know the ICCUP reference has little to do here, they seem a little more viable to become a standardize map by Blizzard. just saying ;P

But, the new GSL maps offer a decently new perspective to the original blizzard maps - creating a very very macro intensive game
"Nothing exists except atoms and empty space; everything else is opinion." Democritus
(Spiff)
Profile Joined December 2010
Canada82 Posts
January 12 2011 06:19 GMT
#773
If they put new maps into the pool it would make me the happiest little boy in the world
Now, everyone in my house watches GSL. GO eSports :D
Xeph
Profile Joined September 2004
Korea (South)191 Posts
January 12 2011 13:23 GMT
#774
Crevasse added to candidates.

OP updated.
Persistent Pursuit of Perfection
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
Last Edited: 2011-01-12 14:32:34
January 12 2011 14:28 GMT
#775
Actually Terran mech is becoming much more popular on these new GSL maps (i never saw this many hellion harasses in Gisado, but it's not just hellions), at least that's what I see on Gisado Star Challenge. And TvZ is turning into more BWesque as Muta Harass is getting much more popular and transition into mass ling-baneling is a bit like lurker-ling-ish (at least they both force the same reaction on enemy marines).

On January 12 2011 22:23 Xeph wrote:
Crevasse added to candidates.

OP updated.


Oh yes, I was just going to pm you about crevasse as I saw it in Gisado on this Monday or Tuesday, but you're a lot faster than I am.

Btw, Crevasse looks cool.
"windows bash is a steaming heap of shit" tofucake
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
January 12 2011 14:46 GMT
#776
Woopeee!
Artosis : Clide. idrA : Shut up.
Obscura.304
Profile Blog Joined September 2010
150 Posts
January 12 2011 15:23 GMT
#777
Wow, scouting is going to likely be very late on Crevasse. I would definitely not look forward to scouting my opponent's position last on that one.
SpoR
Profile Blog Joined November 2010
United States1542 Posts
Last Edited: 2011-01-12 17:13:57
January 12 2011 17:12 GMT
#778
On January 12 2011 02:44 andrewlt wrote:
Why Delta Quadrant? I suppose it's the worst of the 4-player maps but I would think they'd get rid of all the 2-player maps first. I can't think of a single 2-player map in the current ladder pool that I like.

Caverns is like the 2nd or 3rd best map in the entire blizzard pool. (its still got its problems though). Just like Meta is not really a good map either.

Quadrant is a really really bad map. Especially for zerg. I thumbs downed that map like day it came out. There are so many reasons to list that I'm not even going to.
A man is what he thinks about all day long.
winpark
Profile Joined January 2011
Korea (South)68 Posts
Last Edited: 2011-01-12 18:53:45
January 12 2011 18:51 GMT
#779
Aiur Garden is updated in KR Server. (Ver.1.17)
http://www.playxp.com/sc2/maps/pds/view.php?article_id=2542538
[image loading]
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
Xeph
Profile Joined September 2004
Korea (South)191 Posts
January 12 2011 19:11 GMT
#780
On January 13 2011 03:51 winpark wrote:
Aiur Garden is updated in KR Server. (Ver.1.17)
http://www.playxp.com/sc2/maps/pds/view.php?article_id=2542538
[image loading]

winpark, father of Aiur Garden, is here!
Persistent Pursuit of Perfection
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